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unity_artifitial_world-st/.DS_Store
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unity_artifitial_world-st/.DS_Store
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unity_artifitial_world-st/.gitignore
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unity_artifitial_world-st/.gitignore
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|
||||
# ---> Unity
|
||||
# This .gitignore file should be placed at the root of your Unity project directory
|
||||
#
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||||
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
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||||
#
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Mm]emoryCaptures/
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# Asset meta data should only be ignored when the corresponding asset is also ignored
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# /[Aa]ssets/AssetStoreTools*
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/[Aa]ssets/Plugins/Editor/JetBrains*
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.consulo/
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.booproj
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*.mdb
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*.opendb
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*.VC.db
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# Unity3D generated meta files
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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# Unity3D generated file on crash reports
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||||
sysinfo.txt
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# Builds
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||||
*.apk
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*.unitypackage
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# Crashlytics generated file
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||||
crashlytics-build.properties
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||||
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6
unity_artifitial_world-st/.vsconfig
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unity_artifitial_world-st/.vsconfig
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{
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"version": "1.0",
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"components": [
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unity_artifitial_world-st/Assets/.DS_Store
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unity_artifitial_world-st/Assets/.DS_Store
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unity_artifitial_world-st/Assets/Editor.meta
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unity_artifitial_world-st/Assets/Editor.meta
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unity_artifitial_world-st/Assets/Editor/TurtleEditor.cs
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unity_artifitial_world-st/Assets/Editor/TurtleEditor.cs
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||||
using System.Collections;
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||||
using System.Collections.Generic;
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||||
using UnityEditor;
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||||
using UnityEngine;
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||||
[CustomEditor(typeof(TurtleLSystem),true)]
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||||
public class TurtleEditor : Editor
|
||||
{
|
||||
TurtleLSystem turtleLSystem;
|
||||
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public override void OnInspectorGUI() {
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DrawDefaultInspector();
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if (GUILayout.Button("Load file")) {
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turtleLSystem.loadFile();
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}
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if (GUILayout.Button("Evaluate")) {
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turtleLSystem.evaluateAndPresent();
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}
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}
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void OnEnable() {
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||||
turtleLSystem = (TurtleLSystem)target;
|
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Tools.hidden = true;
|
||||
}
|
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|
||||
void OnDisable() {
|
||||
Tools.hidden = false;
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}
|
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}
|
11
unity_artifitial_world-st/Assets/Editor/TurtleEditor.cs.meta
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11
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unity_artifitial_world-st/Assets/LSystem.meta
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unity_artifitial_world-st/Assets/LSystem.meta
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8
unity_artifitial_world-st/Assets/LSystem/Anabaena.txt
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8
unity_artifitial_world-st/Assets/LSystem/Anabaena.txt
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|
||||
#axiom
|
||||
L
|
||||
#rules
|
||||
L->lR
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||||
R->Lr
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||||
l->L
|
||||
r->R
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#end rules
|
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5
unity_artifitial_world-st/Assets/LSystem/Koch.txt
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5
unity_artifitial_world-st/Assets/LSystem/Koch.txt
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|
||||
#axiom
|
||||
F++++F++++F
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||||
#rules
|
||||
F->F+F++++F+F
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||||
#end rules
|
7
unity_artifitial_world-st/Assets/LSystem/Koch.txt.meta
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7
unity_artifitial_world-st/Assets/LSystem/Koch.txt.meta
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fileFormatVersion: 2
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|
||||
#axiom
|
||||
B(1)
|
||||
#rules
|
||||
B(a) : a<2 -> B(a+0.1)
|
||||
B(a) : a>=2 -> B(1)B(1)
|
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#end rules
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6
unity_artifitial_world-st/Assets/LSystem/Plant.txt
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unity_artifitial_world-st/Assets/LSystem/Plant.txt
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|
||||
#axiom
|
||||
X
|
||||
#rules
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||||
X->F[+X]F[-X]+X
|
||||
F->FF
|
||||
#end rules
|
7
unity_artifitial_world-st/Assets/LSystem/Plant.txt.meta
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7
unity_artifitial_world-st/Assets/LSystem/Plant.txt.meta
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fileFormatVersion: 2
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32
unity_artifitial_world-st/Assets/LSystem/SampleLSystem.txt
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unity_artifitial_world-st/Assets/LSystem/SampleLSystem.txt
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||||
#axiom
|
||||
A
|
||||
#rules
|
||||
#komentarz
|
||||
#podstawowe przekształcenie
|
||||
X-> AX
|
||||
# instrukcja z rozgałęzieniem
|
||||
Y->A[A]A
|
||||
#parametryczne symbola są rozpoznawane po literze i liczbie argumentów czyli B, B(0) i B(0,0) to różne symbole
|
||||
#w regułach dla parametrycznych symboli w poprzedniku definiuje się nazwę parametru. ta instrukcja zamieni C(1) na C(1.1) a C(2) na C(2.1)
|
||||
C(a) -> C(a+0.1)
|
||||
# ta instrukcja wykona się, jeżeli a>1 i a<2 przecinek oznacza iloczyn logiczny
|
||||
B(a) : a>1,a<2 -> C(a)B(0)
|
||||
# ta instrukcja wykona się, jeżeli poprzednia się nie wykonała i gdy a<=1
|
||||
B(a) : a<=1 -> B(2*a)
|
||||
# ta instrukcja się wykona, jeżeli poprzednie 2 się nie wykonają
|
||||
B(a) -> B(0)
|
||||
# instrukcja się wykona, jeżeli następnikiem A jest B(a) i a>0
|
||||
A > B(a) : a>0 -> B(a)[A]
|
||||
|
||||
# instrukcja się wykona, jeżeli poprzednikiem A jest B(a) i a>0 (i jeżeli poprzednia się nie wykonała)
|
||||
B(a) < A a>0 -> B(a)[A]
|
||||
# instrukcja się wykona, jeżeli poprzednikiem A jest B(a), następnikiem jest C(b) oraz a+b>0 (i jeżeli poprzednia się nie wykonała)
|
||||
B(a) < A > C(b) a+b>0 -> CC
|
||||
|
||||
# wykona się jedna z trzech opcji z wagami odpowiednio 0.2, 0.6 i 0.3 - wagi nie muszą się sumować do 1. można stochastyczność łączyć z powyższymi rozszerzeniami.
|
||||
C(a) -> #stochastic
|
||||
p=0.2 AB(1)
|
||||
p=0.6 B(1)A
|
||||
p=0.3 AA
|
||||
#stochastic end
|
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#rules end
|
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unity_artifitial_world-st/Assets/LSystem/Sierpinski.txt
Normal file
6
