160 lines
6.1 KiB
Markdown
160 lines
6.1 KiB
Markdown
|
# Code Editor Package for Rider
|
||
|
|
||
|
## [3.0.6] - 2021-04-06
|
||
|
|
||
|
Fix bug: For Unity 2021.1+ Switching external editor from VS => Rider won't create the connection between Unity and Rider.
|
||
|
When PlayerSettings.suppressCommonWarnings is true, it is reflected in the generated csproj with NoWarn "0169", "0649"
|
||
|
By default include T4 templates in the generated solution (RIDER-37159)
|
||
|
RIDER-60554 Unity crash in case of project without Unity Test Framework Package.
|
||
|
RIDER-60445 Fix presentation of Rider external editor, when it is installed in a custom location.
|
||
|
Improve project files generation performance
|
||
|
RIDER-60508 Project Generation for projects without any cs files - add reference to UnityEditor/UnityEngine, so that Rider would detect Unity path and version and provide rich features for shader file.
|
||
|
|
||
|
|
||
|
## [3.0.5] - 2021-02-25
|
||
|
|
||
|
More stable in case of possible Rider product code change, improve test. Allows using "Rider for Unreal" with Unity projects (https://youtrack.jetbrains.com/issue/RIDER-51203)
|
||
|
Remove implicit dependency to Test-Framework package
|
||
|
Fix "Unreachable code detected" warning (https://youtrack.jetbrains.com/issue/RIDER-57930)
|
||
|
|
||
|
|
||
|
## [3.0.4] - 2021-01-26
|
||
|
|
||
|
Use LangVersion provided by Unity for generated csproj
|
||
|
Improve documentation
|
||
|
Support nullable provided in csc,rsp
|
||
|
Avoid doing work in Unity seconary processes in UNITY_2021_1_OR_NEWER with UnityEditor.MPE.ProcessLevel.Secondary
|
||
|
|
||
|
|
||
|
## [3.0.3] - 2020-11-18
|
||
|
|
||
|
- Update License
|
||
|
- Avoid connecting Rider from secondary UnityEditor instances
|
||
|
- Fix RIDER-53082 - Generate csproj without cs files, when there are any assets inside
|
||
|
|
||
|
|
||
|
## [3.0.2] - 2020-10-27
|
||
|
- Speedup ProjectGeneration
|
||
|
- Fix RIDER-51958. Callbacks OnGeneratedCSProjectFiles would not work, but show a Warning instead.
|
||
|
- Remove release configuration
|
||
|
- Call RequestScriptReload, when External Editor is changed in Unity.
|
||
|
|
||
|
|
||
|
## [3.0.1] - 2020-10-02
|
||
|
|
||
|
- RIDER-46658 Rider does not run PlayMode tests when ValueSource is combined with parameterized TestFixture
|
||
|
- RIDER-49947 Invoking `PlayerSettings.SetScriptingDefineSymbolsForGroup()` does not update definitions in Rider.
|
||
|
- Add static entrypoint `Packages.Rider.Editor.RiderScriptEditor.SyncSolution` to allow generating solution from commandline.
|
||
|
|
||
|
## [2.0.7] - 2020-08-18
|
||
|
- Improve performance
|
||
|
- Add support for asmdef Root Namespace in .csproj generation
|
||
|
- ProjectGeneration for custom roslyn analysers https://docs.unity3d.com/2020.2/Documentation/Manual/roslyn-analyzers.html
|
||
|
- Switch target platform in Unity would regenerate csproj files (https://github.com/JetBrains/resharper-unity/issues/1740)
|
||
|
|
||
|
|
||
|
## [2.0.6] - 2020-08-10
|
||
|
- Improve performance
|
||
|
- Add support for asmdef Root Namespace in .csproj generation
|
||
|
- ProjectGeneration for custom roslyn analysers https://docs.unity3d.com/2020.2/Documentation/Manual/roslyn-analyzers.html
|
||
|
- Switch target platform in Unity would regenerate csproj files (https://github.com/JetBrains/resharper-unity/issues/1740)
|
||
|
|
||
|
|
||
|
## [2.0.5] - 2020-05-27
|
||
|
- Fix Regression in 2.0.3: In Unity 2019.2.9 on Mac, changing csproj and calling AssetDatabase.Refresh is not regenerating csproj.
|
||
|
- Regenerate projects on changes in manifest.json and Project Settings (EditorOnlyScriptingUserSettings.json) (#51)
|
||
|
- Fix: Assembly references to package assemblies break IDE projects.
