ZMWSLI0-SL2021-GR11/Projekt/MWSProjekt/Library/PackageCache/com.unity.terrain-tools@3.0.2-preview.3/Editor/TerrainToolbox/TerrainToolboxCreateTerrain.cs

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C#
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2021-07-05 21:20:56 +02:00
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
using UnityEngine.Experimental.TerrainAPI;
namespace UnityEditor.Experimental.TerrainAPI
{
public class TerrainToolboxCreateTerrain
{
Vector2 m_ScrollPosition = Vector2.zero;
TerrainCreationSettings m_Settings = ScriptableObject.CreateInstance<TerrainCreationSettings>();
// create terrain properties
string m_TerrainMessage = string.Empty;
Terrain[] m_Terrains;
TerrainGroup[] m_TerrainGroups;
GameObject m_CurrentGroup = null;
const int kPixelErrorMax = 200;
const int kBaseMapDistMax = 20000;
// Preset
TerrainCreationSettings m_SelectedPreset;
// Heightmap
Texture2D m_HeightmapGlobal = null;
static class Styles
{
public static readonly GUIContent GroupSettings = EditorGUIUtility.TrTextContent("Group Settings");
public static readonly GUIContent HeightmapSettings = EditorGUIUtility.TrTextContent("Heightmap Settings");
public static readonly GUIContent ImportHeightmap = EditorGUIUtility.TrTextContent("Import Heightmap", "Toggle to enable or disable import heightmap(s) on new terrains.");
public static readonly GUIContent Options = EditorGUIUtility.TrTextContent("Options");
public static readonly GUIContent TerrainWidth = EditorGUIUtility.TrTextContent("Total Terrain Width(m)", "Total width of the new terrain, along X axis.");
public static readonly GUIContent TerrainLength = EditorGUIUtility.TrTextContent("Total Terrain Length(m)", "Total length of the new terrain, along Z axis.");
public static readonly GUIContent TerrainHeight = EditorGUIUtility.TrTextContent("Terrain Height(m)", "Height of the new terrain, along Y axis.");
public static readonly GUIContent StartPosition = EditorGUIUtility.TrTextContent("Start Position", "The starting position of the new terrain.");
public static readonly GUIContent TilesXAxis = EditorGUIUtility.TrTextContent("Tiles X Axis", "Number of tiles along X axis.");
public static readonly GUIContent TilesZAxis = EditorGUIUtility.TrTextContent("Tiles Z Axis", "Number of tiles along Z axis.");
public static readonly GUIContent GroupingID = EditorGUIUtility.TrTextContent("Grouping ID", "Terrain grouping ID for auto connection.");
public static readonly GUIContent AutoConnect = EditorGUIUtility.TrTextContent("Auto Connect", "Allow the current terrain tile automatically connect to neighboring tiles sharing the same grouping ID.");
public static readonly GUIContent DrawInstanced = EditorGUIUtility.TrTextContent("Draw Instanced", "Toggle terrain instancing rendering");
public static readonly GUIContent PixelError = EditorGUIUtility.TrTextContent("Pixel Error", "The accuracy of the mapping between the terrain maps (heightmap, textures, etc) and the generated terrain; higher values indicate lower accuracy but lower rendering overhead.");
public static readonly GUIContent BaseMapDistance = EditorGUIUtility.TrTextContent("Base Map Distance", "The maximum distance at which terrain textures will be displayed at full resolution. Beyond this distance, a lower resolution composite image will be used for efficiency.");
public static readonly GUIContent ShareMaterial = EditorGUIUtility.TrTextContent("Material Override", "Apply a custom material to terrain tiles");
public static readonly GUIContent HeightmapResolution = EditorGUIUtility.TrTextContent("Heightmap Resolution", "The heightmap resolution of new terrain tile(s).");
public static readonly GUIContent EnableHeightmapImport = EditorGUIUtility.TrTextContent("", "Enable/disable importing heightmap(s) for creating new terrain(s). If disabled, will generate terrain tiles with empty height values.");
public static readonly GUIContent HeightmapMode = EditorGUIUtility.TrTextContent("Heightmap Mode", "Select a heightmap import mode.");
public static readonly GUIContent HeightmapFormatUseRaw = EditorGUIUtility.TrTextContent("Use Raw File", "Enable to use raw file(s).");
public static readonly GUIContent SelectRawHeightmap = EditorGUIUtility.TrTextContent("Select Raw File", "Select a raw file to import as global heightmap for the terrain(s).");
public static readonly GUIContent SelectTextureHeightmap = EditorGUIUtility.TrTextContent("Select Texture", "Select a heightmap texture to import as global heightmap for the terrain(s).");
public static readonly GUIContent SelectBatchHeightmapFolder = EditorGUIUtility.TrTextContent("Select Heightmap Folder", "Select the folder where heightmaps are. Heightmap files need to be named as NAME_INDEX-X-AXIS_INDEX-Z-AXIS. For example, heightmap_00_01");
public static readonly GUIContent HeightmapWidth = EditorGUIUtility.TrTextContent("Heightmap Width", "Width of the selected heightmap(s).");