unity_artifitial_world-st/Assets/LSystem/Sierpinski.txt
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|
||||
#axiom
|
||||
L
|
||||
#rules
|
||||
L->R+L+R
|
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R->L-R-L
|
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#end rules
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unity_artifitial_world-st/Assets/LSystem/a.txt
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5
unity_artifitial_world-st/Assets/LSystem/a.txt
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|
||||
#axiom
|
||||
F
|
||||
#rules
|
||||
F->F[+F]F[-F]F
|
||||
#end rules
|
7
unity_artifitial_world-st/Assets/LSystem/a.txt.meta
Normal file
7
unity_artifitial_world-st/Assets/LSystem/a.txt.meta
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unity_artifitial_world-st/Assets/LSystem/e.txt
Normal file
6
unity_artifitial_world-st/Assets/LSystem/e.txt
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|
||||
#axiom
|
||||
X
|
||||
#rules
|
||||
X->F[+X][-X]FX
|
||||
F->FF
|
||||
#end rules
|
7
unity_artifitial_world-st/Assets/LSystem/e.txt.meta
Normal file
7
unity_artifitial_world-st/Assets/LSystem/e.txt.meta
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unity_artifitial_world-st/Assets/LSystem/stochastic.txt
Normal file
10
unity_artifitial_world-st/Assets/LSystem/stochastic.txt
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|
||||
#axiom
|
||||
B
|
||||
#rules
|
||||
B -> #stochastic
|
||||
p=3 FB
|
||||
p=1 [+FB]FB
|
||||
p=1 [-FB]FB
|
||||
p=1 F
|
||||
#stochastic end
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#rules end
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unity_artifitial_world-st/Assets/Materials/leaf material.mat
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unity_artifitial_world-st/Assets/Models/Flower.fbx.meta
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m_LensShift: {x: 0, y: 0}
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m_FocalLength: 50
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far clip plane: 1000
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field of view: 60
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orthographic: 0
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orthographic size: 5
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m_AllowDynamicResolution: 0
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m_ForceIntoRT: 0
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m_OcclusionCulling: 1
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m_StereoConvergence: 10
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unity_artifitial_world-st/Assets/Scenes/e.unity
Normal file
523663
unity_artifitial_world-st/Assets/Scenes/e.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
unity_artifitial_world-st/Assets/Scenes/e.unity.meta
Normal file
7
unity_artifitial_world-st/Assets/Scenes/e.unity.meta
Normal file
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unity_artifitial_world-st/Assets/Scripts.meta
Normal file
8
unity_artifitial_world-st/Assets/Scripts.meta
Normal file
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fileFormatVersion: 2
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guid: c0b8448007c1f7d4c89463b38c587b65
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30
unity_artifitial_world-st/Assets/Scripts/AnabaenaTurtle.cs
Normal file
30
unity_artifitial_world-st/Assets/Scripts/AnabaenaTurtle.cs
Normal file
@ -0,0 +1,30 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using ConsoleLSystem;
|
||||
using System;
|
||||
|
||||
public class AnabaenaTurtle : TurtleLSystem {
|
||||
|
||||
private static readonly System.Random random = new System.Random();
|
||||
protected override void initLiteralInterpretation() {
|
||||
|
||||
turtleInterpretation = new Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>>();
|
||||
//turtleInterpretation
|
||||
//loading required objects
|
||||
var path = "Assets/Models/{0}.fbx";
|
||||
var bigL = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "bigL"), typeof(GameObject));
|
||||
var bigR = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "bigR"), typeof(GameObject));
|
||||
var l = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "l"), typeof(GameObject));
|
||||
var r = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "r"), typeof(GameObject));
|
||||
|
||||
//creating functions that are used for interpretation
|
||||
turtleInterpretation.Add("l", (float[] args) => new Tuple<GameObject, Matrix4x4>(l, Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))));
|
||||
turtleInterpretation.Add("r", (float[] args) => new Tuple<GameObject, Matrix4x4>(r, Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))));
|
||||
turtleInterpretation.Add("L", (float[] args) => new Tuple<GameObject, Matrix4x4>(bigL, Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))));
|
||||
turtleInterpretation.Add("R", (float[] args) => new Tuple<GameObject, Matrix4x4>(bigR, Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))));
|
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}
|
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}
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fileFormatVersion: 2
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guid: 7bc6128c88800ea48ba9b9e7070ec728
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
unity_artifitial_world-st/Assets/Scripts/LSystem.meta
Normal file
8
unity_artifitial_world-st/Assets/Scripts/LSystem.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: b31ef5c8270a72344914c1bade61a626
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,303 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
|
||||
//TODO add parsing for more than single letter
|
||||
|
||||
namespace ConsoleLSystem {
|
||||
abstract public class LSystemGeneralWordBuilder {
|
||||
abstract public LSystemNode createLSystemNode(string name, int values_number);
|
||||
abstract public void fillArguments(LSystemNode node, string[] arguments_strings);
|
||||
}
|
||||
public class LSystemWordBuilder : LSystemGeneralWordBuilder {
|
||||
public override LSystemNode createLSystemNode(string name, int values_number) {
|
||||
return new LSystemNode(new LSystemNodeLiteral(name, values_number));
|
||||
}
|
||||
|
||||
|
||||
public override void fillArguments(LSystemNode node, string[] arguments_strings) {
|
||||
for (int i = 0; i < arguments_strings.Length; i++) {
|
||||
node.literal.values[i] = float.Parse(arguments_strings[i], NumberStyles.Any, CultureInfo.InvariantCulture);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class LSystemWordGeneratorBuilder : LSystemGeneralWordBuilder {
|
||||
public Dictionary<string, int> variableIndex { get;}
|
||||
public LSystemWordGeneratorBuilder(Dictionary<string,int> variable_index) {
|
||||
this.variableIndex = variable_index;
|
||||
}
|
||||
public override LSystemNode createLSystemNode(string name, int values_number) {
|
||||
return new LSystemNodeGenerator(name, values_number);
|
||||
}
|
||||
|
||||
public override void fillArguments(LSystemNode node, string[] arguments_strings) {
|
||||
MathExpression[] expressions = arguments_strings.Select(argument => new MathExpression(variableIndex, argument)).ToArray();
|
||||
LSystemNodeGenerator ng = (LSystemNodeGenerator)node;
|
||||
ng.fillArguments(expressions);
|
||||
}
|
||||
|
||||
}
|
||||
public class LSystemFileParser {
|
||||
//LSystemWordParser wordParser;
|
||||
//LSystemRulesParser ruleParser;
|
||||
|
||||
//public LSystemFileParser(LSystemWordParser wordParser, LSystemRulesParser ruleParser) {
|
||||
// this.wordParser = wordParser;
|
||||
// this.ruleParser = ruleParser;
|
||||
//}
|
||||
public static int countParenthesisEnd(string line,char opening_char, char closing_char) {
|
||||
var parenthesises_number = 1;
|
||||
var length = -1;
|
||||
while (parenthesises_number > 0) {
|
||||
length++;
|
||||
var c = line[1 + length];
|
||||
if (c == opening_char) {
|
||||
parenthesises_number++;
|
||||
}
|
||||
if (c == closing_char) {
|
||||
parenthesises_number--;
|
||||
}
|
||||
}
|
||||
return length;
|
||||
}
|
||||
public static bool parenthesisCheck(string line) {
|
||||
var parenthesises_number = 0;
|
||||
var brackets_number = 0;
|
||||
foreach (var s in line) {
|
||||
if (s == '(') {
|
||||
parenthesises_number++;
|
||||
}
|
||||
if (s == ')') {
|
||||
parenthesises_number--;
|
||||
}
|
||||
if (s == '[') {
|
||||
brackets_number++;
|
||||
}
|
||||
if (s == ']') {
|
||||
brackets_number--;
|
||||
}
|
||||
if (brackets_number<0 || parenthesises_number < 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
return (brackets_number == 0 && parenthesises_number == 0);
|
||||
}
|
||||
|
||||
public static LSystemNode parseWord(string line, LSystemGeneralWordBuilder builder) {
|
||||
var read_characters = 0;
|
||||
LSystemNode node;
|
||||
if (line[0] == '[') {
|
||||
node = builder.createLSystemNode("", 0);
|
||||
}
|
||||
else {
|
||||
var literal_name = line.Substring(0, 1);
|
||||
if (line.Length>1 && line[1] == '(') {
|
||||
var length = countParenthesisEnd(line.Substring(1), '(', ')');
|
||||
var values_string = line.Substring(2, length).Split(',');
|
||||
