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This commit is contained in:
Bartosz Hejduk 2021-03-25 22:27:17 +01:00
commit 4e680b5155
110 changed files with 806103 additions and 0 deletions

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unity_artifitial_world-st/.DS_Store vendored Normal file

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unity_artifitial_world-st/.gitignore vendored Normal file
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# ---> Unity
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Mm]emoryCaptures/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties

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{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Workload.ManagedGame"
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using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(TurtleLSystem),true)]
public class TurtleEditor : Editor
{
TurtleLSystem turtleLSystem;
public override void OnInspectorGUI() {
DrawDefaultInspector();
if (GUILayout.Button("Load file")) {
turtleLSystem.loadFile();
}
if (GUILayout.Button("Evaluate")) {
turtleLSystem.evaluateAndPresent();
}
}
void OnEnable() {
turtleLSystem = (TurtleLSystem)target;
Tools.hidden = true;
}
void OnDisable() {
Tools.hidden = false;
}
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#axiom
L
#rules
L->lR
R->Lr
l->L
r->R
#end rules

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#axiom
F++++F++++F
#rules
F->F+F++++F+F
#end rules

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#axiom
B(1)
#rules
B(a) : a<2 -> B(a+0.1)
B(a) : a>=2 -> B(1)B(1)
#end rules

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#axiom
X
#rules
X->F[+X]F[-X]+X
F->FF
#end rules

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#axiom
A
#rules
#komentarz
#podstawowe przekształcenie
X-> AX
# instrukcja z rozgałęzieniem
Y->A[A]A
#parametryczne symbola są rozpoznawane po literze i liczbie argumentów czyli B, B(0) i B(0,0) to różne symbole
#w regułach dla parametrycznych symboli w poprzedniku definiuje się nazwę parametru. ta instrukcja zamieni C(1) na C(1.1) a C(2) na C(2.1)
C(a) -> C(a+0.1)
# ta instrukcja wykona się, jeżeli a>1 i a<2 przecinek oznacza iloczyn logiczny
B(a) : a>1,a<2 -> C(a)B(0)
# ta instrukcja wykona się, jeżeli poprzednia się nie wykonała i gdy a<=1
B(a) : a<=1 -> B(2*a)
# ta instrukcja się wykona, jeżeli poprzednie 2 się nie wykonają
B(a) -> B(0)
# instrukcja się wykona, jeżeli następnikiem A jest B(a) i a>0
A > B(a) : a>0 -> B(a)[A]
# instrukcja się wykona, jeżeli poprzednikiem A jest B(a) i a>0 (i jeżeli poprzednia się nie wykonała)
B(a) < A a>0 -> B(a)[A]
# instrukcja się wykona, jeżeli poprzednikiem A jest B(a), następnikiem jest C(b) oraz a+b>0 (i jeżeli poprzednia się nie wykonała)
B(a) < A > C(b) a+b>0 -> CC
# wykona się jedna z trzech opcji z wagami odpowiednio 0.2, 0.6 i 0.3 - wagi nie muszą się sumować do 1. można stochastyczność łączyć z powyższymi rozszerzeniami.
C(a) -> #stochastic
p=0.2 AB(1)
p=0.6 B(1)A
p=0.3 AA
#stochastic end
#rules end

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#axiom
L
#rules
L->R+L+R
R->L-R-L
#end rules

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#axiom
F
#rules
F->F[+F]F[-F]F
#end rules

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#axiom
X
#rules
X->F[+X][-X]FX
F->FF
#end rules

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#axiom
B
#rules
B -> #stochastic
p=3 FB
p=1 [+FB]FB
p=1 [-FB]FB
p=1 F
#stochastic end
#rules end

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using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
using ConsoleLSystem;
using System;
public class AnabaenaTurtle : TurtleLSystem {
private static readonly System.Random random = new System.Random();
protected override void initLiteralInterpretation() {
turtleInterpretation = new Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>>();
//turtleInterpretation
//loading required objects
var path = "Assets/Models/{0}.fbx";
var bigL = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "bigL"), typeof(GameObject));
var bigR = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "bigR"), typeof(GameObject));
var l = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "l"), typeof(GameObject));
var r = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "r"), typeof(GameObject));
//creating functions that are used for interpretation
turtleInterpretation.Add("l", (float[] args) => new Tuple<GameObject, Matrix4x4>(l, Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))));
turtleInterpretation.Add("r", (float[] args) => new Tuple<GameObject, Matrix4x4>(r, Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))));
turtleInterpretation.Add("L", (float[] args) => new Tuple<GameObject, Matrix4x4>(bigL, Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))));
turtleInterpretation.Add("R", (float[] args) => new Tuple<GameObject, Matrix4x4>(bigR, Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))));
}
}