public static readonly GUIContent HeightmapHeight = EditorGUIUtility.TrTextContent("Heightmap Height", "Width of the selected heightmap(s).");
public static readonly GUIContent TileHeightResolution = EditorGUIUtility.TrTextContent("Tile Heightmap Resolution", "The heightmap resolution of each individual tile.");
public static readonly GUIContent HeightmapRemap = EditorGUIUtility.TrTextContent("Height Remap", "Remap heightmap height to terrain height.");
public static readonly GUIContent HeightmapRemapMin = EditorGUIUtility.TrTextContent("Min", "The terrain height that maps to the 0 value of the heightmap.");
public static readonly GUIContent HeightmapRemapMax = EditorGUIUtility.TrTextContent("Max", "The terrain height that maps to the 1 value of the heightmap.");
public static readonly GUIContent HeightmapDepth = EditorGUIUtility.TrTextContent("Depth", "Bit depth of selected heightmap(s).");
public static readonly GUIContent FlipAxis = EditorGUIUtility.TrTextContent("Flip Axis", "Flip heightmap along selected axis when imports.");
public static readonly GUIContent Preset = EditorGUIUtility.TrTextContent("Preset", "Preset used to create new terrain. Select a pre-saved creation preset asset or create a new preset.");
public static readonly GUIContent SavePreset = EditorGUIUtility.TrTextContent("Save", "Save the current preset with current settings.");
public static readonly GUIContent SaveAsPreset = EditorGUIUtility.TrTextContent("Save As", "Save the current preset as a new preset asset file.");
public static readonly GUIContent RefreshPreset = EditorGUIUtility.TrTextContent("Refresh", "Load selected preset and apply to current creation settings");
public static readonly GUIContent Gizmo = EditorGUIUtility.TrTextContent("Gizmo", "In-scene view gizmo to help visualize the scale of the terrain to be created.");
public static readonly GUIContent EnableGizmo = EditorGUIUtility.TrTextContent("", "Enable/disable Gizmo");
public static readonly GUIContent ShowGizmo = EditorGUIUtility.TrTextContent("Show", "Make gizmo object visible.");
public static readonly GUIContent HideGizmo = EditorGUIUtility.TrTextContent("Hide", "Make gizmo object invisible.");
public static readonly GUIContent GizmoSettings = EditorGUIUtility.TrTextContent("Gizmo Settings");
public static readonly GUIContent CubeColor = EditorGUIUtility.TrTextContent("Cube Color");
public static readonly GUIContent CubeWireColor = EditorGUIUtility.TrTextContent("Cube Wire Color");
public static readonly GUIContent TerrainDataFolderPath = EditorGUIUtility.TrTextContent("TerrainData Directory", "Select or input a folder path where the new terrain data asset files will be saved.");
public static readonly GUIContent TerrainDataGuidEnable = EditorGUIUtility.TrTextContent("TerrainData Name Enable Guid", "Enable/disable adding guid to new terrain data asset files. Adding guid will make sure naming is unique.");
public static readonly GUIContent ClearExistingTerrainData = EditorGUIUtility.TrTextContent("Replace Terrains", "Enable to replace existing terrains of the same terrain group. Disable will keep existing terrains.");
public static readonly GUIContent LightingAutobakeEnable = EditorGUIUtility.TrTextContent("Enable Auto Generate Lighting", "Enable auto generate lighting will auto bake lighting once terrain created.");
public static readonly GUIContent CreateBtn = EditorGUIUtility.TrTextContent("Create", "Start creating new terrain(s) with current settings.");
public static readonly GUIContent[] HeightmapToggles =
{
EditorGUIUtility.TrTextContent("Global", "Import one raw heightmap that used on the entire terrain tiles."),
EditorGUIUtility.TrTextContent("Batch", "Import heightmap(s) from a folder and assign to each individual terrain tile automatically. Requires heightmap(s) sharing a name convention."),
EditorGUIUtility.TrTextContent("Tiles", "Assign heightmap to individual terrain tile to import.")
};
public static readonly GUIStyle ToggleButtonStyle = "LargeButton";
}
public void OnEnable()
{
}
public void OnDisable()
{
}
public void OnGUI()
{
// scroll view of settings
EditorGUIUtility.hierarchyMode = true;
TerrainToolboxUtilities.DrawSeperatorLine();
m_ScrollPosition = EditorGUILayout.BeginScrollView(m_ScrollPosition);
// General Settings
ShowGeneralGUI();
// Import Heightmap
TerrainToolboxUtilities.DrawSeperatorLine();
bool importHeightmapToggle = m_Settings.EnableHeightmapImport;
m_Settings.ShowHeightmapSettings = TerrainToolGUIHelper.DrawToggleHeaderFoldout(Styles.ImportHeightmap, m_Settings.ShowHeightmapSettings, ref importHeightmapToggle, 0f);
++EditorGUI.indentLevel;
if (m_Settings.ShowHeightmapSettings)
{
EditorGUI.BeginDisabledGroup(!m_Settings.EnableHeightmapImport);
ShowImportHeightmapGUI();
EditorGUI.EndDisabledGroup();
}
m_Settings.EnableHeightmapImport = importHeightmapToggle;
