Added Turtle scripts
This commit is contained in:
parent
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commit
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Projekt/MWSProjekt/.vs/MWSProjekt/v16/.suo
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Projekt/MWSProjekt/.vs/MWSProjekt/v16/.suo
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Projekt/MWSProjekt/.vs/MWSProjekt/v16/TestStore/0/000.testlog
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Projekt/MWSProjekt/.vs/MWSProjekt/v16/TestStore/0/000.testlog
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Projekt/MWSProjekt/Assembly-CSharp.csproj
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Projekt/MWSProjekt/Assembly-CSharp.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyGroup>
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<LangVersion>8.0</LangVersion>
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>10.0.20506</ProductVersion>
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<ProjectGuid>{7ACAD90D-7ECF-68B9-A2D1-FF73CAFF1B29}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<AssemblyName>Assembly-CSharp</AssemblyName>
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<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<BaseDirectory>.</BaseDirectory>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>Temp\Bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;UNITY_2021_1_7;UNITY_2021_1;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;USE_QUICK_SEARCH_MODULE;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoConfig>true</NoConfig>
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<NoStdLib>true</NoStdLib>
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<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
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<UnityProjectGenerator>Package</UnityProjectGenerator>
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<UnityProjectGeneratorVersion>2.0.7</UnityProjectGeneratorVersion>
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<UnityProjectType>Game:1</UnityProjectType>
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<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
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<UnityVersion>2021.1.7f1</UnityVersion>
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</PropertyGroup>
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<ItemGroup>
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<Analyzer Include="C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\16.0\Analyzers\Microsoft.Unity.Analyzers.dll" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Assets\Scripts\TurtleLSystem.cs" />
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<Compile Include="Assets\Scripts\LSystemNodeLiteral.cs" />
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<Compile Include="Assets\Scripts\LSystemNode.cs" />
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<Compile Include="Assets\Scripts\LSystemEvaluator.cs" />
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<Compile Include="Assets\Scripts\LSystemRule.cs" />
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<Compile Include="Assets\Scripts\MathExpression.cs" />
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<Compile Include="Assets\Scripts\LSystemParser.cs" />
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<Compile Include="Assets\Scripts\MatrixExtensions.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Assets\Samples\Terrain Tools\0.1.0-preview\Terrain Assets\ThirdPartyNotices.txt" />
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<Reference Include="UnityEngine.AnimationModule">
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</Reference>
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<Reference Include="UnityEngine.AudioModule">
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<Reference Include="UnityEngine.ClusterInputModule">
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<Reference Include="UnityEngine.ClusterRendererModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.1.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
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<Reference Include="UnityEngine.CoreModule">
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<Reference Include="UnityEngine.CrashReportingModule">
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<Reference Include="UnityEngine.DSPGraphModule">
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<Reference Include="UnityEngine.GameCenterModule">
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<Reference Include="UnityEngine.ParticleSystemModule">
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<Reference Include="UnityEngine.PhysicsModule">
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</Reference>
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|
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||||
|
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|
||||||
|
<Reference Include="Unity.Rider.Editor">
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|
<HintPath>Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UI">
|
||||||
|
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.VisualScripting.State">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.State.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.VisualScripting.Core">
|
||||||
|
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||||
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
|
<Target Name="BeforeBuild">
|
||||||
|
</Target>
|
||||||
|
<Target Name="AfterBuild">
|
||||||
|
</Target>
|
||||||
|
-->
|
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|
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|
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_ObjectHideFlags: 0
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8
Projekt/MWSProjekt/Assets/Scripts.meta
Normal file
8
Projekt/MWSProjekt/Assets/Scripts.meta
Normal file
@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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|
guid: 2496f829ad8d9774d9970555c13d77e6
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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|
assetBundleVariant:
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98
Projekt/MWSProjekt/Assets/Scripts/LSystemEvaluator.cs
Normal file
98
Projekt/MWSProjekt/Assets/Scripts/LSystemEvaluator.cs
Normal file
@ -0,0 +1,98 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class LSystemEvaluator
|
||||||
|
{
|
||||||
|
public LSystemNode lSystemString { get; set; }
|
||||||
|
public List<LSystemRule> lSystemRules { get; set; }
|
||||||
|
public String[] ignored { get; set; }
|
||||||
|
|
||||||
|
public LSystemEvaluator(LSystemNode startingString, List<LSystemRule> rules)
|
||||||
|
{
|
||||||
|
lSystemString = startingString;
|
||||||
|
lSystemRules = rules;
|
||||||
|
ignored = new String[0];
|
||||||
|
}
|
||||||
|
public LSystemEvaluator(LSystemNode startingString, List<LSystemRule> rules, String[] ignored)
|
||||||
|
{
|
||||||
|
lSystemString = startingString;
|
||||||
|
lSystemRules = rules;
|
||||||
|
this.ignored = ignored;
|
||||||
|
}
|
||||||
|
private LSystemNode _rewrite(LSystemNode node)
|
||||||
|
{
|
||||||
|
foreach (var rule in lSystemRules)
|
||||||
|
{
|
||||||
|
if (rule.is_aplicable(node, ignored))
|
||||||
|
{
|
||||||
|
return rule.rewrite(node, ignored);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return new LSystemNode(node.literal);
|
||||||
|
}
|
||||||
|
//private void _rewrite_recursive(LSystemNode node, LSystemNode parent) {
|
||||||
|
// var new_node = _rewrite(node);
|
||||||
|
// parent.children.Add(new_node);
|
||||||
|
// new_node.parent = parent;
|
||||||
|
// var new_parent = new_node.newParent();
|
||||||
|
|
||||||
|
// foreach (var child in node.children) {
|
||||||
|
// _rewrite_recursive(child, new_parent);
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
|
||||||
|
|
||||||
|
private void _rewrite_recursive(LSystemNode node, LSystemNode parent)
|
||||||
|
{
|
||||||
|
var new_node = _rewrite(node);
|
||||||
|
parent.children.Add(new_node);
|
||||||
|
new_node.parent = parent;
|
||||||
|
var new_parent = new_node.newParent();
|
||||||
|
|
||||||
|
foreach (var child in node.children)
|
||||||
|
{
|
||||||
|
_rewrite_recursive(child, new_parent);
|
||||||
|
}
|
||||||
|
while (node.mainChild != null)
|
||||||
|
{
|
||||||
|
new_node = _rewrite(node.mainChild);
|
||||||
|
new_node.parent = new_parent;
|
||||||
|
|
||||||
|
new_parent.mainChild = new_node;
|
||||||
|
new_parent = new_node.newParent();
|
||||||
|
foreach (var child in node.mainChild.children)
|
||||||
|
{
|
||||||
|
_rewrite_recursive(child, new_parent);
|
||||||
|
}
|
||||||
|
node = node.mainChild;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void rewrite()
|
||||||
|
{
|
||||||
|
var new_root = _rewrite(lSystemString);
|
||||||
|
var new_parent = new_root.newParent();
|
||||||
|
foreach (var child in lSystemString.children)
|
||||||
|
{
|
||||||
|
_rewrite_recursive(child, new_parent);
|
||||||
|
}
|
||||||
|
var node = lSystemString;
|
||||||
|
|
||||||
|
while (node.mainChild != null)
|
||||||
|
{
|
||||||
|
var new_node = _rewrite(node.mainChild);
|
||||||
|
new_node.parent = new_parent;
|
||||||
|
|
||||||
|
new_parent.mainChild = new_node;
|
||||||
|
new_parent = new_node.newParent();
|
||||||
|
foreach (var child in node.mainChild.children)
|
||||||
|
{
|
||||||
|
_rewrite_recursive(child, new_parent);
|
||||||
|
}
|
||||||
|
node = node.mainChild;
|
||||||
|
}
|
||||||
|
lSystemString = new_root;
|
||||||
|
}
|
||||||
|
//private void rewrite(ref LSystemNode currentNode)
|
||||||
|
}
|
11
Projekt/MWSProjekt/Assets/Scripts/LSystemEvaluator.cs.meta
Normal file
11
Projekt/MWSProjekt/Assets/Scripts/LSystemEvaluator.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: dda38c822bfa32d459364d80e9c115e3
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
111
Projekt/MWSProjekt/Assets/Scripts/LSystemNode.cs
Normal file
111
Projekt/MWSProjekt/Assets/Scripts/LSystemNode.cs
Normal file
@ -0,0 +1,111 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
public class LSystemNode
|
||||||
|
{
|
||||||
|
public LSystemNodeLiteral literal { get; set; }
|
||||||
|
public List<LSystemNode> children { get; set; }
|
||||||
|
public LSystemNode mainChild { get; set; }
|
||||||
|
|
||||||
|
private LSystemNode _parent;
|
||||||
|
public LSystemNode parent
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_parent is null) { return new LSystemNode(new LSystemNodeLiteral(" _ ", 0)); }
|
||||||
|
else { return _parent; }
|
||||||
|
}
|
||||||
|
set { _parent = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public LSystemNode(LSystemNodeLiteral nodeLiteral)
|
||||||
|
{
|
||||||
|
literal = nodeLiteral;
|
||||||
|
children = new List<LSystemNode>();
|
||||||
|
mainChild = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public LSystemNode(LSystemNodeLiteral nodeLiteral, List<LSystemNode> children, LSystemNode mainChild)
|
||||||
|
{
|
||||||
|
literal = nodeLiteral;
|
||||||
|
this.children = children;
|
||||||
|
this.mainChild = mainChild;
|
||||||
|
}
|
||||||
|
public LSystemNode(LSystemNodeLiteral nodeLiteral, List<LSystemNode> children)
|
||||||
|
{
|
||||||
|
literal = nodeLiteral;
|
||||||
|
this.children = children;
|
||||||
|
this.mainChild = null;
|
||||||
|
}
|
||||||
|
public List<LSystemNode> getAllChildren()
|
||||||
|
{
|
||||||
|
var result = new List<LSystemNode>(children);
|
||||||
|
if (mainChild != null)
|
||||||
|
{
|
||||||
|
result.Add(mainChild);
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public LSystemNode deep_copy()
|
||||||
|
{
|
||||||
|
if (children.Count() == 0 && mainChild == null)
|
||||||
|
{
|
||||||
|
return new LSystemNode(new LSystemNodeLiteral(literal));
|
||||||
|
}
|
||||||
|
else if (mainChild != null)
|
||||||
|
{
|
||||||
|
var result = new LSystemNode(new LSystemNodeLiteral(literal));
|
||||||
|
result.mainChild = mainChild.deep_copy();
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var new_children = new List<LSystemNode>();
|
||||||
|
foreach (var x in children)
|
||||||
|
{
|
||||||
|
new_children.Add(x.deep_copy());
|
||||||
|
}
|
||||||
|
return new LSystemNode(literal, new_children, this.mainChild.deep_copy());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static LSystemNode deepestNode(LSystemNode node)
|
||||||
|
{
|
||||||
|
while (node.mainChild != null)
|
||||||
|
{
|
||||||
|
node = node.mainChild;
|
||||||
|
}
|
||||||
|
return node;
|
||||||
|
}
|
||||||
|
|
||||||
|
public LSystemNode newParent()
|
||||||
|
{
|
||||||
|
return deepestNode(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
StringBuilder sb = new StringBuilder(literal.ToString());
|
||||||
|
var node = this;
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
foreach (var child in node.children)
|
||||||
|
{
|
||||||
|
sb.Append("[");
|
||||||
|
sb.Append(child.ToString());
|
||||||
|
sb.Append("]");
|
||||||
|
}
|
||||||
|
if (node.mainChild != null)
|
||||||
|
{
|
||||||
|
sb.Append(node.mainChild.literal.ToString());
|
||||||
|
node = node.mainChild;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return sb.ToString();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Projekt/MWSProjekt/Assets/Scripts/LSystemNode.cs.meta
Normal file
11
Projekt/MWSProjekt/Assets/Scripts/LSystemNode.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bb753fd859f586e4bb66d29537f76f62
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
58
Projekt/MWSProjekt/Assets/Scripts/LSystemNodeLiteral.cs
Normal file
58
Projekt/MWSProjekt/Assets/Scripts/LSystemNodeLiteral.cs
Normal file
@ -0,0 +1,58 @@
|
|||||||
|
using System.Text;
|
||||||
|
|
||||||
|
public class LSystemNodeLiteral
|
||||||
|
{
|
||||||
|
public string name { get; }
|
||||||
|
public int values_number { get; }
|
||||||
|
|
||||||
|
public float[] values { get; set; }
|
||||||
|
|
||||||
|
public LSystemNodeLiteral(string name, int values_number)
|
||||||
|
{
|
||||||
|
this.name = name;
|
||||||
|
this.values_number = values_number;
|
||||||
|
//in case it would be 0
|
||||||
|
values = new float[values_number];
|
||||||
|
}
|
||||||
|
public LSystemNodeLiteral(LSystemNodeLiteral other)
|
||||||
|
{
|
||||||
|
this.name = other.name;
|
||||||
|
this.values_number = other.values_number;
|
||||||
|
//in case it would be 0
|
||||||
|
values = new float[this.values_number];
|
||||||
|
other.values.CopyTo(values, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool operator ==(LSystemNodeLiteral thisLiteral, LSystemNodeLiteral other)
|
||||||
|
{
|
||||||
|
return thisLiteral.name == other.name && thisLiteral.values_number == other.values_number;
|
||||||
|
}
|
||||||
|
public static bool operator !=(LSystemNodeLiteral thisLiteral, LSystemNodeLiteral other)
|
||||||
|
{
|
||||||
|
return !(thisLiteral.name == other.name && thisLiteral.values_number == other.values_number);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
if (values_number == 0)
|
||||||
|
{
|
||||||
|
return name;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
StringBuilder sb = new StringBuilder(name, name.Length + values_number * 7 + 4);
|
||||||
|
sb.Append("(");
|
||||||
|
for (int i = 0; i < values_number; i++)
|
||||||
|
{
|
||||||
|
var v = values[i];
|
||||||
|
sb.AppendFormat("{0:0.##}", v);
|
||||||
|
if (i < values_number - 1)
|
||||||
|
{
|
||||||
|
sb.Append(",");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
sb.Append(")");
|
||||||
|
return sb.ToString();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Projekt/MWSProjekt/Assets/Scripts/LSystemNodeLiteral.cs.meta
Normal file
11
Projekt/MWSProjekt/Assets/Scripts/LSystemNodeLiteral.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0291c62f5fbd74c42b65c7652c717802
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
420
Projekt/MWSProjekt/Assets/Scripts/LSystemParser.cs
Normal file
420
Projekt/MWSProjekt/Assets/Scripts/LSystemParser.cs