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using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
//TODO add parsing for more than single letter
namespace ConsoleLSystem {
abstract public class LSystemGeneralWordBuilder {
abstract public LSystemNode createLSystemNode(string name, int values_number);
abstract public void fillArguments(LSystemNode node, string[] arguments_strings);
}
public class LSystemWordBuilder : LSystemGeneralWordBuilder {
public override LSystemNode createLSystemNode(string name, int values_number) {
return new LSystemNode(new LSystemNodeLiteral(name, values_number));
}
public override void fillArguments(LSystemNode node, string[] arguments_strings) {
for (int i = 0; i < arguments_strings.Length; i++) {
node.literal.values[i] = float.Parse(arguments_strings[i], NumberStyles.Any, CultureInfo.InvariantCulture);
}
}
}
public class LSystemWordGeneratorBuilder : LSystemGeneralWordBuilder {
public Dictionary<string, int> variableIndex { get;}
public LSystemWordGeneratorBuilder(Dictionary<string,int> variable_index) {
this.variableIndex = variable_index;
}
public override LSystemNode createLSystemNode(string name, int values_number) {
return new LSystemNodeGenerator(name, values_number);
}
public override void fillArguments(LSystemNode node, string[] arguments_strings) {
MathExpression[] expressions = arguments_strings.Select(argument => new MathExpression(variableIndex, argument)).ToArray();
LSystemNodeGenerator ng = (LSystemNodeGenerator)node;
ng.fillArguments(expressions);
}
}
public class LSystemFileParser {
//LSystemWordParser wordParser;
//LSystemRulesParser ruleParser;
//public LSystemFileParser(LSystemWordParser wordParser, LSystemRulesParser ruleParser) {
// this.wordParser = wordParser;
// this.ruleParser = ruleParser;
//}
public static int countParenthesisEnd(string line,char opening_char, char closing_char) {
var parenthesises_number = 1;
var length = -1;
while (parenthesises_number > 0) {
length++;
var c = line[1 + length];
if (c == opening_char) {
parenthesises_number++;
}
if (c == closing_char) {
parenthesises_number--;
}
}
return length;
}
public static bool parenthesisCheck(string line) {
var parenthesises_number = 0;
var brackets_number = 0;
foreach (var s in line) {
if (s == '(') {
parenthesises_number++;
}
if (s == ')') {
parenthesises_number--;
}
if (s == '[') {
brackets_number++;
}
if (s == ']') {
brackets_number--;
}
if (brackets_number<0 || parenthesises_number < 0) {
return false;
}
}
return (brackets_number == 0 && parenthesises_number == 0);
}
public static LSystemNode parseWord(string line, LSystemGeneralWordBuilder builder) {
var read_characters = 0;
LSystemNode node;
if (line[0] == '[') {
node = builder.createLSystemNode("", 0);
}
else {
var literal_name = line.Substring(0, 1);
if (line.Length>1 && line[1] == '(') {
var length = countParenthesisEnd(line.Substring(1), '(', ')');
var values_string = line.Substring(2, length).Split(',');
node = builder.createLSystemNode(literal_name, values_string.Length);
builder.fillArguments(node, values_string);
//Leter and: (, )
read_characters += length + 3;
}
else {
read_characters += 1;
node = builder.createLSystemNode(line.Substring(0,1),0);
}
}
while (line.Length > read_characters && line[read_characters] == '[') {
var brackets_number = 1;
var length = countParenthesisEnd(line.Substring(read_characters), '[', ']');
var child_node = parseWord(line.Substring(read_characters + 1, length),builder);
read_characters += length + 2;
child_node.parent = node;
node.children.Add(child_node);
}
if (read_characters < line.Length) {
var child_node = parseWord(line.Substring(read_characters),builder);
child_node.parent = node;
node.mainChild = (child_node);
}
return node;
}
public static LSystemNodeLiteralVariable parsePredecesor(string line) {
var name = line.Substring(0, 1);
var varable_index = new Dictionary<string, int>();