node = builder.createLSystemNode(literal_name, values_string.Length);
|
||||
|
||||
builder.fillArguments(node, values_string);
|
||||
//Leter and: (, )
|
||||
read_characters += length + 3;
|
||||
|
||||
}
|
||||
else {
|
||||
read_characters += 1;
|
||||
node = builder.createLSystemNode(line.Substring(0,1),0);
|
||||
}
|
||||
}
|
||||
while (line.Length > read_characters && line[read_characters] == '[') {
|
||||
|
||||
var brackets_number = 1;
|
||||
var length = countParenthesisEnd(line.Substring(read_characters), '[', ']');
|
||||
var child_node = parseWord(line.Substring(read_characters + 1, length),builder);
|
||||
read_characters += length + 2;
|
||||
child_node.parent = node;
|
||||
node.children.Add(child_node);
|
||||
}
|
||||
if (read_characters < line.Length) {
|
||||
var child_node = parseWord(line.Substring(read_characters),builder);
|
||||
child_node.parent = node;
|
||||
node.mainChild = (child_node);
|
||||
}
|
||||
return node;
|
||||
}
|
||||
|
||||
public static LSystemNodeLiteralVariable parsePredecesor(string line) {
|
||||
var name = line.Substring(0, 1);
|
||||
var varable_index = new Dictionary<string, int>();
|
||||
if (line.Length > 1) {
|
||||
foreach (var i in line.Substring(2, line.Length - 3).Split(',').Select((_name, Index) => new { _name, Index })) {
|
||||
varable_index.Add(i._name, i.Index);
|
||||
};
|
||||
}
|
||||
return new LSystemNodeLiteralVariable(name, varable_index.Count, varable_index);
|
||||
}
|
||||
|
||||
public static LSystemEvaluator parseLSystem(StreamReader sr) {
|
||||
string line;
|
||||
int line_number = 0;
|
||||
LSystemNode axiom = null;
|
||||
List<LSystemRule> rules = null;
|
||||
while ((line = sr.ReadLine()) != null) {
|
||||
line_number++;
|
||||
if (line.Trim() == "#axiom") {
|
||||
line = sr.ReadLine();
|
||||
if (!parenthesisCheck(line)) {
|
||||
throw new Exception(String.Format("In line {0} invalid syntax", line_number));
|
||||
}
|
||||
axiom = parseWord(line,new LSystemWordBuilder());
|
||||
}
|
||||
if (line.Trim() == "#rules") {
|
||||
rules = parseLSystemRules(sr);
|
||||
}
|
||||
|
||||
}
|
||||
return new LSystemEvaluator(axiom, rules);
|
||||
}
|
||||
|
||||
private static List<LSystemRule> parseLSystemRules(StreamReader sr) {
|
||||
List<LSystemRule> rules = new List<LSystemRule>();
|
||||
Regex separator = new Regex(@"-(\d*\.?\d*){1}>");
|
||||
Regex weight_regex = new Regex(@"p=(\d+\.?\d*){1}");
|
||||
string line;
|
||||
while ((line = sr.ReadLine()) != null && line.Trim() != "#rules end") {
|
||||
try {
|
||||
if (line.Length == 0 || line[0] == '#') {
|
||||
continue;
|
||||
}
|
||||
MathExpressionComparison[] conditions = new MathExpressionComparison[0];
|
||||
var split = separator.Match(line);
|
||||
var line_parts = line.Split(new string[] { split.Value }, StringSplitOptions.None);
|
||||
// check conditions;
|
||||
//parse predecesor
|
||||
var _t = line_parts[0].Split(':');
|
||||
var predecesor_string = _t[0];
|
||||
LSystemNodeLiteralVariable predecesor;
|
||||
LSystemContext context;
|
||||
//check if contains < or >
|
||||
|
||||
// check context
|
||||
getPredecesorContext(predecesor_string, out predecesor, out context);
|
||||
|
||||
if (_t.Length > 1) {
|
||||
conditions = _t[1].Trim().Split(';').Select(text => MathExpressionComparasionParser.parse(predecesor.variableIndex, text.Trim())).ToArray();
|
||||
}
|
||||
// tochastic rule parsing
|
||||
var sucsessor_string = line_parts[1];
|
||||
var probabilities_list = new List<float>();
|
||||
var consequents_list = new List<LSystemNodeGenerator>();
|
||||
if (sucsessor_string.Trim() == "#stochastic") {
|
||||
while ((line = sr.ReadLine()) != null && line.Trim() != "#stochastic end") {
|
||||
if (line[0] == '#') {
|
||||
continue;
|
||||
}
|
||||
var weight_string = weight_regex.Match(line);
|
||||
var weight = float.Parse(weight_string.Value.Substring(2), NumberStyles.Any, CultureInfo.InvariantCulture);
|
||||
probabilities_list.Add(weight);
|
||||
|
||||
var prob_len = weight_string.Value.Length;
|
||||
consequents_list.Add((LSystemNodeGenerator)parseWord(line.Substring(prob_len).Trim(), new LSystemWordGeneratorBuilder(predecesor.variableIndex)));
|
||||
}
|
||||
}
|
||||
else {
|
||||
consequents_list.Add((LSystemNodeGenerator)parseWord(sucsessor_string.Trim(), new LSystemWordGeneratorBuilder(predecesor.variableIndex)));
|
||||
}
|
||||
//context
|
||||
if (context != null) {
|
||||
if (consequents_list.Count > 1) {
|
||||
rules.Add(new LSystemRuleParametricStochasticContext(predecesor, conditions, consequents_list.ToArray(), probabilities_list.ToArray(), context));
|
||||
}
|
||||
else {
|
||||
rules.Add(new LSystemRuleParametricStochasticContext(predecesor, conditions, consequents_list[0], context));
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (consequents_list.Count > 1) {
|
||||
rules.Add(new LSystemRuleParametricStochastic(predecesor, conditions, consequents_list.ToArray(), probabilities_list.ToArray()));
|
||||
}
|
||||
else {
|
||||
rules.Add(new LSystemRuleParametric(predecesor, conditions, consequents_list[0]));
|
||||
}
|
||||
}
|
||||
//var conditions = parts[0];
|
||||
//var result
|
||||
}
|
||||
catch (Exception e) {
|
||||
sr.Close();
|
||||
throw new Exception(String.Format("error in {0} with a message \n {1}", line,e.Message));
|
||||
}
|
||||
}
|
||||
return rules;
|
||||
}
|
||||
|
||||
private static void getPredecesorContext(string predecesor_string, out LSystemNodeLiteralVariable predecesor, out LSystemContext context) {
|
||||
string partent_context_str = null;
|
||||
string child_context_str = null;
|
||||
string mid_context_str = null;
|
||||
int mid_start = 0;
|
||||
|
||||
for (int i = 0; i < predecesor_string.Length; i++) {
|
||||
if (predecesor_string[i] == '<' && partent_context_str == null) {
|
||||
partent_context_str = predecesor_string.Substring(0, i).Trim();
|
||||
mid_start = i+1;
|
||||
//Console.WriteLine(i);
|
||||
}
|
||||
if (predecesor_string[i] == '>' && child_context_str == null) {
|
||||
child_context_str = predecesor_string.Substring(i + 1).Trim();
|
||||
mid_context_str = predecesor_string.Substring(mid_start, i - mid_start).Trim();
|
||||
//Console.WriteLine(i);
|
||||
}
|
||||
|
||||
}
|
||||
if (mid_context_str == null) {
|
||||
mid_context_str = predecesor_string.Substring(mid_start).Trim();
|
||||
}
|
||||
LSystemNodeLiteralVariable parent = null;
|
||||
LSystemNodeLiteralVariable child = null;
|
||||
predecesor = LSystemFileParser.parsePredecesor(mid_context_str);
|
||||
if (partent_context_str != null) {
|
||||
parent = LSystemFileParser.parsePredecesor(partent_context_str);
|
||||
foreach (KeyValuePair<string, int> kvp in new Dictionary<string, int>(predecesor.variableIndex)) {
|
||||
//textBox3.Text += ("Key = {0}, Value = {1}", kvp.Key, kvp.Value);
|
||||
predecesor.variableIndex[kvp.Key] = kvp.Value + parent.variableIndex.Count;
|
||||
}
|
||||
foreach (KeyValuePair<string, int> kvp in parent.variableIndex) {
|
||||
//textBox3.Text += ("Key = {0}, Value = {1}", kvp.Key, kvp.Value);
|
||||
predecesor.variableIndex.Add(kvp.Key, kvp.Value);
|
||||
}
|
||||
}
|
||||
if (child_context_str != null) {
|
||||
int size = predecesor.variableIndex.Count;
|
||||
child = LSystemFileParser.parsePredecesor(child_context_str);
|
||||
foreach (KeyValuePair<string, int> kvp in child.variableIndex) {
|
||||
//textBox3.Text += ("Key = {0}, Value = {1}", kvp.Key, kvp.Value);
|
||||
predecesor.variableIndex.Add(kvp.Key, kvp.Value + size);
|
||||
}
|
||||
}
|
||||
if (child_context_str != null) {
|
||||
if (partent_context_str != null) {
|
||||
context = new LSystemContext(parent, child);
|
||||
}
|
||||
else {
|
||||
context = new LSystemContext();
|
||||
context.setOnlySucceeding(child);
|
||||
}
|
||||
}
|
||||
else if (partent_context_str != null) {
|
||||
context = new LSystemContext();
|
||||
context.setOnlyPreceding(parent);
|
||||
}
|
||||
else {
|
||||
context = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5d9ea0d39208315468053b0ae8bb3e95
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
289
unity_artifitial_world-st/Assets/Scripts/LSystem/LSystemRule.cs
Normal file
289
unity_artifitial_world-st/Assets/Scripts/LSystem/LSystemRule.cs
Normal file
@ -0,0 +1,289 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace ConsoleLSystem {
|
||||
public class LSystemNodeLiteralVariable : LSystemNodeLiteral {
|
||||
public Dictionary<string, int> variableIndex { get; }
|
||||
|
||||
public LSystemNodeLiteralVariable(string name, int values_number, Dictionary<string, int> variableIndex) : base(name, values_number) {
|
||||
this.variableIndex = variableIndex;
|
||||
}
|
||||
|
||||
}
|
||||
public class LSystemNodeGenerator : LSystemNode {
|
||||
MathExpression[] math_expressions;
|
||||
|
||||
public LSystemNodeGenerator(string name, int arguments) : base(new LSystemNodeLiteral(name, arguments)) {
|
||||
}
|
||||
public void fillArguments(MathExpression[] math_expressions) {
|
||||
this.math_expressions = math_expressions;
|
||||
}
|
||||
public LSystemNode eval(float[] values) {
|
||||
var literal = new LSystemNodeLiteral(this.literal.name, this.literal.values_number);
|
||||
for (int i = 0; i < literal.values_number; i++) {
|
||||