Normal file
@ -0,0 +1,420 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Globalization;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text.RegularExpressions;
|
||||||
|
|
||||||
|
abstract public class LSystemGeneralWordBuilder
|
||||||
|
{
|
||||||
|
abstract public LSystemNode createLSystemNode(string name, int values_number);
|
||||||
|
abstract public void fillArguments(LSystemNode node, string[] arguments_strings);
|
||||||
|
}
|
||||||
|
public class LSystemWordBuilder : LSystemGeneralWordBuilder
|
||||||
|
{
|
||||||
|
public override LSystemNode createLSystemNode(string name, int values_number)
|
||||||
|
{
|
||||||
|
return new LSystemNode(new LSystemNodeLiteral(name, values_number));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public override void fillArguments(LSystemNode node, string[] arguments_strings)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < arguments_strings.Length; i++)
|
||||||
|
{
|
||||||
|
node.literal.values[i] = float.Parse(arguments_strings[i], NumberStyles.Any, CultureInfo.InvariantCulture);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class LSystemWordGeneratorBuilder : LSystemGeneralWordBuilder
|
||||||
|
{
|
||||||
|
public Dictionary<string, int> variableIndex { get; }
|
||||||
|
public LSystemWordGeneratorBuilder(Dictionary<string, int> variable_index)
|
||||||
|
{
|
||||||
|
this.variableIndex = variable_index;
|
||||||
|
}
|
||||||
|
public override LSystemNode createLSystemNode(string name, int values_number)
|
||||||
|
{
|
||||||
|
return new LSystemNodeGenerator(name, values_number);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void fillArguments(LSystemNode node, string[] arguments_strings)
|
||||||
|
{
|
||||||
|
MathExpression[] expressions = arguments_strings.Select(argument => new MathExpression(variableIndex, argument)).ToArray();
|
||||||
|
LSystemNodeGenerator ng = (LSystemNodeGenerator)node;
|
||||||
|
ng.fillArguments(expressions);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
public class LSystemFileParser
|
||||||
|
{
|
||||||
|
//LSystemWordParser wordParser;
|
||||||
|
//LSystemRulesParser ruleParser;
|
||||||
|
|
||||||
|
//public LSystemFileParser(LSystemWordParser wordParser, LSystemRulesParser ruleParser) {
|
||||||
|
// this.wordParser = wordParser;
|
||||||
|
// this.ruleParser = ruleParser;
|
||||||
|
//}
|
||||||
|
public static int countParenthesisEnd(string line, char opening_char, char closing_char)
|
||||||
|
{
|
||||||
|
var parenthesises_number = 1;
|
||||||
|
var length = -1;
|
||||||
|
while (parenthesises_number > 0)
|
||||||
|
{
|
||||||
|
length++;
|
||||||
|
var c = line[1 + length];
|
||||||
|
if (c == opening_char)
|
||||||
|
{
|
||||||
|
parenthesises_number++;
|
||||||
|
}
|
||||||
|
if (c == closing_char)
|
||||||
|
{
|
||||||
|
parenthesises_number--;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return length;
|
||||||
|
}
|
||||||
|
public static bool parenthesisCheck(string line)
|
||||||
|
{
|
||||||
|
var parenthesises_number = 0;
|
||||||
|
var brackets_number = 0;
|
||||||
|
foreach (var s in line)
|
||||||
|
{
|
||||||
|
if (s == '(')
|
||||||
|
{
|
||||||
|
parenthesises_number++;
|
||||||
|
}
|
||||||
|
if (s == ')')
|
||||||
|
{
|
||||||
|
parenthesises_number--;
|
||||||
|
}
|
||||||
|
if (s == '[')
|
||||||
|
{
|
||||||
|
brackets_number++;
|
||||||
|
}
|
||||||
|
if (s == ']')
|
||||||
|
{
|
||||||
|
brackets_number--;
|
||||||
|
}
|
||||||
|
if (brackets_number < 0 || parenthesises_number < 0)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
return (brackets_number == 0 && parenthesises_number == 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static LSystemNode parseWord(string line, LSystemGeneralWordBuilder builder)
|
||||||
|
{
|
||||||
|
var read_characters = 0;
|
||||||
|
LSystemNode node;
|
||||||
|
if (line[0] == '[')
|
||||||
|
{
|
||||||
|
node = builder.createLSystemNode("", 0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var literal_name = line.Substring(0, 1);
|
||||||
|
if (line.Length > 1 && line[1] == '(')
|
||||||
|
{
|
||||||
|
var length = countParenthesisEnd(line.Substring(1), '(', ')');
|
||||||
|
var values_string = line.Substring(2, length).Split(',');
|
||||||
|
node = builder.createLSystemNode(literal_name, values_string.Length);
|
||||||
|
|
||||||
|
builder.fillArguments(node, values_string);
|
||||||
|
//Leter and: (, )
|
||||||
|
read_characters += length + 3;
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
read_characters += 1;
|
||||||
|
node = builder.createLSystemNode(line.Substring(0, 1), 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
while (line.Length > read_characters && line[read_characters] == '[')
|
||||||
|
{
|
||||||
|
|
||||||
|
var brackets_number = 1;
|
||||||
|
var length = countParenthesisEnd(line.Substring(read_characters), '[', ']');
|
||||||
|
var child_node = parseWord(line.Substring(read_characters + 1, length), builder);
|
||||||
|
read_characters += length + 2;
|
||||||
|
child_node.parent = node;
|
||||||
|
node.children.Add(child_node);
|
||||||
|
}
|
||||||
|
if (read_characters < line.Length)
|
||||||
|
{
|
||||||
|
var child_node = parseWord(line.Substring(read_characters), builder);
|
||||||
|
child_node.parent = node;
|
||||||
|
node.mainChild = (child_node);
|
||||||
|
}
|
||||||
|
return node;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static LSystemNodeLiteralVariable parseContextLiteral(string line)
|
||||||
|
{
|
||||||
|
var name = line.Substring(0, 1);
|
||||||
|
var varable_index = new Dictionary<string, int>();
|
||||||
|
if (line.Length > 1)
|
||||||
|
{
|
||||||
|
foreach (var i in line.Substring(2, line.Length - 3).Split(',').Select((name, Index) => new { name, Index }))
|
||||||
|
{
|
||||||
|
varable_index.Add(i.name, i.Index);
|
||||||
|
};
|
||||||
|
}
|
||||||
|
return new LSystemNodeLiteralVariable(name, varable_index.Count, varable_index);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static LSystemNodeLiteralVariable[] parseSuccessorsContext(string line)
|
||||||
|
{
|
||||||
|
List<LSystemNodeLiteralVariable> result = new List<LSystemNodeLiteralVariable>();
|
||||||
|
bool bracketStarted = false;
|
||||||
|
int bracketStartedIndex = 0;
|
||||||
|
for (int i = 0; i < line.Length; i++)
|
||||||
|
{
|
||||||
|
if (line[i] == ']')
|
||||||
|
{
|
||||||
|
if (!bracketStarted)
|
||||||
|
{
|
||||||
|
throw new Exception("invalid syntax");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
result.Add(parseContextLiteral(line.Substring(bracketStartedIndex, i - bracketStartedIndex)));
|
||||||
|
bracketStarted = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (line[i] == '[')
|
||||||
|
{
|
||||||
|
if (bracketStarted)
|
||||||
|
{
|
||||||
|
throw new Exception("invalid syntax");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
bracketStarted = true;
|
||||||
|
bracketStartedIndex = i + 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (!bracketStarted)
|
||||||
|
{
|
||||||
|
result.Add(parseContextLiteral(line.Substring(i)));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return result.ToArray();
|
||||||
|
}
|
||||||
|
//private static String[] parseIgnore(string line) {
|
||||||
|
// var items = line.Trim().Split(' ');
|
||||||
|
// var resut = List
|
||||||
|
|
||||||
|
//}
|
||||||
|
|
||||||
|
public static LSystemEvaluator parseLSystem(StreamReader sr)
|
||||||
|
{
|
||||||
|
string line;
|
||||||
|
int line_number = 0;
|
||||||
|
var ignored = new String[0];
|
||||||
|
LSystemNode axiom = null;
|
||||||
|
List<LSystemRule> rules = null;
|
||||||
|
while ((line = sr.ReadLine()) != null)
|
||||||
|
{
|
||||||
|
line_number++;
|
||||||
|
if (line.Trim() == "#axiom")
|
||||||
|
{
|
||||||
|
line = sr.ReadLine();
|
||||||
|
if (!parenthesisCheck(line))
|
||||||
|
{
|
||||||
|
throw new Exception(String.Format("In line {0} invalid syntax", line_number));
|
||||||
|
}
|
||||||
|
axiom = parseWord(line, new LSystemWordBuilder());
|
||||||
|
}
|
||||||
|
if (line.Trim().Split(' ')[0].Trim() == "#ignore")
|
||||||
|
{
|
||||||
|
ignored = line.Trim().Split(' ').Where(x => x != "#ignore" && x.Length > 0).Select(x => x.Trim()).ToArray();
|
||||||
|
}
|
||||||
|
if (line.Trim() == "#rules")
|
||||||
|
{
|
||||||
|
rules = parseLSystemRules(sr);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
return new LSystemEvaluator(axiom, rules, ignored);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static List<LSystemRule> parseLSystemRules(StreamReader sr)
|
||||||
|
{
|
||||||
|
List<LSystemRule> rules = new List<LSystemRule>();
|
||||||
|
Regex separator = new Regex(@"-(\d*\.?\d*){1}>");
|
||||||
|
Regex weight_regex = new Regex(@"p=(\d+\.?\d*){1}");
|
||||||
|
string line;
|
||||||
|
while ((line = sr.ReadLine()) != null && line.Trim() != "#rules end")
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (line.Length == 0 || line[0] == '#')
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
MathExpressionComparison[] conditions = new MathExpressionComparison[0];
|
||||||
|
var split = separator.Match(line);
|
||||||
|
var line_parts = line.Split(new string[] { split.Value }, StringSplitOptions.None);
|
||||||
|
// check conditions;
|
||||||
|
//parse predecesor
|
||||||
|
var _t = line_parts[0].Split(':');
|
||||||
|
var predecesor_string = _t[0];
|
||||||
|
LSystemNodeLiteralVariable predecesor;
|
||||||
|
LSystemContext context;
|
||||||
|
//check if contains < or >
|
||||||
|
|
||||||
|
// check context
|
||||||
|
getPredecesorContext(predecesor_string, out predecesor, out context);
|
||||||
|
|
||||||
|
if (_t.Length > 1)
|
||||||
|
{
|
||||||
|
conditions = _t[1].Trim().Split(';').Select(text => MathExpressionComparasionParser.parse(predecesor.variableIndex, text.Trim())).ToArray();
|
||||||
|
}
|
||||||
|
// tochastic rule parsing
|
||||||
|
var sucsessor_string = line_parts[1];
|
||||||
|
var probabilities_list = new List<float>();
|
||||||
|
var consequents_list = new List<LSystemNodeGenerator>();
|
||||||
|
if (sucsessor_string.Trim() == "#stochastic")
|
||||||
|
{
|
||||||
|
while ((line = sr.ReadLine()) != null && line.Trim() != "#stochastic end")
|
||||||
|
{
|
||||||
|
if (line[0] == '#')
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
var weight_string = weight_regex.Match(line);
|
||||||
|
var weight = float.Parse(weight_string.Value.Substring(2), NumberStyles.Any, CultureInfo.InvariantCulture);
|
||||||
|
probabilities_list.Add(weight);
|
||||||
|
|
||||||
|
var prob_len = weight_string.Value.Length;
|
||||||
|
consequents_list.Add((LSystemNodeGenerator)parseWord(line.Substring(prob_len).Trim(), new LSystemWordGeneratorBuilder(predecesor.variableIndex)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
consequents_list.Add((LSystemNodeGenerator)parseWord(sucsessor_string.Trim(), new LSystemWordGeneratorBuilder(predecesor.variableIndex)));
|
||||||
|
}
|
||||||
|
//context
|
||||||
|
if (context != null)
|
||||||
|
{
|
||||||
|
if (consequents_list.Count > 1)
|
||||||
|
{
|
||||||
|
rules.Add(new LSystemRuleParametricStochasticContext(predecesor, conditions, consequents_list.ToArray(), probabilities_list.ToArray(), context));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
rules.Add(new LSystemRuleParametricStochasticContext(predecesor, conditions, consequents_list[0], context));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (consequents_list.Count > 1)
|
||||||
|
{
|
||||||
|
rules.Add(new LSystemRuleParametricStochastic(predecesor, conditions, consequents_list.ToArray(), probabilities_list.ToArray()));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
rules.Add(new LSystemRuleParametric(predecesor, conditions, consequents_list[0]));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//var conditions = parts[0];
|
||||||
|
//var result
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
sr.Close();
|
||||||
|
throw new Exception(String.Format("error in {0} with a message \n {1}", line, e.Message));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return rules;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void getPredecesorContext(string predecesor_string, out LSystemNodeLiteralVariable predecesor, out LSystemContext context)
|
||||||
|
{
|
||||||
|
string partent_context_str = null;
|
||||||
|
string child_context_str = null;
|
||||||
|
string mid_context_str = null;
|
||||||
|
int mid_start = 0;
|
||||||
|
|
||||||
|
for (int i = 0; i < predecesor_string.Length; i++)
|
||||||
|
{
|
||||||
|
if (predecesor_string[i] == '<' && partent_context_str == null)
|
||||||
|
{
|
||||||
|
partent_context_str = predecesor_string.Substring(0, i).Trim();
|
||||||
|
mid_start = i + 1;
|
||||||
|
//Console.WriteLine(i);
|
||||||
|
}
|
||||||
|
if (predecesor_string[i] == '>' && child_context_str == null)
|
||||||
|
{
|
||||||
|
child_context_str = predecesor_string.Substring(i + 1).Trim();
|
||||||
|
mid_context_str = predecesor_string.Substring(mid_start, i - mid_start).Trim();
|
||||||
|
//Console.WriteLine(i);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
if (mid_context_str == null)
|
||||||
|
{
|
||||||
|
mid_context_str = predecesor_string.Substring(mid_start).Trim();
|
||||||
|
}
|
||||||
|
LSystemNodeLiteralVariable parent = null;
|
||||||
|
LSystemNodeLiteralVariable[] children = null;
|
||||||
|
predecesor = LSystemFileParser.parseContextLiteral(mid_context_str);
|
||||||
|
if (partent_context_str != null)
|
||||||
|
{
|
||||||
|
parent = LSystemFileParser.parseContextLiteral(partent_context_str);
|
||||||
|
foreach (KeyValuePair<string, int> kvp in new Dictionary<string, int>(predecesor.variableIndex))
|
||||||
|
{
|
||||||
|
//textBox3.Text += ("Key = {0}, Value = {1}", kvp.Key, kvp.Value);
|
||||||
|
predecesor.variableIndex[kvp.Key] = kvp.Value + parent.variableIndex.Count;
|
||||||
|
}
|
||||||
|
foreach (KeyValuePair<string, int> kvp in parent.variableIndex)
|
||||||
|
{
|
||||||
|
//textBox3.Text += ("Key = {0}, Value = {1}", kvp.Key, kvp.Value);
|
||||||
|
predecesor.variableIndex.Add(kvp.Key, kvp.Value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (child_context_str != null)
|
||||||
|
{
|
||||||
|
int size = predecesor.variableIndex.Count;
|
||||||
|
children = LSystemFileParser.parseSuccessorsContext(child_context_str);
|
||||||
|
int offset = 0;
|
||||||
|
foreach (var child in children)
|
||||||
|
{
|
||||||
|
|
||||||
|
foreach (KeyValuePair<string, int> kvp in child.variableIndex)
|
||||||
|
{
|
||||||
|
//textBox3.Text += ("Key = {0}, Value = {1}", kvp.Key, kvp.Value);
|
||||||
|
predecesor.variableIndex.Add(kvp.Key, kvp.Value + size + offset);
|
||||||
|
}
|
||||||
|
offset += child.variableIndex.Count;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (child_context_str != null)
|
||||||
|
{
|
||||||
|
if (partent_context_str != null)
|
||||||
|
{
|
||||||
|
context = new LSystemContext(parent, children);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
context = new LSystemContext();
|
||||||
|
context.setOnlySucceeding(children);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (partent_context_str != null)
|
||||||
|
{
|
||||||
|
context = new LSystemContext();
|
||||||
|
context.setOnlyPreceding(parent);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
context = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Projekt/MWSProjekt/Assets/Scripts/LSystemParser.cs.meta
Normal file
11
Projekt/MWSProjekt/Assets/Scripts/LSystemParser.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1c2c9146cd86f1f4b80ab26362e22e48
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
422
Projekt/MWSProjekt/Assets/Scripts/LSystemRule.cs
Normal file
422
Projekt/MWSProjekt/Assets/Scripts/LSystemRule.cs
Normal file
@ -0,0 +1,422 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
public class LSystemNodeLiteralVariable : LSystemNodeLiteral
|
||||||
|
{
|
||||||
|
public Dictionary<string, int> variableIndex { get; }
|
||||||
|
|
||||||
|
public LSystemNodeLiteralVariable(string name, int values_number, Dictionary<string, int> variableIndex) : base(name, values_number)
|
||||||
|
{
|
||||||
|