if (line.Length > 1) {
foreach (var i in line.Substring(2, line.Length - 3).Split(',').Select((_name, Index) => new { _name, Index })) {
varable_index.Add(i._name, i.Index);
};
}
return new LSystemNodeLiteralVariable(name, varable_index.Count, varable_index);
}
public static LSystemEvaluator parseLSystem(StreamReader sr) {
string line;
int line_number = 0;
LSystemNode axiom = null;
List<LSystemRule> rules = null;
while ((line = sr.ReadLine()) != null) {
line_number++;
if (line.Trim() == "#axiom") {
line = sr.ReadLine();
if (!parenthesisCheck(line)) {
throw new Exception(String.Format("In line {0} invalid syntax", line_number));
}
axiom = parseWord(line,new LSystemWordBuilder());
}
if (line.Trim() == "#rules") {
rules = parseLSystemRules(sr);
}
}
return new LSystemEvaluator(axiom, rules);
}
private static List<LSystemRule> parseLSystemRules(StreamReader sr) {
List<LSystemRule> rules = new List<LSystemRule>();
Regex separator = new Regex(@"-(\d*\.?\d*){1}>");
Regex weight_regex = new Regex(@"p=(\d+\.?\d*){1}");
string line;
while ((line = sr.ReadLine()) != null && line.Trim() != "#rules end") {
try {
if (line.Length == 0 || line[0] == '#') {
continue;
}
MathExpressionComparison[] conditions = new MathExpressionComparison[0];
var split = separator.Match(line);
var line_parts = line.Split(new string[] { split.Value }, StringSplitOptions.None);
// check conditions;
//parse predecesor
var _t = line_parts[0].Split(':');
var predecesor_string = _t[0];
LSystemNodeLiteralVariable predecesor;
LSystemContext context;
//check if contains < or >
// check context
getPredecesorContext(predecesor_string, out predecesor, out context);
if (_t.Length > 1) {
conditions = _t[1].Trim().Split(';').Select(text => MathExpressionComparasionParser.parse(predecesor.variableIndex, text.Trim())).ToArray();
}
// tochastic rule parsing
var sucsessor_string = line_parts[1];
var probabilities_list = new List<float>();
var consequents_list = new List<LSystemNodeGenerator>();
if (sucsessor_string.Trim() == "#stochastic") {
while ((line = sr.ReadLine()) != null && line.Trim() != "#stochastic end") {
if (line[0] == '#') {
continue;
}
var weight_string = weight_regex.Match(line);
var weight = float.Parse(weight_string.Value.Substring(2), NumberStyles.Any, CultureInfo.InvariantCulture);
probabilities_list.Add(weight);
var prob_len = weight_string.Value.Length;
consequents_list.Add((LSystemNodeGenerator)parseWord(line.Substring(prob_len).Trim(), new LSystemWordGeneratorBuilder(predecesor.variableIndex)));
}
}
else {
consequents_list.Add((LSystemNodeGenerator)parseWord(sucsessor_string.Trim(), new LSystemWordGeneratorBuilder(predecesor.variableIndex)));
}
//context
if (context != null) {
if (consequents_list.Count > 1) {
rules.Add(new LSystemRuleParametricStochasticContext(predecesor, conditions, consequents_list.ToArray(), probabilities_list.ToArray(), context));
}
else {
rules.Add(new LSystemRuleParametricStochasticContext(predecesor, conditions, consequents_list[0], context));
}
}
else {
if (consequents_list.Count > 1) {
rules.Add(new LSystemRuleParametricStochastic(predecesor, conditions, consequents_list.ToArray(), probabilities_list.ToArray()));
}
else {
rules.Add(new LSystemRuleParametric(predecesor, conditions, consequents_list[0]));
}
}
//var conditions = parts[0];
//var result
}
catch (Exception e) {
sr.Close();
throw new Exception(String.Format("error in {0} with a message \n {1}", line,e.Message));
}
}
return rules;
}
private static void getPredecesorContext(string predecesor_string, out LSystemNodeLiteralVariable predecesor, out LSystemContext context) {
string partent_context_str = null;
string child_context_str = null;
string mid_context_str = null;
int mid_start = 0;
for (int i = 0; i < predecesor_string.Length; i++) {
if (predecesor_string[i] == '<' && partent_context_str == null) {
partent_context_str = predecesor_string.Substring(0, i).Trim();
