Small fixes
This commit is contained in:
parent
333af616c0
commit
1c453dae14
@ -671,6 +671,9 @@
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<Reference Include="Unity.VSCode.Editor">
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<Reference Include="Unity.VSCode.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.VSCode.Editor.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\Unity.VSCode.Editor.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Unity.Postprocessing.Runtime">
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<HintPath>Library\ScriptAssemblies\Unity.Postprocessing.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="Unity.TerrainTools.Editor">
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<Reference Include="Unity.TerrainTools.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.TerrainTools.Editor.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\Unity.TerrainTools.Editor.dll</HintPath>
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</Reference>
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</Reference>
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@ -698,8 +701,8 @@
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<Reference Include="VSSettingsProvider">
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<Reference Include="VSSettingsProvider">
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<HintPath>Library\ScriptAssemblies\VSSettingsProvider.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\VSSettingsProvider.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Unity.VisualScripting.Flow">
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<Reference Include="Unity.Postprocessing.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Flow.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\Unity.Postprocessing.Editor.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEditor.UI">
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<Reference Include="UnityEditor.UI">
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<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
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@ -707,6 +710,9 @@
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<Reference Include="Unity.Rider.Editor">
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<Reference Include="Unity.Rider.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Unity.VisualScripting.Flow">
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<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Flow.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<Reference Include="UnityEngine.UI">
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<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
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</Reference>
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</Reference>
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@ -716,12 +722,6 @@
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<Reference Include="Unity.VisualScripting.Core">
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<Reference Include="Unity.VisualScripting.Core">
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<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Unity.Postprocessing.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.Postprocessing.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Postprocessing.Runtime">
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<HintPath>Library\ScriptAssemblies\Unity.Postprocessing.Runtime.dll</HintPath>
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</Reference>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="Assembly-CSharp.csproj">
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<ProjectReference Include="Assembly-CSharp.csproj">
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@ -667,6 +667,9 @@
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<Reference Include="Unity.VSCode.Editor">
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<Reference Include="Unity.VSCode.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.VSCode.Editor.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\Unity.VSCode.Editor.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Unity.Postprocessing.Runtime">
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<HintPath>Library\ScriptAssemblies\Unity.Postprocessing.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="Unity.TerrainTools.Editor">
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<Reference Include="Unity.TerrainTools.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.TerrainTools.Editor.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\Unity.TerrainTools.Editor.dll</HintPath>
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</Reference>
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</Reference>
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@ -694,8 +697,8 @@
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<Reference Include="VSSettingsProvider">
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<Reference Include="VSSettingsProvider">
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<HintPath>Library\ScriptAssemblies\VSSettingsProvider.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\VSSettingsProvider.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Unity.VisualScripting.Flow">
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<Reference Include="Unity.Postprocessing.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Flow.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\Unity.Postprocessing.Editor.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEditor.UI">
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<Reference Include="UnityEditor.UI">
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<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
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@ -703,6 +706,9 @@
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<Reference Include="Unity.Rider.Editor">
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<Reference Include="Unity.Rider.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Unity.VisualScripting.Flow">
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<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Flow.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<Reference Include="UnityEngine.UI">
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<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
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</Reference>
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</Reference>
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@ -712,12 +718,6 @@
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<Reference Include="Unity.VisualScripting.Core">
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<Reference Include="Unity.VisualScripting.Core">
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<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath>
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<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Unity.Postprocessing.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.Postprocessing.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Postprocessing.Runtime">
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<HintPath>Library\ScriptAssemblies\Unity.Postprocessing.Runtime.dll</HintPath>
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</Reference>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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</ItemGroup>
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</ItemGroup>
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@ -9,7 +9,7 @@ I(a,b) : a == 1; b == 6 -> R(0.7)I(2, 0)
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I(a,b) : a == 2; b == 0 -> B(0.5,1)I(2, b + 1)
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I(a,b) : a == 2; b == 0 -> B(0.5,1)I(2, b + 1)
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B(a,b) : b < 10 -> N\(90)[-B(a,b+1)][L(0.2)\(90)L(0.2)]B(a,b+1)
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B(a,b) : b < 10 -> N\(90)[-B(a,b+1)][L(0.2)\(90)L(0.2)]B(a,b+1)
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R(a) : a < 1.5 -> R(a+0.14)
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R(a) : a < 4 -> R(a+0.6)
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B(a,b) : a < 1 -> B(a+0.1, b)
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B(a,b) : a < 1 -> B(a+0.1, b)
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B(a,b) : a >= 1; b < 50 -> B(a,50)A(0.2)
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B(a,b) : a >= 1; b < 50 -> B(a,50)A(0.2)
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@ -2,420 +2,379 @@
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"instructions_readme": "1) Open Chrome, 2) go to chrome://tracing, 3) click Load, 4) navigate to this file.",
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"instructions_readme": "1) Open Chrome, 2) go to chrome://tracing, 3) click Load, 4) navigate to this file.",
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"traceEvents":[
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"traceEvents":[
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{ "cat":"", "pid":1, "tid":0, "ts":0, "ph":"M", "name":"process_name", "args": { "name":"tundra" } }
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{ "cat":"", "pid":1, "tid":0, "ts":0, "ph":"M", "name":"process_name", "args": { "name":"tundra" } }
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,{ "pid":1, "tid":0, "ts":34818953054, "dur":2322, "ph":"X", "name": "DriverCheckDagSignatures", "args": { "durationMS":2, "detail":"" }}
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,{ "pid":1, "tid":0, "ts":36153467192, "dur":2577, "ph":"X", "name": "DriverCheckDagSignatures", "args": { "durationMS":3, "detail":"" }}
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,{ "pid":1, "tid":0, "ts":34818955376, "dur":1022, "ph":"X", "name": "DriverInitData", "args": { "durationMS":1, "detail":"" }}
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,{ "pid":1, "tid":0, "ts":36153469770, "dur":1189, "ph":"X", "name": "DriverInitData", "args": { "durationMS":1, "detail":"" }}
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,{ "pid":1, "tid":0, "ts":34818956589, "dur":109, "ph":"X", "name": "Tundra", "args": { "durationMS":0, "detail":"RemoveStaleOutputs" }}
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,{ "pid":1, "tid":0, "ts":36153471182, "dur":249, "ph":"X", "name": "Tundra", "args": { "durationMS":0, "detail":"RemoveStaleOutputs" }}
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,{ "pid":1, "tid":0, "ts":34818956721, "dur":18, "ph":"X", "name": "Tundra", "args": { "durationMS":0, "detail":"PrepareNodes" }}
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,{ "pid":1, "tid":0, "ts":36153471462, "dur":21, "ph":"X", "name": "Tundra", "args": { "durationMS":0, "detail":"PrepareNodes" }}
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,{ "pid":1, "tid":0, "ts":34818956741, "dur":573, "ph":"X", "name": "Tundra", "args": { "durationMS":1, "detail":"BuildQueueInit" }}
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,{ "pid":1, "tid":0, "ts":36153471484, "dur":572, "ph":"X", "name": "Tundra", "args": { "durationMS":1, "detail":"BuildQueueInit" }}
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,{ "pid":1, "tid":0, "ts":34826554673, "dur":12044, "ph":"X", "name": "JoinBuildThread", "args": { "durationMS":12, "detail":"" }}
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,{ "pid":1, "tid":0, "ts":36153601245, "dur":26054, "ph":"X", "name": "JoinBuildThread", "args": { "durationMS":26, "detail":"" }}
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,{ "pid":1, "tid":0, "ts":34826566807, "dur":15, "ph":"X", "name": "JoinBuildThread", "args": { "durationMS":0, "detail":"" }}
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,{ "pid":1, "tid":0, "ts":36153627371, "dur":9, "ph":"X", "name": "JoinBuildThread", "args": { "durationMS":0, "detail":"" }}
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,{ "pid":1, "tid":0, "ts":34826566836, "dur":4, "ph":"X", "name": "JoinBuildThread", "args": { "durationMS":0, "detail":"" }}
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,{ "pid":1, "tid":0, "ts":36153627407, "dur":13, "ph":"X", "name": "JoinBuildThread", "args": { "durationMS":0, "detail":"" }}
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,{ "pid":1, "tid":0, "ts":34826566852, "dur":4, "ph":"X", "name": "JoinBuildThread", "args": { "durationMS":0, "detail":"" }}
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,{ "pid":1, "tid":0, "ts":36153627430, "dur":4, "ph":"X", "name": "JoinBuildThread", "args": { "durationMS":0, "detail":"" }}
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,{ "pid":1, "tid":0, "ts":34826566865, "dur":4, "ph":"X", "name": "JoinBuildThread", "args": { "durationMS":0, "detail":"" }}
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,{ "pid":1, "tid":0, "ts":36153627443, "dur":4, "ph":"X", "name": "JoinBuildThread", "args": { "durationMS":0, "detail":"" }}
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,{ "pid":1, "tid":0, "ts":34826566879, "dur":3, "ph":"X", "name": "JoinBuildThread", "args": { "durationMS":0, "detail":"" }}
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,{ "pid":1, "tid":0, "ts":36153627454, "dur":3, "ph":"X", "name": "JoinBuildThread", "args": { "durationMS":0, "detail":"" }}
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,{ "pid":1, "tid":0, "ts":34826566895, "dur":5, "ph":"X", "name": "JoinBuildThread", "args": { "durationMS":0, "detail":"" }}
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,{ "pid":1, "tid":0, "ts":36153627464, "dur":4, "ph":"X", "name": "JoinBuildThread", "args": { "durationMS":0, "detail":"" }}
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,{ "pid":1, "tid":0, "ts":34826566911, "dur":4, "ph":"X", "name": "JoinBuildThread", "args": { "durationMS":0, "detail":"" }}
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,{ "pid":1, "tid":0, "ts":34826566927, "dur":4, "ph":"X", "name": "JoinBuildThread", "args": { "durationMS":0, "detail":"" }}
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,{ "pid":1, "tid":0, "ts":36153627485, "dur":4, "ph":"X", "name": "JoinBuildThread", "args": { "durationMS":0, "detail":"" }}
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,{ "pid":1, "tid":0, "ts":34826566940, "dur":3, "ph":"X", "name": "JoinBuildThread", "args": { "durationMS":0, "detail":"" }}
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,{ "pid":1, "tid":0, "ts":34826566957, "dur":4, "ph":"X", "name": "JoinBuildThread", "args": { "durationMS":0, "detail":"" }}
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,{ "pid":1, "tid":0, "ts":36153627505, "dur":4, "ph":"X", "name": "JoinBuildThread", "args": { "durationMS":0, "detail":"" }}
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,{ "pid":1, "tid":0, "ts":34826566972, "dur":4, "ph":"X", "name": "JoinBuildThread", "args": { "durationMS":0, "detail":"" }}
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,{ "pid":1, "tid":0, "ts":36153627515, "dur":3, "ph":"X", "name": "JoinBuildThread", "args": { "durationMS":0, "detail":"" }}
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,{ "pid":1, "tid":0, "ts":34826566986, "dur":0, "ph":"X", "name": "SharedResourceDestroy", "args": { "durationMS":0, "detail":"" }}
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,{ "pid":1, "tid":0, "ts":36153627524, "dur":0, "ph":"X", "name": "SharedResourceDestroy", "args": { "durationMS":0, "detail":"" }}
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,{ "pid":1, "tid":0, "ts":34826566990, "dur":3517, "ph":"X", "name": "Tundra", "args": { "durationMS":4, "detail":"Write AllBuiltNodes" }}
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,{ "pid":1, "tid":0, "ts":36153627563, "dur":4008, "ph":"X", "name": "Tundra", "args": { "durationMS":4, "detail":"Write AllBuiltNodes" }}
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,{ "pid":1, "tid":1, "ts":34818964385, "dur":10, "ph":"X", "name": "CheckInputSignature", "args": { "durationMS":0, "detail":"MovedFromExtractor Library/Bee/artifacts/movedfrom/UnityEngine.AndroidJNIModule.dll_4450939192258148003.movedfrom" }}
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,{ "pid":1, "tid":1, "ts":36153480733, "dur":12, "ph":"X", "name": "CheckInputSignature", "args": { "durationMS":0, "detail":"WriteText Library/Bee/artifacts/1900b0aE.dag/UnityEngine.TestRunner.dll.movedfrom.rsp" }}
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,{ "pid":1, "tid":1, "ts":36153480939, "dur":6, "ph":"X", "name": "CheckInputSignature", "args": { "durationMS":0, "detail":"MovedFromExtractor Library/Bee/artifacts/movedfrom/Unity.VisualScripting.Antlr3.Runtime.dll_701012631222824959.movedfrom" }}
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,{ "pid":1, "tid":1, "ts":36153481242, "dur":21, "ph":"X", "name": "CheckInputSignature", "args": { "durationMS":0, "detail":"WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.Postprocessing.Runtime.dll.movedfrom.rsp" }}
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,{ "pid":1, "tid":1, "ts":34818965740, "dur":4, "ph":"X", "name": "CheckInputSignature", "args": { "durationMS":0, "detail":"MovedFromExtractor Library/Bee/artifacts/movedfrom/UnityEngine.GridModule.dll_416072894054894931.movedfrom" }}
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,{ "pid":1, "tid":1, "ts":36153481423, "dur":10, "ph":"X", "name": "CheckInputSignature", "args": { "durationMS":0, "detail":"WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.VSCode.Editor.dll.movedfrom.rsp" }}
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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57061
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57388
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Using Asset Import Pipeline V2.