--EditorGUI.indentLevel;
// Gizmos
ShowGizmoGUI();
// Presets
++EditorGUI.indentLevel;
ShowPresetGUI();
EditorGUILayout.EndScrollView();
// Options
ShowOptionsGUI();
// Terrain info box
--EditorGUI.indentLevel;
string sizeMsg = string.Format("Terrain Size: {0}m x {1}m ", m_Settings.TerrainWidth, m_Settings.TerrainLength);
string tileMsg = string.Format("Number of Tiles: {0} x {1} \n", m_Settings.TilesX, m_Settings.TilesZ);
string heightMsg = string.Format("Terrain Height: {0}m ", m_Settings.TerrainHeight);
string tileSizeMsg = string.Format("Tile Size: {0} x {1} ", (m_Settings.TerrainWidth / m_Settings.TilesX), (m_Settings.TerrainLength / m_Settings.TilesZ));
m_TerrainMessage = sizeMsg + tileMsg + heightMsg + tileSizeMsg;
EditorGUILayout.HelpBox(m_TerrainMessage, MessageType.Info);
// Create
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button(Styles.CreateBtn, GUILayout.Height(40)))
{
if (!RunCreateValidations())
{
EditorUtility.DisplayDialog("Error", "There are incompatible terrain creation settings that need to be resolved to continue. Please check Console for details.", "OK");
}
else
{
if (m_Settings.EnableHeightmapImport && m_Settings.HeightmapMode == Heightmap.Mode.Global
&& File.Exists(m_Settings.GlobalHeightmapPath))
{
m_Settings.UseGlobalHeightmap = true;
}
else
{
m_Settings.UseGlobalHeightmap = false;
}
if (m_Settings.HeightmapMode == Heightmap.Mode.Global && m_HeightmapGlobal != null && m_Settings.FlipMode != Heightmap.Flip.None)
{
bool horizontal = m_Settings.FlipMode == Heightmap.Flip.Horizontal ? true : false;
ToolboxHelper.FlipTexture(m_HeightmapGlobal, horizontal);
}
Create();
}
}
EditorGUILayout.EndHorizontal();
}
bool RunCreateValidations()
{
// check if same grouping ID terrain exists
if (GroupExists(m_Settings.GroupID) && !m_Settings.EnableClearExistingData)
{
if (!EditorUtility.DisplayDialog("Warning", "You are trying to create same grouping ID terrains. This may result seam when sculpting across terrain tiles. Are you sure you want to continue?", "Continue", "Cancel"))
{
Debug.LogWarning("TerrainToobox: Trying to create same grouping ID terrains. You may want to create a different ID.");
return false;
}
}
// check heightmap settings
if (m_Settings.EnableHeightmapImport && !ValidateHeightmap())
{
return false;
}
return true;
}
bool ValidateHeightmap()
{
if (!ToolboxHelper.IsPowerOfTwo(m_Settings.HeightmapWidth) || !ToolboxHelper.IsPowerOfTwo(m_Settings.HeightmapHeight))
{
// texture is not power of two
Debug.LogError("TerrainToolbox: Imported heightmap resolution is not power of two.");
return false;
}
if (m_Settings.TilesX != 0 && m_Settings.TilesZ != 0)
{
float tileHeightX = (float)m_Settings.HeightmapWidth / (float)m_Settings.TilesX;
float tileHeightZ = (float)m_Settings.HeightmapHeight / (float)m_Settings.TilesZ;
if (tileHeightX != tileHeightZ)
{
// heights per tile is non-square
Debug.LogError("TerrainToolbox: Heightmap resolution per tile is not square size with current settings.");
return false;
}
if (!ToolboxHelper.IsInteger(tileHeightX) || !ToolboxHelper.IsInteger(tileHeightZ))
{
// heights per tile is not integer
Debug.LogError("TerrainToolbox: Heightmap resolution per tile is not integer with current settings. You will get seams between tiles.");
return false;
}
if (tileHeightX > 4096 || tileHeightX < 32)
{
// heightmap size per tile out of range
Debug.LogError("TerrainToolbox: Heightmap resolution per tile is out of range. Supported resolution is from 32 to 4096.");
return false;
}
}
if (m_Settings.HeightmapMode == Heightmap.Mode.Batch)
{
int tiles = m_Settings.TilesX * m_Settings.TilesZ;
if (m_Settings.TileHeightmapPaths.Count != tiles)
{
// missing tile heightmap files
Debug.LogError("TerrainToolbox: Number of heightmaps does not match number of terrain tiles.");
return false;
}
}
return true;
}
void ShowGeneralGUI()
{
EditorGUILayout.LabelField("General", EditorStyles.boldLabel);
EditorGUILayout.Space();
++EditorGUI.indentLevel;
// Terrain Sizing
EditorGUI.BeginChangeCheck();
m_Settings.TerrainWidth = Mathf.Max(1, EditorGUILayout.IntField(Styles.TerrainWidth, m_Settings.TerrainWidth));
m_Settings.TerrainLength = Mathf.Max(1, EditorGUILayout.IntField(Styles.TerrainLength, m_Settings.TerrainLength));
m_Settings.TerrainHeight = Mathf.Max(1, EditorGUILayout.IntField(Styles.TerrainHeight, m_Settings.TerrainHeight));
m_Settings.StartPosition = EditorGUILayout.Vector3IntField(Styles.StartPosition, Vector3Int.RoundToInt(m_Settings.StartPosition));
if (EditorGUI.EndChangeCheck())
{
m_Settings.HeightmapRemapMax = m_Settings.TerrainHeight;
}
EditorGUI.BeginChangeCheck();
m_Settings.TilesX = Mathf.Max(1, EditorGUILayout.IntField(Styles.TilesXAxis, m_Settings.TilesX));
m_Settings.TilesZ = Mathf.Max(1, EditorGUILayout.IntField(Styles.TilesZAxis, m_Settings.TilesZ));
if (EditorGUI.EndChangeCheck() && m_Settings.EnableHeightmapImport)
