ZMWSLI0-SL2021-GR11/Projekt/MWSProjekt/Library/PackageCache/com.unity.terrain-tools@3.0.2-preview.3/Editor/TerrainTools/TerraceErosion.cs

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2021-07-05 21:20:56 +02:00
using UnityEngine;
using UnityEngine.Experimental.TerrainAPI;
using UnityEditor.ShortcutManagement;
namespace UnityEditor.Experimental.TerrainAPI
{
public class TerraceErosion : TerrainPaintTool<TerraceErosion>
{
#if UNITY_2019_1_OR_NEWER
[Shortcut("Terrain/Select Terrace Tool", typeof(TerrainToolShortcutContext))]
static void SelectShortcut(ShortcutArguments args) {
TerrainToolShortcutContext context = (TerrainToolShortcutContext)args.context;
context.SelectPaintTool<TerraceErosion>();
TerrainToolsAnalytics.OnShortcutKeyRelease("Select Terrace Tool");
}
#endif
[SerializeField]
IBrushUIGroup m_commonUI;
private IBrushUIGroup commonUI
{
get
{
if( m_commonUI == null )
{
LoadSettings();
m_commonUI = new DefaultBrushUIGroup( "TerraceTool", UpdateAnalyticParameters );
m_commonUI.OnEnterToolMode();
}
return m_commonUI;
}
}
[System.Serializable]
class TerraceToolSerializedProperties
{
public float m_FeatureSize;
public float m_BevelAmountInterior;
public float m_JitterTerraceCount;
public void SetDefaults()
{
m_FeatureSize = 150.0f;
m_BevelAmountInterior = 0.0f;
m_JitterTerraceCount = 0.0f;
}
}
TerraceToolSerializedProperties terraceToolProperties = new TerraceToolSerializedProperties();
Material m_Material = null;
Material GetPaintMaterial()
{
if (m_Material == null)
m_Material = new Material(Shader.Find("Hidden/TerrainTools/TerraceErosion"));
return m_Material;
}
public override string GetName()
{
return "Sculpt/Terrace";
}
public override string GetDesc()
{
return "Use to terrace terrain";
}
public override void OnEnterToolMode() {
base.OnEnterToolMode();
commonUI.OnEnterToolMode();
}
public override void OnExitToolMode() {
base.OnExitToolMode();
commonUI.OnExitToolMode();
}
public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
{
commonUI.OnSceneGUI2D(terrain, editContext);
// only do the rest if user mouse hits valid terrain or they are using the
// brush parameter hotkeys to resize, etc
if (!editContext.hitValidTerrain && !commonUI.isInUse)
{
return;
}
// update brush UI group
commonUI.OnSceneGUI(terrain, editContext);
// dont render preview if this isnt a repaint. losing performance if we do
if (Event.current.type != EventType.Repaint)
{
return;
}
using(IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "TerraceErosion", editContext.brushTexture))
{
if(brushRender.CalculateBrushTransform(out BrushTransform brushXform))
{
PaintContext ctx = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1);
brushRender.RenderBrushPreview(ctx, TerrainPaintUtilityEditor.BrushPreview.SourceRenderTexture, brushXform, TerrainPaintUtilityEditor.GetDefaultBrushPreviewMaterial(), 0);
}
}
}
bool m_ShowControls = true;
public override void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext)
{
EditorGUI.BeginChangeCheck();
commonUI.OnInspectorGUI(terrain, editContext);
m_ShowControls = TerrainToolGUIHelper.DrawHeaderFoldoutForBrush(Styles.controls, m_ShowControls, terraceToolProperties.SetDefaults);
if (m_ShowControls)
{
EditorGUILayout.BeginVertical("GroupBox");
{
terraceToolProperties.m_FeatureSize = EditorGUILayout.Slider(Styles.terraceCount, terraceToolProperties.m_FeatureSize, 2.0f, 1000.0f);
terraceToolProperties.m_JitterTerraceCount = EditorGUILayout.Slider(Styles.jitter, terraceToolProperties.m_JitterTerraceCount, 0.0f, 1.0f);