this.variableIndex = variableIndex;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
public class LSystemNodeGenerator : LSystemNode
|
||||||
|
{
|
||||||
|
MathExpression[] math_expressions;
|
||||||
|
|
||||||
|
public LSystemNodeGenerator(string name, int arguments) : base(new LSystemNodeLiteral(name, arguments))
|
||||||
|
{
|
||||||
|
}
|
||||||
|
public void fillArguments(MathExpression[] math_expressions)
|
||||||
|
{
|
||||||
|
this.math_expressions = math_expressions;
|
||||||
|
}
|
||||||
|
public LSystemNode eval(float[] values)
|
||||||
|
{
|
||||||
|
var literal = new LSystemNodeLiteral(this.literal.name, this.literal.values_number);
|
||||||
|
for (int i = 0; i < literal.values_number; i++)
|
||||||
|
{
|
||||||
|
literal.values[i] = math_expressions[i].eval(values);
|
||||||
|
}
|
||||||
|
var result = new LSystemNode(literal);
|
||||||
|
foreach (LSystemNodeGenerator child in children)
|
||||||
|
{
|
||||||
|
var _child = child.eval(values);
|
||||||
|
_child.parent = result;
|
||||||
|
result.children.Add(_child);
|
||||||
|
|
||||||
|
}
|
||||||
|
if (mainChild != null)
|
||||||
|
{
|
||||||
|
var _mainChild = ((LSystemNodeGenerator)mainChild).eval(values);
|
||||||
|
_mainChild.parent = result;
|
||||||
|
result.mainChild = _mainChild;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
result.mainChild = null;
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
abstract public class LSystemRule
|
||||||
|
{
|
||||||
|
abstract public bool is_aplicable(LSystemNode processed_node, String[] ignored);
|
||||||
|
abstract public LSystemNode rewrite(LSystemNode processed_node, String[] ignored);
|
||||||
|
}
|
||||||
|
|
||||||
|
public class LSystemRuleBasic : LSystemRule
|
||||||
|
{
|
||||||
|
LSystemNodeLiteral input;// { get; }
|
||||||
|
LSystemNode output;
|
||||||
|
|
||||||
|
public LSystemRuleBasic(LSystemNodeLiteral input, LSystemNode output)
|
||||||
|
{
|
||||||
|
this.input = input;
|
||||||
|
this.output = output;
|
||||||
|
}
|
||||||
|
|
||||||
|
override public bool is_aplicable(LSystemNode processed_node, String[] ignored)
|
||||||
|
{
|
||||||
|
if (processed_node.literal == input)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
override public LSystemNode rewrite(LSystemNode processed_node, String[] ignored)
|
||||||
|
{
|
||||||
|
if (is_aplicable(processed_node, ignored))
|
||||||
|
{
|
||||||
|
return output.deep_copy();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return new LSystemNode(processed_node.literal);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class LSystemRuleParametric : LSystemRule
|
||||||
|
{
|
||||||
|
LSystemNodeLiteralVariable predecesor;// { get; }
|
||||||
|
LSystemNodeGenerator consequent;
|
||||||
|
MathExpressionComparison[] conditions;
|
||||||
|
|
||||||
|
public LSystemRuleParametric(LSystemNodeLiteralVariable predecesor, MathExpressionComparison[] conditions, LSystemNodeGenerator consequent)
|
||||||
|
{
|
||||||
|
this.predecesor = predecesor;
|
||||||
|
this.consequent = consequent;
|
||||||
|
this.conditions = conditions;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool is_aplicable(LSystemNode processed_node, String[] ignored)
|
||||||
|
{
|
||||||
|
if (processed_node.literal.name != predecesor.name || processed_node.literal.values_number != predecesor.values_number)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
foreach (var condition in conditions)
|
||||||
|
{
|
||||||
|
if (!condition.eval(processed_node.literal.values))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override LSystemNode rewrite(LSystemNode processed_node, String[] ignored)
|
||||||
|
{
|
||||||
|
if (is_aplicable(processed_node, ignored))
|
||||||
|
{
|
||||||
|
return consequent.eval(processed_node.literal.values);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return new LSystemNode(processed_node.literal);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class LSystemRuleParametricStochastic : LSystemRule
|
||||||
|
{
|
||||||
|
protected LSystemNodeLiteralVariable predecesor;// { get; }
|
||||||
|
protected LSystemNodeGenerator[] consequents;
|
||||||
|
protected float[] probabilities;
|
||||||
|
protected MathExpressionComparison[] conditions;
|
||||||
|
protected System.Random random;
|
||||||
|
|
||||||
|
public LSystemRuleParametricStochastic(LSystemNodeLiteralVariable predecesor, MathExpressionComparison[] conditions, LSystemNodeGenerator[] consequents, float[] probabilities)
|
||||||
|
{
|
||||||
|
this.predecesor = predecesor;
|
||||||
|
this.consequents = consequents;
|
||||||
|
this.conditions = conditions;
|
||||||
|
float probabilities_sum = 0;
|
||||||
|
foreach (var probability in probabilities) { probabilities_sum += probability; }
|
||||||
|
float acumulator = 0;
|
||||||
|
this.probabilities = new float[consequents.Length];
|
||||||
|
for (int i = 0; i < consequents.Length; i++)
|
||||||
|
{
|
||||||
|
var probability = probabilities[i] / probabilities_sum;
|
||||||
|
this.probabilities[i] = probability + acumulator;
|
||||||
|
acumulator += probability;
|
||||||
|
}
|
||||||
|
random = new System.Random();
|
||||||
|
|
||||||
|
}
|
||||||
|
public LSystemRuleParametricStochastic(LSystemNodeLiteralVariable predecesor, MathExpressionComparison[] conditions, LSystemNodeGenerator consequent)
|
||||||
|
{
|
||||||
|
this.predecesor = predecesor;
|
||||||
|
this.consequents = new LSystemNodeGenerator[] { consequent };
|
||||||
|
this.conditions = conditions;
|
||||||
|
float probabilities_sum = 0;
|
||||||
|
probabilities = new float[1] { 1 };
|
||||||
|
random = new System.Random();
|
||||||
|
|
||||||
|
}
|
||||||
|
public override bool is_aplicable(LSystemNode processed_node, String[] ignored)
|
||||||
|
{
|
||||||
|
if (processed_node.literal.name != predecesor.name || processed_node.literal.values_number != predecesor.values_number)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
foreach (var condition in conditions)
|
||||||
|
{
|
||||||
|
if (!condition.eval(processed_node.literal.values))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override LSystemNode rewrite(LSystemNode processed_node, String[] ignored)
|
||||||
|
{
|
||||||
|
var result = random.NextDouble();
|
||||||
|
int consequent_index = 0;
|
||||||
|
for (int i = 0; i < probabilities.Length; i++)
|
||||||
|
{
|
||||||
|
if (result < probabilities[i])
|
||||||
|
{
|
||||||
|
consequent_index = i;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (is_aplicable(processed_node, ignored))
|
||||||
|
{
|
||||||
|
return consequents[consequent_index].eval(processed_node.literal.values);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return new LSystemNode(processed_node.literal);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public class LSystemContext
|
||||||
|
{
|
||||||
|
public LSystemNodeLiteral parent { get; set; }
|
||||||
|
public LSystemNodeLiteral[] children { get; set; }
|
||||||
|
public LSystemNodeLiteral mid { get; set; }
|
||||||
|
bool isPreceding = false;
|
||||||
|
bool isSucceeding = false;
|
||||||
|
|
||||||
|
public LSystemContext(LSystemNodeLiteral parent, LSystemNodeLiteral[] children)
|
||||||
|
{
|
||||||
|
this.parent = parent;
|
||||||
|
this.children = children;
|
||||||
|
this.isPreceding = true;
|
||||||
|
this.isSucceeding = true;
|
||||||
|
}
|
||||||
|
public LSystemContext()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
public void setOnlyPreceding(LSystemNodeLiteral parent)
|
||||||
|
{
|
||||||
|
this.parent = parent;
|
||||||
|
this.mid = mid;
|
||||||
|
this.isPreceding = true;
|
||||||
|
this.isSucceeding = false;
|
||||||
|
}
|
||||||
|
public void setOnlySucceeding(LSystemNodeLiteral[] children)
|
||||||
|
{
|
||||||
|
this.children = children;
|
||||||
|
this.isPreceding = false;
|
||||||
|
this.isSucceeding = true;
|
||||||
|
}
|
||||||
|
void _purgeIgnoredRecursive(LSystemNode node, HashSet<String> ignored, ref List<LSystemNode> results)
|
||||||
|
{
|
||||||
|
if (ignored.Contains(node.literal.name))
|
||||||
|
{
|
||||||
|
foreach (var child in node.getAllChildren())
|
||||||
|
{
|
||||||
|
_purgeIgnoredRecursive(child, ignored, ref results);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
results.Add(node);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
List<LSystemNode> _purgeIgnored(LSystemNode node, HashSet<String> ignored)
|
||||||
|
{
|
||||||
|
List<LSystemNode> results = new List<LSystemNode>();
|
||||||
|
foreach (var child in node.getAllChildren())
|
||||||
|
{
|
||||||
|
_purgeIgnoredRecursive(child, ignored, ref results);
|
||||||
|
}
|
||||||
|
return results;
|
||||||
|
}
|
||||||
|
public bool isAplicable(LSystemNode node, String[] ignored, out float[] variables)
|
||||||
|
{
|
||||||
|
var variables_list = new List<float>();
|
||||||
|
var currentParent = node.parent;
|
||||||
|
while (ignored.Contains(currentParent.literal.name))
|
||||||
|
{
|
||||||
|
currentParent = currentParent.parent;
|
||||||
|
}
|
||||||
|
if (isPreceding && parent != currentParent.literal)
|
||||||
|
{
|
||||||
|
variables = new float[0];
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (isPreceding)
|
||||||
|
{
|
||||||
|
variables_list.AddRange(currentParent.literal.values);
|
||||||
|
}
|
||||||
|
variables_list.AddRange(node.literal.values);
|
||||||
|
if (isSucceeding)
|
||||||
|
{
|
||||||
|
LSystemNodeLiteral childLiteral;
|
||||||
|
Queue<LSystemNode> ignoredChildren = new Queue<LSystemNode>();
|
||||||
|
|
||||||
|
var nodeChildren = _purgeIgnored(node, new HashSet<String>(ignored)).ToArray();
|
||||||
|
var result = children.Length == nodeChildren.Length;
|
||||||
|
|
||||||
|
if (result)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < children.Length; i++)
|
||||||
|
{
|
||||||
|
if (nodeChildren[i].literal == children[i])
|
||||||
|
{
|
||||||
|
variables_list.AddRange(nodeChildren[i].literal.values);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
result = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
//foreach(var child in node.getAllChildren()) {
|
||||||
|
// if (ignored.Contains(child.literal.name)) {
|
||||||
|
// ignoredChildren.Enqueue(child);
|
||||||
|
// }
|
||||||
|
// if (child.literal == this.child) {
|
||||||
|
// childLiteral = child.literal;
|
||||||
|
// result = true;
|
||||||
|
// variables_list.AddRange(child.literal.values);
|
||||||
|
// break;
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
//while (!result && ignoredChildren.Count>0) {
|
||||||
|
// var ignoredChild = ignoredChildren.Dequeue();
|
||||||
|
// foreach (var child in ignoredChild.getAllChildren()) {
|
||||||
|
// if (ignored.Contains(child.literal.name)) {
|
||||||
|
// ignoredChildren.Enqueue(child);
|
||||||
|
// }
|
||||||
|
// if (child.literal == this.child) {
|
||||||
|
// childLiteral = child.literal;
|
||||||
|
// result = true;
|
||||||
|
// variables_list.AddRange(child.literal.values);
|
||||||
|
// break;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
if (!result)
|
||||||
|
{
|
||||||
|
variables = new float[0];
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
variables = variables_list.ToArray();
|
||||||
|
return true;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public class LSystemRuleParametricStochasticContext : LSystemRuleParametricStochastic
|
||||||
|
{
|
||||||
|
LSystemContext context;
|
||||||
|
public LSystemRuleParametricStochasticContext(LSystemNodeLiteralVariable predecesor, MathExpressionComparison[] conditions, LSystemNodeGenerator[] consequents, float[] probabilities, LSystemContext context) : base(predecesor, conditions, consequents, probabilities)
|
||||||
|
{
|
||||||
|
this.context = context;
|
||||||
|
}
|
||||||
|
public LSystemRuleParametricStochasticContext(LSystemNodeLiteralVariable predecesor, MathExpressionComparison[] conditions, LSystemNodeGenerator consequent, LSystemContext context) : base(predecesor, conditions, consequent)
|
||||||
|
{
|
||||||
|
this.context = context;
|
||||||
|
}
|
||||||
|
public override bool is_aplicable(LSystemNode processed_node, String[] ignored)
|
||||||
|
{
|
||||||
|
if (processed_node.literal.name != predecesor.name || processed_node.literal.values_number != predecesor.values_number)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
var variables = new float[0];
|
||||||
|
if (!context.isAplicable(processed_node, ignored, out variables))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
foreach (var condition in conditions)
|
||||||
|
{
|
||||||
|
if (!condition.eval(variables))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
bool is_aplicable(LSystemNode processed_node, String[] ignored, out float[] variables)
|
||||||
|
{
|
||||||
|
variables = new float[0];
|
||||||
|
if (processed_node.literal.name != predecesor.name || processed_node.literal.values_number != predecesor.values_number)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (!context.isAplicable(processed_node, ignored, out variables))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
foreach (var condition in conditions)
|
||||||
|
{
|
||||||
|
if (!condition.eval(variables))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override LSystemNode rewrite(LSystemNode processed_node, String[] ignored)
|
||||||
|
{
|
||||||
|
var result = random.NextDouble();
|
||||||
|
int consequent_index = 0;
|
||||||
|
for (int i = 0; i < probabilities.Length; i++)
|
||||||
|
{
|
||||||
|
if (result < probabilities[i])
|
||||||
|
{
|
||||||
|
consequent_index = i;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
float[] variables;
|
||||||
|
if (is_aplicable(processed_node, ignored, out variables))
|
||||||
|
{
|
||||||
|
return consequents[consequent_index].eval(variables);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return new LSystemNode(processed_node.literal);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
Projekt/MWSProjekt/Assets/Scripts/LSystemRule.cs.meta
Normal file
11
Projekt/MWSProjekt/Assets/Scripts/LSystemRule.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7c0cb7d53ca377748893359927e132fd
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
247
Projekt/MWSProjekt/Assets/Scripts/MathExpression.cs
Normal file
247
Projekt/MWSProjekt/Assets/Scripts/MathExpression.cs
Normal file
@ -0,0 +1,247 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Globalization;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
public class MathExpressionComparison
|
||||||
|
{
|
||||||
|
MathExpression leftSide;
|
||||||
|
MathExpression rightSide;
|
||||||
|
Func<float, float, bool> comparisonFunction;
|
||||||
|
|
||||||
|
public MathExpressionComparison(MathExpression leftSide, MathExpression rightSide, Func<float, float, bool> comparisonFunction)
|
||||||
|
{
|
||||||
|
this.leftSide = leftSide;
|
||||||
|
this.rightSide = rightSide;
|
||||||
|
this.comparisonFunction = comparisonFunction;
|
||||||
|
}
|
||||||
|
public bool eval(float[] variables)
|
||||||
|
{
|
||||||
|
return comparisonFunction(leftSide.eval(variables), rightSide.eval(variables));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
public class MathExpressionNode
|
||||||
|
{
|
||||||
|
Func<float[], float[], float> function;
|
||||||
|
MathExpressionNode[] childNodes;
|
||||||
|
|
||||||
|
public MathExpressionNode(Func<float[], float[], float> function, MathExpressionNode[] childNodes)
|
||||||
|
{
|
||||||
|
this.function = function;
|
||||||
|
this.childNodes = childNodes;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float eval(float[] variables)
|
||||||
|
{
|
||||||
|
var x = childNodes.Select(node => node.eval(variables)).ToArray();
|
||||||
|
return function(x, variables);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public class MathExpression
|
||||||
|
{
|
||||||
|
private static System.Random random = new System.Random();
|
||||||
|
|
||||||
|
private static Dictionary<char, int> expression_hierarchy = new Dictionary<char, int>{
|
||||||
|
{'^', 4},
|
||||||
|
{'*', 3},
|
||||||
|
{'/', 3},
|
||||||
|
{'+', 1},
|
||||||
|
{'-', 1},
|
||||||
|
};
|
||||||
|
MathExpressionNode rootNode;
|
||||||
|