literal.values[i] = math_expressions[i].eval(values);
|
||||
}
|
||||
var result = new LSystemNode(literal);
|
||||
foreach (LSystemNodeGenerator child in children) {
|
||||
var _child = child.eval(values);
|
||||
_child.parent = result;
|
||||
result.children.Add(_child);
|
||||
|
||||
}
|
||||
if (mainChild != null) {
|
||||
var _mainChild = ((LSystemNodeGenerator)mainChild).eval(values);
|
||||
_mainChild.parent = result;
|
||||
result.mainChild = _mainChild;
|
||||
}
|
||||
else {
|
||||
result.mainChild = null;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
abstract public class LSystemRule {
|
||||
abstract public bool is_aplicable(LSystemNode processed_node);
|
||||
abstract public LSystemNode rewrite(LSystemNode processed_node);
|
||||
}
|
||||
|
||||
public class LSystemRuleBasic : LSystemRule {
|
||||
LSystemNodeLiteral input;// { get; }
|
||||
LSystemNode output;
|
||||
|
||||
public LSystemRuleBasic(LSystemNodeLiteral input, LSystemNode output) {
|
||||
this.input = input;
|
||||
this.output = output;
|
||||
}
|
||||
|
||||
override public bool is_aplicable(LSystemNode processed_node) {
|
||||
if (processed_node.literal == input) {
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
override public LSystemNode rewrite(LSystemNode processed_node) {
|
||||
if (is_aplicable(processed_node)) {
|
||||
return output.deep_copy();
|
||||
}
|
||||
else {
|
||||
return new LSystemNode(processed_node.literal);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class LSystemRuleParametric : LSystemRule {
|
||||
LSystemNodeLiteralVariable predecesor;// { get; }
|
||||
LSystemNodeGenerator consequent;
|
||||
MathExpressionComparison[] conditions;
|
||||
|
||||
public LSystemRuleParametric(LSystemNodeLiteralVariable predecesor, MathExpressionComparison[] conditions, LSystemNodeGenerator consequent) {
|
||||
this.predecesor = predecesor;
|
||||
this.consequent = consequent;
|
||||
this.conditions = conditions;
|
||||
}
|
||||
|
||||
public override bool is_aplicable(LSystemNode processed_node) {
|
||||
if (processed_node.literal.name != predecesor.name || processed_node.literal.values_number != predecesor.values_number) {
|
||||
return false;
|
||||
}
|
||||
foreach (var condition in conditions) {
|
||||
if (!condition.eval(processed_node.literal.values)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override LSystemNode rewrite(LSystemNode processed_node) {
|
||||
if (is_aplicable(processed_node)) {
|
||||
return consequent.eval(processed_node.literal.values);
|
||||
}
|
||||
else {
|
||||
return new LSystemNode(processed_node.literal);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class LSystemRuleParametricStochastic : LSystemRule {
|
||||
protected LSystemNodeLiteralVariable predecesor;// { get; }
|
||||
protected LSystemNodeGenerator[] consequents;
|
||||
protected float[] probabilities;
|
||||
protected MathExpressionComparison[] conditions;
|
||||
protected Random random;
|
||||
|
||||
public LSystemRuleParametricStochastic(LSystemNodeLiteralVariable predecesor, MathExpressionComparison[] conditions, LSystemNodeGenerator[] consequents, float[] probabilities) {
|
||||
this.predecesor = predecesor;
|
||||
this.consequents = consequents;
|
||||
this.conditions = conditions;
|
||||
float probabilities_sum = 0;
|
||||
foreach (var probability in probabilities) { probabilities_sum += probability; }
|
||||
float acumulator = 0;
|
||||
this.probabilities = new float[consequents.Length];
|
||||
for (int i = 0; i < consequents.Length; i++) {
|
||||
var probability = probabilities[i] / probabilities_sum;
|
||||
this.probabilities[i] = probability + acumulator;
|
||||
acumulator += probability;
|
||||
}
|
||||
random = new Random();
|
||||
|
||||
}
|
||||
public LSystemRuleParametricStochastic(LSystemNodeLiteralVariable predecesor, MathExpressionComparison[] conditions, LSystemNodeGenerator consequent) {
|
||||
this.predecesor = predecesor;
|
||||
this.consequents = new LSystemNodeGenerator[] { consequent };
|
||||
this.conditions = conditions;
|
||||
float probabilities_sum = 0;
|
||||
probabilities = new float[1] { 1 };
|
||||
random = new Random();
|
||||
|
||||
}
|
||||
public override bool is_aplicable(LSystemNode processed_node) {
|
||||
if (processed_node.literal.name != predecesor.name || processed_node.literal.values_number != predecesor.values_number) {
|
||||
return false;
|
||||
}
|
||||
foreach (var condition in conditions) {
|
||||
if (!condition.eval(processed_node.literal.values)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override LSystemNode rewrite(LSystemNode processed_node) {
|
||||
var result = random.NextDouble();
|
||||
int consequent_index = 0;
|
||||
for (int i = 0; i < probabilities.Length; i++) {
|
||||
if (result < probabilities[i]) {
|
||||
consequent_index = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (is_aplicable(processed_node)) {
|
||||
return consequents[consequent_index].eval(processed_node.literal.values);
|
||||
}
|
||||
else {
|
||||
return new LSystemNode(processed_node.literal);
|
||||
}
|
||||
}
|
||||
}
|
||||
public class LSystemContext {
|
||||
public LSystemNodeLiteral parent { get; set; }
|
||||
public LSystemNodeLiteral child { get; set; }
|
||||
public LSystemNodeLiteral mid { get; set; }
|
||||
bool isPreceding = false;
|
||||
bool isSucceeding = false;
|
||||
|
||||
public LSystemContext(LSystemNodeLiteral parent, LSystemNodeLiteral child) {
|
||||
this.parent = parent;
|
||||
this.child = child;
|
||||
this.isPreceding = true;
|
||||
this.isSucceeding = true;
|
||||
}
|
||||
public LSystemContext() {
|
||||
|
||||
}
|
||||
public void setOnlyPreceding(LSystemNodeLiteral parent) {
|
||||
this.parent = parent;
|
||||
this.mid = mid;
|
||||
this.isPreceding = true;
|
||||
this.isSucceeding = false;
|
||||
}
|
||||
public void setOnlySucceeding(LSystemNodeLiteral child) {
|
||||
this.child = child;
|
||||
this.isPreceding = false;
|
||||
this.isSucceeding = true;
|
||||
}
|
||||
public bool isAplicable(LSystemNode node,out float[] variables) {
|
||||
var variables_list = new List<float>();
|
||||
if (isPreceding && parent != node.parent.literal) {
|
||||
variables = new float[0];
|
||||
return false;
|
||||
}
|
||||
if (isPreceding) {
|
||||
variables_list.AddRange(node.parent.literal.values);
|
||||
}
|
||||
variables_list.AddRange(node.literal.values);
|
||||
if (isSucceeding) {
|
||||
var result = false;
|
||||
LSystemNodeLiteral childLiteral;
|
||||
foreach(var child in node.getAllChildren()) {
|
||||
if (child.literal == this.child) {
|
||||
childLiteral = child.literal;
|
||||
result = true;
|
||||
variables_list.AddRange(child.literal.values);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!result) {
|
||||
variables = new float[0];
|
||||
return false;
|
||||
}
|
||||
}
|
||||
variables = variables_list.ToArray();
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class LSystemRuleParametricStochasticContext : LSystemRuleParametricStochastic {
|
||||
LSystemContext context;
|
||||
public LSystemRuleParametricStochasticContext(LSystemNodeLiteralVariable predecesor, MathExpressionComparison[] conditions, LSystemNodeGenerator[] consequents, float[] probabilities, LSystemContext context) : base(predecesor, conditions, consequents, probabilities) {
|
||||
this.context = context;
|
||||
}
|
||||
public LSystemRuleParametricStochasticContext(LSystemNodeLiteralVariable predecesor, MathExpressionComparison[] conditions, LSystemNodeGenerator consequent, LSystemContext context) : base(predecesor, conditions, consequent) {
|
||||
this.context = context;
|
||||
}
|
||||
public override bool is_aplicable(LSystemNode processed_node) {
|
||||
if (processed_node.literal.name != predecesor.name || processed_node.literal.values_number != predecesor.values_number) {
|
||||
return false;
|
||||
}
|
||||
var variables = new float[0];
|
||||
if (!context.isAplicable(processed_node, out variables)) {
|
||||
return false;
|
||||
}
|
||||
foreach (var condition in conditions) {
|
||||
if (!condition.eval(variables)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
bool is_aplicable(LSystemNode processed_node, out float[] variables) {
|
||||
variables = new float[0];
|
||||
if (processed_node.literal.name != predecesor.name || processed_node.literal.values_number != predecesor.values_number) {
|
||||
return false;
|
||||
}
|
||||
if (!context.isAplicable(processed_node, out variables)) {
|
||||
return false;
|
||||
}
|
||||
foreach (var condition in conditions) {
|
||||
if (!condition.eval(variables)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override LSystemNode rewrite(LSystemNode processed_node) {
|
||||
var result = random.NextDouble();
|
||||
int consequent_index = 0;
|
||||
for (int i = 0; i < probabilities.Length; i++) {
|
||||
if (result < probabilities[i]) {
|
||||
consequent_index = i;
|
||||
}
|
||||
}
|
||||
float[] variables;
|
||||
if (is_aplicable(processed_node, out variables)) {
|
||||
return consequents[consequent_index].eval(variables);
|
||||
}
|
||||
else {
|
||||
return new LSystemNode(processed_node.literal);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fbf81cc8f22e1b040aa2f1b218391989