{
UpdateHeightmapInformation(m_Settings.GlobalHeightmapPath);
}
// Terrain Group Settings
m_Settings.GroupID = EditorGUILayout.IntField(Styles.GroupingID, m_Settings.GroupID);
m_Settings.ShowGroupSettings = EditorGUILayout.Foldout(m_Settings.ShowGroupSettings, Styles.GroupSettings, true);
if (m_Settings.ShowGroupSettings)
{
m_Settings.PixelError = EditorGUILayout.IntSlider(Styles.PixelError, m_Settings.PixelError, 0, kPixelErrorMax);
m_Settings.BaseMapDistance = EditorGUILayout.IntSlider(Styles.BaseMapDistance, m_Settings.BaseMapDistance, 0, kBaseMapDistMax);
m_Settings.MaterialOverride = EditorGUILayout.ObjectField(Styles.ShareMaterial, m_Settings.MaterialOverride, typeof(Material), false) as Material;
m_Settings.HeightmapResolution = EditorGUILayout.IntPopup("Tile Height Resolution", m_Settings.HeightmapResolution, ToolboxHelper.GUIHeightmapResolutionNames, ToolboxHelper.GUIHeightmapResolutions);
}
--EditorGUI.indentLevel;
}
void ShowImportHeightmapGUI()
{
// Heightmap Mode
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField(Styles.HeightmapMode);
ToggleHightmapMode();
EditorGUILayout.EndHorizontal();
// Heightmap selector
if (m_Settings.HeightmapMode == Heightmap.Mode.Global)
{
m_Settings.UseRawFile = EditorGUILayout.Toggle(Styles.HeightmapFormatUseRaw, m_Settings.UseRawFile);
if (m_Settings.UseRawFile)
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField(Styles.SelectRawHeightmap);
EditorGUILayout.BeginHorizontal(EditorStyles.helpBox);
EditorGUILayout.LabelField(m_Settings.GlobalHeightmapPath);
EditorGUI.BeginChangeCheck();
if (GUILayout.Button("...", GUILayout.Width(25.0f)))
{
m_Settings.GlobalHeightmapPath = EditorUtility.OpenFilePanelWithFilters("Select raw image file...", "Assets", new string[] { "Raw Image File", "raw" });
}
if (EditorGUI.EndChangeCheck())
{
UpdateHeightmapInformation(m_Settings.GlobalHeightmapPath);
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.EndHorizontal();
}
else
{
// use heightmap texture2D
EditorGUI.BeginChangeCheck();
EditorGUILayout.BeginHorizontal();
m_HeightmapGlobal = EditorGUILayout.ObjectField(Styles.SelectTextureHeightmap, m_HeightmapGlobal, typeof(Texture2D), false) as Texture2D;
EditorGUILayout.EndHorizontal();
if (EditorGUI.EndChangeCheck())
{
UpdateHeightmapInformation(string.Empty);
}
}
}
else if (m_Settings.HeightmapMode == Heightmap.Mode.Tiles)
{
int fileIndex = 0;
int numFiles = m_Settings.TilesX * m_Settings.TilesZ;
for (int i = 0; i < numFiles; i++)
{
m_Settings.TileHeightmapPaths.Add(string.Empty);
}
for (int x = 0; x < m_Settings.TilesZ; x++)
{
for (int y = 0; y < m_Settings.TilesX; y++)
{
EditorGUILayout.BeginHorizontal();
string tileIndex = "X-" + x + " | " + "Y-" + y;
EditorGUILayout.LabelField(tileIndex);
EditorGUILayout.BeginHorizontal(EditorStyles.helpBox);
EditorGUILayout.LabelField(m_Settings.TileHeightmapPaths[fileIndex]);
EditorGUI.BeginChangeCheck();
if (GUILayout.Button("...", GUILayout.Width(25.0f)))
{
m_Settings.TileHeightmapPaths[fileIndex] = EditorUtility.OpenFilePanelWithFilters("Select raw image file...", "Assets", new string[] { "Raw Image File", "raw" });
}
if (EditorGUI.EndChangeCheck())
{
UpdateHeightmapInformation(m_Settings.TileHeightmapPaths[fileIndex]);
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.EndHorizontal();
fileIndex++;
}
}
}
else if (m_Settings.HeightmapMode == Heightmap.Mode.Batch)
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField(Styles.SelectBatchHeightmapFolder);
EditorGUILayout.BeginHorizontal(EditorStyles.helpBox);
EditorGUILayout.LabelField(m_Settings.BatchHeightmapFolder);
EditorGUI.BeginChangeCheck();
if (GUILayout.Button("...", GUILayout.Width(25.0f)))
{
m_Settings.BatchHeightmapFolder = EditorUtility.OpenFolderPanel("Select heightmaps folder...", "", "");
}
if (EditorGUI.EndChangeCheck() && Directory.Exists(m_Settings.BatchHeightmapFolder))
{
List<string> heightFiles = Directory.GetFiles(m_Settings.BatchHeightmapFolder, "*.raw").ToList();
m_Settings.TileHeightmapPaths = SortBatchHeightmapFiles(heightFiles);
UpdateHeightmapInformation(m_Settings.TileHeightmapPaths[0]);
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.EndHorizontal();
}
// Heightmap settings
string infoMsg = string.Empty;
string depthMsg = string.Empty;
string sizeMsg = string.Format("Resolution: {0} x {1} \n", m_Settings.HeightmapWidth, m_Settings.HeightmapHeight);
string tileMsg = string.Format("Number of Tiles: {0} x {1} \n", m_Settings.TilesX, m_Settings.TilesZ);
string msg = string.Empty;
if (m_Settings.UseRawFile)
{
infoMsg = "Heightmap(s) must use a single channel and be either 8 or 16 bit in RAW format. Resolution must be a power of two. \n";
depthMsg = string.Format("Bit depth: {0}", ToolboxHelper.GetBitDepth(m_Settings.HeightmapDepth));
msg = infoMsg + sizeMsg + tileMsg + depthMsg;
}
else
{
msg = sizeMsg + tileMsg;
}