public float eval(float[] variables)
|
||||||
|
{
|
||||||
|
return rootNode.eval(variables);
|
||||||
|
}
|
||||||
|
private static float negate(float[] children, float[] variables)
|
||||||
|
{
|
||||||
|
return -children[0];
|
||||||
|
}
|
||||||
|
private static float mulitply(float[] children, float[] variables)
|
||||||
|
{
|
||||||
|
return children[0] * children[1];
|
||||||
|
}
|
||||||
|
private static float power(float[] children, float[] variables)
|
||||||
|
{
|
||||||
|
return (float)Math.Pow(children[0], children[1]);
|
||||||
|
}
|
||||||
|
private static float divide(float[] children, float[] variables)
|
||||||
|
{
|
||||||
|
return children[0] / children[1];
|
||||||
|
}
|
||||||
|
private static float add(float[] children, float[] variables)
|
||||||
|
{
|
||||||
|
return children[0] + children[1];
|
||||||
|
}
|
||||||
|
private static float subtract(float[] children, float[] variables)
|
||||||
|
{
|
||||||
|
return children[0] - children[1];
|
||||||
|
}
|
||||||
|
|
||||||
|
//private MathExpressionNode parse(Dictionary<string, int> variableNames, string expression_string) {
|
||||||
|
|
||||||
|
|
||||||
|
// var read_characters = 0;
|
||||||
|
// var node = new MathExpressionNode();
|
||||||
|
// if (expression_string[0] == '(') {
|
||||||
|
// var length = LSystemFileParser.countParenthesisEnd(expression_string, '(', ')');
|
||||||
|
// if (length == expression_string.Length - 2) {
|
||||||
|
// return parse(variableNames, expression_string.Substring(1, length));
|
||||||
|
// }
|
||||||
|
|
||||||
|
// var left_child_node = parse(variableNames, expression_string.Substring(1, length));
|
||||||
|
// read_characters += length + 2;
|
||||||
|
|
||||||
|
// node.function = getFunction(expression_string[read_characters]);
|
||||||
|
// read_characters += 1;
|
||||||
|
|
||||||
|
// if (expression_string[read_characters] == '(')
|
||||||
|
// }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//}
|
||||||
|
|
||||||
|
private static MathExpressionNode parse(Dictionary<string, int> variableNames, string expression_string)
|
||||||
|
{
|
||||||
|
expression_string = expression_string.Trim();
|
||||||
|
var expression_pos = -1;
|
||||||
|
var current_level = 1000;
|
||||||
|
for (int i = 0; i < expression_string.Length; i++)
|
||||||
|
{
|
||||||
|
if (expression_string[i] == '(')
|
||||||
|
{
|
||||||
|
var length = LSystemFileParser.countParenthesisEnd(expression_string.Substring(i), '(', ')');
|
||||||
|
if (length == expression_string.Length - 2)
|
||||||
|
{
|
||||||
|
return parse(variableNames, expression_string.Substring(1, length));
|
||||||
|
}
|
||||||
|
//skip parenthesis
|
||||||
|
// if expression is covered in ( )
|
||||||
|
if (i == 0 && length == expression_string.Length - 2)
|
||||||
|
{
|
||||||
|
return parse(variableNames, expression_string.Substring(1, length));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
i += length + 1;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
int new_level;
|
||||||
|
if (expression_hierarchy.TryGetValue(expression_string[i], out new_level))
|
||||||
|
{
|
||||||
|
if (i > 0 && !(i - 1 == expression_pos && expression_string[i] == '-'))
|
||||||
|
{
|
||||||
|
if (new_level <= current_level)
|
||||||
|
{
|
||||||
|
current_level = new_level;
|
||||||
|
expression_pos = i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (expression_pos > 0)
|
||||||
|
{
|
||||||
|
var left_node = parse(variableNames, expression_string.Substring(0, expression_pos));
|
||||||
|
var right_node = parse(variableNames, expression_string.Substring(expression_pos + 1));
|
||||||
|
MathExpressionNode[] child_nodes = { left_node, right_node };
|
||||||
|
switch (expression_string[expression_pos])
|
||||||
|
{
|
||||||
|
case '*':
|
||||||
|
return new MathExpressionNode(mulitply, child_nodes);
|
||||||
|
break;
|
||||||
|
case '/':
|
||||||
|
return new MathExpressionNode(divide, child_nodes);
|
||||||
|
break;
|
||||||
|
case '+':
|
||||||
|
return new MathExpressionNode(add, child_nodes);
|
||||||
|
break;
|
||||||
|
case '-':
|
||||||
|
return new MathExpressionNode(subtract, child_nodes);
|
||||||
|
break;
|
||||||
|
case '^':
|
||||||
|
return new MathExpressionNode(power, child_nodes);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new Exception(String.Format("unknown operation {0} in {1}", expression_string[expression_pos], expression_string));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (expression_string[0] == '-')
|
||||||
|
{
|
||||||
|
MathExpressionNode[] a = { parse(variableNames, expression_string.Substring(1)) };
|
||||||
|
return new MathExpressionNode(negate, a);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
int index;
|
||||||
|
if (expression_string == "RANDOM")
|
||||||
|
{
|
||||||
|
return new MathExpressionNode((float[] children, float[] arguments) => (float)random.NextDouble(), new MathExpressionNode[0]);
|
||||||
|
}
|
||||||
|
if (variableNames.TryGetValue(expression_string.Trim(), out index))
|
||||||
|
{
|
||||||
|
return new MathExpressionNode((float[] children, float[] arguments) => arguments[index], new MathExpressionNode[0]);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
float value = float.Parse(expression_string, NumberStyles.Any, CultureInfo.InvariantCulture);
|
||||||
|
return new MathExpressionNode((float[] children, float[] arguments) => value, new MathExpressionNode[0]);
|
||||||
|
}
|
||||||
|
catch (Exception)
|
||||||
|
{
|
||||||
|
|
||||||
|
throw new Exception(String.Format("can't parse ``{0}``. It's not a number nor a known variable", expression_string));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public MathExpression(Dictionary<string, int> variableNames, string expression_string)
|
||||||
|
{
|
||||||
|
rootNode = parse(variableNames, expression_string);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public class MathExpressionComparasionParser
|
||||||
|
{
|
||||||
|
private static bool le(float a, float b) { return a < b; }
|
||||||
|
private static bool leq(float a, float b) { return a <= b; }
|
||||||
|
private static bool eq(float a, float b) { return a == b; }
|
||||||
|
|
||||||
|
public static MathExpressionComparison parse(Dictionary<string, int> variableNames, string expression_string)
|
||||||
|
{
|
||||||
|
//var operations = new string[]{ "<=", ">=", "<", ">"};
|
||||||
|
if (expression_string.Contains("<="))
|
||||||
|
{
|
||||||
|
|
||||||
|
var parts = expression_string.Split(new string[] { "<=" }, StringSplitOptions.None).Select(s => s.Trim()).ToArray();
|
||||||
|
return new MathExpressionComparison(new MathExpression(variableNames, parts[0]), new MathExpression(variableNames, parts[1]), leq);
|
||||||
|
}
|
||||||
|
if (expression_string.Contains(">="))
|
||||||
|
{
|
||||||
|
var parts = expression_string.Split(new string[] { ">=" }, StringSplitOptions.None).Select(s => s.Trim()).ToArray();
|
||||||
|
return new MathExpressionComparison(new MathExpression(variableNames, parts[1]), new MathExpression(variableNames, parts[0]), leq);
|
||||||
|
}
|
||||||
|
if (expression_string.Contains("=="))
|
||||||
|
{
|
||||||
|
var parts = expression_string.Split(new string[] { "==" }, StringSplitOptions.None).Select(s => s.Trim()).ToArray();
|
||||||
|
return new MathExpressionComparison(new MathExpression(variableNames, parts[1]), new MathExpression(variableNames, parts[0]), eq);
|
||||||
|
}
|
||||||
|
if (expression_string.Contains("<"))
|
||||||
|
{
|
||||||
|
var parts = expression_string.Split('<').Select(s => s.Trim()).ToArray();
|
||||||
|
return new MathExpressionComparison(new MathExpression(variableNames, parts[0]), new MathExpression(variableNames, parts[1]), le);
|
||||||
|
}
|
||||||
|
if (expression_string.Contains(">"))
|
||||||
|
{
|
||||||
|
var parts = expression_string.Split('>').Select(s => s.Trim()).ToArray();
|
||||||
|
return new MathExpressionComparison(new MathExpression(variableNames, parts[1]), new MathExpression(variableNames, parts[0]), le);
|
||||||
|
}
|
||||||
|
|
||||||
|
throw new Exception(String.Format("comparison operation not recognized in {}", expression_string));
|
||||||
|
}
|
||||||
|
}
|
11
Projekt/MWSProjekt/Assets/Scripts/MathExpression.cs.meta
Normal file
11
Projekt/MWSProjekt/Assets/Scripts/MathExpression.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a39e9ee178a3df74c8f9c1af91f09c0e
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
37
Projekt/MWSProjekt/Assets/Scripts/MatrixExtensions.cs
Normal file
37
Projekt/MWSProjekt/Assets/Scripts/MatrixExtensions.cs
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public static class MatrixExtensions
|
||||||
|
{
|
||||||
|
public static Quaternion ExtractRotation(this Matrix4x4 matrix)
|
||||||
|
{
|
||||||
|
Vector3 forward;
|
||||||
|
forward.x = matrix.m02;
|
||||||
|
forward.y = matrix.m12;
|
||||||
|
forward.z = matrix.m22;
|
||||||
|
|
||||||
|
Vector3 upwards;
|
||||||
|
upwards.x = matrix.m01;
|
||||||
|
upwards.y = matrix.m11;
|
||||||
|
upwards.z = matrix.m21;
|
||||||
|
|
||||||
|
return Quaternion.LookRotation(forward, upwards);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Vector3 ExtractPosition(this Matrix4x4 matrix)
|
||||||
|
{
|
||||||
|
Vector3 position;
|
||||||
|
position.x = matrix.m03;
|
||||||
|
position.y = matrix.m13;
|
||||||
|
position.z = matrix.m23;
|
||||||
|
return position;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Vector3 ExtractScale(this Matrix4x4 matrix)
|
||||||
|
{
|
||||||
|
Vector3 scale;
|
||||||
|
scale.x = new Vector4(matrix.m00, matrix.m10, matrix.m20, matrix.m30).magnitude;
|
||||||
|
scale.y = new Vector4(matrix.m01, matrix.m11, matrix.m21, matrix.m31).magnitude;
|
||||||
|
scale.z = new Vector4(matrix.m02, matrix.m12, matrix.m22, matrix.m32).magnitude;
|
||||||
|
return scale;
|
||||||
|
}
|
||||||
|
}
|
11
Projekt/MWSProjekt/Assets/Scripts/MatrixExtensions.cs.meta
Normal file
11
Projekt/MWSProjekt/Assets/Scripts/MatrixExtensions.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bd5d7c632d1fe4b49b5a6892bf4be166
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
204
Projekt/MWSProjekt/Assets/Scripts/TurtleLSystem.cs
Normal file
204
Projekt/MWSProjekt/Assets/Scripts/TurtleLSystem.cs
Normal file
@ -0,0 +1,204 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public abstract class TurtleLSystem : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float speed;
|
||||||
|
private float nextStep;
|
||||||
|
|
||||||
|
|
||||||
|
public string LSystemPath;
|
||||||
|
|
||||||
|
public uint steps;
|
||||||
|
|
||||||
|
public Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>> turtleInterpretation = new Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>>();
|
||||||
|
|
||||||
|
private List<GameObject> gameObjects = new List<GameObject>();
|
||||||
|
|
||||||
|
private bool isAnimationRunning = false;
|
||||||
|
|
||||||
|
private Mesh getCylinder(int quality, float width, float length)
|
||||||
|
{
|
||||||
|
Mesh mesh = new Mesh();
|
||||||
|
//mesh.triangles
|
||||||
|
var points = new List<Vector3>();
|
||||||
|
var normals = new List<Vector3>();
|
||||||
|
var indices = new List<int>();
|
||||||
|
for (float i = 0; i < quality; i++)
|
||||||
|
{
|
||||||
|
points.Add(new Vector3(Mathf.Cos((i / quality) * 2 * Mathf.PI) * width, 0, Mathf.Sin((i / quality) * 2 * Mathf.PI) * width));
|
||||||
|
}
|
||||||
|
for (float i = 0; i < quality; i++)
|
||||||
|
{
|
||||||
|
points.Add(new Vector3(Mathf.Cos((i / quality) * 2 * Mathf.PI) * width, length, Mathf.Sin((i / quality) * 2 * Mathf.PI) * width));
|
||||||
|
}
|
||||||
|
//points.Add(new Vector3(0,0,0));
|
||||||
|
//points.Add(new Vector3(0, length, 0));
|
||||||
|
|
||||||
|
for (float i = 0; i < quality; i++)
|
||||||
|
{
|
||||||
|
normals.Add(new Vector3(Mathf.Cos((i / quality) * 2 * Mathf.PI) * width, 0, Mathf.Sin((i / quality) * 2 * Mathf.PI) * width));
|
||||||
|
}
|
||||||
|
for (float i = 0; i < quality; i++)
|
||||||
|
{
|
||||||
|
normals.Add(new Vector3(Mathf.Cos((i / quality) * 2 * Mathf.PI) * width, 0, Mathf.Sin((i / quality) * 2 * Mathf.PI) * width));
|
||||||
|
}
|
||||||
|
|
||||||
|
//for (int i = 0; i < quality; i++) {
|
||||||
|
// indices.Add(i);
|
||||||
|
// indices.Add((i + 1) % quality);
|
||||||
|
// indices.Add(quality * 2);
|
||||||
|
//}
|
||||||
|
//for (int i = 0; i < quality; i++) {
|
||||||
|
// indices.Add((i + 1) % quality + quality);
|
||||||
|
// indices.Add(i + quality);
|
||||||
|
// indices.Add(quality * 2 + 1);
|
||||||
|
//}
|
||||||
|
for (int i = 0; i < quality; i++)
|
||||||
|
{
|
||||||
|
indices.Add((i + 1) % quality);
|
||||||
|
indices.Add(i);
|
||||||
|
indices.Add(i + quality);
|
||||||
|
|
||||||
|
indices.Add(i + quality);
|
||||||
|
indices.Add((i + 1) % quality + quality);
|
||||||
|
indices.Add((i + 1) % quality);
|
||||||
|
}
|
||||||
|
mesh.vertices = points.ToArray();
|
||||||
|
mesh.triangles = indices.ToArray();
|
||||||
|
mesh.normals = normals.ToArray();
|
||||||
|
return mesh;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected LSystemEvaluator evaluator = null;
|
||||||
|
|
||||||
|
private void parseRules(StreamReader sr)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
public void evaluate()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < steps; i++)
|
||||||
|
{
|
||||||
|
evaluator.rewrite();
|
||||||
|
}
|
||||||
|
Debug.Log(evaluator.lSystemString.ToString());
|
||||||
|
}
|
||||||
|
protected GameObject prepeareGameObject(string name, GameObject gameObject, Matrix4x4 transformation)
|
||||||
|
{
|
||||||
|
GameObject instance;
|
||||||
|
if (PrefabUtility.GetPrefabAssetType(gameObject) != PrefabAssetType.NotAPrefab)
|
||||||
|
{
|
||||||
|
instance = Instantiate(gameObject);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
instance = gameObject;
|
||||||
|
}
|
||||||
|
|
||||||
|
instance.name = String.Format("LSystem Literal {0}", name);
|
||||||
|
instance.tag = "LSystemLiteral";
|
||||||
|
instance.transform.parent = this.gameObject.transform;
|
||||||
|
instance.transform.position = transformation.ExtractPosition() + transformation.MultiplyPoint(instance.transform.position);
|
||||||
|
instance.transform.rotation *= transformation.ExtractRotation();
|
||||||
|
instance.transform.localScale = Vector3.Scale(transformation.ExtractScale(), instance.transform.localScale);
|
||||||
|
return instance;
|
||||||
|
|
||||||
|
}
|
||||||
|
public void createModelsRecursive(LSystemNode node, Matrix4x4 transformation)
|
||||||
|
{
|
||||||
|
while (node != null)
|
||||||
|
{
|
||||||
|
Matrix4x4 new_transformation = transformation;
|
||||||
|
Func<float[], Tuple<GameObject, Matrix4x4>> interpretation;
|
||||||
|
var name = node.literal.name;
|
||||||
|
if (turtleInterpretation.TryGetValue(name, out interpretation) || turtleInterpretation.TryGetValue("*.*", out interpretation))
|
||||||
|
{
|
||||||
|
var result = interpretation(node.literal.values);
|
||||||
|
new_transformation = new_transformation * result.Item2;
|
||||||
|
if (result.Item1 != null)
|
||||||
|
{
|
||||||
|
var instance = prepeareGameObject(name, result.Item1, new_transformation);
|
||||||
|
}
|
||||||
|
//gameObjects.Add(gameObject);
|
||||||
|
//remove scale, rather unnecesary
|
||||||
|
new_transformation = new_transformation * Matrix4x4.Scale(result.Item2.ExtractScale()).inverse;
|
||||||
|
}
|
||||||
|
foreach (var child in node.children)
|
||||||
|
{
|
||||||
|
createModelsRecursive(child, new_transformation);
|
||||||
|
}
|
||||||
|
node = node.mainChild;
|
||||||
|
transformation = new_transformation;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void clearObjects()
|
||||||
|
{
|
||||||
|
//var objects = Resources.FindObjectsOfTypeAll<GameObject>().Where(obj => obj.name == "Name");
|
||||||
|
foreach (GameObject gameObject in GameObject.FindGameObjectsWithTag("LSystemLiteral"))
|
||||||
|
{
|
||||||
|
DestroyImmediate(gameObject);
|
||||||
|
|
||||||
|
}
|
||||||
|
Debug.Log("#OldClear");
|
||||||
|
gameObjects = new List<GameObject>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void present()
|
||||||
|
{
|
||||||
|