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,203 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace ConsoleLSystem {
|
||||
public class MathExpressionComparison{
|
||||
MathExpression leftSide;
|
||||
MathExpression rightSide;
|
||||
Func<float, float,bool> comparisonFunction;
|
||||
|
||||
public MathExpressionComparison(MathExpression leftSide, MathExpression rightSide, Func<float, float, bool> comparisonFunction) {
|
||||
this.leftSide = leftSide;
|
||||
this.rightSide = rightSide;
|
||||
this.comparisonFunction = comparisonFunction;
|
||||
}
|
||||
public bool eval(float[] variables) {
|
||||
return comparisonFunction(leftSide.eval(variables), rightSide.eval(variables));
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
public class MathExpressionNode {
|
||||
Func<float[], float[], float> function;
|
||||
MathExpressionNode[] childNodes;
|
||||
|
||||
public MathExpressionNode(Func<float[], float[], float> function, MathExpressionNode[] childNodes) {
|
||||
this.function = function;
|
||||
this.childNodes = childNodes;
|
||||
}
|
||||
|
||||
public float eval(float[] variables) {
|
||||
var x = childNodes.Select(node => node.eval(variables)).ToArray();
|
||||
return function(x, variables);
|
||||
}
|
||||
}
|
||||
public class MathExpression {
|
||||
private static Random random = new Random();
|
||||
|
||||
private static Dictionary<char, int> expression_hierarchy = new Dictionary<char, int>{
|
||||
{'*', 3},
|
||||
{'/', 3},
|
||||
{'+', 1},
|
||||
{'-', 1},
|
||||
};
|
||||
MathExpressionNode rootNode;
|
||||
public float eval(float [] variables) {
|
||||
return rootNode.eval(variables);
|
||||
}
|
||||
private static float negate(float[] children, float[] variables) {
|
||||
return -children[0];
|
||||
}
|
||||
private static float mulitply(float[] children, float[] variables) {
|
||||
return children[0] * children[1];
|
||||
}
|
||||
private static float divide(float[] children, float[] variables) {
|
||||
return children[0] / children[1];
|
||||
}
|
||||
private static float add(float[] children, float[] variables) {
|
||||
return children[0] + children[1];
|
||||
}
|
||||
private static float subtract(float[] children, float[] variables) {
|
||||
return children[0] - children[1];
|
||||
}
|
||||
|
||||
//private MathExpressionNode parse(Dictionary<string, int> variableNames, string expression_string) {
|
||||
|
||||
|
||||
// var read_characters = 0;
|
||||
// var node = new MathExpressionNode();
|
||||
// if (expression_string[0] == '(') {
|
||||
// var length = LSystemFileParser.countParenthesisEnd(expression_string, '(', ')');
|
||||
// if (length == expression_string.Length - 2) {
|
||||
// return parse(variableNames, expression_string.Substring(1, length));
|
||||
// }
|
||||
|
||||
// var left_child_node = parse(variableNames, expression_string.Substring(1, length));
|
||||
// read_characters += length + 2;
|
||||
|
||||
// node.function = getFunction(expression_string[read_characters]);
|
||||
// read_characters += 1;
|
||||
|
||||
// if (expression_string[read_characters] == '(')
|
||||
// }
|
||||
|
||||
|
||||
|
||||
//}
|
||||
|
||||
private static MathExpressionNode parse(Dictionary<string, int> variableNames, string expression_string) {
|
||||
expression_string = expression_string.Trim();
|
||||
var expression_pos = -1;
|
||||
var current_level = 1000;
|
||||
for (int i = 0; i < expression_string.Length; i++) {
|
||||
if (expression_string[i] == '(') {
|
||||
var length = LSystemFileParser.countParenthesisEnd(expression_string.Substring(i), '(', ')');
|
||||
if (length == expression_string.Length - 2) {
|
||||
return parse(variableNames, expression_string.Substring(1, length));
|
||||
}
|
||||
//skip parenthesis
|
||||
// if expression is covered in ( )
|
||||
if (i == 0 && length == expression_string.Length - 2) {
|
||||
return parse(variableNames, expression_string.Substring(1, length));
|
||||
}
|
||||
else {
|
||||
i += length + 1;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
int new_level;
|
||||
if (expression_hierarchy.TryGetValue(expression_string[i],out new_level)) {
|
||||
if (i>0 && !(i - 1 == expression_pos && expression_string[i] == '-')) {
|
||||
if (new_level <= current_level) {
|
||||
current_level = new_level;
|
||||
expression_pos = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (expression_pos > 0) {
|
||||
var left_node = parse(variableNames, expression_string.Substring(0, expression_pos));
|
||||
var right_node = parse(variableNames, expression_string.Substring(expression_pos + 1));
|
||||
MathExpressionNode[] child_nodes = { left_node, right_node };
|
||||
switch (expression_string[expression_pos]) {
|
||||
case '*':
|
||||
return new MathExpressionNode(mulitply, child_nodes);
|
||||
break;
|
||||
case '/':
|
||||
return new MathExpressionNode(divide, child_nodes);
|
||||
break;
|
||||
case '+':
|
||||
return new MathExpressionNode(add, child_nodes);
|
||||
break;
|
||||
case '-':
|
||||
return new MathExpressionNode(subtract, child_nodes);
|
||||
break;
|
||||
default:
|
||||
throw new Exception(String.Format("unknown operation {0} in {1}", expression_string[expression_pos], expression_string));
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (expression_string[0] == '-') {
|
||||
MathExpressionNode[] a = { parse(variableNames, expression_string.Substring(1)) };
|
||||
return new MathExpressionNode(negate, a);
|
||||
}
|
||||
else {
|
||||
int index;
|
||||
if (expression_string == "RANDOM") {
|
||||
return new MathExpressionNode((float[] children, float[] arguments) => (float)random.NextDouble(), new MathExpressionNode[0]);
|
||||
}
|
||||
if (variableNames.TryGetValue(expression_string.Trim(),out index)){
|
||||
return new MathExpressionNode((float[] children, float[] arguments) => arguments[index], new MathExpressionNode[0]);
|
||||
}
|
||||
else {
|
||||
try {
|
||||
float value = float.Parse(expression_string, NumberStyles.Any, CultureInfo.InvariantCulture);
|
||||
return new MathExpressionNode((float[] children, float[] arguments) => value, new MathExpressionNode[0]);
|
||||
}
|
||||
catch (Exception) {
|
||||
|
||||
throw new Exception(String.Format("can't parse ``{0}``. It's not a number nor a known variable", expression_string));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
public MathExpression(Dictionary<string,int> variableNames, string expression_string) {
|
||||
rootNode = parse(variableNames, expression_string);
|
||||
}
|
||||
}
|
||||
public class MathExpressionComparasionParser {
|
||||
private static bool le(float a, float b) { return a < b; }
|
||||
private static bool leq(float a, float b) { return a <= b; }
|
||||
private static bool eq(float a, float b) { return a == b; }
|
||||
|
||||
public static MathExpressionComparison parse(Dictionary<string, int> variableNames, string expression_string) {
|
||||
//var operations = new string[]{ "<=", ">=", "<", ">"};
|
||||
if (expression_string.Contains("<=")) {
|
||||
|
||||
var parts = expression_string.Split(new string[] { "<=" }, StringSplitOptions.None).Select(s => s.Trim()).ToArray();
|
||||
return new MathExpressionComparison(new MathExpression(variableNames, parts[0]), new MathExpression(variableNames, parts[1]), leq);
|
||||
}
|
||||
if (expression_string.Contains(">=")) {
|
||||
var parts = expression_string.Split(new string[] { ">=" }, StringSplitOptions.None).Select(s => s.Trim()).ToArray();
|
||||
return new MathExpressionComparison(new MathExpression(variableNames, parts[1]), new MathExpression(variableNames, parts[0]), leq);
|
||||
}
|
||||
if (expression_string.Contains("==")) {
|
||||
var parts = expression_string.Split(new string[] { "==" }, StringSplitOptions.None).Select(s => s.Trim()).ToArray();
|
||||
return new MathExpressionComparison(new MathExpression(variableNames, parts[1]), new MathExpression(variableNames, parts[0]), eq);
|
||||
}
|
||||
if (expression_string.Contains("<")) {
|
||||
var parts = expression_string.Split('<').Select(s => s.Trim()).ToArray();
|
||||
return new MathExpressionComparison(new MathExpression(variableNames, parts[0]), new MathExpression(variableNames, parts[1]), le);
|
||||
}
|
||||
if (expression_string.Contains(">")) {
|
||||
var parts = expression_string.Split('>').Select(s => s.Trim()).ToArray();
|
||||
return new MathExpressionComparison(new MathExpression(variableNames, parts[1]), new MathExpression(variableNames, parts[0]), le);
|
||||
}
|
||||
|
||||
throw new Exception(String.Format("comparison operation not recognized in {}", expression_string));
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9f4cd6c897dbc5741b23eee6d073826c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
346
unity_artifitial_world-st/Assets/Scripts/LSystem/Program.cs
Normal file
346
unity_artifitial_world-st/Assets/Scripts/LSystem/Program.cs
Normal file
@ -0,0 +1,346 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace ConsoleLSystem {
|
||||
public class LSystemNodeLiteral {
|
||||
public string name { get; }
|
||||
public int values_number { get; }
|
||||
|
||||
public float[] values { get; set; }
|
||||
|
||||
public LSystemNodeLiteral(string name, int values_number) {
|
||||
this.name = name;
|
||||
this.values_number = values_number;
|
||||
//in case it would be 0
|
||||
