ZMWSLI0-SL2021-GR11/Projekt/MWSProjekt/Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/IMainModel.cs

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2021-07-05 21:20:56 +02:00
using System;
using Unity.Cloud.Collaborate.Models.Structures;
using JetBrains.Annotations;
namespace Unity.Cloud.Collaborate.Models
{
internal interface IMainModel : IModel
{
/// <summary>
/// Signal when the local state switches between conflicted or not.
/// </summary>
event Action<bool> ConflictStatusChange;
/// <summary>
/// Signal when an operation with progress has started or stopped.
/// </summary>
event Action<bool> OperationStatusChange;
/// <summary>
/// Signal with incremental details of the operation in progress.
/// </summary>
event Action<IProgressInfo> OperationProgressChange;
/// <summary>
/// Signal when an error has occurred.
/// </summary>
event Action<IErrorInfo> ErrorOccurred;
/// <summary>
/// Signal when the error has cleared.
/// </summary>
event Action ErrorCleared;
/// <summary>
/// Signal whether or not the there are remote revisions to be fetched.
/// </summary>
event Action<bool> RemoteRevisionsAvailabilityChange;
/// <summary>
/// Signal when the state of the back button is updated. For example: clearing it or showing a new one.
/// The string included is the new label for the back navigation button. If that value is null, clear the back
/// navigation.
/// </summary>
event Action<string> BackButtonStateUpdated;
/// <summary>
/// Returns true if there are remote revisions available.
/// </summary>
bool RemoteRevisionsAvailable { get; }
/// <summary>
/// Returns true if there's a conflict locally.
/// </summary>
bool Conflicted { get; }
/// <summary>
/// Returns progress info if there is any.
/// </summary>
[CanBeNull]
IProgressInfo ProgressInfo { get; }
/// <summary>
/// Returns error info if there is any.
/// </summary>
[CanBeNull]
IErrorInfo ErrorInfo { get; }
/// <summary>
/// Current tab index being displayed.
/// </summary>
int CurrentTabIndex { get; set; }
/// <summary>
/// Returns a history model.
/// </summary>
/// <returns>Singleton history model for this main model.</returns>
[NotNull]
IHistoryModel ConstructHistoryModel();
/// <summary>
/// Returns a Changes model.
/// </summary>
/// <returns>Singleton change model for this main model.</returns>
[NotNull]
IChangesModel ConstructChangesModel();
/// <summary>
/// Clears any set error.
/// </summary>
void ClearError();
/// <summary>
/// Sync to latest revision.
/// </summary>
void RequestSync();
/// <summary>
/// Request cancel current job.
/// </summary>
void RequestCancelJob();
/// <summary>
/// Returns the current back navigation. Null if none exists presently.
/// </summary>
/// <returns>Current back navigation id, text, and action.</returns>
(string id, string text, Action backAction)? GetBackNavigation();
/// <summary>
/// Register back navigation to be made available to the user to navigate backwards in the UI.
/// </summary>
/// <param name="id">Id for the back event.</param>
/// <param name="text">Text for the back label.</param>
/// <param name="backAction">Action to perform to go back.</param>
void RegisterBackNavigation(string id, string text, Action backAction);
/// <summary>
/// Unregister back navigation if the given id matches the currently displayed back navigation.
/// </summary>
/// <param name="id">Id for the back event.</param>
/// <returns>True if id matched.</returns>
bool UnregisterBackNavigation(string id);
}
}