EditorGUILayout.HelpBox(msg, MessageType.Info);
m_Settings.HeightmapResolution = EditorGUILayout.IntPopup("Tile Height Resolution", m_Settings.HeightmapResolution, ToolboxHelper.GUIHeightmapResolutionNames, ToolboxHelper.GUIHeightmapResolutions);
EditorGUILayout.BeginHorizontal();
EditorGUILayout.MinMaxSlider(Styles.HeightmapRemap, ref m_Settings.HeightmapRemapMin, ref m_Settings.HeightmapRemapMax, 0f, (float)m_Settings.TerrainHeight);
EditorGUILayout.LabelField(Styles.HeightmapRemapMin, GUILayout.Width(40.0f));
m_Settings.HeightmapRemapMin = EditorGUILayout.FloatField(m_Settings.HeightmapRemapMin, GUILayout.Width(75.0f));
EditorGUILayout.LabelField(Styles.HeightmapRemapMax, GUILayout.Width(40.0f));
m_Settings.HeightmapRemapMax = EditorGUILayout.FloatField(m_Settings.HeightmapRemapMax, GUILayout.Width(75.0f));
EditorGUILayout.EndHorizontal();
m_Settings.FlipMode = (Heightmap.Flip)EditorGUILayout.EnumPopup(Styles.FlipAxis, m_Settings.FlipMode);
}
void ShowPresetGUI()
{
TerrainToolboxUtilities.DrawSeperatorLine();
--EditorGUI.indentLevel;
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField(Styles.Preset, EditorStyles.boldLabel);
EditorGUI.BeginChangeCheck();
m_SelectedPreset = (TerrainCreationSettings)EditorGUILayout.ObjectField(m_SelectedPreset, typeof(TerrainCreationSettings), false);
if (EditorGUI.EndChangeCheck() && m_SelectedPreset != null)
{
if (EditorUtility.DisplayDialog("Confirm", "Load terrain creation settings from selected preset?", "OK", "Cancel"))
{
LoadCreationSettings();
}
}
if (GUILayout.Button(Styles.SavePreset))
{
if (m_SelectedPreset == null)
{
if (EditorUtility.DisplayDialog("Confirm", "No preset selected. Create a new preset?", "Continue", "Cancel"))
{
CreateNewPreset();
}
}
else
{
UpdateCreationSettings();
AssetDatabase.SaveAssets();
}
}
if (GUILayout.Button(Styles.SaveAsPreset))
{
CreateNewPreset();
}
if (GUILayout.Button(Styles.RefreshPreset))
{
LoadCreationSettings();
}
EditorGUILayout.EndHorizontal();
}
void ShowOptionsGUI()
{
TerrainToolboxUtilities.DrawSeperatorLine();
m_Settings.ShowOptions = TerrainToolGUIHelper.DrawHeaderFoldout(Styles.Options, m_Settings.ShowOptions);
++EditorGUI.indentLevel;
if (m_Settings.ShowOptions)
{
EditorGUILayout.BeginHorizontal();
m_Settings.TerrainAssetDirectory = EditorGUILayout.TextField(Styles.TerrainDataFolderPath, m_Settings.TerrainAssetDirectory);
if (GUILayout.Button("...", GUILayout.Width(25)))
{
m_Settings.TerrainAssetDirectory = EditorUtility.OpenFolderPanel("Select a folder...", m_Settings.TerrainAssetDirectory, "");
}
EditorGUILayout.EndHorizontal();
m_Settings.EnableGuid = EditorGUILayout.Toggle(Styles.TerrainDataGuidEnable, m_Settings.EnableGuid);
EditorGUILayout.BeginHorizontal();
m_Settings.EnableClearExistingData = EditorGUILayout.Toggle(Styles.ClearExistingTerrainData, m_Settings.EnableClearExistingData);
EditorGUILayout.LabelField(string.Format("Group ID: {0}", m_Settings.GroupID));
EditorGUILayout.EndHorizontal();
m_Settings.EnableLightingAutoBake = EditorGUILayout.Toggle(Styles.LightingAutobakeEnable, m_Settings.EnableLightingAutoBake);
}
}
void ShowGizmoGUI()
{
TerrainToolboxUtilities.DrawSeperatorLine();
bool gizmoToggle = m_Settings.EnableGizmo && ToolboxHelper.GizmoGO != null ? true : false;
m_Settings.ShowGizmoSettings = TerrainToolGUIHelper.DrawToggleHeaderFoldout(Styles.Gizmo, m_Settings.ShowGizmoSettings, ref gizmoToggle, 0f);
if (gizmoToggle && !ToolboxHelper.GizmoEnabled)
{
ToolboxHelper.ShowGizmo();
ToolboxHelper.UpdateGizmos(m_Settings.TerrainWidth, m_Settings.TerrainHeight, m_Settings.TerrainLength, m_Settings.StartPosition, m_Settings.GroupID);
}
else if (!gizmoToggle && ToolboxHelper.GizmoEnabled)
{
ToolboxHelper.HideGizmo();
}
if (ToolboxHelper.GizmoEnabled && ToolboxHelper.GizmoGO != null)
{
if (GUI.changed)
{
ToolboxHelper.UpdateGizmos(m_Settings.TerrainWidth, m_Settings.TerrainHeight, m_Settings.TerrainLength, m_Settings.StartPosition, m_Settings.GroupID);
}
else if (ToolboxHelper.GizmoGO.transform.hasChanged)
{
Transform gizmoTransform = ToolboxHelper.GizmoGO.transform;
Vector3Int gizmoScale = Vector3Int.RoundToInt(gizmoTransform.localScale);
m_Settings.TerrainWidth = gizmoScale.x;
m_Settings.TerrainLength = gizmoScale.z;
m_Settings.TerrainHeight = gizmoScale.y;
m_Settings.StartPosition = ToolboxHelper.GetGizmoPosition();
}
}
// Update gizmo colors
Color previousColor = m_Settings.GizmoCubeColor + m_Settings.GizmoWireColor;
if (m_Settings.ShowGizmoSettings)
{
EditorGUI.BeginDisabledGroup(!m_Settings.EnableGizmo);
EditorGUILayout.Space();
m_Settings.GizmoCubeColor = EditorGUILayout.ColorField(Styles.CubeColor, m_Settings.GizmoCubeColor);
m_Settings.GizmoWireColor = EditorGUILayout.ColorField(Styles.CubeWireColor, m_Settings.GizmoWireColor);
EditorGUI.EndDisabledGroup();
}
m_Settings.EnableGizmo = gizmoToggle;
if (previousColor != m_Settings.GizmoCubeColor + m_Settings.GizmoWireColor)
