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</Reference>
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<Reference Include="System.Data">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.1.7f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Data.dll</HintPath>
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</Reference>
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<Reference Include="System">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.1.7f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.dll</HintPath>
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</Reference>
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<Reference Include="System.Drawing">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.1.7f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Drawing.dll</HintPath>
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</Reference>
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<Reference Include="System.IO.Compression.FileSystem">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.1.7f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
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</Reference>
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<Reference Include="System.Net">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.1.7f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Net.dll</HintPath>
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</Reference>
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<Reference Include="System.Numerics">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.1.7f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Numerics.dll</HintPath>
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</Reference>
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<Reference Include="System.Runtime.Serialization">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.1.7f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
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</Reference>
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<Reference Include="System.ServiceModel.Web">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.1.7f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
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</Reference>
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<Reference Include="System.Transactions">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.1.7f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Transactions.dll</HintPath>
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</Reference>
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<Reference Include="System.Web">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.1.7f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Web.dll</HintPath>
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</Reference>
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<Reference Include="System.Windows">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.1.7f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Windows.dll</HintPath>
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</Reference>
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<Reference Include="System.Xml">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.1.7f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.dll</HintPath>
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</Reference>
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<Reference Include="System.Xml.Linq">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.1.7f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.Linq.dll</HintPath>
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</Reference>
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<Reference Include="System.Xml.Serialization">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.1.7f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
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</Reference>
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<Reference Include="Unity.VisualScripting.Flow.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Flow.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.TerrainTools">
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<HintPath>Library\ScriptAssemblies\Unity.TerrainTools.dll</HintPath>
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</Reference>
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<Reference Include="Unity.VSCode.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.VSCode.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.TerrainTools.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.TerrainTools.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.TextMeshPro.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.VisualStudio.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.VisualStudio.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Timeline.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.Timeline.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Timeline">
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<HintPath>Library\ScriptAssemblies\Unity.Timeline.dll</HintPath>
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</Reference>
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<Reference Include="Unity.VisualScripting.Core.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Core.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.TextMeshPro">
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<HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
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</Reference>
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<Reference Include="Unity.VisualScripting.State.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.State.Editor.dll</HintPath>
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</Reference>
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<Reference Include="VSSettingsProvider">
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<HintPath>Library\ScriptAssemblies\VSSettingsProvider.dll</HintPath>
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</Reference>
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<Reference Include="Unity.VisualScripting.Flow">
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<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Flow.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.UI">
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<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Rider.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
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</Reference>
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<Reference Include="Unity.VisualScripting.State">
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<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.State.dll</HintPath>
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</Reference>
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<Reference Include="Unity.VisualScripting.Core">
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<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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</ItemGroup>
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|
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="GenerateTargetFrameworkMonikerAttribute" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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|
Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
|
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<Target Name="AfterBuild">
|
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</Target>
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-->
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</Project>
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