mid_start = i+1;
//Console.WriteLine(i);
}
if (predecesor_string[i] == '>' && child_context_str == null) {
child_context_str = predecesor_string.Substring(i + 1).Trim();
mid_context_str = predecesor_string.Substring(mid_start, i - mid_start).Trim();
//Console.WriteLine(i);
}
}
if (mid_context_str == null) {
mid_context_str = predecesor_string.Substring(mid_start).Trim();
}
LSystemNodeLiteralVariable parent = null;
LSystemNodeLiteralVariable child = null;
predecesor = LSystemFileParser.parsePredecesor(mid_context_str);
if (partent_context_str != null) {
parent = LSystemFileParser.parsePredecesor(partent_context_str);
foreach (KeyValuePair<string, int> kvp in new Dictionary<string, int>(predecesor.variableIndex)) {
//textBox3.Text += ("Key = {0}, Value = {1}", kvp.Key, kvp.Value);
predecesor.variableIndex[kvp.Key] = kvp.Value + parent.variableIndex.Count;
}
foreach (KeyValuePair<string, int> kvp in parent.variableIndex) {
//textBox3.Text += ("Key = {0}, Value = {1}", kvp.Key, kvp.Value);
predecesor.variableIndex.Add(kvp.Key, kvp.Value);
}
}
if (child_context_str != null) {
int size = predecesor.variableIndex.Count;
child = LSystemFileParser.parsePredecesor(child_context_str);
foreach (KeyValuePair<string, int> kvp in child.variableIndex) {
//textBox3.Text += ("Key = {0}, Value = {1}", kvp.Key, kvp.Value);
predecesor.variableIndex.Add(kvp.Key, kvp.Value + size);
}
}
if (child_context_str != null) {
if (partent_context_str != null) {
context = new LSystemContext(parent, child);
}
else {
context = new LSystemContext();
context.setOnlySucceeding(child);
}
}
else if (partent_context_str != null) {
context = new LSystemContext();
context.setOnlyPreceding(parent);
}
else {
context = null;
}
}
}
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using System;
using System.Collections.Generic;
using System.Text;
namespace ConsoleLSystem {
public class LSystemNodeLiteralVariable : LSystemNodeLiteral {
public Dictionary<string, int> variableIndex { get; }
public LSystemNodeLiteralVariable(string name, int values_number, Dictionary<string, int> variableIndex) : base(name, values_number) {
this.variableIndex = variableIndex;
}
}
public class LSystemNodeGenerator : LSystemNode {
MathExpression[] math_expressions;
public LSystemNodeGenerator(string name, int arguments) : base(new LSystemNodeLiteral(name, arguments)) {
}
public void fillArguments(MathExpression[] math_expressions) {
this.math_expressions = math_expressions;
}
public LSystemNode eval(float[] values) {
var literal = new LSystemNodeLiteral(this.literal.name, this.literal.values_number);
for (int i = 0; i < literal.values_number; i++) {
literal.values[i] = math_expressions[i].eval(values);
}
var result = new LSystemNode(literal);
foreach (LSystemNodeGenerator child in children) {
var _child = child.eval(values);
_child.parent = result;
result.children.Add(_child);
}
if (mainChild != null) {
var _mainChild = ((LSystemNodeGenerator)mainChild).eval(values);
_mainChild.parent = result;
result.mainChild = _mainChild;
}
else {
result.mainChild = null;
}
return result;
}
}
abstract public class LSystemRule {
abstract public bool is_aplicable(LSystemNode processed_node);
abstract public LSystemNode rewrite(LSystemNode processed_node);
}
public class LSystemRuleBasic : LSystemRule {
LSystemNodeLiteral input;// { get; }
LSystemNode output;
public LSystemRuleBasic(LSystemNodeLiteral input, LSystemNode output) {
this.input = input;
this.output = output;
}
override public bool is_aplicable(LSystemNode processed_node) {
if (processed_node.literal == input) {
return true;
}
else {
return false;
}
}
override public LSystemNode rewrite(LSystemNode processed_node) {
if (is_aplicable(processed_node)) {
return output.deep_copy();
}
else {
return new LSystemNode(processed_node.literal);
}
}
}
public class LSystemRuleParametric : LSystemRule {
LSystemNodeLiteralVariable predecesor;// { get; }