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/Resources/UnitySubsystems
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@ -35,60 +35,426 @@ Initialize mono
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========================================================================
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Time since last request: 0.000178 seconds.
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path: Assets/Models/Skybox6.mat
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========================================================================
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path: Assets/Models/Skybox.mat
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|
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|
Time since last request: 0.000251 seconds.
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path: Assets/Models/Skybox6.mat
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|
||||||
Start importing Assets/Models/Skybox6.mat using Guid(e574f4d5fd047d946ae1e6e089960c6d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '468c5cc4fd598accaa0ad34c6f5c2208') in 0.014774 seconds
|
Start importing Assets/SkySerie Freebie/FreebieHdri/CasualDay4K.hdr using Guid(1153dc89e66880c4eb7adc16ba588855) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ea471d9bc25363b2a69c9576a800cb42') in 0.048821 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000262 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/FreebieHdri/CosmicCoolCloudBack.hdr
|
||||||
|
artifactKey: Guid(a779becf00399924184cd13e046a100e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/FreebieHdri/CosmicCoolCloudBack.hdr using Guid(a779becf00399924184cd13e046a100e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5a14f93de5b22edb806e2445d4c355ef') in 0.012183 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000211 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/FreebieHdri/FluffballDayTop.hdr
|
||||||
|
artifactKey: Guid(c769857dc541ab7449d1352d7ff46ce8) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/FreebieHdri/FluffballDayTop.hdr using Guid(c769857dc541ab7449d1352d7ff46ce8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e6a22998dc7c1160342d822396bb22e5') in 0.009531 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000177 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/FreebieHdri/MegaSunLeft.hdr
|
||||||
|
artifactKey: Guid(7f0373fb8ec72a142898c7984aada4b9) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/FreebieHdri/MegaSunLeft.hdr using Guid(7f0373fb8ec72a142898c7984aada4b9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '3aba41a6cd7bf6486e3a3d8aa4f0d7c1') in 0.011465 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000191 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/FreebieHdri/CosmicCoolCloudRight.hdr
|
||||||
|
artifactKey: Guid(438e868ac8cccca4e81873838a67c003) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/FreebieHdri/CosmicCoolCloudRight.hdr using Guid(438e868ac8cccca4e81873838a67c003) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e717de046436e53105a20bb6c2c9c4f3') in 0.013846 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000214 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/FreebieHdri/CosmicCoolCloudTop.hdr
|
||||||
|
artifactKey: Guid(a199da0432efa6a489df8883d1f3bfe0) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/FreebieHdri/CosmicCoolCloudTop.hdr using Guid(a199da0432efa6a489df8883d1f3bfe0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '32a806ce71b58633bfce5ac21b6924da') in 0.010928 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000249 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/FreebieHdri/CosmicCoolCloudLeft.hdr
|
||||||
|
artifactKey: Guid(740f96d568f4f3e40b049c40f11603e5) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/FreebieHdri/CosmicCoolCloudLeft.hdr using Guid(740f96d568f4f3e40b049c40f11603e5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a7a4d2c6379b6d552ae3e61701f40064') in 0.010904 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000147 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/FreebieHdri/DayInTheClouds4k.hdr
|
||||||
|
artifactKey: Guid(90196f2c2d8d2f2448717676e1a09894) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/FreebieHdri/DayInTheClouds4k.hdr using Guid(90196f2c2d8d2f2448717676e1a09894) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '66f0fc943aeb46c49a821358843f5a9a') in 0.041872 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000210 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/FreebieHdri/FluffballDayFront.hdr
|
||||||
|
artifactKey: Guid(4499836ec803a0443834895abc208fba) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/FreebieHdri/FluffballDayFront.hdr using Guid(4499836ec803a0443834895abc208fba) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9abf02182e6c9ea1a03466fa2c4c450b') in 0.008992 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000175 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/FreebieHdri/MegaSunFront.hdr
|
||||||
|
artifactKey: Guid(b915aaf1fa7dbd54a9e60e42712933a9) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/FreebieHdri/MegaSunFront.hdr using Guid(b915aaf1fa7dbd54a9e60e42712933a9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '557ade66620ce47fc9566ecb1655f6bc') in 0.009015 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000163 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/FreebieHdri/MegaSunRight.hdr
|
||||||
|
artifactKey: Guid(f5760fc943c5eb643a2291630888f6a1) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/FreebieHdri/MegaSunRight.hdr using Guid(f5760fc943c5eb643a2291630888f6a1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '285b0591505bec60b20a2180c42116b2') in 0.011406 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000227 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/FreebieHdri/UnderTheSea4k.hdr
|
||||||
|
artifactKey: Guid(26cddb2a3a1bc804d8e9ca09b109793a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/FreebieHdri/UnderTheSea4k.hdr using Guid(26cddb2a3a1bc804d8e9ca09b109793a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8744640f57b42893de8bcd2ac2bb4f7e') in 0.045590 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000215 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/FreebieHdri/CloudedSunGlow4k.hdr
|
||||||
|
artifactKey: Guid(12c15a8e5a294be45819b1dd4b9b08d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/FreebieHdri/CloudedSunGlow4k.hdr using Guid(12c15a8e5a294be45819b1dd4b9b08d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8908ff4490a7103fb7b072a43e0f0b23') in 0.056257 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000194 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/FreebieHdri/CoriolisNight4k.hdr
|
||||||
|
artifactKey: Guid(354036e57ae357148aed267204ce73a7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/FreebieHdri/CoriolisNight4k.hdr using Guid(354036e57ae357148aed267204ce73a7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f47a4fcb48945ff870c9b5f455fa09c5') in 0.044999 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000173 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/FreebieHdri/FluffballDayBack.hdr
|
||||||
|
artifactKey: Guid(50762494be58d144d98d179cd6ba1470) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/FreebieHdri/FluffballDayBack.hdr using Guid(50762494be58d144d98d179cd6ba1470) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f3d5def3ce9d151c09337a28683a4ad9') in 0.009674 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000170 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/FreebieHdri/CosmicCoolCloudFront.hdr
|
||||||
|
artifactKey: Guid(d822c5eff7d42f04691027bc8c2b0716) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/FreebieHdri/CosmicCoolCloudFront.hdr using Guid(d822c5eff7d42f04691027bc8c2b0716) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e88f6457a18f5fd832e1781101e71611') in 0.013288 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000205 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/FreebieHdri/PlanetaryEarth4k.hdr
|
||||||
|
artifactKey: Guid(3675d0c3c874f6b479bab57eb7e68c90) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/FreebieHdri/PlanetaryEarth4k.hdr using Guid(3675d0c3c874f6b479bab57eb7e68c90) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'd3dda5a6c03487e9babab7c55cd7e80a') in 0.039823 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000201 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/FreebieHdri/MegaSunTop.hdr
|
||||||
|
artifactKey: Guid(47d70ba0d1c1c3e4ab451b6bc37b0ebe) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/FreebieHdri/MegaSunTop.hdr using Guid(47d70ba0d1c1c3e4ab451b6bc37b0ebe) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '83e4baf59a5453b1f57312c66a2b555e') in 0.010862 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000237 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/FreebieHdri/SkyhighFluffycloudField4k.hdr
|
||||||
|
artifactKey: Guid(18a0be10f0f64ac4c9f679d68e2cf857) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/FreebieHdri/SkyhighFluffycloudField4k.hdr using Guid(18a0be10f0f64ac4c9f679d68e2cf857) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8f466b81099da307b200284efd214b15') in 0.041072 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000222 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/FreebieHdri/CosmicCoolCloudBottom.hdr
|
||||||
|
artifactKey: Guid(94b877781ad034640abce933599b6f2e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/FreebieHdri/CosmicCoolCloudBottom.hdr using Guid(94b877781ad034640abce933599b6f2e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '237bf18bbaa3d5e94509bda8136c2e43') in 0.013046 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000181 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/FreebieHdri/MegaSun4k.hdr
|
||||||
|
artifactKey: Guid(8967f190ed29c46418093a47d66daee8) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/FreebieHdri/MegaSun4k.hdr using Guid(8967f190ed29c46418093a47d66daee8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '32a5d19ae40b28dbb9d5f75b74cf891f') in 0.040558 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000217 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/FreebieHdri/AmbienceExposure4k.hdr
|
||||||
|
artifactKey: Guid(c9bc6cdb7a2e78b4c85ae74715b0a355) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/FreebieHdri/AmbienceExposure4k.hdr using Guid(c9bc6cdb7a2e78b4c85ae74715b0a355) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e3dafdc56ac42dcf2e970c6c5c6eee20') in 0.045897 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000173 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/FreebieHdri/Cloudymorning4k.hdr
|
||||||
|
artifactKey: Guid(3b5d67736d7b8ad4f8da4d58eaef0b98) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/FreebieHdri/Cloudymorning4k.hdr using Guid(3b5d67736d7b8ad4f8da4d58eaef0b98) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a928c92b51af5676d5575d1b0f99be6d') in 0.048092 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000219 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/FreebieHdri/FluffballDayBottom.hdr
|
||||||
|
artifactKey: Guid(42e0664ae4c5c424ebcd980a10687e18) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/FreebieHdri/FluffballDayBottom.hdr using Guid(42e0664ae4c5c424ebcd980a10687e18) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '57ad1ad334bc55b40e3996431ca95358') in 0.009564 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000188 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/FreebieHdri/UnearthlyRed4k.hdr
|
||||||
|
artifactKey: Guid(a3de28b69b48944438c87668bd722ae7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/FreebieHdri/UnearthlyRed4k.hdr using Guid(a3de28b69b48944438c87668bd722ae7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'd9aa3a7f77ce5552a8673c338fb5eccd') in 0.038809 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000254 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/FreebieHdri/FluffballDay4k.hdr
|
||||||
|
artifactKey: Guid(3e80b688af9b1d84ea52c5d36bb1cbbd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/FreebieHdri/FluffballDay4k.hdr using Guid(3e80b688af9b1d84ea52c5d36bb1cbbd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c8fbfd8d0b076696c14204b1d6f535ea') in 0.041987 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000254 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/FreebieHdri/MegaSunBack.hdr
|
||||||
|
artifactKey: Guid(4e52cbaf92b83a94cb86bed75ed34652) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/FreebieHdri/MegaSunBack.hdr using Guid(4e52cbaf92b83a94cb86bed75ed34652) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b0c2b5a709820708c5c3015a4ed4fb38') in 0.012785 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000197 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/FreebieHdri/MegaSunBottom.hdr
|
||||||
|
artifactKey: Guid(3de85f3af41435a4c8f9d237bc1f19ec) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/FreebieHdri/MegaSunBottom.hdr using Guid(3de85f3af41435a4c8f9d237bc1f19ec) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f343b267bc2f59d0d2ac53fb9e337fae') in 0.011553 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000213 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/FreebieHdri/FluffballDayRight.hdr
|
||||||
|
artifactKey: Guid(669daa4bd63e4204dacb9aa01a164a7f) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/FreebieHdri/FluffballDayRight.hdr using Guid(669daa4bd63e4204dacb9aa01a164a7f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '0b9e8bc7ad4738d029d2daf85f821a0d') in 0.009928 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000179 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/FreebieHdri/DarkStorm4K.hdr
|
||||||
|
artifactKey: Guid(762f22ba43541df4e95e0e7126e8d96c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/FreebieHdri/DarkStorm4K.hdr using Guid(762f22ba43541df4e95e0e7126e8d96c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '188f09a9e904d9ab890c539d41ede631') in 0.040950 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 339.445276 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/6SidedFluffball.mat
|
||||||
|
artifactKey: Guid(efd1c33efd2d58340b88804268e6833f) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/6SidedFluffball.mat using Guid(efd1c33efd2d58340b88804268e6833f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '011f9c61c35735fa1d07f187937420ef') in 0.047054 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000149 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/HighFantasy.mat
|
||||||
|