|
||
|
- Fix: Reporting test duration.
|
||
|
|
||
|
|
||
|
## [2.0.2] - 2020-03-18
|
||
|
- fix bug in searching Rider path on MacOS
|
||
|
|
||
|
|
||
|
## [2.0.1] - 2020-03-05
|
||
|
- Speed improvements,
|
||
|
- ProjectTypeGuids for unity-generated project
|
||
|
- Improve UI for Project Generation settings
|
||
|
- Changes in csc.rsp would cause project-generation
|
||
|
- Remove NoWarn 0169 from generated csproj
|
||
|
- Support custom JetBrains Toolbox installation location
|
||
|
|
||
|
## [1.2.1] - 2019-12-09
|
||
|
|
||
|
- Load optimised EditorPlugin version compiled to net 461, with fallback to previous version.
|
||
|
- On ExternalEditor settings page: reorder Generate all ... after Extensions handled
|
||
|
- Better presentation for Rider of some version in ExternalEditors list
|
||
|
- Initial support for Code Coverage with dotCover plugin in Rider
|
||
|
- Added support for Player Project generation
|
||
|
|
||
|
## [1.1.4] - 2019-11-21
|
||
|
- Fix warning - unreachable code
|
||
|
|
||
|
## [1.1.3] - 2019-10-17
|
||
|
|
||
|
- Update External Editor, when new toolbox build was installed
|
||
|
- Add xaml to default list of extensions to include in csproj
|
||
|
- Avoid initializing Rider package in secondary Unity process, which does Asset processing
|
||
|
- Reflect multiple csc.rsp arguments to generated csproj files: https://github.com/JetBrains/resharper-unity/issues/1337
|
||
|
- Setting, which allowed to override LangVersion removed in favor of langversion in csc.rsp
|
||
|
- Environment.NewLine is used in generated project files instead of Windows line separator.
|
||
|
|
||
|
## [1.1.2] - 2019-09-18
|
||
|
|
||
|
performance optimizations:
|
||
|
- avoid multiple evaluations
|
||
|
- avoid reflection in DisableSyncSolutionOnceCallBack
|
||
|
- project generation optimization
|
||
|
fixes:
|
||
|
- avoid compilation error with incompatible `Test Framework` package
|
||
|
|
||
|
## [1.1.1] - 2019-08-26
|
||
|
|
||
|
parse nowarn in csc.rsp
|
||
|
warning, when Unity was started from Rider, but external editor was different
|
||
|
improved unit test support
|
||
|
workaround to avoid Unity internal project-generation (fix #28)
|
||
|
|
||
|
|
||
|
## [1.1.0] - 2019-07-02
|
||
|
|
||
|
new setting to manage list of extensions to be opened with Rider
|
||
|
avoid breaking everything on any unhandled exception in RiderScriptEditor cctor
|
||
|
hide Rider settings, when different Editor is selected
|
||
|
dynamically load only newer rider plugins
|
||
|
path detection (work on unix symlinks)
|
||
|
speed up for project generation
|
||
|
lots of bug fixing
|
||
|
|
||
|
## [1.0.8] - 2019-05-20
|
||
|
|
||
|
Fix NullReferenceException when External editor was pointing to non-existing Rider everything was broken by null-ref.
|
||
|
|
||
|
## [1.0.7] - 2019-05-16
|
||
|
|
||
|
Initial migration steps from rider plugin to package.
|
||
|
Fix OSX check and opening of files.
|
||
|
|
||
|
## [1.0.6] - 2019-04-30
|
||
|
|
||
|
Ensure asset database is refreshed when generating csproj and solution files.
|
||
|
|
||
|
## [1.0.5] - 2019-04-27
|
||
|
|
||
|
Add support for generating all csproj files.
|
||
|
|
||
|
## [1.0.4] - 2019-04-18
|
||
|
|
||
|
Fix relative package paths.
|
||
|
Fix opening editor on mac.
|
||
|
|
||
|
## [1.0.3] - 2019-04-12
|
||
|
|
||
|
Fixing null reference issue for callbacks to Asset pipeline.
|
||
|
|
||
|
## [1.0.2] - 2019-01-01
|
||
|
|
||
|
### This is the first release of *Unity Package rider_editor*.
|
||
|
|
||
|
Using the newly created api to integrate Rider with Unity.
|