271 lines
12 KiB
C#
271 lines
12 KiB
C#
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using UnityEngine;
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using UnityEngine.Experimental.TerrainAPI;
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using UnityEditor.ShortcutManagement;
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namespace UnityEditor.Experimental.TerrainAPI
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{
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public class TwistHeightTool : TerrainPaintTool<TwistHeightTool>
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{
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#if UNITY_2019_1_OR_NEWER
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[Shortcut("Terrain/Select Twist Tool", typeof(TerrainToolShortcutContext))]
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static void SelectShortcut(ShortcutArguments args) {
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TerrainToolShortcutContext context = (TerrainToolShortcutContext)args.context;
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context.SelectPaintTool<TwistHeightTool>();
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TerrainToolsAnalytics.OnShortcutKeyRelease("Select Twist Tool");
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}
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#endif
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private bool m_ShowControls = true;
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[SerializeField]
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IBrushUIGroup m_commonUI;
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private IBrushUIGroup commonUI
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{
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get
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{
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if( m_commonUI == null )
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{
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LoadSettings();
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m_commonUI = new DefaultBrushUIGroup("TwistTool", UpdateAnalyticParameters);
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m_commonUI.OnEnterToolMode();
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}
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return m_commonUI;
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}
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}
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[SerializeField]
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float m_TwistAmount = 100.0f;
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[SerializeField]
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bool m_AffectMaterials = true;
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[SerializeField]
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bool m_AffectHeight = true;
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Material m_Material = null;
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Material GetPaintMaterial()
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{
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if (m_Material == null)
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m_Material = new Material(Shader.Find("Hidden/TerrainTools/TwistHeight"));
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return m_Material;
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}
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public override string GetName()
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{
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return "Transform/Twist";
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}
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public override string GetDesc()
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{
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return "Click to Twist the terrain height.";
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}
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public override void OnEnterToolMode() {
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base.OnEnterToolMode();
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commonUI.OnEnterToolMode();
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}
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public override void OnExitToolMode() {
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base.OnExitToolMode();
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commonUI.OnExitToolMode();
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}
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public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
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{
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commonUI.OnSceneGUI2D(terrain, editContext);
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// only do the rest if user mouse hits valid terrain or they are using the
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// brush parameter hotkeys to resize, etc
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if (!editContext.hitValidTerrain && !commonUI.isInUse)
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{
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return;
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}
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// update brush UI group
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commonUI.OnSceneGUI(terrain, editContext);
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// dont render preview if this isnt a repaint. losing performance if we do
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if (Event.current.type != EventType.Repaint)
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{
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return;
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}
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if(commonUI.isRaycastHitUnderCursorValid)
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{
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Texture brushTexture = editContext.brushTexture;
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using(IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "Twist", editContext.brushTexture))
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{
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//draw brush circle
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if(brushRender.CalculateBrushTransform(out BrushTransform brushXform))
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{
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Material material = TerrainPaintUtilityEditor.GetDefaultBrushPreviewMaterial();
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PaintContext ctx = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1);
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brushRender.RenderBrushPreview(ctx, TerrainPaintUtilityEditor.BrushPreview.SourceRenderTexture, brushXform, TerrainPaintUtilityEditor.GetDefaultBrushPreviewMaterial(), 0);
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// draw result preview
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{
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float finalTwistAmount = m_TwistAmount * -0.002f; //scale to a reasonable value and negate so default mode is clockwise
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if (Event.current.shift) {
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finalTwistAmount *= -1.0f;
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}
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ApplyBrushInternal(brushRender, ctx, commonUI.brushStrength, finalTwistAmount, brushTexture, brushXform);
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// restore old render target
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RenderTexture.active = ctx.oldRenderTexture;
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material.SetTexture("_HeightmapOrig", ctx.sourceRenderTexture);
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brushRender.RenderBrushPreview(ctx, TerrainPaintUtilityEditor.BrushPreview.DestinationRenderTexture, brushXform, material, 1);
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}
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}
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}
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}
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}
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public override void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext)
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{
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EditorGUI.BeginChangeCheck();
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commonUI.OnInspectorGUI(terrain, editContext);
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m_ShowControls = TerrainToolGUIHelper.DrawHeaderFoldoutForBrush(Styles.controlHeader, m_ShowControls, Reset);
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if(m_ShowControls)
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{
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EditorGUILayout.BeginVertical("GroupBox");
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{
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.PrefixLabel(Styles.targets);
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m_AffectMaterials = GUILayout.Toggle(m_AffectMaterials, Styles.materials, GUI.skin.button);
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m_AffectHeight = GUILayout.Toggle(m_AffectHeight, Styles.heightmap, GUI.skin.button);
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}
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EditorGUILayout.EndHorizontal();
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m_TwistAmount = EditorGUILayout.Slider(Styles.twistAmount, m_TwistAmount, -100.0f, 100.0f);