artifactKey: Guid(e2341a9d03e86ec4290c72b1e22bbc7c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/HighFantasy.mat using Guid(e2341a9d03e86ec4290c72b1e22bbc7c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '23d1460df69cb1eadb0c09e57e601539') in 0.013782 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000171 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/UnderTheSea4k.mat
|
||||||
|
artifactKey: Guid(119ec07f1c7ed204db46bd8465fd5a50) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/UnderTheSea4k.mat using Guid(119ec07f1c7ed204db46bd8465fd5a50) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a4e4e97a715eb8eff5c2957bcc70f6f0') in 0.040816 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000254 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/UnearthlyRed.mat
|
||||||
|
artifactKey: Guid(5d133deeaa66ed445853e946ff25e073) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/UnearthlyRed.mat using Guid(5d133deeaa66ed445853e946ff25e073) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '034b5464eb8b5a00fc6b3db63b728c2e') in 0.040095 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000292 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/CosmicCoolCloud.mat
|
||||||
|
artifactKey: Guid(f531e09e2ad2fb440b4eed7605863143) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/CosmicCoolCloud.mat using Guid(f531e09e2ad2fb440b4eed7605863143) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '63880b7a3fa59b8f99848cfe8f6cfe09') in 0.025278 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000249 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/SunlessCirruscover.mat
|
||||||
|
artifactKey: Guid(4e154bf235e41704bbd6bbc6fd6c63f6) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/SunlessCirruscover.mat using Guid(4e154bf235e41704bbd6bbc6fd6c63f6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '0d8e28744d20ece833a32cfdba683f13') in 0.039195 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000218 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/6SidedMegaSun.mat
|
||||||
|
artifactKey: Guid(c52c5d7968fa6c9499b0b5752f899bfb) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/6SidedMegaSun.mat using Guid(c52c5d7968fa6c9499b0b5752f899bfb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b8b4be7f6d60dc408cb1cc1ad57ae67f') in 0.016262 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000315 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/DayInTheClouds.mat
|
||||||
|
artifactKey: Guid(3e5399bd195de7649b874f58c1b9f8a3) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/DayInTheClouds.mat using Guid(3e5399bd195de7649b874f58c1b9f8a3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c11b10a37681a6c4bd0772a2b247a486') in 0.039897 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000278 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/Cloudymorning.mat
|
||||||
|
artifactKey: Guid(d9dca9ae1786c394f9e79c637aa9a7bf) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/Cloudymorning.mat using Guid(d9dca9ae1786c394f9e79c637aa9a7bf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6af09fd466da4335a26b320574808b01') in 0.040562 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000193 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/CoriolisNight4k.mat
|
||||||
|
artifactKey: Guid(d4454f71d85928744be7771e2143dab7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/CoriolisNight4k.mat using Guid(d4454f71d85928744be7771e2143dab7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9bb8cd57333affc9df041e53898a2087') in 0.041843 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000213 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/SkyhighFluffycloudField.mat
|
||||||
|
artifactKey: Guid(f15c336556dd74f40aaca655f7767970) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/SkyhighFluffycloudField.mat using Guid(f15c336556dd74f40aaca655f7767970) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '20a3a53430a49042f81a8b4d02277a29') in 0.038892 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000222 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/PlanetaryEarth.mat
|
||||||
|
artifactKey: Guid(16bc8a9d5451ca44d8f70575adbece3a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/PlanetaryEarth.mat using Guid(16bc8a9d5451ca44d8f70575adbece3a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4af97cb89d4309e1d01e57ac494b7e5a') in 0.036665 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000254 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/DarkStorm.mat
|
||||||
|
artifactKey: Guid(2039a0ad0a9d05549928b70362f54902) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/DarkStorm.mat using Guid(2039a0ad0a9d05549928b70362f54902) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '707c0c4e4214f47be11d0708a2eaadc3') in 0.036634 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000227 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/AmbienceExposure.mat
|
||||||
|
artifactKey: Guid(72deae4d18418f94688abef8e8483df0) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/AmbienceExposure.mat using Guid(72deae4d18418f94688abef8e8483df0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'd16d9949c0484bdbd3bac0c7515c4fb6') in 0.039251 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000256 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/CloudedSunGlow.mat
|
||||||
|
artifactKey: Guid(e391f00234292cc4f935308c11cf0e54) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/CloudedSunGlow.mat using Guid(e391f00234292cc4f935308c11cf0e54) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '14711aef6e87c1ee3183cd62f71e69cd') in 0.043446 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000331 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/FluffballDay.mat
|
||||||
|
artifactKey: Guid(20d4f77b9022eab48b4d94599ed4bf82) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/FluffballDay.mat using Guid(20d4f77b9022eab48b4d94599ed4bf82) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b06a7d1eedf9760aac5f2ad02aaaaf59') in 0.038346 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000295 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/CasualDay.mat
|
||||||
|
artifactKey: Guid(85cf0b004bc4a654b9e501efcce47902) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/CasualDay.mat using Guid(85cf0b004bc4a654b9e501efcce47902) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '3023f97ef9d70dc9eb8c0b015fa8a2a2') in 0.036570 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000278 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/MegaSun.mat
|
||||||
|
artifactKey: Guid(cede08c9fc471e64884909cd4bbeaf59) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/MegaSun.mat using Guid(cede08c9fc471e64884909cd4bbeaf59) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5a9af155bfd8ae5562d73b7d4d501d0e') in 0.037145 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 26.000102 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/FreebieHdri/Materials
|
||||||
|
artifactKey: Guid(8e3c7c08db9114e44872b52fa86d9fbf) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/FreebieHdri/Materials using Guid(8e3c7c08db9114e44872b52fa86d9fbf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '500a55048cff59d3e1672e3f4c57922f') in 0.003451 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.090195 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/FreebieHdri/Materials/AmbienceExposure4k.mat
|
||||||
|
artifactKey: Guid(d716fd06b58128141b5d5d49707ce073) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/FreebieHdri/Materials/AmbienceExposure4k.mat using Guid(d716fd06b58128141b5d5d49707ce073) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4bc289d4d6bf3221f824bf4fe20edf2b') in 0.046930 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000199 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/FreebieHdri/Materials/UnearthlyRed4k.mat
|
||||||
|
artifactKey: Guid(f7a764a7bb7f69342a4d358ac9f8578b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/FreebieHdri/Materials/UnearthlyRed4k.mat using Guid(f7a764a7bb7f69342a4d358ac9f8578b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'db3ec1fd10c61893bc00068b93b082ec') in 0.044139 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000234 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/FreebieHdri/Materials/DayInTheClouds4k.mat
|
||||||
|
artifactKey: Guid(18b6f2246d058964c8a8fb86aead11b9) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/FreebieHdri/Materials/DayInTheClouds4k.mat using Guid(18b6f2246d058964c8a8fb86aead11b9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e7c39d84dffebb18f703c263ec513c40') in 0.045254 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000252 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/FreebieHdri/Materials/UnderTheSea4k.mat
|
||||||
|
artifactKey: Guid(0588d0beb3cf2284caaba19f221e8da8) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/FreebieHdri/Materials/UnderTheSea4k.mat using Guid(0588d0beb3cf2284caaba19f221e8da8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ed155ffe1a21417e62306a2b5fcd99af') in 0.045999 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000217 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/FreebieHdri/Materials/CasualDay4K.mat
|
||||||
|
artifactKey: Guid(fbc95a496e11d234a8f752c385f4d672) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/FreebieHdri/Materials/CasualDay4K.mat using Guid(fbc95a496e11d234a8f752c385f4d672) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '04ee1c12b12f7c1dfede0ee632e10e00') in 0.034814 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000267 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/FreebieHdri/Materials/Cloudymorning4k.mat
|
||||||
|
artifactKey: Guid(016a9c8e7322174488f17be5d1999032) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/FreebieHdri/Materials/Cloudymorning4k.mat using Guid(016a9c8e7322174488f17be5d1999032) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'd0ce0a2d0962c9ddcf6c8338c611d29a') in 0.036913 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000181 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/FreebieHdri/Materials/FluffballDay4k.mat
|
||||||
|
artifactKey: Guid(bc78d087450e93d45afb9508c90abc85) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/FreebieHdri/Materials/FluffballDay4k.mat using Guid(bc78d087450e93d45afb9508c90abc85) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'dd4a05de382aa7bbcfa243ba60d2e0ca') in 0.038361 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000231 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/FreebieHdri/Materials/SkyhighFluffycloudField4k.mat
|
||||||
|
artifactKey: Guid(3c2e9540a38c8a548af2396b3cb5fc17) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/FreebieHdri/Materials/SkyhighFluffycloudField4k.mat using Guid(3c2e9540a38c8a548af2396b3cb5fc17) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '30c790457922c7aa0ae2f7c70e383937') in 0.038118 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 0.000244 seconds.
|
||||||
|
path: Assets/SkySerie Freebie/FreebieHdri/Materials/MegaSun4k.mat
|
||||||
|
artifactKey: Guid(94003f9110f7c504c80c1159b5539f74) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/SkySerie Freebie/FreebieHdri/Materials/MegaSun4k.mat using Guid(94003f9110f7c504c80c1159b5539f74) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '0495dee41df913550a033652a082a397') in 0.040280 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Prepare
|
||||||
|
Registering precompiled user dll's ...
|
||||||
|
Registered in 0.002322 seconds.
|
||||||
|
Begin MonoManager ReloadAssembly
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
||||||
|
Native extension for WindowsStandalone target not found
|
||||||
|
Refreshing native plugins compatible for Editor in 0.57 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
[ScriptCompilation] NOT recompiling all scripts because this is an import worker process. Reason to compile was: Define symbols changed
|
||||||
|
Mono: successfully reloaded assembly
|
||||||
|
- Completed reload, in 2.054 seconds
|
||||||
|
Platform modules already initialized, skipping
|
||||||
|
Refreshing native plugins compatible for Editor in 0.58 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Unloading 2979 Unused Serialized files (Serialized files now loaded: 0)
|
||||||
|
System memory in use before: 0.62 GB.
|
||||||
|
System memory in use after: 0.62 GB.
|
||||||
|
|
||||||
|
Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 3975.
|
||||||
|
Total: 3.450900 ms (FindLiveObjects: 0.368600 ms CreateObjectMapping: 0.108000 ms MarkObjects: 2.190500 ms DeleteObjects: 0.782700 ms)
|
||||||
|
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 396.998513 seconds.
|
||||||
|
path: ProjectSettings/TagManager.asset
|
||||||
|
artifactKey: Guid(00000000000000003000000000000000) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing ProjectSettings/TagManager.asset using Guid(00000000000000003000000000000000) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '54b3eb06290303eccfcb76ad2d40dbe2') in 0.016016 seconds
|
||||||
|
AssetImportWorkerClient::OnTransportError - code=2 error=End of file
|
||||||
|
@ -15,11 +15,11 @@ E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt
|
|||||||
-logFile
|
-logFile
|
||||||
Logs/AssetImportWorker0.log
|
Logs/AssetImportWorker0.log
|
||||||
-srvPort
|
-srvPort
|
||||||
57388
|
58019
|
||||||
Successfully changed project path to: E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt
|
Successfully changed project path to: E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt
|
||||||
E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt
|
E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt
|
||||||
Using Asset Import Pipeline V2.
|
Using Asset Import Pipeline V2.
|
||||||
Refreshing native plugins compatible for Editor in 82.28 ms, found 1 plugins.
|
Refreshing native plugins compatible for Editor in 92.41 ms, found 1 plugins.
|
||||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
Initialize engine version: 2021.1.7f1 (d91830b65d9b)
|
Initialize engine version: 2021.1.7f1 (d91830b65d9b)
|
||||||
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/Resources/UnitySubsystems
|
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/Resources/UnitySubsystems
|
||||||
@ -35,426 +35,43 @@ Initialize mono
|
|||||||
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/Managed'
|
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/Managed'
|
||||||
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
|
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
|
||||||
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/MonoBleedingEdge/etc'
|
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/MonoBleedingEdge/etc'
|
||||||
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56640
|
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56740
|
||||||
Begin MonoManager ReloadAssembly
|
Begin MonoManager ReloadAssembly
|
||||||
Registering precompiled unity dll's ...