{
UnityEditor.SceneView.RepaintAll();
}
ToolboxHelper.SetGizmoColor(m_Settings.GizmoCubeColor, m_Settings.GizmoWireColor);
}
void UpdateHeightmapInformation(string path)
{
if (path == string.Empty)
{
if (m_HeightmapGlobal != null)
{
m_Settings.HeightmapWidth = m_HeightmapGlobal.width;
m_Settings.HeightmapHeight = m_HeightmapGlobal.height;
}
else
{
m_Settings.HeightmapWidth = 0;
m_Settings.HeightmapHeight = 0;
m_Settings.HeightmapDepth = Heightmap.Depth.Bit8;
return;
}
}
if (!File.Exists(path)) return;
// TODO - cache height data so we do not open file stream so often
FileStream file = File.Open(path, FileMode.Open, FileAccess.Read);
int fileSize = (int)file.Length;
file.Close();
m_Settings.HeightmapDepth = Heightmap.Depth.Bit16;
int pixels = fileSize / (int)m_Settings.HeightmapDepth;
int width = Mathf.RoundToInt(Mathf.Sqrt(pixels));
int height = Mathf.RoundToInt(Mathf.Sqrt(pixels));
if ((width * height * (int)m_Settings.HeightmapDepth) == fileSize)
{
m_Settings.HeightmapWidth = width;
m_Settings.HeightmapHeight = height;
}
else
{
m_Settings.HeightmapDepth = Heightmap.Depth.Bit8;
pixels = fileSize / (int)m_Settings.HeightmapDepth;
width = Mathf.RoundToInt(Mathf.Sqrt(pixels));
height = Mathf.RoundToInt(Mathf.Sqrt(pixels));
if ((width * height * (int)m_Settings.HeightmapDepth) == fileSize)
{
m_Settings.HeightmapWidth = width;
m_Settings.HeightmapHeight = height;
}
else
{
m_Settings.HeightmapDepth = Heightmap.Depth.Bit16;
}
}
}
void ToggleHightmapMode()
{
EditorGUILayout.BeginHorizontal();
EditorGUI.BeginChangeCheck();
m_Settings.HeightmapMode = (Heightmap.Mode)GUILayout.Toolbar((int)m_Settings.HeightmapMode, Styles.HeightmapToggles, Styles.ToggleButtonStyle, GUI.ToolbarButtonSize.Fixed);
if (EditorGUI.EndChangeCheck())
{
GUIUtility.keyboardControl = 0;
}
EditorGUILayout.EndHorizontal();
}
void ClearExistingTerrainGroup(int groupID)
{
if (GroupExists(groupID))
{
TerrainGroup[] terrainGroups = UnityEngine.Object.FindObjectsOfType<TerrainGroup>().Where(g => g.GroupID == groupID).ToArray();
foreach (var group in terrainGroups)
{
Terrain[] childTerrains = group.GetComponentsInChildren<Terrain>();
List<string> dataPaths = new List<string>();
if (childTerrains != null && childTerrains.Length > 0)
{
foreach (var t in childTerrains)
{
TerrainData data = t.terrainData;
dataPaths.Add(AssetDatabase.GetAssetPath(data));
}
}
foreach (var path in dataPaths)
{
AssetDatabase.DeleteAsset(path);
}
UnityEngine.Object groupObject = group.gameObject;
UnityEngine.Object.DestroyImmediate(groupObject);
}
AssetDatabase.SaveAssets();
}
}
void Create()
{
// check lighting auto bake
if (m_Settings.EnableLightingAutoBake)
{
UnityEditor.Lightmapping.giWorkflowMode = UnityEditor.Lightmapping.GIWorkflowMode.Iterative;
}
else
{
UnityEditor.Lightmapping.giWorkflowMode = UnityEditor.Lightmapping.GIWorkflowMode.OnDemand;
}
if (m_Settings.EnableClearExistingData)
{
ClearExistingTerrainGroup(m_Settings.GroupID);
}
// create tiles
int tileCount = m_Settings.TilesX * m_Settings.TilesZ;
Vector2Int tileOffset = Vector2Int.zero;
Vector2Int tileOffsetSource = Vector2Int.zero;
Vector2Int tileResolution = new Vector2Int(m_Settings.TerrainWidth / m_Settings.TilesX, m_Settings.TerrainLength / m_Settings.TilesZ);
Vector3 tileSize = new Vector3(tileResolution.x, m_Settings.TerrainHeight, tileResolution.y);
Vector3 tilePosition = m_Settings.StartPosition;
Terrain[] terrains = new Terrain[tileCount];
string assetFolderPath = GetAssetPathFromFullPath(m_Settings.TerrainAssetDirectory);
int tileIndex = 0;
try
{
// create terrain grouping object
string groupName = "TerrainGroup_" + m_Settings.GroupID;
GameObject terrainGroup = new GameObject(groupName);
TerrainGroup groupComp = terrainGroup.AddComponent<TerrainGroup>();
terrainGroup.transform.position = m_Settings.StartPosition;
Heightmap globalHeightmap = null;
Undo.RegisterCreatedObjectUndo(terrainGroup, "Create terrain");
// heightmap offset
if (m_Settings.UseGlobalHeightmap)
{
if (m_HeightmapGlobal != null && !m_Settings.UseRawFile)
{
tileOffsetSource = new Vector2Int(m_HeightmapGlobal.width / m_Settings.TilesX, m_HeightmapGlobal.height / m_Settings.TilesZ);
}
else
{
byte[] rawData = File.ReadAllBytes(m_Settings.GlobalHeightmapPath);
globalHeightmap = new Heightmap(rawData, m_Settings.FlipMode);
tileOffsetSource = new Vector2Int(globalHeightmap.Width / m_Settings.TilesX, globalHeightmap.Height / m_Settings.TilesZ);
}
}
else
{
tileOffsetSource = tileResolution;
}
for (int x = 0; x < m_Settings.TilesX; x++, tileOffset.x += tileOffsetSource.x, tilePosition.x += tileResolution.x)
{
tileOffset.y = 0;
tilePosition.z = m_Settings.StartPosition.z;
for (int y = 0; y < m_Settings.TilesZ; y++, tileOffset.y += tileOffsetSource.y, tilePosition.z += tileResolution.y)
{
EditorUtility.DisplayProgressBar("Creating terrains", string.Format("Updating terrain tile ({0}, {1})", x, y), ((float)tileIndex / tileCount));