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}
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EditorGUILayout.EndVertical();
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}
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if (EditorGUI.EndChangeCheck())
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{
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SaveSetting();
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Save(true);
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TerrainToolsAnalytics.OnParameterChange();
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}
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}
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private void Reset()
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{
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m_TwistAmount = 100.0f;
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m_AffectMaterials = true;
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m_AffectHeight = true;
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}
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void ApplyBrushInternal(IPaintContextRender renderer, PaintContext paintContext, float brushStrength, float finalTwistAmount, Texture brushTexture, BrushTransform brushXform) {
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Material mat = GetPaintMaterial();
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if(Event.current.control) { finalTwistAmount *= -1.0f; }
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Vector4 brushParams = new Vector4(brushStrength, 0.0f, finalTwistAmount, 0.0f);
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mat.SetTexture("_BrushTex", brushTexture);
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mat.SetVector("_BrushParams", brushParams);
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renderer.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
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renderer.RenderBrush(paintContext, mat, 0);
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}
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public override bool OnPaint(Terrain terrain, IOnPaint editContext)
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{
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commonUI.OnPaint(terrain, editContext);
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if(commonUI.allowPaint)
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{
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Texture brushTexture = editContext.brushTexture;
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using(IBrushRenderUnderCursor brushRender = new BrushRenderUIGroupUnderCursor(commonUI, "Twist", brushTexture))
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{
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if(brushRender.CalculateBrushTransform(out BrushTransform brushXform))
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{
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float finalTwistAmount = m_TwistAmount * -0.001f; //scale to a reasonable value and negate so default mode is clockwise
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if(Event.current.shift)
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{
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finalTwistAmount *= -1.0f;
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}
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Material mat = GetPaintMaterial();
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Vector4 brushParams = new Vector4(commonUI.brushStrength, 0.0f, finalTwistAmount, 0.0f);
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mat.SetTexture("_BrushTex", editContext.brushTexture);
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mat.SetVector("_BrushParams", brushParams);
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//twist splat map
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if (m_AffectMaterials)
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{
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for (int i = 0; i < terrain.terrainData.terrainLayers.Length; i++)
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{
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TerrainLayer layer = terrain.terrainData.terrainLayers[i];
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PaintContext paintContext = brushRender.AcquireTexture(true, brushXform.GetBrushXYBounds(), layer);
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var brushMask = RTUtils.GetTempHandle(paintContext.sourceRenderTexture.width, paintContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat);
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Utility.SetFilterRT(commonUI, paintContext.sourceRenderTexture, brushMask, mat);
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paintContext.sourceRenderTexture.filterMode = FilterMode.Bilinear;
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brushRender.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
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brushRender.RenderBrush(paintContext, mat, 0);
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brushRender.Release(paintContext);
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RTUtils.Release(brushMask);
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}
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}
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//twist height map
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if(m_AffectHeight)
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{
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PaintContext paintContext = brushRender.AcquireHeightmap(true, brushXform.GetBrushXYBounds(), 1);
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var brushMask = RTUtils.GetTempHandle(paintContext.sourceRenderTexture.width, paintContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat);
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Utility.SetFilterRT(commonUI, paintContext.sourceRenderTexture, brushMask, mat);
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paintContext.sourceRenderTexture.filterMode = FilterMode.Bilinear;
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ApplyBrushInternal(brushRender, paintContext, commonUI.brushStrength, finalTwistAmount, brushTexture, brushXform);
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brushRender.Release(paintContext);
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RTUtils.Release(brushMask);
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}
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}
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}
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}
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return false;
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}
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private static class Styles
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{
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public static readonly GUIContent controlHeader = EditorGUIUtility.TrTextContent("Twist Height Controls");
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public static readonly GUIContent targets = EditorGUIUtility.TrTextContent("Targets", "Determines which textures the twist operations target");
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public static readonly GUIContent twistAmount = EditorGUIUtility.TrTextContent("Twist Amount", "Negative values twist clockwise, Positive values twist counter clockwise");
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public static readonly GUIContent materials = EditorGUIUtility.TrTextContent("Materials");
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public static readonly GUIContent heightmap = EditorGUIUtility.TrTextContent("Heightmap");
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}
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private void SaveSetting()
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{
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EditorPrefs.SetFloat("Unity.TerrainTools.Twist.TwistAmount", m_TwistAmount);
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EditorPrefs.SetBool("Unity.TerrainTools.Twist.Heightmap", m_AffectHeight);
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EditorPrefs.SetBool("Unity.TerrainTools.Twist.Materials", m_AffectMaterials);
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}
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private void LoadSettings()
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{
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m_TwistAmount = EditorPrefs.GetFloat("Unity.TerrainTools.Twist.TwistAmount", 100.0f);
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m_AffectHeight = EditorPrefs.GetBool("Unity.TerrainTools.Twist.Heightmap", true);
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m_AffectMaterials = EditorPrefs.GetBool("Unity.TerrainTools.Twist.Materials", true);
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}
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#region Analytics
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private TerrainToolsAnalytics.IBrushParameter[] UpdateAnalyticParameters() => new TerrainToolsAnalytics.IBrushParameter[]{
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new TerrainToolsAnalytics.BrushParameter<float>{Name = Styles.twistAmount.text, Value = m_TwistAmount},
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new TerrainToolsAnalytics.BrushParameter<bool>{Name = "Affect Height", Value = m_AffectHeight},
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new TerrainToolsAnalytics.BrushParameter<bool>{Name = "Affect Material", Value = m_AffectMaterials},
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};
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#endregion
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}
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}
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