|
Registering precompiled unity dll's ...
|
||||||
Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
|
Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
|
||||||
Registered in 0.002799 seconds.
|
Registered in 0.002871 seconds.
|
||||||
Native extension for WindowsStandalone target not found
|
Native extension for WindowsStandalone target not found
|
||||||
Refreshing native plugins compatible for Editor in 91.89 ms, found 1 plugins.
|
Refreshing native plugins compatible for Editor in 89.72 ms, found 1 plugins.
|
||||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
Mono: successfully reloaded assembly
|
Mono: successfully reloaded assembly
|
||||||
- Completed reload, in 1.465 seconds
|
- Completed reload, in 1.493 seconds
|
||||||
Platform modules already initialized, skipping
|
Platform modules already initialized, skipping
|
||||||
Registering precompiled user dll's ...
|
Registering precompiled user dll's ...
|
||||||
Registered in 0.002335 seconds.
|
Registered in 0.002544 seconds.
|
||||||
Begin MonoManager ReloadAssembly
|
Begin MonoManager ReloadAssembly
|
||||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
||||||
Native extension for WindowsStandalone target not found
|
Native extension for WindowsStandalone target not found
|
||||||
Refreshing native plugins compatible for Editor in 85.81 ms, found 1 plugins.
|
Refreshing native plugins compatible for Editor in 103.14 ms, found 1 plugins.
|
||||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
Mono: successfully reloaded assembly
|
Mono: successfully reloaded assembly
|
||||||
- Completed reload, in 1.433 seconds
|
- Completed reload, in 1.415 seconds
|
||||||
Platform modules already initialized, skipping
|
Platform modules already initialized, skipping
|
||||||
========================================================================
|
========================================================================
|
||||||
Worker process is ready to serve import requests
|
Worker process is ready to serve import requests
|
||||||
Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds
|
Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds
|
||||||
Refreshing native plugins compatible for Editor in 0.56 ms, found 1 plugins.
|
Refreshing native plugins compatible for Editor in 0.80 ms, found 1 plugins.
|
||||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
Unloading 2869 Unused Serialized files (Serialized files now loaded: 0)
|
Unloading 2989 Unused Serialized files (Serialized files now loaded: 0)
|
||||||
System memory in use before: 125.7 MB.
|
System memory in use before: 133.8 MB.
|
||||||
System memory in use after: 125.7 MB.
|
System memory in use after: 133.8 MB.
|
||||||
|
|
||||||
Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 3355.
|
Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 3476.
|
||||||
Total: 2.236300 ms (FindLiveObjects: 0.244200 ms CreateObjectMapping: 0.078600 ms MarkObjects: 1.711100 ms DeleteObjects: 0.201300 ms)
|
Total: 2.614300 ms (FindLiveObjects: 0.268300 ms CreateObjectMapping: 0.079300 ms MarkObjects: 2.005200 ms DeleteObjects: 0.259400 ms)
|
||||||
|
|
||||||
========================================================================
|
========================================================================
|
||||||
Received Import Request.
|
Received Import Request.
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/FluffballDayLeft.hdr
|
|
||||||
artifactKey: Guid(a78d8299279fda54098aca1c72ecfae1) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/FluffballDayLeft.hdr using Guid(a78d8299279fda54098aca1c72ecfae1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a690b873ae5d1807db109d059bf13017') in 0.085997 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000178 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/SunlessCirruscover4k.hdr
|
|
||||||
artifactKey: Guid(99af420a4ccafa74abdc47436d8b0685) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/SunlessCirruscover4k.hdr using Guid(99af420a4ccafa74abdc47436d8b0685) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '0d1b4e963721fdb0dccc31d6a6f95880') in 0.110602 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000251 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/CasualDay4K.hdr
|
|
||||||
artifactKey: Guid(1153dc89e66880c4eb7adc16ba588855) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/CasualDay4K.hdr using Guid(1153dc89e66880c4eb7adc16ba588855) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ea471d9bc25363b2a69c9576a800cb42') in 0.048821 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000262 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/CosmicCoolCloudBack.hdr
|
|
||||||
artifactKey: Guid(a779becf00399924184cd13e046a100e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/CosmicCoolCloudBack.hdr using Guid(a779becf00399924184cd13e046a100e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5a14f93de5b22edb806e2445d4c355ef') in 0.012183 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000211 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/FluffballDayTop.hdr
|
|
||||||
artifactKey: Guid(c769857dc541ab7449d1352d7ff46ce8) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/FluffballDayTop.hdr using Guid(c769857dc541ab7449d1352d7ff46ce8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e6a22998dc7c1160342d822396bb22e5') in 0.009531 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000177 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/MegaSunLeft.hdr
|
|
||||||
artifactKey: Guid(7f0373fb8ec72a142898c7984aada4b9) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/MegaSunLeft.hdr using Guid(7f0373fb8ec72a142898c7984aada4b9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '3aba41a6cd7bf6486e3a3d8aa4f0d7c1') in 0.011465 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000191 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/CosmicCoolCloudRight.hdr
|
|
||||||
artifactKey: Guid(438e868ac8cccca4e81873838a67c003) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/CosmicCoolCloudRight.hdr using Guid(438e868ac8cccca4e81873838a67c003) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e717de046436e53105a20bb6c2c9c4f3') in 0.013846 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000214 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/CosmicCoolCloudTop.hdr
|
|
||||||
artifactKey: Guid(a199da0432efa6a489df8883d1f3bfe0) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/CosmicCoolCloudTop.hdr using Guid(a199da0432efa6a489df8883d1f3bfe0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '32a806ce71b58633bfce5ac21b6924da') in 0.010928 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000249 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/CosmicCoolCloudLeft.hdr
|
|
||||||
artifactKey: Guid(740f96d568f4f3e40b049c40f11603e5) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/CosmicCoolCloudLeft.hdr using Guid(740f96d568f4f3e40b049c40f11603e5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a7a4d2c6379b6d552ae3e61701f40064') in 0.010904 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000147 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/DayInTheClouds4k.hdr
|
|
||||||
artifactKey: Guid(90196f2c2d8d2f2448717676e1a09894) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/DayInTheClouds4k.hdr using Guid(90196f2c2d8d2f2448717676e1a09894) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '66f0fc943aeb46c49a821358843f5a9a') in 0.041872 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000210 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/FluffballDayFront.hdr
|
|
||||||
artifactKey: Guid(4499836ec803a0443834895abc208fba) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/FluffballDayFront.hdr using Guid(4499836ec803a0443834895abc208fba) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9abf02182e6c9ea1a03466fa2c4c450b') in 0.008992 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000175 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/MegaSunFront.hdr
|
|
||||||
artifactKey: Guid(b915aaf1fa7dbd54a9e60e42712933a9) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/MegaSunFront.hdr using Guid(b915aaf1fa7dbd54a9e60e42712933a9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '557ade66620ce47fc9566ecb1655f6bc') in 0.009015 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000163 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/MegaSunRight.hdr
|
|
||||||
artifactKey: Guid(f5760fc943c5eb643a2291630888f6a1) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/MegaSunRight.hdr using Guid(f5760fc943c5eb643a2291630888f6a1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '285b0591505bec60b20a2180c42116b2') in 0.011406 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000227 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/UnderTheSea4k.hdr
|
|
||||||
artifactKey: Guid(26cddb2a3a1bc804d8e9ca09b109793a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/UnderTheSea4k.hdr using Guid(26cddb2a3a1bc804d8e9ca09b109793a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8744640f57b42893de8bcd2ac2bb4f7e') in 0.045590 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000215 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/CloudedSunGlow4k.hdr
|
|
||||||
artifactKey: Guid(12c15a8e5a294be45819b1dd4b9b08d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/CloudedSunGlow4k.hdr using Guid(12c15a8e5a294be45819b1dd4b9b08d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8908ff4490a7103fb7b072a43e0f0b23') in 0.056257 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000194 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/CoriolisNight4k.hdr
|
|
||||||
artifactKey: Guid(354036e57ae357148aed267204ce73a7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/CoriolisNight4k.hdr using Guid(354036e57ae357148aed267204ce73a7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f47a4fcb48945ff870c9b5f455fa09c5') in 0.044999 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000173 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/FluffballDayBack.hdr
|
|
||||||
artifactKey: Guid(50762494be58d144d98d179cd6ba1470) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/FluffballDayBack.hdr using Guid(50762494be58d144d98d179cd6ba1470) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f3d5def3ce9d151c09337a28683a4ad9') in 0.009674 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000170 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/CosmicCoolCloudFront.hdr
|
|
||||||
artifactKey: Guid(d822c5eff7d42f04691027bc8c2b0716) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/CosmicCoolCloudFront.hdr using Guid(d822c5eff7d42f04691027bc8c2b0716) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e88f6457a18f5fd832e1781101e71611') in 0.013288 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000205 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/PlanetaryEarth4k.hdr
|
|
||||||
artifactKey: Guid(3675d0c3c874f6b479bab57eb7e68c90) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/PlanetaryEarth4k.hdr using Guid(3675d0c3c874f6b479bab57eb7e68c90) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'd3dda5a6c03487e9babab7c55cd7e80a') in 0.039823 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000201 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/MegaSunTop.hdr
|
|
||||||
artifactKey: Guid(47d70ba0d1c1c3e4ab451b6bc37b0ebe) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/MegaSunTop.hdr using Guid(47d70ba0d1c1c3e4ab451b6bc37b0ebe) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '83e4baf59a5453b1f57312c66a2b555e') in 0.010862 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000237 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/SkyhighFluffycloudField4k.hdr
|
|
||||||
artifactKey: Guid(18a0be10f0f64ac4c9f679d68e2cf857) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/SkyhighFluffycloudField4k.hdr using Guid(18a0be10f0f64ac4c9f679d68e2cf857) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8f466b81099da307b200284efd214b15') in 0.041072 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000222 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/CosmicCoolCloudBottom.hdr
|
|
||||||
artifactKey: Guid(94b877781ad034640abce933599b6f2e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/CosmicCoolCloudBottom.hdr using Guid(94b877781ad034640abce933599b6f2e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '237bf18bbaa3d5e94509bda8136c2e43') in 0.013046 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000181 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/MegaSun4k.hdr
|
|
||||||
artifactKey: Guid(8967f190ed29c46418093a47d66daee8) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/MegaSun4k.hdr using Guid(8967f190ed29c46418093a47d66daee8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '32a5d19ae40b28dbb9d5f75b74cf891f') in 0.040558 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000217 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/AmbienceExposure4k.hdr
|
|
||||||
artifactKey: Guid(c9bc6cdb7a2e78b4c85ae74715b0a355) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/AmbienceExposure4k.hdr using Guid(c9bc6cdb7a2e78b4c85ae74715b0a355) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e3dafdc56ac42dcf2e970c6c5c6eee20') in 0.045897 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000173 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/Cloudymorning4k.hdr
|
path: Assets/SkySerie Freebie/FreebieHdri/Cloudymorning4k.hdr
|
||||||
artifactKey: Guid(3b5d67736d7b8ad4f8da4d58eaef0b98) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
artifactKey: Guid(3b5d67736d7b8ad4f8da4d58eaef0b98) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/Cloudymorning4k.hdr using Guid(3b5d67736d7b8ad4f8da4d58eaef0b98) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a928c92b51af5676d5575d1b0f99be6d') in 0.048092 seconds
|
Start importing Assets/SkySerie Freebie/FreebieHdri/Cloudymorning4k.hdr using Guid(3b5d67736d7b8ad4f8da4d58eaef0b98) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9ed343e4ca2987a251656881485a6224') in 0.184244 seconds
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000219 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/FluffballDayBottom.hdr
|
|
||||||
artifactKey: Guid(42e0664ae4c5c424ebcd980a10687e18) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/FluffballDayBottom.hdr using Guid(42e0664ae4c5c424ebcd980a10687e18) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '57ad1ad334bc55b40e3996431ca95358') in 0.009564 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000188 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/UnearthlyRed4k.hdr
|
|
||||||
artifactKey: Guid(a3de28b69b48944438c87668bd722ae7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/UnearthlyRed4k.hdr using Guid(a3de28b69b48944438c87668bd722ae7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'd9aa3a7f77ce5552a8673c338fb5eccd') in 0.038809 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000254 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/FluffballDay4k.hdr
|
|
||||||