TerrainData terrainData = new TerrainData();
terrainData.alphamapResolution = m_Settings.ControlTextureResolution;
terrainData.baseMapResolution = m_Settings.BaseTextureResolution;
terrainData.SetDetailResolution(m_Settings.DetailResolution, m_Settings.DetailResolutionPerPatch);
GameObject newGO = Terrain.CreateTerrainGameObject(terrainData);
Terrain newTerrain = newGO.GetComponent<Terrain>();
newTerrain.groupingID = m_Settings.GroupID;
newTerrain.allowAutoConnect = m_Settings.AutoConnect;
newTerrain.drawInstanced = m_Settings.DrawInstanced;
newTerrain.heightmapPixelError = m_Settings.PixelError;
newTerrain.basemapDistance = m_Settings.BaseMapDistance;
if (m_Settings.MaterialOverride != null)
{
newTerrain.materialTemplate = m_Settings.MaterialOverride;
#if UNITY_2019_2_OR_NEWER
#else
newTerrain.materialType = Terrain.MaterialType.Custom;
#endif
}
string terrainName = $"Terrain_{x}_{y}"; ;
if (m_Settings.EnableGuid)
{
Guid newGuid = Guid.NewGuid();
terrainName = $"Terrain_{x}_{y}_{newGuid}";
}
newGO.name = terrainName;
newTerrain.transform.position = tilePosition;
newTerrain.transform.SetParent(terrainGroup.transform);
// heightmap remap
var remap = (m_Settings.HeightmapRemapMax - m_Settings.HeightmapRemapMin) / m_Settings.TerrainHeight;
var baseLevel = m_Settings.HeightmapRemapMin / m_Settings.TerrainHeight;
// import height
if (m_Settings.HeightmapMode == Heightmap.Mode.Global && m_Settings.UseRawFile && globalHeightmap != null)
{
Heightmap tileHeightmap = GetTileHeightmapFromGlobalHeightmap(globalHeightmap, tileOffset);
tileHeightmap.ApplyTo(newTerrain);
}
// global texture2d
if (m_Settings.HeightmapMode == Heightmap.Mode.Global && !m_Settings.UseRawFile && m_HeightmapGlobal != null)
{
ToolboxHelper.CopyTextureToTerrainHeight(terrainData, m_HeightmapGlobal, new Vector2Int(x, y), (m_HeightmapGlobal.width / m_Settings.TilesX), m_Settings.TilesX, baseLevel, remap);
}
if (m_Settings.HeightmapMode == Heightmap.Mode.Tiles || m_Settings.HeightmapMode == Heightmap.Mode.Batch)
{
if (File.Exists(m_Settings.TileHeightmapPaths[tileIndex]))
{
byte[] rawTileData = File.ReadAllBytes(m_Settings.TileHeightmapPaths[tileIndex]);
Heightmap tileHeight = new Heightmap(rawTileData, m_Settings.FlipMode);
Heightmap tileMap = new Heightmap(tileHeight, Vector2Int.zero, new Vector2Int(tileHeight.Width, tileHeight.Height), remap, baseLevel);
tileMap.ApplyTo(newTerrain);
}
}
terrains[tileIndex] = newTerrain;
tileIndex++;
// save terrain data asset
terrainData.size = tileSize; // set terrain size after heightmap process
string assetPath = $"{assetFolderPath}/{terrainName}.asset";
if (!Directory.Exists(assetFolderPath))
{
Directory.CreateDirectory(assetFolderPath);
}
AssetDatabase.CreateAsset(terrainData, assetPath);
// finally, resize height resolution if needed
if (terrainData.heightmapResolution != (m_Settings.HeightmapResolution))
{
ToolboxHelper.ResizeHeightmap(terrainData, (m_Settings.HeightmapResolution));
}
Undo.RegisterCreatedObjectUndo(newGO, "Create terrain");
}
}
m_Terrains = terrains;
m_CurrentGroup = terrainGroup;
UpdateGroupSettings(groupComp);
ToolboxHelper.CalculateAdjacencies(m_Terrains, m_Settings.TilesX, m_Settings.TilesZ);
}
finally
{
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
EditorUtility.ClearProgressBar();
}
}
string GetAssetPathFromFullPath(string fullPath)
{
string newPath = fullPath;
string assetsFolder = "Assets";
string assetsDataPath = Application.dataPath;
if (fullPath.Contains(assetsDataPath))
{
newPath = assetsFolder + fullPath.Replace(assetsDataPath, string.Empty);
}
return newPath;
}
List<string> SortBatchHeightmapFiles(List<string> files)
{
// sort by the tiles index after "_"
return files.OrderBy(x => x.Substring(x.IndexOf("_"))).ToList();
}
bool GroupExists(int id)
{
var groups = UnityEngine.Object.FindObjectsOfType<TerrainGroup>();
foreach (var group in groups)
{
var comp = group.GetComponent<TerrainGroup>();
if (comp.GroupID == id)
{
return true;
}
}
return false;
}
Heightmap GetTileHeightmapFromGlobalHeightmap(Heightmap heightmap, Vector2Int tileOffset)
{
var remap = (m_Settings.HeightmapRemapMax - m_Settings.HeightmapRemapMin) / m_Settings.TerrainHeight;
var baseLevel = m_Settings.HeightmapRemapMin / m_Settings.TerrainHeight;
Heightmap tileHeightmap = null;
Vector2Int numHeightsPerTile = new Vector2Int(heightmap.Width / m_Settings.TilesX, heightmap.Height / m_Settings.TilesZ);
tileHeightmap = new Heightmap(heightmap, tileOffset, numHeightsPerTile, remap, baseLevel);
return tileHeightmap;
}
void CreateNewPreset()
{
string filePath = EditorUtility.SaveFilePanelInProject("Create Terrain Creation Settings", "New Terrain Creation.asset", "asset", "");
if (string.IsNullOrEmpty(filePath))
{
return;
}
m_SelectedPreset = null;
var newPreset = ScriptableObject.CreateInstance<TerrainCreationSettings>();
newPreset = m_Settings;