clearObjects();
|
||||||
|
createModelsRecursive(evaluator.lSystemString, Matrix4x4.identity);
|
||||||
|
}
|
||||||
|
abstract protected void initLiteralInterpretation();
|
||||||
|
public void loadFile()
|
||||||
|
{
|
||||||
|
nextStep = Time.time;
|
||||||
|
clearObjects();
|
||||||
|
var sr = new StreamReader(LSystemPath);
|
||||||
|
evaluator = LSystemFileParser.parseLSystem(sr);
|
||||||
|
sr.Close();
|
||||||
|
turtleInterpretation = new Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>>();
|
||||||
|
initLiteralInterpretation();
|
||||||
|
}
|
||||||
|
public void evaluateAndPresent()
|
||||||
|
{
|
||||||
|
evaluate();
|
||||||
|
present();
|
||||||
|
Debug.Log(evaluator.lSystemString.ToString().Length);
|
||||||
|
//x.name = "aaa";
|
||||||
|
|
||||||
|
//Instantiate(x,Matrix4x4.identity);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void switchAnimation()
|
||||||
|
{
|
||||||
|
this.isAnimationRunning = !this.isAnimationRunning;
|
||||||
|
nextStep = Time.time;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void runAnimation()
|
||||||
|
{
|
||||||
|
if (nextStep < Time.time)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < (Time.time - nextStep) * speed; i++)
|
||||||
|
{
|
||||||
|
evaluator.rewrite();
|
||||||
|
}
|
||||||
|
present();
|
||||||
|
nextStep = Time.time + 1 / speed;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
protected virtual void Update()
|
||||||
|
{
|
||||||
|
if (this.isAnimationRunning)
|
||||||
|
{
|
||||||
|
this.runAnimation();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Projekt/MWSProjekt/Assets/Scripts/TurtleLSystem.cs.meta
Normal file
11
Projekt/MWSProjekt/Assets/Scripts/TurtleLSystem.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3e64836f94e61054bacaf02a52b2fb35
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
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@ -0,0 +1,121 @@
|
|||||||
|
Sysroot
|
||||||
|
UnityEditor
|
||||||
|
LinuxStandalone
|
||||||
|
ChannelClient
|
||||||
|
Unity
|
||||||
|
MPE
|
||||||
|
ChannelClientScope
|
||||||
|
ChannelService
|
||||||
|
ChannelScope
|
||||||
|
EventDataSerialization
|
||||||
|
EventService
|
||||||
|
RoleProviderAttribute
|
||||||
|
ProcessEvent
|
||||||
|
ProcessLevel
|
||||||
|
ProcessState
|
||||||
|
RoleCapability
|
||||||
|
ChannelInfo
|
||||||
|
ChannelClientInfo
|
||||||
|
ProcessService
|
||||||
|
NavMeshBuilder
|
||||||
|
NavMeshVisualizationSettings
|
||||||
|
CollectImportedDependenciesAttribute
|
||||||
|
Experimental
|
||||||
|
AssetImporters
|
||||||
|
AssetImportContext
|
||||||
|
SpriteImportData
|
||||||
|
TextureGenerationOutput
|
||||||
|
SourceTextureInformation
|
||||||
|
TextureGenerationSettings
|
||||||
|
TextureGenerator
|
||||||
|
FBXMaterialDescriptionPreprocessor
|
||||||
|
SketchupMaterialDescriptionPreprocessor
|
||||||
|
ThreeDSMaterialDescriptionPreprocessor
|
||||||
|
AssetImporterEditor
|
||||||
|
AssetImporterEditorPostProcessAsset
|
||||||
|
ScriptedImporterEditor
|
||||||
|
ScriptedImporter
|
||||||
|
ScriptedImporterAttribute
|
||||||
|
NavMeshPathStatus
|
||||||
|
UnityEngine
|
||||||
|
NavMeshPath
|
||||||
|
ObstacleAvoidanceType
|
||||||
|
NavMeshAgent
|
||||||
|
NavMeshObstacleShape
|
||||||
|
NavMeshObstacle
|
||||||
|
OffMeshLinkType
|
||||||
|
OffMeshLinkData
|
||||||
|
OffMeshLink
|
||||||
|
NavMeshHit
|
||||||
|
NavMeshTriangulation
|
||||||
|
NavMesh
|
||||||
|
AvatarMaskBodyPart
|
||||||
|
UnityEditor
|
||||||
|
Animations
|
||||||
|
AvatarMask
|
||||||
|
IAnimationJob
|
||||||
|
UnityEngine
|
||||||
|
Experimental
|
||||||
|
IAnimationJobPlayable
|
||||||
|
IAnimationWindowPreview
|
||||||
|
AnimationHumanStream
|
||||||
|
AnimationScriptPlayable
|
||||||
|
AnimationStream
|
||||||
|
TransformStreamHandle
|
||||||
|
PropertyStreamHandle
|
||||||
|
TransformSceneHandle
|
||||||
|
PropertySceneHandle
|
||||||
|
AnimationSceneHandleUtility
|
||||||
|
AnimationStreamHandleUtility
|
||||||
|
CustomStreamPropertyType
|
||||||
|
AnimatorJobExtensions
|
||||||
|
MuscleHandle
|
||||||
|
PixelPerfectRendering
|
||||||
|
UnityEngine
|
||||||
|
Experimental
|
||||||
|
U2D
|
||||||
|
SpriteBone
|
||||||
|
Profiler
|
||||||
|
PhotoCaptureFileOutputFormat
|
||||||
|
XR
|
||||||
|
WSA
|
||||||
|
WebCam
|
||||||
|
PhotoCapture
|
||||||
|
PhotoCaptureFrame
|
||||||
|
VideoCapture
|
||||||
|
CapturePixelFormat
|
||||||
|
WebCamMode
|
||||||
|
CameraParameters
|
||||||
|
PlayerLoopSystemInternal
|
||||||
|
LowLevel
|
||||||
|
PlayerLoopSystem
|
||||||
|
PlayerLoop
|
||||||
|
Initialization
|
||||||
|
EarlyUpdate
|
||||||
|
FixedUpdate
|
||||||
|
PreUpdate
|
||||||
|
Update
|
||||||
|
PreLateUpdate
|
||||||
|
PostLateUpdate
|
||||||
|
ConnectionTarget
|
||||||
|
Networking
|
||||||
|
PlayerConnection
|
||||||
|
IConnectionState
|
||||||
|
VertexAttribute
|
||||||
|
Rendering
|
||||||
|
RenderingThreadingMode
|
||||||
|
LocalizationAsset
|
||||||
|
UnityEditor
|
||||||
|
SpriteShapeParameters
|
||||||
|
UnityEngine
|
||||||
|
Experimental
|
||||||
|
U2D
|
||||||
|
SpriteShapeSegment
|
||||||
|
SpriteShapeRenderer
|
||||||
|
SpriteShapeMetaData
|
||||||
|
ShapeControlPoint
|
||||||
|
AngleRangeInfo
|
||||||
|
SpriteShapeUtility
|
||||||
|
ProgressBar
|
||||||
|
UnityEditor
|
||||||
|
UIElements
|
@ -0,0 +1,95 @@
|
|||||||
|
Library\Bee\artifacts\movedfrom\Unity.Rider.Editor.ref.dll_11193012430168537007.movedfrom
|
||||||
|
Library\Bee\artifacts\movedfrom\Unity.TerrainTools.Editor.ref.dll_6360288223563339949.movedfrom
|
||||||
|
Library\Bee\artifacts\movedfrom\Unity.TerrainTools.ref.dll_16396710960655388484.movedfrom
|
||||||
|
Library\Bee\artifacts\movedfrom\Unity.TextMeshPro.Editor.ref.dll_1557689244747631494.movedfrom
|
||||||
|
Library\Bee\artifacts\movedfrom\Unity.TextMeshPro.ref.dll_9557809654341403355.movedfrom
|
||||||
|
Library\Bee\artifacts\movedfrom\Unity.Timeline.Editor.ref.dll_953984715949700626.movedfrom
|
||||||
|
Library\Bee\artifacts\movedfrom\Unity.Timeline.ref.dll_7069769579887910799.movedfrom
|
||||||
|
Library\Bee\artifacts\movedfrom\Unity.VSCode.Editor.ref.dll_3902429132378491929.movedfrom
|
||||||
|
Library\Bee\artifacts\movedfrom\Unity.VisualScripting.Core.Editor.ref.dll_17134060296949054973.movedfrom
|
||||||
|
Library\Bee\artifacts\movedfrom\Unity.VisualScripting.Core.ref.dll_15518829177300997364.movedfrom
|
||||||
|
Library\Bee\artifacts\movedfrom\Unity.VisualScripting.Flow.Editor.ref.dll_7708282115428993342.movedfrom
|
||||||
|
Library\Bee\artifacts\movedfrom\Unity.VisualScripting.Flow.ref.dll_2192924542065166755.movedfrom
|
||||||
|
Library\Bee\artifacts\movedfrom\Unity.VisualScripting.State.Editor.ref.dll_16156761413022531439.movedfrom
|
||||||
|
Library\Bee\artifacts\movedfrom\Unity.VisualScripting.State.ref.dll_15643080368937755746.movedfrom
|
||||||
|
Library\Bee\artifacts\movedfrom\Unity.VisualStudio.Editor.ref.dll_4221946230532187309.movedfrom
|
||||||
|
Library\Bee\artifacts\movedfrom\UnityEditor.UI.ref.dll_5519394401220875509.movedfrom
|
||||||
|
Library\Bee\artifacts\movedfrom\UnityEngine.UI.ref.dll_648142665722821984.movedfrom
|
||||||
|
Library\Bee\artifacts\movedfrom\UnityEditor.CoreModule.dll_374995961047780401.movedfrom
|
||||||
|
Library\Bee\artifacts\movedfrom\UnityEditor.DeviceSimulatorModule.dll_11835003613429591904.movedfrom
|
||||||
|
Library\Bee\artifacts\movedfrom\UnityEditor.dll_12409042540478989972.movedfrom
|
||||||
|
Library\Bee\artifacts\movedfrom\UnityEditor.GraphViewModule.dll_10918522002878137285.movedfrom
|
||||||
|
Library\Bee\artifacts\movedfrom\UnityEditor.PackageManagerUIModule.dll_18134168898283042381.movedfrom
|
||||||
|
Library\Bee\artifacts\movedfrom\UnityEditor.QuickSearchModule.dll_3617189345439237639.movedfrom
|
||||||
|
Library\Bee\artifacts\movedfrom\UnityEditor.SceneTemplateModule.dll_11635924961294818152.movedfrom
|
||||||
|
Library\Bee\artifacts\movedfrom\UnityEditor.UIBuilderModule.dll_17009830836592114937.movedfrom
|
||||||
|
Library\Bee\artifacts\movedfrom\UnityEditor.UIElementsModule.dll_13797904224703072205.movedfrom
|
||||||
|
Library\Bee\artifacts\movedfrom\UnityEditor.UIElementsSamplesModule.dll_15551147035343009136.movedfrom
|
||||||
|
Library\Bee\artifacts\movedfrom\UnityEditor.UIServiceModule.dll_2666448089887690003.movedfrom
|
||||||
|
Library\Bee\artifacts\movedfrom\UnityEditor.UnityConnectModule.dll_7801911988220023655.movedfrom
|
||||||
|
Library\Bee\artifacts\movedfrom\UnityEngine.AccessibilityModule.dll_15285366330640450309.movedfrom
|
||||||
|
Library\Bee\artifacts\movedfrom\UnityEngine.AIModule.dll_6960044887517970021.movedfrom
|
||||||
|
Library\Bee\artifacts\movedfrom\UnityEngine.AndroidJNIModule.dll_4450939192258148003.movedfrom
|
||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
|
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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||||||
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||||||
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||||||
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||||||
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||||||
|
-r:"C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.RegularExpressions.dll"
|
||||||
|
-r:"C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.dll"
|
||||||
|
-r:"C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Overlapped.dll"
|
||||||
|
-r:"C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.dll"
|
||||||
|
-r:"C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.Parallel.dll"
|
||||||
|
-r:"C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Thread.dll"
|
||||||
|
-r:"C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.ThreadPool.dll"
|
||||||
|
-r:"C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Timer.dll"
|
||||||
|
-r:"C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ValueTuple.dll"
|
||||||
|
-r:"C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.ReaderWriter.dll"
|
||||||
|
-r:"C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XDocument.dll"
|
||||||
|
-r:"C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlDocument.dll"
|
||||||
|
-r:"C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlSerializer.dll"
|
||||||
|
-r:"C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.dll"
|
||||||
|
-r:"C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.XDocument.dll"
|
||||||
|
-r:"C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Numerics.Vectors.dll"
|
||||||
|
-r:"C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll"
|
||||||
|
-r:"C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll"
|
||||||
|
-r:"E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt/Library/PackageCache/com.unity.visualscripting@1.6.1/Runtime/VisualScripting.Flow/Dependencies/NCalc/Unity.VisualScripting.Antlr3.Runtime.dll"
|
||||||
|
-r:"Library/Bee/artifacts/1900b0aE.dag/Unity.Rider.Editor.ref.dll"
|
||||||
|
-r:"Library/Bee/artifacts/1900b0aE.dag/Unity.TerrainTools.Editor.ref.dll"
|
||||||
|
-r:"Library/Bee/artifacts/1900b0aE.dag/Unity.TerrainTools.ref.dll"
|
||||||
|
-r:"Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.Editor.ref.dll"
|
||||||
|
-r:"Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.ref.dll"
|
||||||
|
-r:"Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.Editor.ref.dll"
|
||||||
|
-r:"Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.ref.dll"
|
||||||
|
-r:"Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.Editor.ref.dll"
|
||||||
|
-r:"Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.ref.dll"
|
||||||
|
-r:"Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.Editor.ref.dll"
|
||||||
|
-r:"Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.ref.dll"
|
||||||
|
-r:"Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.Editor.ref.dll"
|
||||||
|
-r:"Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.ref.dll"
|
||||||
|
-r:"Library/Bee/artifacts/1900b0aE.dag/Unity.VisualStudio.Editor.ref.dll"
|
||||||
|
-r:"Library/Bee/artifacts/1900b0aE.dag/Unity.VSCode.Editor.ref.dll"
|
||||||
|
-r:"Library/Bee/artifacts/1900b0aE.dag/UnityEditor.UI.ref.dll"
|
||||||
|
-r:"Library/Bee/artifacts/1900b0aE.dag/UnityEngine.UI.ref.dll"
|
||||||
|
-r:"Library/Bee/artifacts/1900b0aE.dag/VSSettingsProvider.ref.dll"
|
||||||
|
"Assets/Scripts/LSystemEvaluator.cs"
|
||||||
|
"Assets/Scripts/LSystemNode.cs"
|
||||||
|
"Assets/Scripts/LSystemNodeLiteral.cs"
|
||||||
|
"Assets/Scripts/LSystemParser.cs"
|
||||||
|
"Assets/Scripts/LSystemRule.cs"
|
||||||
|
"Assets/Scripts/MathExpression.cs"
|
||||||
|
"Assets/Scripts/MatrixExtensions.cs"
|
||||||
|
"Assets/Scripts/TurtleLSystem.cs"
|
||||||
|
-langversion:8.0
|
||||||
|
|
||||||
|
/deterministic
|
||||||
|
/optimize+
|
||||||
|
/debug:portable
|
||||||
|
/nologo
|
||||||
|
/RuntimeMetadataVersion:v4.0.30319
|
||||||
|
|
||||||
|
/nowarn:0169
|
||||||
|
/nowarn:0649
|
||||||
|
/utf8output
|
||||||
|
/preferreduilang:en-US
|
@ -2,337 +2,352 @@
|
|||||||
"instructions_readme": "1) Open Chrome, 2) go to chrome://tracing, 3) click Load, 4) navigate to this file.",
|
"instructions_readme": "1) Open Chrome, 2) go to chrome://tracing, 3) click Load, 4) navigate to this file.",
|
||||||
"traceEvents":[
|
"traceEvents":[
|
||||||
{ "cat":"", "pid":1, "tid":0, "ts":0, "ph":"M", "name":"process_name", "args": { "name":"tundra" } }
|
{ "cat":"", "pid":1, "tid":0, "ts":0, "ph":"M", "name":"process_name", "args": { "name":"tundra" } }
|
||||||
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|
||||||
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,{ "pid":1, "tid":0, "ts":2182575629471, "dur":1324, "ph":"X", "name": "DriverInitData", "args": { "durationMS":1, "detail":"" }}
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||||||
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,{ "pid":1, "tid":0, "ts":2182575631011, "dur":223, "ph":"X", "name": "Tundra", "args": { "durationMS":0, "detail":"RemoveStaleOutputs" }}
|
||||||
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||||||
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|
||||||
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||||||
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|
||||||
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||||||
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||||||
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|
||||||
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||||||
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|
||||||
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|
||||||
,{ "pid":1, "tid":0, "ts":2092624260967, "dur":5, "ph":"X", "name": "JoinBuildThread", "args": { "durationMS":0, "detail":"" }}
|
,{ "pid":1, "tid":0, "ts":2182576309827, "dur":3, "ph":"X", "name": "JoinBuildThread", "args": { "durationMS":0, "detail":"" }}
|
||||||
,{ "pid":1, "tid":0, "ts":2092624260979, "dur":5, "ph":"X", "name": "JoinBuildThread", "args": { "durationMS":0, "detail":"" }}
|
,{ "pid":1, "tid":0, "ts":2182576309837, "dur":3, "ph":"X", "name": "JoinBuildThread", "args": { "durationMS":0, "detail":"" }}
|
||||||
,{ "pid":1, "tid":0, "ts":2092624260992, "dur":4, "ph":"X", "name": "JoinBuildThread", "args": { "durationMS":0, "detail":"" }}
|
,{ "pid":1, "tid":0, "ts":2182576309847, "dur":4, "ph":"X", "name": "JoinBuildThread", "args": { "durationMS":0, "detail":"" }}
|
||||||
,{ "pid":1, "tid":0, "ts":2092624261005, "dur":0, "ph":"X", "name": "SharedResourceDestroy", "args": { "durationMS":0, "detail":"" }}
|
,{ "pid":1, "tid":0, "ts":2182576309857, "dur":0, "ph":"X", "name": "SharedResourceDestroy", "args": { "durationMS":0, "detail":"" }}
|
||||||
,{ "pid":1, "tid":0, "ts":2092624261050, "dur":6845, "ph":"X", "name": "Tundra", "args": { "durationMS":7, "detail":"Write AllBuiltNodes" }}
|
,{ "pid":1, "tid":0, "ts":2182576309884, "dur":4242, "ph":"X", "name": "Tundra", "args": { "durationMS":4, "detail":"Write AllBuiltNodes" }}
|
||||||
,{ "pid":1, "tid":1, "ts":2092623948210, "dur":3071, "ph":"X", "name": "WaitingForWork", "cname":"thread_state_sleeping", "args": { "durationMS":3, "detail":"" }}
|