artifactKey: Guid(3e80b688af9b1d84ea52c5d36bb1cbbd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/FluffballDay4k.hdr using Guid(3e80b688af9b1d84ea52c5d36bb1cbbd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c8fbfd8d0b076696c14204b1d6f535ea') in 0.041987 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000254 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/MegaSunBack.hdr
|
|
||||||
artifactKey: Guid(4e52cbaf92b83a94cb86bed75ed34652) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/MegaSunBack.hdr using Guid(4e52cbaf92b83a94cb86bed75ed34652) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b0c2b5a709820708c5c3015a4ed4fb38') in 0.012785 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000197 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/MegaSunBottom.hdr
|
|
||||||
artifactKey: Guid(3de85f3af41435a4c8f9d237bc1f19ec) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/MegaSunBottom.hdr using Guid(3de85f3af41435a4c8f9d237bc1f19ec) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f343b267bc2f59d0d2ac53fb9e337fae') in 0.011553 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000213 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/FluffballDayRight.hdr
|
|
||||||
artifactKey: Guid(669daa4bd63e4204dacb9aa01a164a7f) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/FluffballDayRight.hdr using Guid(669daa4bd63e4204dacb9aa01a164a7f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '0b9e8bc7ad4738d029d2daf85f821a0d') in 0.009928 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000179 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/DarkStorm4K.hdr
|
|
||||||
artifactKey: Guid(762f22ba43541df4e95e0e7126e8d96c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/DarkStorm4K.hdr using Guid(762f22ba43541df4e95e0e7126e8d96c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '188f09a9e904d9ab890c539d41ede631') in 0.040950 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 339.445276 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/6SidedFluffball.mat
|
|
||||||
artifactKey: Guid(efd1c33efd2d58340b88804268e6833f) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/6SidedFluffball.mat using Guid(efd1c33efd2d58340b88804268e6833f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '011f9c61c35735fa1d07f187937420ef') in 0.047054 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000149 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/HighFantasy.mat
|
|
||||||
artifactKey: Guid(e2341a9d03e86ec4290c72b1e22bbc7c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/HighFantasy.mat using Guid(e2341a9d03e86ec4290c72b1e22bbc7c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '23d1460df69cb1eadb0c09e57e601539') in 0.013782 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000171 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/UnderTheSea4k.mat
|
|
||||||
artifactKey: Guid(119ec07f1c7ed204db46bd8465fd5a50) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/UnderTheSea4k.mat using Guid(119ec07f1c7ed204db46bd8465fd5a50) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a4e4e97a715eb8eff5c2957bcc70f6f0') in 0.040816 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000254 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/UnearthlyRed.mat
|
|
||||||
artifactKey: Guid(5d133deeaa66ed445853e946ff25e073) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/UnearthlyRed.mat using Guid(5d133deeaa66ed445853e946ff25e073) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '034b5464eb8b5a00fc6b3db63b728c2e') in 0.040095 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000292 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/CosmicCoolCloud.mat
|
|
||||||
artifactKey: Guid(f531e09e2ad2fb440b4eed7605863143) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/CosmicCoolCloud.mat using Guid(f531e09e2ad2fb440b4eed7605863143) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '63880b7a3fa59b8f99848cfe8f6cfe09') in 0.025278 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000249 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/SunlessCirruscover.mat
|
|
||||||
artifactKey: Guid(4e154bf235e41704bbd6bbc6fd6c63f6) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/SunlessCirruscover.mat using Guid(4e154bf235e41704bbd6bbc6fd6c63f6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '0d8e28744d20ece833a32cfdba683f13') in 0.039195 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000218 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/6SidedMegaSun.mat
|
|
||||||
artifactKey: Guid(c52c5d7968fa6c9499b0b5752f899bfb) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/6SidedMegaSun.mat using Guid(c52c5d7968fa6c9499b0b5752f899bfb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b8b4be7f6d60dc408cb1cc1ad57ae67f') in 0.016262 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000315 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/DayInTheClouds.mat
|
|
||||||
artifactKey: Guid(3e5399bd195de7649b874f58c1b9f8a3) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/DayInTheClouds.mat using Guid(3e5399bd195de7649b874f58c1b9f8a3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c11b10a37681a6c4bd0772a2b247a486') in 0.039897 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000278 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/Cloudymorning.mat
|
|
||||||
artifactKey: Guid(d9dca9ae1786c394f9e79c637aa9a7bf) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/Cloudymorning.mat using Guid(d9dca9ae1786c394f9e79c637aa9a7bf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6af09fd466da4335a26b320574808b01') in 0.040562 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000193 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/CoriolisNight4k.mat
|
|
||||||
artifactKey: Guid(d4454f71d85928744be7771e2143dab7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/CoriolisNight4k.mat using Guid(d4454f71d85928744be7771e2143dab7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9bb8cd57333affc9df041e53898a2087') in 0.041843 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000213 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/SkyhighFluffycloudField.mat
|
|
||||||
artifactKey: Guid(f15c336556dd74f40aaca655f7767970) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/SkyhighFluffycloudField.mat using Guid(f15c336556dd74f40aaca655f7767970) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '20a3a53430a49042f81a8b4d02277a29') in 0.038892 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000222 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/PlanetaryEarth.mat
|
|
||||||
artifactKey: Guid(16bc8a9d5451ca44d8f70575adbece3a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/PlanetaryEarth.mat using Guid(16bc8a9d5451ca44d8f70575adbece3a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4af97cb89d4309e1d01e57ac494b7e5a') in 0.036665 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000254 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/DarkStorm.mat
|
|
||||||
artifactKey: Guid(2039a0ad0a9d05549928b70362f54902) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/DarkStorm.mat using Guid(2039a0ad0a9d05549928b70362f54902) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '707c0c4e4214f47be11d0708a2eaadc3') in 0.036634 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000227 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/AmbienceExposure.mat
|
|
||||||
artifactKey: Guid(72deae4d18418f94688abef8e8483df0) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/AmbienceExposure.mat using Guid(72deae4d18418f94688abef8e8483df0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'd16d9949c0484bdbd3bac0c7515c4fb6') in 0.039251 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000256 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/CloudedSunGlow.mat
|
|
||||||
artifactKey: Guid(e391f00234292cc4f935308c11cf0e54) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/CloudedSunGlow.mat using Guid(e391f00234292cc4f935308c11cf0e54) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '14711aef6e87c1ee3183cd62f71e69cd') in 0.043446 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000331 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FluffballDay.mat
|
|
||||||
artifactKey: Guid(20d4f77b9022eab48b4d94599ed4bf82) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FluffballDay.mat using Guid(20d4f77b9022eab48b4d94599ed4bf82) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b06a7d1eedf9760aac5f2ad02aaaaf59') in 0.038346 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000295 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/CasualDay.mat
|
|
||||||
artifactKey: Guid(85cf0b004bc4a654b9e501efcce47902) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/CasualDay.mat using Guid(85cf0b004bc4a654b9e501efcce47902) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '3023f97ef9d70dc9eb8c0b015fa8a2a2') in 0.036570 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000278 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/MegaSun.mat
|
|
||||||
artifactKey: Guid(cede08c9fc471e64884909cd4bbeaf59) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/MegaSun.mat using Guid(cede08c9fc471e64884909cd4bbeaf59) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5a9af155bfd8ae5562d73b7d4d501d0e') in 0.037145 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 26.000102 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/Materials
|
|
||||||
artifactKey: Guid(8e3c7c08db9114e44872b52fa86d9fbf) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/Materials using Guid(8e3c7c08db9114e44872b52fa86d9fbf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '500a55048cff59d3e1672e3f4c57922f') in 0.003451 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.090195 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/Materials/AmbienceExposure4k.mat
|
|
||||||
artifactKey: Guid(d716fd06b58128141b5d5d49707ce073) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/Materials/AmbienceExposure4k.mat using Guid(d716fd06b58128141b5d5d49707ce073) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4bc289d4d6bf3221f824bf4fe20edf2b') in 0.046930 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000199 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/Materials/UnearthlyRed4k.mat
|
|
||||||
artifactKey: Guid(f7a764a7bb7f69342a4d358ac9f8578b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/Materials/UnearthlyRed4k.mat using Guid(f7a764a7bb7f69342a4d358ac9f8578b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'db3ec1fd10c61893bc00068b93b082ec') in 0.044139 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000234 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/Materials/DayInTheClouds4k.mat
|
|
||||||
artifactKey: Guid(18b6f2246d058964c8a8fb86aead11b9) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/Materials/DayInTheClouds4k.mat using Guid(18b6f2246d058964c8a8fb86aead11b9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e7c39d84dffebb18f703c263ec513c40') in 0.045254 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000252 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/Materials/UnderTheSea4k.mat
|
|
||||||
artifactKey: Guid(0588d0beb3cf2284caaba19f221e8da8) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/Materials/UnderTheSea4k.mat using Guid(0588d0beb3cf2284caaba19f221e8da8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ed155ffe1a21417e62306a2b5fcd99af') in 0.045999 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000217 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/Materials/CasualDay4K.mat
|
|
||||||
artifactKey: Guid(fbc95a496e11d234a8f752c385f4d672) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/Materials/CasualDay4K.mat using Guid(fbc95a496e11d234a8f752c385f4d672) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '04ee1c12b12f7c1dfede0ee632e10e00') in 0.034814 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000267 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/Materials/Cloudymorning4k.mat
|
|
||||||
artifactKey: Guid(016a9c8e7322174488f17be5d1999032) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/Materials/Cloudymorning4k.mat using Guid(016a9c8e7322174488f17be5d1999032) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'd0ce0a2d0962c9ddcf6c8338c611d29a') in 0.036913 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000181 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/Materials/FluffballDay4k.mat
|
|
||||||
artifactKey: Guid(bc78d087450e93d45afb9508c90abc85) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/Materials/FluffballDay4k.mat using Guid(bc78d087450e93d45afb9508c90abc85) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'dd4a05de382aa7bbcfa243ba60d2e0ca') in 0.038361 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000231 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/Materials/SkyhighFluffycloudField4k.mat
|
|
||||||
artifactKey: Guid(3c2e9540a38c8a548af2396b3cb5fc17) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/Materials/SkyhighFluffycloudField4k.mat using Guid(3c2e9540a38c8a548af2396b3cb5fc17) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '30c790457922c7aa0ae2f7c70e383937') in 0.038118 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 0.000244 seconds.
|
|
||||||
path: Assets/SkySerie Freebie/FreebieHdri/Materials/MegaSun4k.mat
|
|
||||||
artifactKey: Guid(94003f9110f7c504c80c1159b5539f74) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing Assets/SkySerie Freebie/FreebieHdri/Materials/MegaSun4k.mat using Guid(94003f9110f7c504c80c1159b5539f74) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '0495dee41df913550a033652a082a397') in 0.040280 seconds
|
|
||||||
========================================================================
|
|
||||||
Received Prepare
|
|
||||||
Registering precompiled user dll's ...
|
|
||||||
Registered in 0.002322 seconds.
|
|
||||||
Begin MonoManager ReloadAssembly
|
|
||||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
|
||||||
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
|
||||||
Native extension for WindowsStandalone target not found
|
|
||||||
Refreshing native plugins compatible for Editor in 0.57 ms, found 1 plugins.
|
|
||||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
||||||
[ScriptCompilation] NOT recompiling all scripts because this is an import worker process. Reason to compile was: Define symbols changed
|
|
||||||
Mono: successfully reloaded assembly
|
|
||||||
- Completed reload, in 2.054 seconds
|
|
||||||
Platform modules already initialized, skipping
|
|
||||||
Refreshing native plugins compatible for Editor in 0.58 ms, found 1 plugins.
|
|
||||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
||||||
Unloading 2979 Unused Serialized files (Serialized files now loaded: 0)
|
|
||||||
System memory in use before: 0.62 GB.
|
|
||||||
System memory in use after: 0.62 GB.
|
|
||||||
|
|
||||||
Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 3975.
|
|
||||||
Total: 3.450900 ms (FindLiveObjects: 0.368600 ms CreateObjectMapping: 0.108000 ms MarkObjects: 2.190500 ms DeleteObjects: 0.782700 ms)
|
|
||||||
|
|
||||||
========================================================================
|
|
||||||
Received Import Request.