terraceToolProperties.m_BevelAmountInterior = EditorGUILayout.Slider(Styles.cornerWeight, terraceToolProperties.m_BevelAmountInterior, 0.0f, 1.0f);
}
EditorGUILayout.EndVertical();
}
if (EditorGUI.EndChangeCheck())
{
SaveSetting();
Save(true);
TerrainToolsAnalytics.OnParameterChange();
}
}
private void ApplyBrushInternal(Terrain terrain, IPaintContextRender renderer, PaintContext paintContext, float brushStrength, Texture brushTexture, BrushTransform brushXform)
{
Material mat = GetPaintMaterial();
var brushMask = RTUtils.GetTempHandle(paintContext.sourceRenderTexture.width, paintContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat);
Utility.SetFilterRT(commonUI, paintContext.sourceRenderTexture, brushMask, mat);
float delta = terraceToolProperties.m_JitterTerraceCount * 50.0f;
float jitteredFeatureSize = terraceToolProperties.m_FeatureSize + Random.Range(terraceToolProperties.m_FeatureSize - delta, terraceToolProperties.m_FeatureSize + delta);
Vector4 brushParams = new Vector4(brushStrength, jitteredFeatureSize, terraceToolProperties.m_BevelAmountInterior, 0.0f);
mat.SetTexture("_BrushTex", brushTexture);
mat.SetVector("_BrushParams", brushParams);
renderer.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
renderer.RenderBrush(paintContext, mat, 0);
RTUtils.Release(brushMask);
}
public override bool OnPaint(Terrain terrain, IOnPaint editContext)
{
commonUI.OnPaint(terrain, editContext);
if(commonUI.allowPaint)
{
using(IBrushRenderUnderCursor brushRender = new BrushRenderUIGroupUnderCursor(commonUI, "TerraceErosion", editContext.brushTexture))
{
if(brushRender.CalculateBrushTransform(out BrushTransform brushXform))
{
PaintContext paintContext = brushRender.AcquireHeightmap(true, brushXform.GetBrushXYBounds());
ApplyBrushInternal(terrain, brushRender, paintContext, commonUI.brushStrength, editContext.brushTexture, brushXform);
}
}
return false;
}
return true;
}
private static class Styles
{
public static readonly GUIContent controls = EditorGUIUtility.TrTextContent("Terrace Controls");
public static readonly GUIContent terraceCount = EditorGUIUtility.TrTextContent("Terrace Count", "Larger value will result in more terraces");
public static readonly GUIContent jitter = EditorGUIUtility.TrTextContent("Jitter", "Randomize terrace count with each brush stamp");
public static readonly GUIContent cornerWeight = EditorGUIUtility.TrTextContent("Interior Corner Weight", "The amount of the original height to retain in each interior corner of the terrace steps");
}
private void SaveSetting()
{
string terraceToolData = JsonUtility.ToJson(terraceToolProperties);
EditorPrefs.SetString("Unity.TerrainTools.Terrace", terraceToolData);
}
private void LoadSettings()
{
string terraceToolData = EditorPrefs.GetString("Unity.TerrainTools.Terrace");
terraceToolProperties.SetDefaults();
JsonUtility.FromJsonOverwrite(terraceToolData, terraceToolProperties);
}
#region Analytics
private TerrainToolsAnalytics.IBrushParameter[] UpdateAnalyticParameters() => new TerrainToolsAnalytics.IBrushParameter[]{
new TerrainToolsAnalytics.BrushParameter<float>{Name = Styles.terraceCount.text, Value = terraceToolProperties.m_FeatureSize},
new TerrainToolsAnalytics.BrushParameter<float>{Name = Styles.jitter.text, Value = terraceToolProperties.m_JitterTerraceCount},
new TerrainToolsAnalytics.BrushParameter<float>{Name = Styles.cornerWeight.text, Value = terraceToolProperties.m_BevelAmountInterior},
};
#endregion
}
}