values = new float[values_number];
|
||||
}
|
||||
public LSystemNodeLiteral(LSystemNodeLiteral other) {
|
||||
this.name = other.name;
|
||||
this.values_number = other.values_number;
|
||||
//in case it would be 0
|
||||
values = new float[this.values_number];
|
||||
other.values.CopyTo(values, 0);
|
||||
}
|
||||
|
||||
public static bool operator ==(LSystemNodeLiteral thisLiteral, LSystemNodeLiteral other) {
|
||||
return thisLiteral.name == other.name && thisLiteral.values_number == other.values_number;
|
||||
}
|
||||
public static bool operator !=(LSystemNodeLiteral thisLiteral, LSystemNodeLiteral other) {
|
||||
return !(thisLiteral.name == other.name && thisLiteral.values_number == other.values_number);
|
||||
}
|
||||
|
||||
public override string ToString() {
|
||||
if (values_number == 0) {
|
||||
return name;
|
||||
}
|
||||
else {
|
||||
StringBuilder sb = new StringBuilder(name, name.Length + values_number * 7 + 4);
|
||||
sb.Append("(");
|
||||
for (int i = 0; i < values_number; i++) {
|
||||
var v = values[i];
|
||||
sb.AppendFormat("{0:0.##}", v);
|
||||
if (i < values_number - 1) {
|
||||
sb.Append(",");
|
||||
}
|
||||
}
|
||||
sb.Append(")");
|
||||
return sb.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class LSystemNode {
|
||||
public LSystemNodeLiteral literal { get; set; }
|
||||
public List<LSystemNode> children { get; set; }
|
||||
public LSystemNode mainChild { get; set; }
|
||||
|
||||
private LSystemNode _parent;
|
||||
public LSystemNode parent {
|
||||
get { if (_parent is null) { return new LSystemNode(new LSystemNodeLiteral(" _ ", 0)); }
|
||||
else { return _parent; } }
|
||||
set { _parent = value; } }
|
||||
|
||||
public LSystemNode(LSystemNodeLiteral nodeLiteral) {
|
||||
literal = nodeLiteral;
|
||||
children = new List<LSystemNode>();
|
||||
mainChild = null;
|
||||
}
|
||||
|
||||
public LSystemNode(LSystemNodeLiteral nodeLiteral, List<LSystemNode> children, LSystemNode mainChild) {
|
||||
literal = nodeLiteral;
|
||||
this.children = children;
|
||||
this.mainChild = mainChild;
|
||||
}
|
||||
public LSystemNode(LSystemNodeLiteral nodeLiteral, List<LSystemNode> children) {
|
||||
literal = nodeLiteral;
|
||||
this.children = children;
|
||||
this.mainChild = null;
|
||||
}
|
||||
public List<LSystemNode> getAllChildren() {
|
||||
var result = new List<LSystemNode>(children);
|
||||
if (mainChild != null){
|
||||
result.Add(mainChild);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public LSystemNode deep_copy() {
|
||||
if (children.Count() == 0 && mainChild == null) {
|
||||
return new LSystemNode(new LSystemNodeLiteral(literal));
|
||||
}
|
||||
else if (mainChild != null) {
|
||||
var result = new LSystemNode(new LSystemNodeLiteral(literal));
|
||||
result.mainChild = mainChild.deep_copy();
|
||||
return result;
|
||||
}
|
||||
else {
|
||||
var new_children = new List<LSystemNode>();
|
||||
foreach (var x in children) {
|
||||
new_children.Add(x.deep_copy());
|
||||
}
|
||||
return new LSystemNode(literal, new_children, this.mainChild.deep_copy());
|
||||
}
|
||||
}
|
||||
|
||||
private static LSystemNode deepestNode(LSystemNode node) {
|
||||
while (node.mainChild != null) {
|
||||
node = node.mainChild;
|
||||
}
|
||||
return node;
|
||||
}
|
||||
|
||||
public LSystemNode newParent() {
|
||||
return deepestNode(this);
|
||||
}
|
||||
|
||||
public override string ToString() {
|
||||
StringBuilder sb = new StringBuilder(literal.ToString());
|
||||
var node = this;
|
||||
while (true) {
|
||||
foreach (var child in node.children) {
|
||||
sb.Append("[");
|
||||
sb.Append(child.ToString());
|
||||
sb.Append("]");
|
||||
}
|
||||
if (node.mainChild != null) {
|
||||
sb.Append(node.mainChild.literal.ToString());
|
||||
node = node.mainChild;
|
||||
}
|
||||
else {
|
||||
return sb.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class LSystemEvaluator {
|
||||
public LSystemNode lSystemString { get; set; }
|
||||
public List<LSystemRule> lSystemRules { get; set; }
|
||||
|
||||
public LSystemEvaluator(LSystemNode startingString, List<LSystemRule> rules) {
|
||||
lSystemString = startingString;
|
||||
lSystemRules = rules;
|
||||
}
|
||||
private LSystemNode _rewrite(LSystemNode node) {
|
||||
foreach (var rule in lSystemRules) {
|
||||
if (rule.is_aplicable(node)) {
|
||||
return rule.rewrite(node);
|
||||
}
|
||||
}
|
||||
return new LSystemNode(node.literal);
|
||||
}
|
||||
//private void _rewrite_recursive(LSystemNode node, LSystemNode parent) {
|
||||
// var new_node = _rewrite(node);
|
||||
// parent.children.Add(new_node);
|
||||
// new_node.parent = parent;
|
||||
// var new_parent = new_node.newParent();
|
||||
|
||||
// foreach (var child in node.children) {
|
||||
// _rewrite_recursive(child, new_parent);
|
||||
// }
|
||||
//}
|
||||
|
||||
|
||||
private void _rewrite_recursive(LSystemNode node, LSystemNode parent) {
|
||||
var new_node = _rewrite(node);
|
||||
parent.children.Add(new_node);
|
||||
new_node.parent = parent;
|
||||
var new_parent = new_node.newParent();
|
||||
|
||||
foreach (var child in node.children) {
|
||||
_rewrite_recursive(child, new_parent);
|
||||
}
|
||||
while (node.mainChild != null) {
|
||||
new_node = _rewrite(node.mainChild);
|
||||
new_node.parent = new_parent;
|
||||
|
||||
new_parent.mainChild = new_node;
|
||||
new_parent = new_node.newParent();
|
||||
foreach (var child in node.mainChild.children) {
|
||||
_rewrite_recursive(child, new_parent);
|
||||
}
|
||||
node = node.mainChild;
|
||||
}
|
||||
}
|
||||
public void rewrite() {
|
||||
var new_root = _rewrite(lSystemString);
|
||||
var new_parent = new_root.newParent();
|
||||
foreach (var child in lSystemString.children) {
|
||||
_rewrite_recursive(child, new_parent);
|
||||
}
|
||||
var node = lSystemString;
|
||||
|
||||
while (node.mainChild != null) {
|
||||
var new_node = _rewrite(node.mainChild);
|
||||
new_node.parent = new_parent;
|
||||
|
||||
new_parent.mainChild = new_node;
|
||||
new_parent = new_node.newParent();
|
||||
foreach (var child in node.mainChild.children) {
|
||||
_rewrite_recursive(child, new_parent);
|
||||
}
|
||||
node = node.mainChild;
|
||||
}
|
||||
lSystemString = new_root;
|
||||
}
|
||||
//private void rewrite(ref LSystemNode currentNode)
|
||||
}
|
||||
//abstract class LSystemWordParser { }
|
||||
//abstract class LSystemRulesParser { }
|
||||
|
||||
class A {
|
||||
public int B { get; set; }
|
||||
public A[] AA { get; set; }
|
||||
}
|
||||
class Program {
|
||||
static void runParametric() {
|
||||
|
||||
Dictionary<string, int> variableIndex = new Dictionary<string, int> {
|
||||
{"a", 0},
|
||||
{"b", 1},
|
||||
|
||||
};
|
||||
var predecesor1 = LSystemFileParser.parsePredecesor("B(a,b)");
|
||||
var predecesor2 = LSystemFileParser.parsePredecesor("A(a)");
|
||||
var condition1 = MathExpressionComparasionParser.parse(variableIndex, "a>b");
|
||||
var condition2 = MathExpressionComparasionParser.parse(variableIndex, "a>5");
|
||||
|
||||
var builder = new LSystemWordGeneratorBuilder(variableIndex);
|
||||
|
||||
var consequent1 = (LSystemNodeGenerator)LSystemFileParser.parseWord("B(0,b)[A(a/2)]A(a/2)", builder);
|
||||
var consequent2 = (LSystemNodeGenerator)LSystemFileParser.parseWord("B(a+3.5,b+1)", builder);
|
||||
var consequent3 = (LSystemNodeGenerator)LSystemFileParser.parseWord("B(0,a)", builder);
|
||||
var consequent4 = (LSystemNodeGenerator)LSystemFileParser.parseWord("A(a+1)", builder);
|
||||
|
||||
var rule1 = new LSystemRuleParametric(predecesor1, new MathExpressionComparison[] { condition1 }, consequent1 );
|
||||
var rule2 = new LSystemRuleParametric(predecesor1, new MathExpressionComparison[] { }, consequent2 );
|
||||
var rule3 = new LSystemRuleParametric(predecesor2, new MathExpressionComparison[] { condition2 }, consequent3 );
|
||||
var rule4 = new LSystemRuleParametric(predecesor2, new MathExpressionComparison[] { }, consequent4);
|
||||
|
||||
var axiom = LSystemFileParser.parseWord("A(6)", new LSystemWordBuilder());
|
||||
|
||||
var rules = new List<LSystemRule> { rule1, rule2, rule3, rule4 };
|
||||
var evaluator = new LSystemEvaluator(axiom, rules);
|
||||
Console.WriteLine(evaluator.lSystemString.ToString());
|
||||
for (int i = 0; i < 20; i++) {
|
||||
evaluator.rewrite();
|
||||
Console.WriteLine(evaluator.lSystemString.ToString());
|
||||
}
|
||||
}
|
||||
static void runContext() {
|
||||
var axiom = LSystemFileParser.parseWord("A(1)A(1)A(1)A(1)A(1)A(1)B(2)", new LSystemWordBuilder());
|
||||
var predecesor = LSystemFileParser.parsePredecesor("A(a)");
|
||||
var predecesor1 = LSystemFileParser.parsePredecesor("B(b)");
|
||||
|
||||
var contex = new LSystemContext();
|
||||
contex.setOnlySucceeding(new LSystemNodeLiteral("B", 1));
|
||||
|
||||
var contex1 = new LSystemContext();
|
||||
contex1.setOnlyPreceding(new LSystemNodeLiteral("A", 1));
|
||||
|
||||
|
||||
Dictionary<string, int> variableIndex = new Dictionary<string, int> {
|
||||
{ "a", 0 },
|
||||
{ "b", 1 },
|
||||
};
|
||||
var builder = new LSystemWordGeneratorBuilder(variableIndex);
|
||||
var consequent = (LSystemNodeGenerator)LSystemFileParser.parseWord("B(a)", builder);
|
||||