|
|
||||||
Time since last request: 396.998513 seconds.
|
|
||||||
path: ProjectSettings/TagManager.asset
|
|
||||||
artifactKey: Guid(00000000000000003000000000000000) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
|
||||||
Start importing ProjectSettings/TagManager.asset using Guid(00000000000000003000000000000000) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '54b3eb06290303eccfcb76ad2d40dbe2') in 0.016016 seconds
|
|
||||||
AssetImportWorkerClient::OnTransportError - code=2 error=End of file
|
AssetImportWorkerClient::OnTransportError - code=2 error=End of file
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/PlaybackEngines'
|
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/PlaybackEngines'
|
||||||
Cmd: initializeCompiler
|
Cmd: initializeCompiler
|
||||||
|
|
||||||
|
|
||||||
Unhandled exception: Protocol error - failed to read magic number (error -2147483644, transferred 0/4)
|
Unhandled exception: Protocol error - failed to read magic number (error -2147483644, transferred 0/4)
|
||||||
|
|
||||||
Quitting shader compiler process
|
Quitting shader compiler process
|
||||||
|
@ -1,155 +1,4 @@
|
|||||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/PlaybackEngines'
|
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/PlaybackEngines'
|
||||||
Cmd: initializeCompiler
|
Cmd: initializeCompiler
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1911 file=Assets/DefaultResourcesExtra/Skybox/Cubemap pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=15 ok=1 outsize=802
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1911 file=Assets/DefaultResourcesExtra/Skybox/Cubemap pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=15 ok=1 outsize=562
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: initializeCompiler
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=1575 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Debug/Waveform.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=219
|
|
||||||
|
|
||||||
Cmd: preprocessCompute
|
|
||||||
insize=18315 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Builtins/MultiScaleVOUpsample.compute cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=18315
|
|
||||||
|
|
||||||
Cmd: preprocessCompute
|
|
||||||
insize=1224 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Builtins/Texture3DLerp.compute cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1224
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=1922 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/DeferredFog.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=304
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=6200 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/TemporalAntialiasing.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=363
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=2866 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/SubpixelMorphologicalAntialiasing.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1061
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=6411 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Bloom.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1252
|
|
||||||
|
|
||||||
Cmd: preprocessCompute
|
|
||||||
insize=1556 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Debug/Vectorscope.compute cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1556
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=2348 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/CopyStdFromTexArray.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=632
|
|
||||||
|
|
||||||
Cmd: preprocessCompute
|
|
||||||
insize=5009 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Builtins/Lut3DBaker.compute cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=5009
|
|
||||||
|
|
||||||
Cmd: preprocessCompute
|
|
||||||
insize=1908 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Debug/Waveform.compute cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1908
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=3671 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Debug/LightMeter.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=223
|
|
||||||
|
|
||||||
Cmd: preprocessCompute
|
|
||||||
insize=3184 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Builtins/AutoExposure.compute cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=3184
|
|
||||||
|
|
||||||
Cmd: preprocessCompute
|
|
||||||
insize=10925 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Builtins/MultiScaleVORender.compute cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=10925
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=1235 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Texture2DLerp.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=305
|
|
||||||
|
|
||||||
Cmd: preprocessCompute
|
|
||||||
insize=2092 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Builtins/MultiScaleVODownsample2.compute cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2092
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=3329 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/MultiScaleVO.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=790
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=1706 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Debug/Vectorscope.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=222
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=3596 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/ScalableAO.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1373
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=4970 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/FinalPass.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=690
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=2655 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Debug/Histogram.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=220
|
|
||||||
|
|
||||||
Cmd: preprocessCompute
|
|
||||||
insize=2161 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Debug/Histogram.compute cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2161
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=12631 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Uber.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=528
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=2270 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/CopyStdFromDoubleWide.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=638
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=12077 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Debug/Overlays.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=996
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=2045 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/ScreenSpaceReflections.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=735
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=651 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/DiscardAlpha.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=217
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=7314 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Lut2DBaker.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=398
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=2476 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/CopyStd.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=831
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=1656 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Editor/CurveGrid.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=351
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=11545 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/MotionBlur.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=935
|
|
||||||
|
|
||||||
Cmd: preprocessCompute
|
|
||||||
insize=3444 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Builtins/MultiScaleVODownsample1.compute cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=3444
|
|
||||||
|
|
||||||
Cmd: preprocessCompute
|
|
||||||
insize=3240 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Builtins/ExposureHistogram.compute cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=3240
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=3169 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/GrainBaker.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=305
|
|
||||||
|
|
||||||
Cmd: preprocessCompute
|
|
||||||
insize=5485 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Builtins/GaussianDownsample.compute cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=5485
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=1187 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Copy.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=389
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=7856 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/DepthOfField.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=3109
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=3629 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Editor/Trackball.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=364
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=1344 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Editor/ConvertToLog.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=291
|
|
||||||
|
|
||||||
Cmd: shutdown
|
Cmd: shutdown
|
||||||
|
@ -1,97 +1,4 @@
|
|||||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/PlaybackEngines'
|
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/PlaybackEngines'
|
||||||
Cmd: initializeCompiler
|
Cmd: initializeCompiler
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1081 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/MultiScaleVO pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=24 ok=1 outsize=362
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=2015 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/CopyStdFromDoubleWide pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=93 ok=1 outsize=654
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|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1522 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/ScreenSpaceReflections pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=50 ok=1 outsize=450
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1522 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/ScreenSpaceReflections pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=50 ok=1 outsize=3962
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1525 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/ScreenSpaceReflections pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=61 ok=1 outsize=1198
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1527 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/ScreenSpaceReflections pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=72 ok=1 outsize=450
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1527 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/ScreenSpaceReflections pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=83 ok=1 outsize=450
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=7007 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/Lut2DBaker pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=193 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=6996 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/Lut2DBaker pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=203 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=6996 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/Lut2DBaker pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=203 ok=1 outsize=4082
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=3119 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/GrainBaker pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=96 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=3119 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/GrainBaker pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=96 ok=1 outsize=17178
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1680 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Editor/Hidden/PostProcessing/Editor/CurveGrid pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=55 ok=1 outsize=714
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1183 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/Texture2DLerp pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=33 ok=1 outsize=482
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=4117 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/FinalPass pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FXAA FXAA_LOW FXAA_KEEP_ALPHA FXAA_NO_ALPHA STEREO_INSTANCING_ENABLED STEREO_DOUBLEWIDE_TARGET UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=101 ok=1 outsize=774
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=10881 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Debug/Hidden/PostProcessing/Debug/Overlays pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=317 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=10880 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Debug/Hidden/PostProcessing/Debug/Overlays pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=339 ok=1 outsize=1274
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=10541 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/MotionBlur pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=269 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=10536 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/MotionBlur pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=291 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=10542 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/MotionBlur pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=324 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=559 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DepthOfField pass=Downsample and Prefilter cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=38 ok=1 outsize=558
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=592 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DepthOfField pass=Bokeh Filter (medium) cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=63 ok=1 outsize=1958
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=562 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DepthOfField pass=CoC Temporal Filter cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=157 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=593 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DepthOfField pass=Bokeh Filter (small) cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=181 ok=1 outsize=1862
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=564 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DepthOfField pass=Debug Overlay cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=257 ok=1 outsize=918
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=4818 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/Bloom pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=109 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=4818 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/Bloom pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=142 ok=1 outsize=746
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=4823 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/Bloom pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=186 ok=1 outsize=1614
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1876 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DeferredFog pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=57 ok=1 outsize=910
|
|
||||||
|
|
||||||
Cmd: compileComputeKernel
|
|
||||||
insize=18315 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Builtins/MultiScaleVOUpsample.compute kernel=MultiScaleVOUpSample cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=<MAIN=MultiScaleVOUpSample>,<UNITY_VERSION=202117> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=8518
|
|
||||||
|
|
||||||
Cmd: compileComputeKernel
|
|
||||||
insize=5485 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Builtins/GaussianDownsample.compute kernel=KMain cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=202117> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=6437
|
|
||||||
|
|
||||||
Cmd: shutdown
|
Cmd: shutdown
|
||||||
|
@ -1,19 +0,0 @@
|
|||||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/PlaybackEngines'
|
|
||||||
Cmd: initializeCompiler
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=2008 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/CopyStdFromDoubleWide pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=82 ok=1 outsize=298
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=4818 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/Bloom pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=164 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=4822 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/Bloom pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=197 ok=1 outsize=874
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1876 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DeferredFog pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=57 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileComputeKernel
|
|
||||||
insize=10925 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Builtins/MultiScaleVORender.compute kernel=MultiScaleVORender_MSAA_interleaved cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=<MAIN=MultiScaleVORender_MSAA_interleaved>,<MSAA=1>,<INTERLEAVE_RESULT=1>,<UNITY_VERSION=202117> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=10585
|
|
||||||
|
|
||||||
Cmd: shutdown
|
|
@ -1,16 +0,0 @@
|
|||||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/PlaybackEngines'
|
|
||||||
Cmd: initializeCompiler
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=2015 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/CopyStdFromDoubleWide pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=93 ok=1 outsize=514
|
|
||||||
|
|
||||||
Cmd: compileComputeKernel
|
|
||||||
insize=18315 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Builtins/MultiScaleVOUpsample.compute kernel=MultiScaleVOUpSample_MSAA cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=<MAIN=MultiScaleVOUpSample_MSAA>,<UNITY_VERSION=202117> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=8523
|
|
||||||
|
|
||||||
Cmd: compileComputeKernel
|
|
||||||
insize=18315 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Builtins/MultiScaleVOUpsample.compute kernel=MultiScaleVOUpSample_premin cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=<MAIN=MultiScaleVOUpSample_premin>,<COMBINE_LOWER_RESOLUTIONS=1>,<UNITY_VERSION=202117> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=8653
|
|
||||||
|
|
||||||
Cmd: compileComputeKernel
|
|
||||||
insize=3184 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Builtins/AutoExposure.compute kernel=KAutoExposureAvgLuminance_fixed cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=<MAIN=KAutoExposureAvgLuminance_fixed>,<UNITY_VERSION=202117> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=47803
|
|
||||||
|
|
||||||
Cmd: shutdown
|
|
@ -1,115 +0,0 @@
|
|||||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/PlaybackEngines'
|
|
||||||
Cmd: initializeCompiler
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1081 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/MultiScaleVO pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=24 ok=1 outsize=558
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1525 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/ScreenSpaceReflections pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=61 ok=1 outsize=450
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1527 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/ScreenSpaceReflections pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=72 ok=1 outsize=2362
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1527 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/ScreenSpaceReflections pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=83 ok=1 outsize=2910
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=7093 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/Lut2DBaker pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=TONEMAPPING_ACES TONEMAPPING_NEUTRAL TONEMAPPING_CUSTOM UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=213 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=3112 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/GrainBaker pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=86 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=3112 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/GrainBaker pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=86 ok=1 outsize=5742
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=648 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/SubpixelMorphologicalAntialiasing pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=68 ok=1 outsize=3698
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=6087 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/TemporalAntialiasing pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=146 ok=1 outsize=3822
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=763 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/ScalableAO pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=APPLY_FORWARD_FOG FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=32 ok=1 outsize=4350
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=616 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/ScalableAO pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=106 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1687 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Debug/Hidden/PostProcessing/Debug/Waveform pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=50 ok=1 outsize=558
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|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1687 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Debug/Hidden/PostProcessing/Debug/Waveform pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=50 ok=1 outsize=1010
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1680 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Editor/Hidden/PostProcessing/Editor/CurveGrid pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=44 ok=1 outsize=862