,{ "pid":1, "tid":1, "ts":2182575636253, "dur":12, "ph":"X", "name": "CheckInputSignature", "args": { "durationMS":0, "detail":"MovedFromExtractor Library/Bee/artifacts/movedfrom/UnityEditor.Graphs.dll_10886900865706927459.movedfrom" }}
|
||||||
,{ "pid":1, "tid":1, "ts":2092623955094, "dur":11, "ph":"X", "name": "CheckInputSignature", "args": { "durationMS":0, "detail":"MovedFromExtractor Library/Bee/artifacts/movedfrom/UnityEditor.UIBuilderModule.dll_17009830836592114937.movedfrom" }}
|
,{ "pid":1, "tid":1, "ts":2182575636761, "dur":10, "ph":"X", "name": "CheckInputSignature", "args": { "durationMS":0, "detail":"MovedFromExtractor Library/Bee/artifacts/movedfrom/UnityEditor.UnityConnectModule.dll_7801911988220023655.movedfrom" }}
|
||||||
,{ "pid":1, "tid":1, "ts":2092623955459, "dur":4, "ph":"X", "name": "CheckInputSignature", "args": { "durationMS":0, "detail":"MovedFromExtractor Library/Bee/artifacts/movedfrom/UnityEngine.ClusterRendererModule.dll_12243919072075087076.movedfrom" }}
|
,{ "pid":1, "tid":1, "ts":2182575637080, "dur":6, "ph":"X", "name": "CheckInputSignature", "args": { "durationMS":0, "detail":"MovedFromExtractor Library/Bee/artifacts/movedfrom/UnityEngine.AccessibilityModule.dll_15285366330640450309.movedfrom" }}
|
||||||
,{ "pid":1, "tid":1, "ts":2092623955739, "dur":7, "ph":"X", "name": "CheckInputSignature", "args": { "durationMS":0, "detail":"MovedFromExtractor Library/Bee/artifacts/movedfrom/UnityEngine.dll_16058162033667445625.movedfrom" }}
|
,{ "pid":1, "tid":1, "ts":2182575637406, "dur":8, "ph":"X", "name": "CheckInputSignature", "args": { "durationMS":0, "detail":"MovedFromExtractor Library/Bee/artifacts/movedfrom/UnityEngine.AIModule.dll_6960044887517970021.movedfrom" }}
|
||||||
,{ "pid":1, "tid":1, "ts":2092623956089, "dur":4, "ph":"X", "name": "CheckInputSignature", "args": { "durationMS":0, "detail":"MovedFromExtractor Library/Bee/artifacts/movedfrom/UnityEngine.GIModule.dll_17929768002680989311.movedfrom" }}
|
,{ "pid":1, "tid":1, "ts":2182575637748, "dur":9, "ph":"X", "name": "CheckInputSignature", "args": { "durationMS":0, "detail":"MovedFromExtractor Library/Bee/artifacts/movedfrom/UnityEngine.AnimationModule.dll_7353214987788310635.movedfrom" }}
|
||||||
,{ "pid":1, "tid":1, "ts":2092623956382, "dur":3, "ph":"X", "name": "CheckInputSignature", "args": { "durationMS":0, "detail":"MovedFromExtractor Library/Bee/artifacts/movedfrom/UnityEngine.InputLegacyModule.dll_531746481268601066.movedfrom" }}
|
,{ "pid":1, "tid":1, "ts":2182575638060, "dur":5, "ph":"X", "name": "CheckInputSignature", "args": { "durationMS":0, "detail":"MovedFromExtractor Library/Bee/artifacts/movedfrom/UnityEngine.ARModule.dll_1876260476407881006.movedfrom" }}
|
||||||
,{ "pid":1, "tid":1, "ts":2092623956649, "dur":4, "ph":"X", "name": "CheckInputSignature", "args": { "durationMS":0, "detail":"MovedFromExtractor Library/Bee/artifacts/movedfrom/UnityEngine.ParticleSystemModule.dll_7000205365067728898.movedfrom" }}
|
,{ "pid":1, "tid":1, "ts":2182575638746, "dur":5, "ph":"X", "name": "CheckInputSignature", "args": { "durationMS":0, "detail":"MovedFromExtractor Library/Bee/artifacts/movedfrom/UnityEngine.ClothModule.dll_11556315936860996993.movedfrom" }}
|
||||||
,{ "pid":1, "tid":1, "ts":2092623957131, "dur":8, "ph":"X", "name": "CheckInputSignature", "args": { "durationMS":0, "detail":"MovedFromExtractor Library/Bee/artifacts/movedfrom/UnityEngine.ScreenCaptureModule.dll_5629427457467731953.movedfrom" }}
|
,{ "pid":1, "tid":1, "ts":2182575639039, "dur":5, "ph":"X", "name": "CheckInputSignature", "args": { "durationMS":0, "detail":"MovedFromExtractor Library/Bee/artifacts/movedfrom/UnityEngine.CoreModule.dll_2906251303589705564.movedfrom" }}
|
||||||
,{ "pid":1, "tid":1, "ts":2092623957420, "dur":5, "ph":"X", "name": "CheckInputSignature", "args": { "durationMS":0, "detail":"MovedFromExtractor Library/Bee/artifacts/movedfrom/UnityEngine.SubstanceModule.dll_17819582281036991927.movedfrom" }}
|
,{ "pid":1, "tid":1, "ts":2182575639554, "dur":7, "ph":"X", "name": "CheckInputSignature", "args": { "durationMS":0, "detail":"MovedFromExtractor Library/Bee/artifacts/movedfrom/UnityEngine.DSPGraphModule.dll_7621349675211885978.movedfrom" }}
|
||||||
,{ "pid":1, "tid":1, "ts":2092623957718, "dur":5, "ph":"X", "name": "CheckInputSignature", "args": { "durationMS":0, "detail":"MovedFromExtractor Library/Bee/artifacts/movedfrom/UnityEngine.TLSModule.dll_17693854263253226594.movedfrom" }}
|
,{ "pid":1, "tid":1, "ts":2182575639969, "dur":6, "ph":"X", "name": "CheckInputSignature", "args": { "durationMS":0, "detail":"MovedFromExtractor Library/Bee/artifacts/movedfrom/UnityEngine.GridModule.dll_416072894054894931.movedfrom" }}
|
||||||
,{ "pid":1, "tid":1, "ts":2092623958084, "dur":5, "ph":"X", "name": "CheckInputSignature", "args": { "durationMS":0, "detail":"MovedFromExtractor Library/Bee/artifacts/movedfrom/UnityEngine.UnityConnectModule.dll_6459703024154530834.movedfrom" }}
|
,{ "pid":1, "tid":1, "ts":2182575640356, "dur":6, "ph":"X", "name": "CheckInputSignature", "args": { "durationMS":0, "detail":"MovedFromExtractor Library/Bee/artifacts/movedfrom/UnityEngine.IMGUIModule.dll_8203177570596665982.movedfrom" }}
|
||||||
,{ "pid":1, "tid":1, "ts":2092623958415, "dur":5, "ph":"X", "name": "CheckInputSignature", "args": { "durationMS":0, "detail":"MovedFromExtractor Library/Bee/artifacts/movedfrom/UnityEngine.VehiclesModule.dll_15867889288291290132.movedfrom" }}
|
,{ "pid":1, "tid":1, "ts":2182575640727, "dur":6, "ph":"X", "name": "CheckInputSignature", "args": { "durationMS":0, "detail":"MovedFromExtractor Library/Bee/artifacts/movedfrom/UnityEngine.JSONSerializeModule.dll_3762776099814482831.movedfrom" }}
|
||||||
,{ "pid":1, "tid":1, "ts":2092623958949, "dur":8, "ph":"X", "name": "CheckInputSignature", "args": { "durationMS":0, "detail":"MovedFromExtractor Library/Bee/artifacts/movedfrom/Unity.VisualScripting.IonicZip.dll_715180486352232796.movedfrom" }}
|
,{ "pid":1, "tid":1, "ts":2182575641162, "dur":6, "ph":"X", "name": "CheckInputSignature", "args": { "durationMS":0, "detail":"MovedFromExtractor Library/Bee/artifacts/movedfrom/UnityEngine.PerformanceReportingModule.dll_5833032503277447195.movedfrom" }}
|
||||||
,{ "pid":1, "tid":1, "ts":2092623959417, "dur":236, "ph":"X", "name": "CheckInputSignature", "args": { "durationMS":0, "detail":"WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.CollabProxy.Editor.dll.movedfrom.rsp" }}
|
,{ "pid":1, "tid":1, "ts":2182575641537, "dur":7, "ph":"X", "name": "CheckInputSignature", "args": { "durationMS":0, "detail":"MovedFromExtractor Library/Bee/artifacts/movedfrom/UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll_15858681976533139657.movedfrom" }}
|
||||||
,{ "pid":1, "tid":1, "ts":2092623960301, "dur":199, "ph":"X", "name": "CheckInputSignature", "args": { "durationMS":0, "detail":"WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.VisualStudio.Editor.dll.movedfrom.rsp" }}
|
,{ "pid":1, "tid":1, "ts":2182575642169, "dur":6, "ph":"X", "name": "CheckInputSignature", "args": { "durationMS":0, "detail":"MovedFromExtractor Library/Bee/artifacts/movedfrom/UnityEngine.SubsystemsModule.dll_13541212102628320545.movedfrom" }}
|
||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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{"msg":"enqueueNode","enqueuedNodeAnnotation":"Csc Library/Bee/artifacts/1900b0aE.dag/VSSettingsProvider.dll (+2 others)","enqueuedNodeIndex":177,"enqueueingNodeAnnotation":"CopyTool Library/ScriptAssemblies/VSSettingsProvider.dll","enqueueingNodeIndex":231}
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{"msg":"enqueueNode","enqueuedNodeAnnotation":"WriteText Library/Bee/artifacts/1900b0aE.dag/VSSettingsProvider.rsp","enqueuedNodeIndex":176,"enqueueingNodeAnnotation":"Csc Library/Bee/artifacts/1900b0aE.dag/VSSettingsProvider.dll (+2 others)","enqueueingNodeIndex":177}
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{"msg":"enqueueNode","enqueuedNodeAnnotation":"WriteText Library/Bee/artifacts/1900b0aE.dag/VSSettingsProvider.rsp","enqueuedNodeIndex":176,"enqueueingNodeAnnotation":"Csc Library/Bee/artifacts/1900b0aE.dag/VSSettingsProvider.dll (+2 others)","enqueueingNodeIndex":177}
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{"msg":"enqueueNode","enqueuedNodeAnnotation":"Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll (+2 others)","enqueuedNodeIndex":181,"enqueueingNodeAnnotation":"CopyTool Library/ScriptAssemblies/Assembly-CSharp.dll","enqueueingNodeIndex":233}
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|
{"msg":"enqueueNode","enqueuedNodeAnnotation":"WriteText Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.rsp","enqueuedNodeIndex":180,"enqueueingNodeAnnotation":"Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll (+2 others)","enqueueingNodeIndex":181}
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|
{"msg":"nodeRetryBuild","annotation":"Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll (+2 others)","index":181}
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|
{"msg":"noderesult","processed_node_count":230,"amount_of_nodes_ever_queued":234,"annotation":"Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll (+2 others)","index":181,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\Assembly-CSharp.dll","stdout":"Assets\\Scripts\\LSystemNodeLiteral.cs(3,14): warning CS0660: 'LSystemNodeLiteral' defines operator == or operator != but does not override Object.Equals(object o)\r\nAssets\\Scripts\\LSystemNodeLiteral.cs(3,14): warning CS0661: 'LSystemNodeLiteral' defines operator == or operator != but does not override Object.GetHashCode()\r\nAssets\\Scripts\\LSystemRule.cs(169,15): warning CS0219: The variable 'probabilities_sum' is assigned but its value is never used\r\nAssets\\Scripts\\LSystemRule.cs(287,32): warning CS0168: The variable 'childLiteral' is declared but never used\r\nAssets\\Scripts\\LSystemParser.cs(140,17): warning CS0219: The variable 'brackets_number' is assigned but its value is never used\r\nAssets\\Scripts\\MathExpression.cs(155,21): warning CS0162: Unreachable code detected\r\nAssets\\Scripts\\MathExpression.cs(158,21): warning CS0162: Unreachable code detected\r\nAssets\\Scripts\\MathExpression.cs(161,21): warning CS0162: Unreachable code detected\r\nAssets\\Scripts\\MathExpression.cs(164,21): warning CS0162: Unreachable code detected\r\nAssets\\Scripts\\MathExpression.cs(167,21): warning CS0162: Unreachable code detected\r\nAssets\\Scripts\\MathExpression.cs(170,21): warning CS0162: Unreachable code detected"}
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|
{"msg":"inputSignatureChanged","annotation":"CopyTool Library/ScriptAssemblies/Assembly-CSharp.dll","index":233,"changes":[{"key":"Action","value":"copy \"Library\\Bee\\artifacts\\1900b0aE.dag\\Assembly-CSharp.dll\" \"Library\\ScriptAssemblies\\Assembly-CSharp.dll\" && copy /b \"Library\\ScriptAssemblies\\Assembly-CSharp.dll\" +,, \"Library\\ScriptAssemblies\\Assembly-CSharp.dll\" ","oldvalue":""},{"key":"InputFileList","value":["Library\\Bee\\artifacts\\1900b0aE.dag\\Assembly-CSharp.dll"],"oldvalue":[],"dependency":"explicit"}]}
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{"msg":"noderesult","processed_node_count":231,"amount_of_nodes_ever_queued":234,"annotation":"CopyTool Library/ScriptAssemblies/Assembly-CSharp.dll","index":233,"exitcode":0,"outputfile":"Library\\ScriptAssemblies\\Assembly-CSharp.dll"}
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--- !u!114 &3
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m_ObjectHideFlags: 52
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m_MinSize: {x: 403, y: 221}
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--- !u!114 &11
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m_ObjectHideFlags: 52
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@ -269,15 +269,15 @@ MonoBehaviour:
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--- !u!114 &12
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m_ObjectHideFlags: 52
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m_ObjectHideFlags: 52
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@ -366,22 +366,22 @@ MonoBehaviour:
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m_SkipHidden: 0
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m_SearchArea: 1
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m_Folders:
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m_Folders:
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- Assets/Samples/Terrain Tools/0.1.0-preview/Terrain Assets/TerrainLayers
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- Assets/Scripts
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scrollPos: {x: 0, y: 0}
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scrollPos: {x: 0, y: 0}
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m_ExpandedIDs: 00000000f4510000f6510000f8510000fa510000
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@ -436,7 +436,7 @@ MonoBehaviour:
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m_ListAreaState:
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|
||||||
|
Registered in 0.002546 seconds.
|
||||||
|
Begin MonoManager ReloadAssembly
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
||||||
|
Native extension for WindowsStandalone target not found
|
||||||
|
Refreshing native plugins compatible for Editor in 0.50 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Mono: successfully reloaded assembly
|
||||||
|
- Completed reload, in 1.235 seconds
|
||||||
|
Platform modules already initialized, skipping
|
||||||
|
Refreshing native plugins compatible for Editor in 0.51 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
|
||||||
|
System memory in use before: 121.0 MB.
|
||||||
|
System memory in use after: 121.0 MB.
|
||||||
|
|
||||||
|
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3344.
|
||||||
|
Total: 2.649000 ms (FindLiveObjects: 0.332300 ms CreateObjectMapping: 0.099600 ms MarkObjects: 2.021500 ms DeleteObjects: 0.194300 ms)
|
||||||
|
|
||||||
|
========================================================================
|
||||||
|
Received Prepare
|
||||||
|
Registering precompiled user dll's ...
|
||||||
|
Registered in 0.002656 seconds.
|
||||||
|
Begin MonoManager ReloadAssembly
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
||||||
|
Native extension for WindowsStandalone target not found
|
||||||
|
Refreshing native plugins compatible for Editor in 0.51 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Mono: successfully reloaded assembly
|
||||||
|
- Completed reload, in 1.318 seconds
|
||||||
|
Platform modules already initialized, skipping
|
||||||
|
Refreshing native plugins compatible for Editor in 0.52 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
|
||||||
|
System memory in use before: 121.1 MB.
|
||||||
|
System memory in use after: 121.1 MB.
|
||||||
|
|
||||||
|
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3347.
|
||||||
|
Total: 2.646200 ms (FindLiveObjects: 0.349100 ms CreateObjectMapping: 0.101000 ms MarkObjects: 1.973100 ms DeleteObjects: 0.221800 ms)
|
||||||
|
|
||||||
|
========================================================================
|
||||||
|
Received Prepare
|
||||||
|
Registering precompiled user dll's ...
|
||||||
|
Registered in 0.002283 seconds.
|
||||||
|
Begin MonoManager ReloadAssembly
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
||||||
|
Native extension for WindowsStandalone target not found
|
||||||
|
Refreshing native plugins compatible for Editor in 0.61 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Mono: successfully reloaded assembly
|
||||||
|
- Completed reload, in 1.232 seconds
|
||||||
|
Platform modules already initialized, skipping
|
||||||
|
Refreshing native plugins compatible for Editor in 0.52 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
|
||||||
|
System memory in use before: 121.1 MB.
|
||||||
|
System memory in use after: 121.1 MB.
|
||||||
|
|
||||||
|
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3350.