AssetDatabase.CreateAsset(newPreset, filePath);
m_SelectedPreset = newPreset;
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
bool GetCreationSettingPreset()
{
if (m_SelectedPreset == null)
{
if (EditorUtility.DisplayDialog("Error", "No terrain creation settings found, create a new one?", "OK", "Cancel"))
{
CreateNewPreset();
return true;
}
else
{
return false;
}
}
return true;
}
void UpdateCreationSettings()
{
if (!GetCreationSettingPreset()) return;
m_SelectedPreset.TerrainWidth = m_Settings.TerrainWidth;
m_SelectedPreset.TerrainLength = m_Settings.TerrainLength;
m_SelectedPreset.TerrainHeight = m_Settings.TerrainHeight;
m_SelectedPreset.StartPosition = m_Settings.StartPosition;
m_SelectedPreset.TilesX = m_Settings.TilesX;
m_SelectedPreset.TilesZ = m_Settings.TilesZ;
m_SelectedPreset.GroupID = m_Settings.GroupID;
m_SelectedPreset.AutoConnect = m_Settings.AutoConnect;
m_SelectedPreset.DrawInstanced = m_Settings.DrawInstanced;
m_SelectedPreset.PixelError = m_Settings.PixelError;
m_SelectedPreset.BaseMapDistance = m_Settings.BaseMapDistance;
m_SelectedPreset.BaseTextureResolution = m_Settings.BaseTextureResolution;
m_SelectedPreset.ControlTextureResolution = m_Settings.ControlTextureResolution;
m_SelectedPreset.DetailResolution = m_Settings.DetailResolution;
m_SelectedPreset.DetailResolutionPerPatch = m_Settings.DetailResolutionPerPatch;
m_SelectedPreset.HeightmapResolution = m_Settings.HeightmapResolution;
m_SelectedPreset.UseGlobalHeightmap = m_Settings.UseGlobalHeightmap;
m_SelectedPreset.HeightmapMode = m_Settings.HeightmapMode;
m_SelectedPreset.HeightmapDepth = m_Settings.HeightmapDepth;
m_SelectedPreset.FlipMode = m_Settings.FlipMode;
m_SelectedPreset.GizmoCubeColor = m_Settings.GizmoCubeColor;
m_SelectedPreset.GizmoWireColor = m_Settings.GizmoWireColor;
if (m_Settings.HeightmapMode == Heightmap.Mode.Global)
{
m_SelectedPreset.GlobalHeightmapPath = m_Settings.GlobalHeightmapPath;
}
if (m_Settings.HeightmapMode == Heightmap.Mode.Batch)
{
m_SelectedPreset.BatchHeightmapFolder = m_Settings.BatchHeightmapFolder;
}
if (m_Settings.HeightmapMode == Heightmap.Mode.Tiles)
{
m_SelectedPreset.TileHeightmapPaths.Clear();
m_SelectedPreset.TileHeightmapPaths = m_Settings.TileHeightmapPaths.ToList();
}
}
void LoadCreationSettings()
{
if (!GetCreationSettingPreset()) return;
m_Settings.TerrainWidth = m_SelectedPreset.TerrainWidth;
m_Settings.TerrainHeight = m_SelectedPreset.TerrainHeight;
m_Settings.TerrainLength = m_SelectedPreset.TerrainLength;
m_Settings.StartPosition = m_SelectedPreset.StartPosition;
m_Settings.TilesX = m_SelectedPreset.TilesX;
m_Settings.TilesZ = m_SelectedPreset.TilesZ;
m_Settings.GroupID = m_SelectedPreset.GroupID;
m_Settings.AutoConnect = m_SelectedPreset.AutoConnect;
m_Settings.DrawInstanced = m_SelectedPreset.DrawInstanced;
m_Settings.PixelError = m_SelectedPreset.PixelError;
m_Settings.BaseMapDistance = m_SelectedPreset.BaseMapDistance;
m_Settings.BaseTextureResolution = m_SelectedPreset.BaseTextureResolution;
m_Settings.ControlTextureResolution = m_SelectedPreset.ControlTextureResolution;
m_Settings.DetailResolution = m_SelectedPreset.DetailResolution;
m_Settings.DetailResolutionPerPatch = m_SelectedPreset.DetailResolutionPerPatch;
m_Settings.HeightmapResolution = m_SelectedPreset.HeightmapResolution;
m_Settings.UseGlobalHeightmap = m_SelectedPreset.UseGlobalHeightmap;
m_Settings.HeightmapMode = m_SelectedPreset.HeightmapMode;
m_Settings.HeightmapDepth = m_SelectedPreset.HeightmapDepth;
m_Settings.FlipMode = m_SelectedPreset.FlipMode;
m_Settings.GlobalHeightmapPath = m_SelectedPreset.GlobalHeightmapPath;
m_Settings.BatchHeightmapFolder = m_SelectedPreset.BatchHeightmapFolder;
m_Settings.GizmoCubeColor = m_SelectedPreset.GizmoCubeColor;
m_Settings.GizmoWireColor = m_SelectedPreset.GizmoWireColor;
m_Settings.TileHeightmapPaths.Clear();
m_Settings.TileHeightmapPaths = m_SelectedPreset.TileHeightmapPaths.ToList();
}
void UpdateGroupSettings(TerrainGroup group)
{
group.GroupID = m_Settings.GroupID;
}
public void SaveSettings()
{
if (m_SelectedPreset != null)
{
m_Settings.PresetPath = AssetDatabase.GetAssetPath(m_SelectedPreset);
}
else
{
m_Settings.PresetPath = string.Empty;
}
string filePath = ToolboxHelper.GetPrefFilePath(ToolboxHelper.ToolboxPrefsCreate);
string createSettingsData = JsonUtility.ToJson(m_Settings);
File.WriteAllText(filePath, createSettingsData);
}
public void LoadSettings()
{
string filePath = ToolboxHelper.GetPrefFilePath(ToolboxHelper.ToolboxPrefsCreate);
if (File.Exists(filePath))
{
string createSettingsData = File.ReadAllText(filePath);
JsonUtility.FromJsonOverwrite(createSettingsData, m_Settings);
}
if (m_Settings.PresetPath == string.Empty)
{
m_SelectedPreset = null;
}
else
{
m_SelectedPreset = AssetDatabase.LoadAssetAtPath(m_Settings.PresetPath, typeof(TerrainCreationSettings)) as TerrainCreationSettings;
}
}
}
}