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1188 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/Texture2DLerp pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=42 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=4119 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/FinalPass pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FXAA FXAA_LOW FXAA_KEEP_ALPHA FXAA_NO_ALPHA STEREO_INSTANCING_ENABLED STEREO_DOUBLEWIDE_TARGET UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=117 ok=1 outsize=538
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=10873 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Debug/Hidden/PostProcessing/Debug/Overlays pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=294 ok=1 outsize=626
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=10878 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Debug/Hidden/PostProcessing/Debug/Overlays pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=328 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=10878 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Debug/Hidden/PostProcessing/Debug/Overlays pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=361 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=10536 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/MotionBlur pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=280 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=10536 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/MotionBlur pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=302 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=553 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DepthOfField pass=CoC Calculation cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=14 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=591 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DepthOfField pass=Bokeh Filter (small) cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=50 ok=1 outsize=1862
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=564 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DepthOfField pass=Debug Overlay cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=126 ok=1 outsize=918
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=561 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DepthOfField pass=Downsample and Prefilter cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=169 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=593 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DepthOfField pass=Bokeh Filter (large) cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=207 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=560 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DepthOfField pass=Postfilter cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=233 ok=1 outsize=750
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1048 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/Copy pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=36 ok=1 outsize=322
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1055 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/Copy pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=47 ok=1 outsize=678
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=2029 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/CopyStd pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=97 ok=1 outsize=654
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=4819 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/Bloom pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=131 ok=1 outsize=2034
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1815 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Debug/Hidden/PostProcessing/Debug/Vectorscope pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=51 ok=1 outsize=558
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1863 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DeferredFog pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=47 ok=1 outsize=826
|
|
||||||
|
|
||||||
Cmd: compileComputeKernel
|
|
||||||
insize=3240 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Builtins/ExposureHistogram.compute kernel=KEyeHistogramClear cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=202117> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=375
|
|
||||||
|
|
||||||
Cmd: compileComputeKernel
|
|
||||||
insize=3444 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Builtins/MultiScaleVODownsample1.compute kernel=MultiScaleVODownsample1 cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=<main=MultiScaleVODownsample1>,<UNITY_VERSION=202117> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=2521
|
|
||||||
|
|
||||||
Cmd: compileComputeKernel
|
|
||||||
insize=1556 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Debug/Vectorscope.compute kernel=KVectorscopeGather cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=202117> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=1455
|
|
||||||
|
|
||||||
Cmd: compileComputeKernel
|
|
||||||
insize=5009 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Builtins/Lut3DBaker.compute kernel=KGenLut3D_NoTonemap cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=<TONEMAPPING_NONE=1>,<UNITY_VERSION=202117> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=3708
|
|
||||||
|
|
||||||
Cmd: shutdown
|
|
@ -1,73 +0,0 @@
|
|||||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/PlaybackEngines'
|
|
||||||
Cmd: initializeCompiler
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1428 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/MultiScaleVO pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=42 ok=1 outsize=530
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=7007 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/Lut2DBaker pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=193 ok=1 outsize=3538
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=7093 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/Lut2DBaker pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=TONEMAPPING_ACES TONEMAPPING_NEUTRAL TONEMAPPING_CUSTOM UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=213 ok=1 outsize=3230
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=643 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/SubpixelMorphologicalAntialiasing pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=16 ok=1 outsize=1650
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=646 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/SubpixelMorphologicalAntialiasing pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=29 ok=1 outsize=1650
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=644 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/SubpixelMorphologicalAntialiasing pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=42 ok=1 outsize=1650
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=645 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/SubpixelMorphologicalAntialiasing pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=55 ok=1 outsize=3698
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=611 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/SubpixelMorphologicalAntialiasing pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=94 ok=1 outsize=1178
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=6089 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/TemporalAntialiasing pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=157 ok=1 outsize=2582
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=763 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/ScalableAO pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=APPLY_FORWARD_FOG FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=32 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=734 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/ScalableAO pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=47 ok=1 outsize=2438
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=607 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/ScalableAO pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=92 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=610 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/ScalableAO pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=118 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=2766 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Debug/Hidden/PostProcessing/Debug/Histogram pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=89 ok=1 outsize=910
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1680 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Editor/Hidden/PostProcessing/Editor/CurveGrid pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=44 ok=1 outsize=650
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1183 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/Texture2DLerp pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=33 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=4117 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/FinalPass pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FXAA FXAA_LOW FXAA_KEEP_ALPHA FXAA_NO_ALPHA STEREO_INSTANCING_ENABLED STEREO_DOUBLEWIDE_TARGET UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=101 ok=1 outsize=542
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=10930 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Debug/Hidden/PostProcessing/Debug/Overlays pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=SOURCE_GBUFFER UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=305 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=10880 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Debug/Hidden/PostProcessing/Debug/Overlays pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=339 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=3783 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Debug/Hidden/PostProcessing/Debug/LightMeter pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=COLOR_GRADING_HDR AUTO_EXPOSURE UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=103 ok=1 outsize=46362
|
|
||||||
|
|
||||||
Cmd: compileComputeKernel
|
|
||||||
insize=18315 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Builtins/MultiScaleVOUpsample.compute kernel=MultiScaleVOUpSample_MSAA_invert cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=<MAIN=MultiScaleVOUpSample_MSAA_invert>,<MSAA=1>,<INVERT=1>,<UNITY_VERSION=202117> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=10442
|
|
||||||
|
|
||||||
Cmd: compileComputeKernel
|
|
||||||
insize=1224 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Builtins/Texture3DLerp.compute kernel=KTexture3DLerp cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=202117> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=800
|
|
||||||
|
|
||||||
Cmd: compileComputeKernel
|
|
||||||
insize=10925 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Builtins/MultiScaleVORender.compute kernel=MultiScaleVORender_MSAA cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=<MAIN=MultiScaleVORender_MSAA>,<MSAA=1>,<UNITY_VERSION=202117> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=10429
|
|
||||||
|
|
||||||
Cmd: shutdown
|
|
@ -1,127 +0,0 @@
|
|||||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/PlaybackEngines'
|
|
||||||
Cmd: initializeCompiler
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1428 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/MultiScaleVO pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=42 ok=1 outsize=558
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=765 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DiscardAlpha pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=23 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=765 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DiscardAlpha pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=23 ok=1 outsize=370
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=643 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/SubpixelMorphologicalAntialiasing pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=16 ok=1 outsize=710
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=646 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/SubpixelMorphologicalAntialiasing pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=29 ok=1 outsize=710
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=644 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/SubpixelMorphologicalAntialiasing pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=42 ok=1 outsize=710
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=645 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/SubpixelMorphologicalAntialiasing pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=55 ok=1 outsize=878
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=646 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/SubpixelMorphologicalAntialiasing pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=81 ok=1 outsize=878
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=611 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/SubpixelMorphologicalAntialiasing pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=94 ok=1 outsize=534
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=6087 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/TemporalAntialiasing pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=146 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=6089 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/TemporalAntialiasing pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=157 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=11820 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/Uber pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DISTORT CHROMATIC_ABERRATION CHROMATIC_ABERRATION_LOW BLOOM BLOOM_LOW VIGNETTE GRAIN FINALPASS COLOR_GRADING_LDR_2D COLOR_GRADING_HDR_2D COLOR_GRADING_HDR_3D STEREO_INSTANCING_ENABLED STEREO_DOUBLEWIDE_TARGET UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=277 ok=1 outsize=538
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=761 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/ScalableAO pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=APPLY_FORWARD_FOG FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=17 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=734 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/ScalableAO pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=47 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=729 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/ScalableAO pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=62 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=638 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/ScalableAO pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=77 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=607 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/ScalableAO pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=92 ok=1 outsize=2450
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1680 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Editor/Hidden/PostProcessing/Editor/CurveGrid pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=55 ok=1 outsize=650
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1188 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/Texture2DLerp pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=42 ok=1 outsize=422
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=2093 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/CopyStdFromTexArray pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=4075 mask=6 start=86 ok=1 outsize=298
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=2100 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/CopyStdFromTexArray pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=4075 mask=6 start=97 ok=1 outsize=654
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=10930 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Debug/Hidden/PostProcessing/Debug/Overlays pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=SOURCE_GBUFFER UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=305 ok=1 outsize=862
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=10878 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Debug/Hidden/PostProcessing/Debug/Overlays pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=350 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=3783 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Debug/Hidden/PostProcessing/Debug/LightMeter pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=COLOR_GRADING_HDR AUTO_EXPOSURE UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=103 ok=1 outsize=570
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=10541 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/MotionBlur pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=269 ok=1 outsize=930
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=10536 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/MotionBlur pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=291 ok=1 outsize=950
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=10542 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/MotionBlur pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=324 ok=1 outsize=3038
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=591 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DepthOfField pass=Bokeh Filter (large) cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=76 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=560 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DepthOfField pass=Postfilter cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=102 ok=1 outsize=750
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=555 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DepthOfField pass=CoC Calculation cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=145 ok=1 outsize=642
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=561 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DepthOfField pass=Downsample and Prefilter cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=169 ok=1 outsize=2526
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=559 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DepthOfField pass=Combine cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=245 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1055 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/Copy pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=47 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=2022 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/CopyStd pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=86 ok=1 outsize=298
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=4818 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/Bloom pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=109 ok=1 outsize=2506
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=4822 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/Bloom pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=197 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1863 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DeferredFog pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=47 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileComputeKernel
|
|
||||||
insize=2092 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Builtins/MultiScaleVODownsample2.compute kernel=MultiScaleVODownsample2_MSAA cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=<main=MultiScaleVODownsample2_MSAA>,<MSAA=1>,<UNITY_VERSION=202117> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=1005
|
|
||||||
|
|
||||||
Cmd: compileComputeKernel
|
|
||||||
insize=18315 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Builtins/MultiScaleVOUpsample.compute kernel=MultiScaleVOUpSample_invert cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=<MAIN=MultiScaleVOUpSample_invert>,<INVERT=1>,<UNITY_VERSION=202117> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=8653
|
|
||||||
|
|
||||||
Cmd: compileComputeKernel
|
|
||||||
insize=2161 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Debug/Histogram.compute kernel=KHistogramGather cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=202117> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=1515
|
|
||||||
|
|
||||||
Cmd: compileComputeKernel
|
|
||||||
insize=5009 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Builtins/Lut3DBaker.compute kernel=KGenLut3D_CustomTonemap cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=<TONEMAPPING_CUSTOM=1>,<UNITY_VERSION=202117> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=5412
|
|
||||||
|
|
||||||
Cmd: shutdown
|
|
@ -1,79 +0,0 @@
|
|||||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/PlaybackEngines'
|
|
||||||
Cmd: initializeCompiler
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1619 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/MultiScaleVO pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=APPLY_FORWARD_FOG FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=70 ok=1 outsize=558
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=648 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/SubpixelMorphologicalAntialiasing pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=68 ok=1 outsize=878
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=646 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/SubpixelMorphologicalAntialiasing pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=81 ok=1 outsize=8338
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=729 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/ScalableAO pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=62 ok=1 outsize=2478
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=616 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/ScalableAO pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=106 ok=1 outsize=2598
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1497 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Editor/Hidden/PostProcessing/Editor/ConvertToLog pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=57 ok=1 outsize=694
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=4119 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/FinalPass pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FXAA FXAA_LOW FXAA_KEEP_ALPHA FXAA_NO_ALPHA STEREO_INSTANCING_ENABLED STEREO_DOUBLEWIDE_TARGET UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=117 ok=1 outsize=754