var consequent1 = (LSystemNodeGenerator)LSystemFileParser.parseWord("A(1)", builder);
|
||||
var consequent2 = (LSystemNodeGenerator)LSystemFileParser.parseWord("A(a+1)", builder);
|
||||
|
||||
MathExpressionComparison comparison = MathExpressionComparasionParser.parse(variableIndex, "a>b");
|
||||
MathExpressionComparison comparison1 = MathExpressionComparasionParser.parse(variableIndex, "a<=b");
|
||||
|
||||
var rule = new LSystemRuleParametricStochasticContext(predecesor, new MathExpressionComparison[] { comparison }, consequent, contex);
|
||||
var rule1 = new LSystemRuleParametricStochasticContext(predecesor, new MathExpressionComparison[] { }, consequent2, contex);
|
||||
var rule2 = new LSystemRuleParametricStochasticContext(predecesor1, new MathExpressionComparison[] { comparison }, consequent1, contex1);
|
||||
|
||||
|
||||
var rules = new List<LSystemRule> { rule, rule1, rule2 };
|
||||
var evaluator = new LSystemEvaluator(axiom, rules);
|
||||
Console.WriteLine(evaluator.lSystemString.ToString());
|
||||
for (int i = 0; i < 20; i++) {
|
||||
evaluator.rewrite();
|
||||
Console.WriteLine(evaluator.lSystemString.ToString());
|
||||
}
|
||||
|
||||
}
|
||||
static void runFile() {
|
||||
Console.WriteLine("Enter filepath:");
|
||||
string filepath = Console.ReadLine();
|
||||
var evaluator = LSystemFileParser.parseLSystem(new StreamReader(filepath));
|
||||
Console.WriteLine(evaluator.lSystemString.ToString());
|
||||
while (true) {
|
||||
Console.ReadLine();
|
||||
evaluator.rewrite();
|
||||
Console.WriteLine(evaluator.lSystemString.ToString());
|
||||
}
|
||||
|
||||
}
|
||||
static void Main(string[] args) {
|
||||
runFile();
|
||||
//runContext();
|
||||
//var Al = new LSystemNodeLiteral("Al", 0);
|
||||
//var Ar = new LSystemNodeLiteral("Ar", 0);
|
||||
//var Bl = new LSystemNodeLiteral("Bl", 0);
|
||||
//var Br = new LSystemNodeLiteral("Br", 0);
|
||||
|
||||
//var root = new LSystemNode(Ar);
|
||||
//var rule_list = new List<LSystemRule>();
|
||||
|
||||
//var result = new LSystemNode(Al);
|
||||
//result.children.Add(new LSystemNode(Br));
|
||||
|
||||
//rule_list.Add(new LSystemRuleBasic(Ar, result));
|
||||
|
||||
//result = new LSystemNode(Bl);
|
||||
//result.children.Add(new LSystemNode(Ar));
|
||||
//rule_list.Add(new LSystemRuleBasic(Al, result));
|
||||
|
||||
//result = new LSystemNode(Ar);
|
||||
//rule_list.Add(new LSystemRuleBasic(Br, result));
|
||||
|
||||
//result = new LSystemNode(Al);
|
||||
//rule_list.Add(new LSystemRuleBasic(Bl, result));
|
||||
|
||||
|
||||
//var evaluator = new LSystemEvaluator(root, rule_list);
|
||||
//for (int i=0; i < 5; i++) {
|
||||
// Console.WriteLine(evaluator.lSystemString.ToString());
|
||||
// evaluator.rewrite();
|
||||
//}
|
||||
//Console.WriteLine(evaluator.lSystemString.ToString());
|
||||
|
||||
|
||||
|
||||
|
||||
//var node = LSystemFileParser.parseWord("A[AA][A]AB(1,2)[A(1)]C", new LSystemWordBuilder());
|
||||
//Console.WriteLine(node.ToString());
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5526e59b834cf36449875f1fb1ee497f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
unity_artifitial_world-st/Assets/Scripts/Misc.meta
Normal file
8
unity_artifitial_world-st/Assets/Scripts/Misc.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fb9b81b8178132748addd3b3c42297cc
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,36 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
public static class MatrixExtensions {
|
||||
public static Quaternion ExtractRotation(this Matrix4x4 matrix) {
|
||||
Vector3 forward;
|
||||
forward.x = matrix.m02;
|
||||
forward.y = matrix.m12;
|
||||
forward.z = matrix.m22;
|
||||
|
||||
Vector3 upwards;
|
||||
upwards.x = matrix.m01;
|
||||
upwards.y = matrix.m11;
|
||||
upwards.z = matrix.m21;
|
||||
|
||||
return Quaternion.LookRotation(forward, upwards);
|
||||
}
|
||||
|
||||
public static Vector3 ExtractPosition(this Matrix4x4 matrix) {
|
||||
Vector3 position;
|
||||
position.x = matrix.m03;
|
||||
position.y = matrix.m13;
|
||||
position.z = matrix.m23;
|
||||
return position;
|
||||
}
|
||||
|
||||
public static Vector3 ExtractScale(this Matrix4x4 matrix) {
|
||||
Vector3 scale;
|
||||
scale.x = new Vector4(matrix.m00, matrix.m10, matrix.m20, matrix.m30).magnitude;
|
||||
scale.y = new Vector4(matrix.m01, matrix.m11, matrix.m21, matrix.m31).magnitude;
|
||||
scale.z = new Vector4(matrix.m02, matrix.m12, matrix.m22, matrix.m32).magnitude;
|
||||
return scale;
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6dbfc235df030184f8ddf6b894d9d3ec
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
25
unity_artifitial_world-st/Assets/Scripts/Turtle2D.cs
Normal file
25
unity_artifitial_world-st/Assets/Scripts/Turtle2D.cs
Normal file
@ -0,0 +1,25 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using ConsoleLSystem;
|
||||
using System;
|
||||
|
||||
public class Turtle2D : TurtleLSystem {
|
||||
public GameObject obj;
|
||||
public float angle;
|
||||
|
||||
protected override void initLiteralInterpretation() {
|
||||
turtleInterpretation = new Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>>();
|
||||
//turtleInterpretation
|
||||
var transformation = Matrix4x4.Translate(new Vector3(0.0f, 0.1f, 0)) * Matrix4x4.Scale(new Vector3 (0.05f, 0.1f, 0.05f));
|
||||
|
||||
turtleInterpretation.Add("+", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(0, 0, -angle))));
|
||||
turtleInterpretation.Add("-", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(0, 0, angle))));
|
||||
|
||||
//Wildcard how to represent any other symbol
|
||||
turtleInterpretation.Add("*.*", (float[] args) => new Tuple<GameObject, Matrix4x4>(obj, transformation));
|
||||
}
|
||||
}
|
||||
|
11
unity_artifitial_world-st/Assets/Scripts/Turtle2D.cs.meta
Normal file
11
unity_artifitial_world-st/Assets/Scripts/Turtle2D.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 077aaeb6378653940b8ed1da8871fed4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
25
unity_artifitial_world-st/Assets/Scripts/Turtle3D.cs
Normal file
25
unity_artifitial_world-st/Assets/Scripts/Turtle3D.cs
Normal file
@ -0,0 +1,25 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using ConsoleLSystem;
|
||||
using System;
|
||||
|
||||
public class Turtle3D : TurtleLSystem {
|
||||
public GameObject obj;
|
||||
public float angle;
|
||||
|
||||
protected override void initLiteralInterpretation() {
|
||||
turtleInterpretation = new Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>>();
|
||||
//turtleInterpretation
|
||||
var transformation = Matrix4x4.Translate(new Vector3(0.0f, 0.1f, 0)) * Matrix4x4.Scale(new Vector3 (0.05f, 0.1f, 0.05f));
|
||||
|
||||
turtleInterpretation.Add("+", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(0, 0, -angle))));
|
||||
turtleInterpretation.Add("-", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(0, 0, angle))));
|
||||
|
||||
//Wildcard how to represent any other symbol
|
||||
turtleInterpretation.Add("*.*", (float[] args) => new Tuple<GameObject, Matrix4x4>(obj, transformation));
|
||||
}
|
||||
}
|
||||
|
11
unity_artifitial_world-st/Assets/Scripts/Turtle3D.cs.meta
Normal file
11
unity_artifitial_world-st/Assets/Scripts/Turtle3D.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fdbab7936197e9c4e9c5225e40810916
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
155
unity_artifitial_world-st/Assets/Scripts/TurtleLSystem.cs
Normal file
155
unity_artifitial_world-st/Assets/Scripts/TurtleLSystem.cs
Normal file
@ -0,0 +1,155 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using ConsoleLSystem;
|
||||
using System;
|
||||
|
||||
|
||||
|
||||
abstract public class TurtleLSystem : MonoBehaviour
|
||||
{
|
||||
public string LSystemPath;
|
||||
|
||||
public uint steps;
|
||||
|
||||
public Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>> turtleInterpretation = new Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>>();
|
||||
|
||||
private List<GameObject> gameObjects = new List<GameObject>();
|
||||
|
||||
private Mesh getCylinder(int quality,float width,float length) {
|
||||
Mesh mesh = new Mesh();
|
||||
//mesh.triangles
|
||||
var points = new List<Vector3>();
|
||||
var normals = new List<Vector3>();
|
||||
var indices = new List<int>();
|
||||
for (float i = 0; i < quality; i++) {
|
||||
points.Add(new Vector3(Mathf.Cos((i / quality) * 2 * Mathf.PI) * width, 0, Mathf.Sin((i / quality) * 2 * Mathf.PI) * width));
|
||||
}
|
||||
for (float i = 0; i < quality; i++) {
|
||||
points.Add(new Vector3(Mathf.Cos((i / quality) * 2 * Mathf.PI) * width, length, Mathf.Sin((i / quality) * 2 * Mathf.PI) * width));
|
||||
}
|
||||
//points.Add(new Vector3(0,0,0));
|
||||
//points.Add(new Vector3(0, length, 0));
|
||||
|
||||
for (float i = 0; i < quality; i++) {
|
||||
normals.Add(new Vector3(Mathf.Cos((i / quality) * 2 * Mathf.PI) * width, 0, Mathf.Sin((i / quality) * 2 * Mathf.PI) * width));
|
||||
}
|
||||
for (float i = 0; i < quality; i++) {
|
||||
normals.Add(new Vector3(Mathf.Cos((i / quality) * 2 * Mathf.PI) * width, 0, Mathf.Sin((i / quality) * 2 * Mathf.PI) * width));
|
||||
}
|
||||
|
||||
//for (int i = 0; i < quality; i++) {
|
||||
// indices.Add(i);
|
||||
// indices.Add((i + 1) % quality);
|
||||
// indices.Add(quality * 2);