|
||||||
|
Total: 3.096900 ms (FindLiveObjects: 0.300700 ms CreateObjectMapping: 0.098000 ms MarkObjects: 2.476200 ms DeleteObjects: 0.220500 ms)
|
||||||
|
|
||||||
|
========================================================================
|
||||||
|
Received Prepare
|
||||||
|
Registering precompiled user dll's ...
|
||||||
|
Registered in 0.002369 seconds.
|
||||||
|
Begin MonoManager ReloadAssembly
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
||||||
|
Native extension for WindowsStandalone target not found
|
||||||
|
Refreshing native plugins compatible for Editor in 0.49 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Mono: successfully reloaded assembly
|
||||||
|
- Completed reload, in 1.234 seconds
|
||||||
|
Platform modules already initialized, skipping
|
||||||
|
Refreshing native plugins compatible for Editor in 0.48 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
|
||||||
|
System memory in use before: 121.1 MB.
|
||||||
|
System memory in use after: 121.1 MB.
|
||||||
|
|
||||||
|
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3353.
|
||||||
|
Total: 2.762400 ms (FindLiveObjects: 0.275800 ms CreateObjectMapping: 0.097800 ms MarkObjects: 2.179700 ms DeleteObjects: 0.207900 ms)
|
||||||
|
|
||||||
|
========================================================================
|
||||||
|
Received Prepare
|
||||||
|
Registering precompiled user dll's ...
|
||||||
|
Registered in 0.002279 seconds.
|
||||||
|
Begin MonoManager ReloadAssembly
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
||||||
|
Native extension for WindowsStandalone target not found
|
||||||
|
Refreshing native plugins compatible for Editor in 0.69 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Mono: successfully reloaded assembly
|
||||||
|
- Completed reload, in 1.224 seconds
|
||||||
|
Platform modules already initialized, skipping
|
||||||
|
Refreshing native plugins compatible for Editor in 0.50 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
|
||||||
|
System memory in use before: 121.1 MB.
|
||||||
|
System memory in use after: 121.1 MB.
|
||||||
|
|
||||||
|
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3356.
|
||||||
|
Total: 2.102400 ms (FindLiveObjects: 0.231800 ms CreateObjectMapping: 0.071100 ms MarkObjects: 1.641100 ms DeleteObjects: 0.157000 ms)
|
||||||
|
|
||||||
|
========================================================================
|
||||||
|
Received Prepare
|
||||||
|
Registering precompiled user dll's ...
|
||||||
|
Registered in 0.002705 seconds.
|
||||||
|
Begin MonoManager ReloadAssembly
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
||||||
|
Native extension for WindowsStandalone target not found
|
||||||
|
Refreshing native plugins compatible for Editor in 0.49 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Mono: successfully reloaded assembly
|
||||||
|
- Completed reload, in 1.223 seconds
|
||||||
|
Platform modules already initialized, skipping
|
||||||
|
Refreshing native plugins compatible for Editor in 0.50 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
|
||||||
|
System memory in use before: 121.1 MB.
|
||||||
|
System memory in use after: 121.1 MB.
|
||||||
|
|
||||||
|
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3359.
|
||||||
|
Total: 2.267400 ms (FindLiveObjects: 0.251800 ms CreateObjectMapping: 0.071700 ms MarkObjects: 1.774400 ms DeleteObjects: 0.168200 ms)
|
||||||
|
|
||||||
|
========================================================================
|
||||||
|
Received Prepare
|
||||||
|
Registering precompiled user dll's ...
|
||||||
|
Registered in 0.002291 seconds.
|
||||||
|
Begin MonoManager ReloadAssembly
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
||||||
|
Native extension for WindowsStandalone target not found
|
||||||
|
Refreshing native plugins compatible for Editor in 0.66 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Mono: successfully reloaded assembly
|
||||||
|
- Completed reload, in 1.219 seconds
|
||||||
|
Platform modules already initialized, skipping
|
||||||
|
Refreshing native plugins compatible for Editor in 0.60 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
|
||||||
|
System memory in use before: 121.1 MB.
|
||||||
|
System memory in use after: 121.1 MB.
|
||||||
|
|
||||||
|
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3362.
|
||||||
|
Total: 2.152600 ms (FindLiveObjects: 0.231500 ms CreateObjectMapping: 0.072900 ms MarkObjects: 1.681800 ms DeleteObjects: 0.165200 ms)
|
||||||
|
|
||||||
|
========================================================================
|
||||||
|
Received Prepare
|
||||||
|
Registering precompiled user dll's ...
|
||||||
|
Registered in 0.002332 seconds.
|
||||||
|
Begin MonoManager ReloadAssembly
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
||||||
|
Native extension for WindowsStandalone target not found
|
||||||
|
Refreshing native plugins compatible for Editor in 0.65 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Mono: successfully reloaded assembly
|
||||||
|
- Completed reload, in 1.219 seconds
|
||||||
|
Platform modules already initialized, skipping
|
||||||
|
Refreshing native plugins compatible for Editor in 0.54 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
|
||||||
|
System memory in use before: 121.1 MB.
|
||||||
|
System memory in use after: 121.1 MB.
|
||||||
|
|
||||||
|
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3365.
|
||||||
|
Total: 2.216300 ms (FindLiveObjects: 0.257100 ms CreateObjectMapping: 0.077000 ms MarkObjects: 1.719700 ms DeleteObjects: 0.161400 ms)
|
||||||
|
|
||||||
|
========================================================================
|
||||||
|
Received Prepare
|
||||||
|
Registering precompiled user dll's ...
|
||||||
|
Registered in 0.002556 seconds.
|
||||||
|
Begin MonoManager ReloadAssembly
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
||||||
|
Native extension for WindowsStandalone target not found
|
||||||
|
Refreshing native plugins compatible for Editor in 0.49 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Mono: successfully reloaded assembly
|
||||||
|
- Completed reload, in 1.204 seconds
|
||||||
|
Platform modules already initialized, skipping
|
||||||
|
Refreshing native plugins compatible for Editor in 0.49 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
|
||||||
|
System memory in use before: 121.1 MB.
|
||||||
|
System memory in use after: 121.1 MB.
|
||||||
|
|
||||||
|
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3368.
|
||||||
|
Total: 2.797000 ms (FindLiveObjects: 0.289800 ms CreateObjectMapping: 0.103500 ms MarkObjects: 2.193500 ms DeleteObjects: 0.208900 ms)
|
||||||
|
|
||||||
|
========================================================================
|
||||||
|
Received Prepare
|
||||||
|
Registering precompiled user dll's ...
|
||||||
|
Registered in 0.002339 seconds.
|
||||||
|
Begin MonoManager ReloadAssembly
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
||||||
|
Native extension for WindowsStandalone target not found
|
||||||
|
Refreshing native plugins compatible for Editor in 0.65 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Mono: successfully reloaded assembly
|
||||||
|
- Completed reload, in 1.214 seconds
|
||||||
|
Platform modules already initialized, skipping
|
||||||
|
Refreshing native plugins compatible for Editor in 0.53 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
|
||||||
|
System memory in use before: 121.1 MB.
|
||||||
|
System memory in use after: 121.1 MB.
|
||||||
|
|
||||||
|
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3371.
|
||||||
|
Total: 2.190100 ms (FindLiveObjects: 0.238100 ms CreateObjectMapping: 0.080300 ms MarkObjects: 1.702600 ms DeleteObjects: 0.168000 ms)
|
||||||
|
|
||||||
|
========================================================================
|
||||||
|
Received Prepare
|
||||||
|
Registering precompiled user dll's ...
|
||||||
|
Registered in 0.002276 seconds.
|
||||||
|
Begin MonoManager ReloadAssembly
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
||||||
|
Native extension for WindowsStandalone target not found
|
||||||
|
Refreshing native plugins compatible for Editor in 0.55 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Mono: successfully reloaded assembly
|
||||||
|
- Completed reload, in 1.236 seconds
|
||||||
|
Platform modules already initialized, skipping
|
||||||
|
Refreshing native plugins compatible for Editor in 0.50 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
|
||||||
|
System memory in use before: 121.1 MB.
|
||||||
|
System memory in use after: 121.2 MB.
|
||||||
|
|
||||||
|
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3374.
|
||||||
|
Total: 2.473400 ms (FindLiveObjects: 0.285200 ms CreateObjectMapping: 0.075400 ms MarkObjects: 1.934000 ms DeleteObjects: 0.177900 ms)
|
||||||
|
|
||||||
|
========================================================================
|
||||||
|
Received Prepare
|
||||||
|
Registering precompiled user dll's ...
|
||||||
|
Registered in 0.002353 seconds.
|
||||||
|
Begin MonoManager ReloadAssembly
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
||||||
|
Native extension for WindowsStandalone target not found
|
||||||
|
Refreshing native plugins compatible for Editor in 0.50 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Mono: successfully reloaded assembly
|
||||||
|
- Completed reload, in 1.235 seconds
|
||||||
|
Platform modules already initialized, skipping
|
||||||
|
Refreshing native plugins compatible for Editor in 0.50 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
|
||||||
|
System memory in use before: 121.2 MB.
|
||||||
|
System memory in use after: 121.2 MB.
|
||||||
|
|
||||||
|
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3377.
|
||||||
|
Total: 2.220200 ms (FindLiveObjects: 0.270800 ms CreateObjectMapping: 0.076700 ms MarkObjects: 1.702800 ms DeleteObjects: 0.168600 ms)
|
||||||
|
|
||||||
|
========================================================================
|
||||||
|
Received Prepare
|
||||||
|
Registering precompiled user dll's ...
|
||||||
|
Registered in 0.002570 seconds.
|
||||||
|
Begin MonoManager ReloadAssembly
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
||||||
|
Native extension for WindowsStandalone target not found
|
||||||
|
Refreshing native plugins compatible for Editor in 0.50 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Mono: successfully reloaded assembly
|
||||||
|
- Completed reload, in 1.211 seconds
|
||||||
|
Platform modules already initialized, skipping
|
||||||
|
Refreshing native plugins compatible for Editor in 0.49 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
|
||||||
|
System memory in use before: 121.2 MB.
|
||||||
|
System memory in use after: 121.2 MB.
|
||||||
|
|
||||||
|
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3380.
|
||||||
|
Total: 2.229700 ms (FindLiveObjects: 0.253100 ms CreateObjectMapping: 0.075500 ms MarkObjects: 1.731600 ms DeleteObjects: 0.168500 ms)
|
||||||
|
|
||||||
|
========================================================================
|
||||||
|
Received Prepare
|
||||||
|
Registering precompiled user dll's ...
|
||||||
|
Registered in 0.002261 seconds.
|
||||||
|
Begin MonoManager ReloadAssembly
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
||||||
|
Native extension for WindowsStandalone target not found
|
||||||
|
Refreshing native plugins compatible for Editor in 0.50 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Mono: successfully reloaded assembly
|
||||||
|
- Completed reload, in 1.220 seconds
|
||||||
|
Platform modules already initialized, skipping
|
||||||
|
Refreshing native plugins compatible for Editor in 0.49 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
|
||||||
|
System memory in use before: 121.2 MB.
|
||||||
|
System memory in use after: 121.2 MB.
|
||||||
|
|
||||||
|
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3383.
|
||||||
|
Total: 2.236900 ms (FindLiveObjects: 0.265900 ms CreateObjectMapping: 0.099600 ms MarkObjects: 1.704600 ms DeleteObjects: 0.165200 ms)
|
||||||
|
|
||||||
|
========================================================================
|
||||||
|
Received Prepare
|
||||||
|
Registering precompiled user dll's ...
|
||||||
|
Registered in 0.002263 seconds.
|
||||||
|
Begin MonoManager ReloadAssembly
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
||||||
|
Native extension for WindowsStandalone target not found
|
||||||
|
Refreshing native plugins compatible for Editor in 0.50 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Mono: successfully reloaded assembly
|
||||||
|
- Completed reload, in 1.232 seconds
|
||||||
|
Platform modules already initialized, skipping
|
||||||
|
Refreshing native plugins compatible for Editor in 0.49 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
|
||||||
|
System memory in use before: 121.2 MB.
|
||||||
|
System memory in use after: 121.2 MB.
|
||||||
|
|
||||||
|
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3386.
|
||||||
|
Total: 2.758300 ms (FindLiveObjects: 0.266500 ms CreateObjectMapping: 0.099800 ms MarkObjects: 2.181200 ms DeleteObjects: 0.209000 ms)
|
||||||
|
|
||||||
|
========================================================================
|
||||||
|
Received Prepare
|
||||||
|
Registering precompiled user dll's ...
|
||||||
|
Registered in 0.002249 seconds.
|
||||||
|
Begin MonoManager ReloadAssembly
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
||||||
|
Native extension for WindowsStandalone target not found
|
||||||
|
Refreshing native plugins compatible for Editor in 0.51 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Mono: successfully reloaded assembly
|
||||||
|
- Completed reload, in 1.183 seconds
|
||||||
|
Platform modules already initialized, skipping
|
||||||
|
Refreshing native plugins compatible for Editor in 0.52 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
|
||||||
|
System memory in use before: 121.2 MB.
|
||||||
|
System memory in use after: 121.2 MB.
|
||||||
|
|
||||||
|
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3389.
|
||||||
|
Total: 2.249600 ms (FindLiveObjects: 0.259500 ms CreateObjectMapping: 0.075500 ms MarkObjects: 1.733100 ms DeleteObjects: 0.179900 ms)
|
||||||
|
|
||||||
|
========================================================================
|
||||||
|
Received Prepare
|
||||||
|
Registering precompiled user dll's ...
|
||||||
|
Registered in 0.002692 seconds.
|
||||||
|
Begin MonoManager ReloadAssembly
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
||||||
|
Native extension for WindowsStandalone target not found
|
||||||
|
Refreshing native plugins compatible for Editor in 0.52 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Mono: successfully reloaded assembly
|
||||||
|
- Completed reload, in 1.204 seconds
|
||||||
|
Platform modules already initialized, skipping
|
||||||
|
Refreshing native plugins compatible for Editor in 0.60 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
|
||||||
|
System memory in use before: 121.2 MB.
|
||||||
|
System memory in use after: 121.2 MB.
|
||||||
|
|
||||||
|
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3392.
|
||||||
|
Total: 2.421000 ms (FindLiveObjects: 0.233500 ms CreateObjectMapping: 0.096900 ms MarkObjects: 1.906300 ms DeleteObjects: 0.183300 ms)
|
||||||
|
|
||||||
|
========================================================================
|
||||||
|
Received Prepare
|
||||||
|
Registering precompiled user dll's ...
|
||||||
|
Registered in 0.002266 seconds.
|
||||||
|
Begin MonoManager ReloadAssembly
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
||||||
|
Native extension for WindowsStandalone target not found
|
||||||
|
Refreshing native plugins compatible for Editor in 0.50 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Mono: successfully reloaded assembly
|
||||||
|
- Completed reload, in 1.226 seconds
|
||||||
|
Platform modules already initialized, skipping
|
||||||
|
Refreshing native plugins compatible for Editor in 0.49 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
|
||||||
|
System memory in use before: 121.2 MB.
|
||||||
|
System memory in use after: 121.2 MB.
|
||||||
|
|
||||||
|
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3395.
|
||||||
|
Total: 2.325900 ms (FindLiveObjects: 0.268000 ms CreateObjectMapping: 0.073700 ms MarkObjects: 1.795300 ms DeleteObjects: 0.187800 ms)
|
||||||
|
|
||||||
|
========================================================================
|
||||||
|
Received Prepare
|
||||||
|
Registering precompiled user dll's ...
|
||||||
|
Registered in 0.002271 seconds.
|
||||||
|
Begin MonoManager ReloadAssembly
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
||||||
|
Native extension for WindowsStandalone target not found
|
||||||
|
Refreshing native plugins compatible for Editor in 0.50 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Mono: successfully reloaded assembly
|
||||||
|
- Completed reload, in 1.227 seconds
|
||||||
|
Platform modules already initialized, skipping
|
||||||
|
Refreshing native plugins compatible for Editor in 0.52 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
|
||||||
|
System memory in use before: 121.2 MB.
|
||||||
|
System memory in use after: 121.2 MB.
|
||||||
|
|
||||||
|
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3398.
|
||||||
|
Total: 2.819900 ms (FindLiveObjects: 0.397300 ms CreateObjectMapping: 0.087500 ms MarkObjects: 2.143500 ms DeleteObjects: 0.189900 ms)
|
||||||
|
|
||||||
|
========================================================================
|
||||||
|
Received Prepare
|
||||||
|
Registering precompiled user dll's ...
|
||||||
|
Registered in 0.002230 seconds.
|
||||||
|
Begin MonoManager ReloadAssembly
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
||||||
|
Native extension for WindowsStandalone target not found
|
||||||
|
Refreshing native plugins compatible for Editor in 0.51 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Mono: successfully reloaded assembly
|
||||||
|
- Completed reload, in 1.216 seconds
|
||||||
|
Platform modules already initialized, skipping
|
||||||
|
Refreshing native plugins compatible for Editor in 0.49 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
|
||||||
|
System memory in use before: 121.2 MB.