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=10881 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Debug/Hidden/PostProcessing/Debug/Overlays pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=317 ok=1 outsize=3446
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=10536 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/MotionBlur pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=280 ok=1 outsize=1254
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=10539 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/MotionBlur pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=313 ok=1 outsize=1922
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=559 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DepthOfField pass=Downsample and Prefilter cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=38 ok=1 outsize=2594
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=559 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DepthOfField pass=Combine cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=114 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=555 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DepthOfField pass=CoC Calculation cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=145 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=562 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DepthOfField pass=CoC Temporal Filter cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=157 ok=1 outsize=1710
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=560 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DepthOfField pass=Postfilter cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=233 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=559 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DepthOfField pass=Combine cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=245 ok=1 outsize=1610
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=4817 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/Bloom pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=120 ok=1 outsize=1218
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=4828 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/Bloom pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=175 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1815 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Debug/Hidden/PostProcessing/Debug/Vectorscope pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=51 ok=1 outsize=1034
|
|
||||||
|
|
||||||
Cmd: compileComputeKernel
|
|
||||||
insize=18315 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Builtins/MultiScaleVOUpsample.compute kernel=MultiScaleVOUpSample_MSAA_blendout cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=<MAIN=MultiScaleVOUpSample_MSAA_blendout>,<MSAA=1>,<BLEND_WITH_HIGHER_RESOLUTION=1>,<UNITY_VERSION=202117> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=10507
|
|
||||||
|
|
||||||
Cmd: compileComputeKernel
|
|
||||||
insize=1224 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Builtins/Texture3DLerp.compute kernel=KTexture3DLerpToColor cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=202117> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=772
|
|
||||||
|
|
||||||
Cmd: compileComputeKernel
|
|
||||||
insize=1908 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Debug/Waveform.compute kernel=KWaveformGather cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=202117> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=1385
|
|
||||||
|
|
||||||
Cmd: compileComputeKernel
|
|
||||||
insize=3444 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Builtins/MultiScaleVODownsample1.compute kernel=MultiScaleVODownsample1_MSAA cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=<main=MultiScaleVODownsample1_MSAA>,<MSAA=1>,<UNITY_VERSION=202117> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=2622
|
|
||||||
|
|
||||||
Cmd: compileComputeKernel
|
|
||||||
insize=5009 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Builtins/Lut3DBaker.compute kernel=KGenLut3D_NeutralTonemap cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=<TONEMAPPING_NEUTRAL=1>,<UNITY_VERSION=202117> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=4117
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=11820 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/Uber pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=FINALPASS dKW=DISTORT CHROMATIC_ABERRATION CHROMATIC_ABERRATION_LOW BLOOM BLOOM_LOW VIGNETTE GRAIN COLOR_GRADING_LDR_2D COLOR_GRADING_HDR_2D COLOR_GRADING_HDR_3D STEREO_INSTANCING_ENABLED STEREO_DOUBLEWIDE_TARGET UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=277 ok=1 outsize=1466
|
|
||||||
|
|
||||||
Cmd: shutdown
|
|
@ -1,64 +0,0 @@
|
|||||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/PlaybackEngines'
|
|
||||||
Cmd: initializeCompiler
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1619 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/MultiScaleVO pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=APPLY_FORWARD_FOG FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=70 ok=1 outsize=442
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=11820 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/Uber pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DISTORT CHROMATIC_ABERRATION CHROMATIC_ABERRATION_LOW BLOOM BLOOM_LOW VIGNETTE GRAIN FINALPASS COLOR_GRADING_LDR_2D COLOR_GRADING_HDR_2D COLOR_GRADING_HDR_3D STEREO_INSTANCING_ENABLED STEREO_DOUBLEWIDE_TARGET UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=277 ok=1 outsize=1202
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=761 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/ScalableAO pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=APPLY_FORWARD_FOG FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=17 ok=1 outsize=4326
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=638 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/ScalableAO pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=77 ok=1 outsize=2242
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=2766 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Debug/Hidden/PostProcessing/Debug/Histogram pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=89 ok=1 outsize=18938
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=10536 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/MotionBlur pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=302 ok=1 outsize=1002
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=560 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DepthOfField pass=CoC Temporal Filter cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=26 ok=1 outsize=1750
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=591 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DepthOfField pass=Bokeh Filter (large) cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=76 ok=1 outsize=2294
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=594 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DepthOfField pass=Bokeh Filter (medium) cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=194 ok=1 outsize=1958
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1048 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/Copy pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=36 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=2022 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/CopyStd pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=86 ok=1 outsize=514
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=4819 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/Bloom pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=131 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=4819 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/Bloom pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=153 ok=1 outsize=1614
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=3633 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Editor/Hidden/PostProcessing/Editor/Trackball pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=99 ok=1 outsize=3214
|
|
||||||
|
|
||||||
Cmd: compileComputeKernel
|
|
||||||
insize=18315 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Builtins/MultiScaleVOUpsample.compute kernel=MultiScaleVOUpSample_premin_blendout cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=<MAIN=MultiScaleVOUpSample_premin_blendout>,<COMBINE_LOWER_RESOLUTIONS=1>,<BLEND_WITH_HIGHER_RESOLUTION=1>,<UNITY_VERSION=202117> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=8873
|
|
||||||
|
|
||||||
Cmd: compileComputeKernel
|
|
||||||
insize=3240 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Builtins/ExposureHistogram.compute kernel=KEyeHistogram cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=202117> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=1324
|
|
||||||
|
|
||||||
Cmd: compileComputeKernel
|
|
||||||
insize=2161 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Debug/Histogram.compute kernel=KHistogramClear cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=202117> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=372
|
|
||||||
|
|
||||||
Cmd: compileComputeKernel
|
|
||||||
insize=1556 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Debug/Vectorscope.compute kernel=KVectorscopeClear cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=202117> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=603
|
|
||||||
|
|
||||||
Cmd: compileComputeKernel
|
|
||||||
insize=5009 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Builtins/Lut3DBaker.compute kernel=KGenLut3D_AcesTonemap cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=<TONEMAPPING_ACES=1>,<UNITY_VERSION=202117> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=9170
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=11820 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/Uber pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=FINALPASS COLOR_GRADING_HDR_3D dKW=DISTORT CHROMATIC_ABERRATION CHROMATIC_ABERRATION_LOW BLOOM BLOOM_LOW VIGNETTE GRAIN COLOR_GRADING_LDR_2D COLOR_GRADING_HDR_2D STEREO_INSTANCING_ENABLED STEREO_DOUBLEWIDE_TARGET UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=277 ok=1 outsize=1806
|
|
||||||
|
|
||||||
Cmd: shutdown
|
|
@ -1,67 +0,0 @@
|
|||||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/PlaybackEngines'
|
|
||||||
Cmd: initializeCompiler
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1132 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/MultiScaleVO pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=97 ok=1 outsize=382
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=610 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/ScalableAO pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=118 ok=1 outsize=2470
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1497 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Editor/Hidden/PostProcessing/Editor/ConvertToLog pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=57 ok=1 outsize=650
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=2093 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/CopyStdFromTexArray pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=4075 mask=6 start=86 ok=1 outsize=402
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=2100 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/CopyStdFromTexArray pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=4075 mask=6 start=97 ok=1 outsize=402
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=10873 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Debug/Hidden/PostProcessing/Debug/Overlays pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=294 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=10878 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Debug/Hidden/PostProcessing/Debug/Overlays pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=328 ok=1 outsize=738
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=10878 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Debug/Hidden/PostProcessing/Debug/Overlays pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=361 ok=1 outsize=1630
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=553 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DepthOfField pass=CoC Calculation cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=14 ok=1 outsize=642
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=591 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DepthOfField pass=Bokeh Filter (small) cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=50 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=595 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DepthOfField pass=Bokeh Filter (very large) cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=89 ok=1 outsize=2742
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=597 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DepthOfField pass=Bokeh Filter (very large) cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=220 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=564 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DepthOfField pass=Debug Overlay cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=257 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=2029 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/CopyStd pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=97 ok=1 outsize=514
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=4817 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/Bloom pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=120 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=4819 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/Bloom pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=153 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=4823 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/Bloom pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=186 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=3636 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Editor/Hidden/PostProcessing/Editor/Trackball pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=110 ok=1 outsize=3214
|
|
||||||
|
|
||||||
Cmd: compileComputeKernel
|
|
||||||
insize=18315 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Builtins/MultiScaleVOUpsample.compute kernel=MultiScaleVOUpSample_MSAA_premin cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=<MAIN=MultiScaleVOUpSample_MSAA_premin>,<MSAA=1>,<COMBINE_LOWER_RESOLUTIONS=1>,<UNITY_VERSION=202117> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=10338
|
|
||||||
|
|
||||||
Cmd: compileComputeKernel
|
|
||||||
insize=10925 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Builtins/MultiScaleVORender.compute kernel=MultiScaleVORender_interleaved cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=<MAIN=MultiScaleVORender_interleaved>,<INTERLEAVE_RESULT=1>,<UNITY_VERSION=202117> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=9840
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=11820 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/Uber pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=FINALPASS COLOR_GRADING_HDR_3D dKW=DISTORT CHROMATIC_ABERRATION CHROMATIC_ABERRATION_LOW BLOOM BLOOM_LOW VIGNETTE GRAIN COLOR_GRADING_LDR_2D COLOR_GRADING_HDR_2D STEREO_INSTANCING_ENABLED STEREO_DOUBLEWIDE_TARGET UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=277 ok=1 outsize=538
|
|
||||||
|
|
||||||
Cmd: shutdown
|
|
@ -1,46 +0,0 @@
|
|||||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/PlaybackEngines'
|
|
||||||
Cmd: initializeCompiler
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1132 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/MultiScaleVO pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=97 ok=1 outsize=558
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=10878 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Debug/Hidden/PostProcessing/Debug/Overlays pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=350 ok=1 outsize=1274
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=10539 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/MotionBlur pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=313 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=560 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DepthOfField pass=CoC Temporal Filter cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=26 ok=1 outsize=558
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=592 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DepthOfField pass=Bokeh Filter (medium) cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=63 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=595 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DepthOfField pass=Bokeh Filter (very large) cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=89 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=559 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DepthOfField pass=Combine cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=114 ok=1 outsize=1610
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=594 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DepthOfField pass=Bokeh Filter (medium) cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=194 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=597 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DepthOfField pass=Bokeh Filter (very large) cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=220 ok=1 outsize=2742
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=4828 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/Bloom pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=175 ok=1 outsize=866
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=3636 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Editor/Hidden/PostProcessing/Editor/Trackball pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=110 ok=1 outsize=650
|
|
||||||
|
|
||||||
Cmd: compileComputeKernel
|
|
||||||
insize=2092 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Builtins/MultiScaleVODownsample2.compute kernel=MultiScaleVODownsample2 cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=<main=MultiScaleVODownsample2>,<UNITY_VERSION=202117> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=1000
|
|
||||||
|
|
||||||
Cmd: compileComputeKernel
|
|
||||||
insize=18315 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Builtins/MultiScaleVOUpsample.compute kernel=MultiScaleVOUpSample_blendout cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=<MAIN=MultiScaleVOUpSample_blendout>,<BLEND_WITH_HIGHER_RESOLUTION=1>,<UNITY_VERSION=202117> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=8738
|
|
||||||
|
|
||||||
Cmd: compileComputeKernel
|
|
||||||
insize=3184 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Builtins/AutoExposure.compute kernel=KAutoExposureAvgLuminance_progressive cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=<MAIN=KAutoExposureAvgLuminance_progressive>,<PROGRESSIVE=1>,<UNITY_VERSION=202117> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=48128
|
|
||||||
|
|
||||||
Cmd: shutdown
|
|
@ -1,40 +0,0 @@
|
|||||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/PlaybackEngines'
|
|
||||||
Cmd: initializeCompiler
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=2008 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/CopyStdFromDoubleWide pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=82 ok=1 outsize=514
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=560 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DepthOfField pass=Postfilter cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=102 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=564 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DepthOfField pass=Debug Overlay cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=126 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=593 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DepthOfField pass=Bokeh Filter (small) cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=181 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=593 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/DepthOfField pass=Bokeh Filter (large) cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=207 ok=1 outsize=2294
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=4818 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/Bloom pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=142 ok=1 outsize=554
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=4818 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/Bloom pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=164 ok=1 outsize=874
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=3633 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Editor/Hidden/PostProcessing/Editor/Trackball pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=99 ok=1 outsize=650
|
|
||||||
|
|
||||||
Cmd: compileComputeKernel
|
|
||||||
insize=18315 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Builtins/MultiScaleVOUpsample.compute kernel=MultiScaleVOUpSample_MSAA_premin_blendout cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=<MAIN=MultiScaleVOUpSample_MSAA_premin_blendout>,<MSAA=1>,<COMBINE_LOWER_RESOLUTIONS=1>,<BLEND_WITH_HIGHER_RESOLUTION=1>,<UNITY_VERSION=202117> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=10714
|
|
||||||
|
|
||||||
Cmd: compileComputeKernel
|
|
||||||
insize=1908 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Debug/Waveform.compute kernel=KWaveformClear cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=<UNITY_VERSION=202117> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=561
|
|
||||||
|
|
||||||
Cmd: compileComputeKernel
|
|
||||||
insize=10925 file=E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.postprocessing@3.1.1/PostProcessing/Shaders/Builtins/MultiScaleVORender.compute kernel=MultiScaleVORender cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=<MAIN=MultiScaleVORender>,<UNITY_VERSION=202117> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=9684
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=11820 file=Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/Hidden/PostProcessing/Uber pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=FINALPASS dKW=DISTORT CHROMATIC_ABERRATION CHROMATIC_ABERRATION_LOW BLOOM BLOOM_LOW VIGNETTE GRAIN COLOR_GRADING_LDR_2D COLOR_GRADING_HDR_2D COLOR_GRADING_HDR_3D STEREO_INSTANCING_ENABLED STEREO_DOUBLEWIDE_TARGET UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=277 ok=1 outsize=538
|
|
||||||
|
|
||||||
Cmd: shutdown
|
|
Loading…
Reference in New Issue
Block a user