|
||||
//}
|
||||
//for (int i = 0; i < quality; i++) {
|
||||
// indices.Add((i + 1) % quality + quality);
|
||||
// indices.Add(i + quality);
|
||||
// indices.Add(quality * 2 + 1);
|
||||
//}
|
||||
for (int i = 0; i < quality; i++) {
|
||||
indices.Add((i + 1) % quality);
|
||||
indices.Add(i);
|
||||
indices.Add(i + quality);
|
||||
|
||||
indices.Add(i + quality);
|
||||
indices.Add((i + 1) % quality + quality);
|
||||
indices.Add((i + 1) % quality);
|
||||
}
|
||||
mesh.vertices = points.ToArray();
|
||||
mesh.triangles = indices.ToArray();
|
||||
mesh.normals = normals.ToArray();
|
||||
return mesh;
|
||||
}
|
||||
|
||||
private LSystemEvaluator evaluator = null;
|
||||
|
||||
private void parseRules(StreamReader sr) {
|
||||
|
||||
}
|
||||
public void evaluate() {
|
||||
for (int i=0; i < steps; i++) {
|
||||
evaluator.rewrite();
|
||||
}
|
||||
Debug.Log(evaluator.lSystemString.ToString());
|
||||
}
|
||||
private GameObject prepeareGameObject(string name, GameObject gameObject,Matrix4x4 transformation) {
|
||||
var instance = Instantiate(gameObject);
|
||||
instance.name = String.Format("LSystem Literal {0}", name);
|
||||
instance.tag = "LSystemLiteral";
|
||||
instance.transform.parent = this.gameObject.transform;
|
||||
instance.transform.position = transformation.ExtractPosition() + transformation.MultiplyPoint(instance.transform.position);
|
||||
instance.transform.rotation *= transformation.ExtractRotation();
|
||||
instance.transform.localScale = Vector3.Scale(transformation.ExtractScale(), instance.transform.localScale);
|
||||
return instance;
|
||||
|
||||
}
|
||||
void createModelsRecursive(LSystemNode node, Matrix4x4 transformation) {
|
||||
while (node != null) {
|
||||
Matrix4x4 new_transformation=transformation;
|
||||
Func<float[], Tuple<GameObject, Matrix4x4>> interpretation;
|
||||
var name = node.literal.name;
|
||||
if (turtleInterpretation.TryGetValue(name, out interpretation) || turtleInterpretation.TryGetValue("*.*", out interpretation)) {
|
||||
var result = interpretation(node.literal.values);
|
||||
new_transformation = new_transformation * result.Item2;
|
||||
if (result.Item1 != null) {
|
||||
var instance = prepeareGameObject(name, result.Item1, new_transformation);
|
||||
}
|
||||
//gameObjects.Add(gameObject);
|
||||
//remove scale, rather unnecesary
|
||||
new_transformation = new_transformation * Matrix4x4.Scale(result.Item2.ExtractScale()).inverse;
|
||||
}
|
||||
foreach (var child in node.children) {
|
||||
createModelsRecursive(child, new_transformation);
|
||||
}
|
||||
node = node.mainChild;
|
||||
transformation = new_transformation;
|
||||
}
|
||||
}
|
||||
private void clearObjects() {
|
||||
//var objects = Resources.FindObjectsOfTypeAll<GameObject>().Where(obj => obj.name == "Name");
|
||||
foreach (GameObject gameObject in GameObject.FindGameObjectsWithTag("LSystemLiteral")) {
|
||||
DestroyImmediate(gameObject);
|
||||
|
||||
}
|
||||
gameObjects = new List<GameObject>();
|
||||
}
|
||||
|
||||
public void present() {
|
||||
clearObjects();
|
||||
createModelsRecursive(evaluator.lSystemString, Matrix4x4.identity);
|
||||
}
|
||||
abstract protected void initLiteralInterpretation();
|
||||
public void loadFile() {
|
||||
clearObjects();
|
||||
var sr = new StreamReader(LSystemPath);
|
||||
evaluator = LSystemFileParser.parseLSystem(sr);
|
||||
sr.Close();
|
||||
turtleInterpretation = new Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>>();
|
||||
initLiteralInterpretation();
|
||||
}
|
||||
public void evaluateAndPresent() {
|
||||
evaluate();
|
||||
present();
|
||||
Debug.Log(evaluator.lSystemString.ToString().Length);
|
||||
//x.name = "aaa";
|
||||
|
||||
//Instantiate(x,Matrix4x4.identity);
|
||||
}
|
||||
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e9f830130a88dbd40a2663c6a1dc301a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
43
unity_artifitial_world-st/Packages/manifest.json
Normal file
43
unity_artifitial_world-st/Packages/manifest.json
Normal file
@ -0,0 +1,43 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.collab-proxy": "1.3.9",
|
||||
"com.unity.ide.rider": "3.0.5",
|
||||
"com.unity.ide.visualstudio": "2.0.7",
|
||||
"com.unity.ide.vscode": "1.2.3",
|
||||
"com.unity.test-framework": "1.1.22",
|
||||
"com.unity.textmeshpro": "3.0.4",
|
||||
"com.unity.timeline": "1.5.2",
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.modules.ai": "1.0.0",
|
||||
"com.unity.modules.androidjni": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.assetbundle": "1.0.0",
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.cloth": "1.0.0",
|
||||
"com.unity.modules.director": "1.0.0",
|
||||
"com.unity.modules.imageconversion": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.particlesystem": "1.0.0",
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.modules.physics2d": "1.0.0",
|
||||
"com.unity.modules.screencapture": "1.0.0",
|
||||
"com.unity.modules.terrain": "1.0.0",
|
||||
"com.unity.modules.terrainphysics": "1.0.0",
|
||||
"com.unity.modules.tilemap": "1.0.0",
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.uielements": "1.0.0",
|
||||
"com.unity.modules.umbra": "1.0.0",
|
||||
"com.unity.modules.unityanalytics": "1.0.0",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestwww": "1.0.0",
|
||||
"com.unity.modules.vehicles": "1.0.0",
|
||||
"com.unity.modules.video": "1.0.0",
|
||||
"com.unity.modules.vr": "1.0.0",
|
||||
"com.unity.modules.wind": "1.0.0",
|
||||
"com.unity.modules.xr": "1.0.0"
|
||||
}
|
||||
}
|
336
unity_artifitial_world-st/Packages/packages-lock.json
Normal file
336
unity_artifitial_world-st/Packages/packages-lock.json
Normal file
@ -0,0 +1,336 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.collab-proxy": {
|
||||
"version": "1.3.9",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ext.nunit": {
|
||||
"version": "1.0.6",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.rider": {
|
||||
"version": "3.0.5",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.visualstudio": {
|
||||
"version": "2.0.7",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.test-framework": "1.1.9"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.vscode": {
|
||||
"version": "1.2.3",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.test-framework": {
|
||||
"version": "1.1.22",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ext.nunit": "1.0.6",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.textmeshpro": {
|
||||
"version": "3.0.4",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ugui": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.timeline": {
|
||||
"version": "1.5.2",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.modules.director": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.particlesystem": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ugui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.ai": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.androidjni": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.animation": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.assetbundle": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.audio": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.cloth": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.physics": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.director": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.imageconversion": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.imgui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.jsonserialize": {
|
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unity_artifitial_world-st/ProjectSettings/AudioManager.asset
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19
unity_artifitial_world-st/ProjectSettings/AudioManager.asset
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||||
XboxOneAppManifestOverridePath:
|
||||
XboxOneVersion: 1.0.0.0
|
||||
XboxOnePackageEncryption: 0
|
||||
XboxOnePackageUpdateGranularity: 2
|
||||
XboxOneDescription:
|
||||
XboxOneLanguage:
|
||||
- enus
|
||||
XboxOneCapability: []
|
||||
XboxOneGameRating: {}
|
||||
XboxOneIsContentPackage: 0
|
||||
XboxOneEnableGPUVariability: 1
|
||||
XboxOneSockets: {}
|
||||
XboxOneSplashScreen: {fileID: 0}
|
||||
XboxOneAllowedProductIds: []
|
||||
XboxOnePersistentLocalStorageSize: 0
|
||||
XboxOneXTitleMemory: 8
|
||||
XboxOneOverrideIdentityName:
|
||||
vrEditorSettings:
|
||||
daydream:
|
||||
daydreamIconForeground: {fileID: 0}
|
||||
daydreamIconBackground: {fileID: 0}
|
||||
cloudServicesEnabled:
|
||||
UNet: 1
|
||||
luminIcon:
|
||||
m_Name:
|
||||
m_ModelFolderPath:
|
||||
m_PortalFolderPath:
|
||||
luminCert:
|
||||
m_CertPath:
|
||||
m_SignPackage: 1
|
||||
luminIsChannelApp: 0
|
||||
luminVersion:
|
||||
m_VersionCode: 1
|
||||
m_VersionName:
|
||||
apiCompatibilityLevel: 6
|
||||
cloudProjectId:
|
||||
framebufferDepthMemorylessMode: 0
|
||||
projectName:
|
||||
organizationId:
|
||||
cloudEnabled: 0
|
||||
enableNativePlatformBackendsForNewInputSystem: 0
|
||||
disableOldInputManagerSupport: 0
|
||||
legacyClampBlendShapeWeights: 0
|
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Reference in New Issue
Block a user