|
||||||
|
System memory in use after: 121.2 MB.
|
||||||
|
|
||||||
|
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3401.
|
||||||
|
Total: 2.857000 ms (FindLiveObjects: 0.287200 ms CreateObjectMapping: 0.094700 ms MarkObjects: 2.295500 ms DeleteObjects: 0.177700 ms)
|
||||||
|
|
||||||
|
========================================================================
|
||||||
|
Received Prepare
|
||||||
|
Registering precompiled user dll's ...
|
||||||
|
Registered in 0.002287 seconds.
|
||||||
|
Begin MonoManager ReloadAssembly
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
||||||
|
Native extension for WindowsStandalone target not found
|
||||||
|
Refreshing native plugins compatible for Editor in 0.49 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Mono: successfully reloaded assembly
|
||||||
|
- Completed reload, in 1.194 seconds
|
||||||
|
Platform modules already initialized, skipping
|
||||||
|
Refreshing native plugins compatible for Editor in 0.49 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
|
||||||
|
System memory in use before: 121.2 MB.
|
||||||
|
System memory in use after: 121.2 MB.
|
||||||
|
|
||||||
|
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3404.
|
||||||
|
Total: 2.501300 ms (FindLiveObjects: 0.287200 ms CreateObjectMapping: 0.094400 ms MarkObjects: 1.926600 ms DeleteObjects: 0.191900 ms)
|
||||||
|
|
||||||
|
========================================================================
|
||||||
|
Received Prepare
|
||||||
|
Registering precompiled user dll's ...
|
||||||
|
Registered in 0.002257 seconds.
|
||||||
|
Begin MonoManager ReloadAssembly
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
||||||
|
Native extension for WindowsStandalone target not found
|
||||||
|
Refreshing native plugins compatible for Editor in 0.49 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Mono: successfully reloaded assembly
|
||||||
|
- Completed reload, in 1.205 seconds
|
||||||
|
Platform modules already initialized, skipping
|
||||||
|
Refreshing native plugins compatible for Editor in 0.49 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
|
||||||
|
System memory in use before: 121.2 MB.
|
||||||
|
System memory in use after: 121.2 MB.
|
||||||
|
|
||||||
|
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3407.
|
||||||
|
Total: 2.644500 ms (FindLiveObjects: 0.238500 ms CreateObjectMapping: 0.070600 ms MarkObjects: 2.166200 ms DeleteObjects: 0.168400 ms)
|
||||||
|
|
||||||
|
========================================================================
|
||||||
|
Received Prepare
|
||||||
|
Registering precompiled user dll's ...
|
||||||
|
Registered in 0.002341 seconds.
|
||||||
|
Begin MonoManager ReloadAssembly
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
||||||
|
Native extension for WindowsStandalone target not found
|
||||||
|
Refreshing native plugins compatible for Editor in 0.50 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Mono: successfully reloaded assembly
|
||||||
|
- Completed reload, in 1.186 seconds
|
||||||
|
Platform modules already initialized, skipping
|
||||||
|
Refreshing native plugins compatible for Editor in 0.50 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Unloading 2815 Unused Serialized files (Serialized files now loaded: 0)
|
||||||
|
System memory in use before: 121.2 MB.
|
||||||
|
System memory in use after: 121.2 MB.
|
||||||
|
|
||||||
|
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3410.
|
||||||
|
Total: 2.195900 ms (FindLiveObjects: 0.243700 ms CreateObjectMapping: 0.073400 ms MarkObjects: 1.701700 ms DeleteObjects: 0.176200 ms)
|
||||||
|
|
||||||
|
AssetImportWorkerClient::OnTransportError - code=2 error=End of file
|
@ -15,11 +15,11 @@ E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt
|
|||||||
-logFile
|
-logFile
|
||||||
Logs/AssetImportWorker0.log
|
Logs/AssetImportWorker0.log
|
||||||
-srvPort
|
-srvPort
|
||||||
50459
|
50474
|
||||||
Successfully changed project path to: E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt
|
Successfully changed project path to: E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt
|
||||||
E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt
|
E:/Studia projekty/MSW-zadania/Projekt/MWSProjekt
|
||||||
Using Asset Import Pipeline V2.
|
Using Asset Import Pipeline V2.
|
||||||
Refreshing native plugins compatible for Editor in 84.66 ms, found 1 plugins.
|
Refreshing native plugins compatible for Editor in 90.14 ms, found 1 plugins.
|
||||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
Initialize engine version: 2021.1.7f1 (d91830b65d9b)
|
Initialize engine version: 2021.1.7f1 (d91830b65d9b)
|
||||||
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/Resources/UnitySubsystems
|
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/Resources/UnitySubsystems
|
||||||
@ -35,43 +35,334 @@ Initialize mono
|
|||||||
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/Managed'
|
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/Managed'
|
||||||
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
|
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
|
||||||
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/MonoBleedingEdge/etc'
|
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56836
|
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56360
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path: Assets/Samples/Terrain Tools/0.1.0-preview/Terrain Assets/TerrainLayers/moss.terrainlayer
|
path: Assets/Scripts/TurtleLSystem.cs
|
||||||
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artifactKey: Guid(3e64836f94e61054bacaf02a52b2fb35) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
Start importing Assets/Samples/Terrain Tools/0.1.0-preview/Terrain Assets/TerrainLayers/moss.terrainlayer using Guid(56b2820651de357459e8d89d2b4f3f05) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '01b22b9b05e3cb49a346fa7047be01df') in 0.108143 seconds
|
Start importing Assets/Scripts/TurtleLSystem.cs using Guid(3e64836f94e61054bacaf02a52b2fb35) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a9f0a35812c6d0d975712df98f65a3a3') in 0.033274 seconds
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path: Assets/Scripts/ConsoleLSystem.cs
|
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||||||
|
Start importing Assets/Scripts/ConsoleLSystem.cs using Guid(543bd4c1623cde34fb5efe67b8fce977) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '10290125b02c80aa4087b70ddfd6f8f7') in 0.003928 seconds
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|
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|
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Begin MonoManager ReloadAssembly
|
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|
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|
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|
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|
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|
Refreshing native plugins compatible for Editor in 0.53 ms, found 1 plugins.
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|
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|
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|
Mono: successfully reloaded assembly
|
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|
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|
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|
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Unloading 2817 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3343.
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|
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|
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|
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|
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|
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|
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|
||||||
|
========================================================================
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||||||
|
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|
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|
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|
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|
path: Assets/Scripts/LSystemNodeLiteral.cs
|
||||||
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artifactKey: Guid(0291c62f5fbd74c42b65c7652c717802) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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||||||
|
Start importing Assets/Scripts/LSystemNodeLiteral.cs using Guid(0291c62f5fbd74c42b65c7652c717802) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b47e6414eca2a7e8de66a0d9a0a24403') in 0.010294 seconds
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|
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|
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|
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|
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|
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|
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|
||||||
|
========================================================================
|
||||||
|
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|
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Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
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|
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|
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|
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|
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|
Mono: successfully reloaded assembly
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|
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Total: 2.273000 ms (FindLiveObjects: 0.251700 ms CreateObjectMapping: 0.074000 ms MarkObjects: 1.761000 ms DeleteObjects: 0.184800 ms)
|
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|
|
||||||
|
========================================================================
|
||||||
|
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|
||||||
|
Time since last request: 63.917873 seconds.
|
||||||
|
path: Assets/Scripts/LSystemNode.cs
|
||||||
|
artifactKey: Guid(bb753fd859f586e4bb66d29537f76f62) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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|
Start importing Assets/Scripts/LSystemNode.cs using Guid(bb753fd859f586e4bb66d29537f76f62) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9e0f50c0fc3dd92b259a836028e49439') in 0.008625 seconds
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Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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|
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|
========================================================================
|
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|
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|
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Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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Total: 2.585200 ms (FindLiveObjects: 0.312500 ms CreateObjectMapping: 0.095600 ms MarkObjects: 1.985900 ms DeleteObjects: 0.190100 ms)
|
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|
|
||||||
|
========================================================================
|
||||||
|
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|
||||||
|
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|
||||||
|
path: Assets/Scripts/LSystemEvaluator.cs
|
||||||
|
artifactKey: Guid(dda38c822bfa32d459364d80e9c115e3) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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||||||
|
Start importing Assets/Scripts/LSystemEvaluator.cs using Guid(dda38c822bfa32d459364d80e9c115e3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '48bb28241d93cf80475ae3e30b94f990') in 0.007649 seconds
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|
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||||||
|
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|
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|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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|
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|
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|
||||||
|
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|
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|
Mono: successfully reloaded assembly
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3363.
|
||||||
|
Total: 2.699800 ms (FindLiveObjects: 0.291900 ms CreateObjectMapping: 0.082000 ms MarkObjects: 2.139200 ms DeleteObjects: 0.185000 ms)
|
||||||
|
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 119.976414 seconds.
|
||||||
|
path: Assets/Scripts/LSystemRule.cs
|
||||||
|
artifactKey: Guid(7c0cb7d53ca377748893359927e132fd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/Scripts/LSystemRule.cs using Guid(7c0cb7d53ca377748893359927e132fd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'af3276f48b37c7d14f3267d94faa561e') in 0.007582 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 267.656008 seconds.
|
||||||
|
path: Assets/Scripts/LSystemRule.cs
|
||||||
|
artifactKey: Guid(7c0cb7d53ca377748893359927e132fd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/Scripts/LSystemRule.cs using Guid(7c0cb7d53ca377748893359927e132fd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'fedc7db5a4b2965310d7f67264f7af6e') in 0.003742 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 8.799089 seconds.
|
||||||
|
path: Assets/Scripts/MathExpression.cs
|
||||||
|
artifactKey: Guid(a39e9ee178a3df74c8f9c1af91f09c0e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/Scripts/MathExpression.cs using Guid(a39e9ee178a3df74c8f9c1af91f09c0e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'be66bb837cfd7c3f64e2efa61620a8a8') in 0.003969 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 124.183256 seconds.
|
||||||
|
path: Assets/Scripts/LSystemParser.cs
|
||||||
|
artifactKey: Guid(1c2c9146cd86f1f4b80ab26362e22e48) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/Scripts/LSystemParser.cs using Guid(1c2c9146cd86f1f4b80ab26362e22e48) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6133ecf468554aa96193ac8a4a4c6312') in 0.004219 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Prepare
|
||||||
|
Registering precompiled user dll's ...
|
||||||
|
Registered in 0.002462 seconds.
|
||||||
|
Begin MonoManager ReloadAssembly
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
||||||
|
Native extension for WindowsStandalone target not found
|
||||||
|
Refreshing native plugins compatible for Editor in 0.70 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Mono: successfully reloaded assembly
|
||||||
|
- Completed reload, in 1.423 seconds
|
||||||
|
Platform modules already initialized, skipping
|
||||||
|
Refreshing native plugins compatible for Editor in 0.66 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Unloading 2822 Unused Serialized files (Serialized files now loaded: 0)
|
||||||
|
System memory in use before: 121.3 MB.
|
||||||
|
System memory in use after: 121.3 MB.
|
||||||
|
|
||||||
|
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3369.
|
||||||
|
Total: 2.698900 ms (FindLiveObjects: 0.387700 ms CreateObjectMapping: 0.097900 ms MarkObjects: 2.022700 ms DeleteObjects: 0.189300 ms)
|
||||||
|
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 154.917159 seconds.
|
||||||
|
path: Assets/Scripts/NewBehaviourScript.cs
|
||||||
|
artifactKey: Guid(2b1e2f30d07cc4a4ab5451bcb7e045e2) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/Scripts/NewBehaviourScript.cs using Guid(2b1e2f30d07cc4a4ab5451bcb7e045e2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '0e672dda50decbd17f2de861fab80052') in 0.007915 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Prepare
|
||||||
|
Registering precompiled user dll's ...
|
||||||
|
Registered in 0.002425 seconds.
|
||||||
|
Begin MonoManager ReloadAssembly
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
||||||
|
Native extension for WindowsStandalone target not found
|
||||||
|
Refreshing native plugins compatible for Editor in 0.50 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Mono: successfully reloaded assembly
|
||||||
|
- Completed reload, in 1.441 seconds
|
||||||
|
Platform modules already initialized, skipping
|
||||||
|
Refreshing native plugins compatible for Editor in 0.53 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Unloading 2821 Unused Serialized files (Serialized files now loaded: 0)
|
||||||
|
System memory in use before: 121.3 MB.
|
||||||
|
System memory in use after: 121.3 MB.
|
||||||
|
|
||||||
|
Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 3371.
|
||||||
|
Total: 2.328900 ms (FindLiveObjects: 0.254200 ms CreateObjectMapping: 0.074500 ms MarkObjects: 1.816800 ms DeleteObjects: 0.182400 ms)
|
||||||
|
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 152.040359 seconds.
|
||||||
|
path: Assets/Scripts/MatrixExtensions.cs
|
||||||
|
artifactKey: Guid(bd5d7c632d1fe4b49b5a6892bf4be166) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/Scripts/MatrixExtensions.cs using Guid(bd5d7c632d1fe4b49b5a6892bf4be166) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4794a603ec5932c5ee55d4bd428699c1') in 0.007663 seconds
|
||||||
|
========================================================================
|
||||||
|
Received Prepare
|
||||||
|
Registering precompiled user dll's ...
|
||||||
|
Registered in 0.005264 seconds.
|
||||||
|
Begin MonoManager ReloadAssembly
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||||
|
Symbol file LoadedFromMemory doesn't match image E:\Studia projekty\MSW-zadania\Projekt\MWSProjekt\Library\PackageCache\com.unity.visualscripting@1.6.1\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
||||||
|
Native extension for WindowsStandalone target not found
|
||||||
|
Refreshing native plugins compatible for Editor in 0.76 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Mono: successfully reloaded assembly
|
||||||
|
- Completed reload, in 1.479 seconds
|
||||||
|
Platform modules already initialized, skipping
|
||||||
|
Refreshing native plugins compatible for Editor in 0.53 ms, found 1 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Unloading 2822 Unused Serialized files (Serialized files now loaded: 0)
|
||||||
|
System memory in use before: 121.3 MB.
|
||||||
|
System memory in use after: 121.3 MB.
|
||||||
|
|
||||||
|
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 3375.
|
||||||
|
Total: 2.406300 ms (FindLiveObjects: 0.245600 ms CreateObjectMapping: 0.073000 ms MarkObjects: 1.904400 ms DeleteObjects: 0.181900 ms)
|
||||||
|
|
||||||
AssetImportWorkerClient::OnTransportError - code=2 error=End of file
|
AssetImportWorkerClient::OnTransportError - code=2 error=End of file
|
||||||
|
@ -1,16 +1,4 @@
|
|||||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/PlaybackEngines'
|
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/PlaybackEngines'
|
||||||
Cmd: initializeCompiler
|
Cmd: initializeCompiler
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1431 file=Assets/DefaultResourcesExtra/TerrainShaders/Utils/Hidden/TerrainEngine/TerrainLayerUtils pass=Get Terrain Layer Channel cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=28 ok=1 outsize=650
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=1431 file=Assets/DefaultResourcesExtra/TerrainShaders/Utils/Hidden/TerrainEngine/TerrainLayerUtils pass=Get Terrain Layer Channel cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=28 ok=1 outsize=354
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=3289 file=Assets/DefaultResourcesExtra/TerrainShaders/Utils/Hidden/TerrainEngine/TerrainLayerUtils pass=Set Terrain Layer Channel cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=59 ok=1 outsize=742
|
|
||||||
|
|
||||||
Cmd: compileSnippet
|
|
||||||
insize=3289 file=Assets/DefaultResourcesExtra/TerrainShaders/Utils/Hidden/TerrainEngine/TerrainLayerUtils pass=Set Terrain Layer Channel cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=59 ok=1 outsize=854
|
|
||||||
|
|
||||||
Cmd: shutdown
|
Cmd: shutdown
|
||||||
|
@ -0,0 +1,4 @@
|
|||||||
|
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/PlaybackEngines'
|
||||||
|
Cmd: initializeCompiler
|
||||||
|
|
||||||
|
Cmd: shutdown
|
@ -0,0 +1,4 @@
|
|||||||
|
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.1.7f1/Editor/Data/PlaybackEngines'
|
||||||
|
Cmd: initializeCompiler
|
||||||
|
|
||||||
|
Cmd: shutdown
|
@ -1,14 +1,18 @@
|
|||||||
|
|
||||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
# Visual Studio 15
|
# Visual Studio 15
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{7ACAD90D-7ECF-68B9-A2D1-FF73CAFF1B29}"
|
||||||
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|Any CPU = Debug|Any CPU
|
Debug|Any CPU = Debug|Any CPU
|
||||||
Release|Any CPU = Release|Any CPU
|
Release|Any CPU = Release|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{7ACAD90D-7ECF-68B9-A2D1-FF73CAFF1B29}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{7ACAD90D-7ECF-68B9-A2D1-FF73CAFF1B29}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{7ACAD90D-7ECF-68B9-A2D1-FF73CAFF1B29}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{7ACAD90D-7ECF-68B9-A2D1-FF73CAFF1B29}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
|
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Loading…
Reference in New Issue
Block a user