LSystemNodeGenerator consequent;
MathExpressionComparison[] conditions;
public LSystemRuleParametric(LSystemNodeLiteralVariable predecesor, MathExpressionComparison[] conditions, LSystemNodeGenerator consequent) {
this.predecesor = predecesor;
this.consequent = consequent;
this.conditions = conditions;
}
public override bool is_aplicable(LSystemNode processed_node) {
if (processed_node.literal.name != predecesor.name || processed_node.literal.values_number != predecesor.values_number) {
return false;
}
foreach (var condition in conditions) {
if (!condition.eval(processed_node.literal.values)) {
return false;
}
}
return true;
}
public override LSystemNode rewrite(LSystemNode processed_node) {
if (is_aplicable(processed_node)) {
return consequent.eval(processed_node.literal.values);
}
else {
return new LSystemNode(processed_node.literal);
}
}
}
public class LSystemRuleParametricStochastic : LSystemRule {
protected LSystemNodeLiteralVariable predecesor;// { get; }
protected LSystemNodeGenerator[] consequents;
protected float[] probabilities;
protected MathExpressionComparison[] conditions;
protected Random random;
public LSystemRuleParametricStochastic(LSystemNodeLiteralVariable predecesor, MathExpressionComparison[] conditions, LSystemNodeGenerator[] consequents, float[] probabilities) {
this.predecesor = predecesor;
this.consequents = consequents;
this.conditions = conditions;
float probabilities_sum = 0;
foreach (var probability in probabilities) { probabilities_sum += probability; }
float acumulator = 0;
this.probabilities = new float[consequents.Length];
for (int i = 0; i < consequents.Length; i++) {
var probability = probabilities[i] / probabilities_sum;
this.probabilities[i] = probability + acumulator;
acumulator += probability;
}
random = new Random();
}
public LSystemRuleParametricStochastic(LSystemNodeLiteralVariable predecesor, MathExpressionComparison[] conditions, LSystemNodeGenerator consequent) {
this.predecesor = predecesor;
this.consequents = new LSystemNodeGenerator[] { consequent };
this.conditions = conditions;
float probabilities_sum = 0;
probabilities = new float[1] { 1 };
random = new Random();
}
public override bool is_aplicable(LSystemNode processed_node) {
if (processed_node.literal.name != predecesor.name || processed_node.literal.values_number != predecesor.values_number) {
return false;
}
foreach (var condition in conditions) {
if (!condition.eval(processed_node.literal.values)) {
return false;
}
}
return true;
}
public override LSystemNode rewrite(LSystemNode processed_node) {
var result = random.NextDouble();
int consequent_index = 0;
for (int i = 0; i < probabilities.Length; i++) {
if (result < probabilities[i]) {
consequent_index = i;
break;
}
}
if (is_aplicable(processed_node)) {
return consequents[consequent_index].eval(processed_node.literal.values);
}
else {
return new LSystemNode(processed_node.literal);
}
}
}
public class LSystemContext {
public LSystemNodeLiteral parent { get; set; }
public LSystemNodeLiteral child { get; set; }
public LSystemNodeLiteral mid { get; set; }
bool isPreceding = false;
bool isSucceeding = false;
public LSystemContext(LSystemNodeLiteral parent, LSystemNodeLiteral child) {
this.parent = parent;
this.child = child;
this.isPreceding = true;
this.isSucceeding = true;
}
public LSystemContext() {
}
public void setOnlyPreceding(LSystemNodeLiteral parent) {
this.parent = parent;
this.mid = mid;
this.isPreceding = true;
this.isSucceeding = false;
}
public void setOnlySucceeding(LSystemNodeLiteral child) {
this.child = child;
this.isPreceding = false;
this.isSucceeding = true;
}
public bool isAplicable(LSystemNode node,out float[] variables) {
var variables_list = new List<float>();
if (isPreceding && parent != node.parent.literal) {
variables = new float[0];
return false;
}
if (isPreceding) {
variables_list.AddRange(node.parent.literal.values);
}
variables_list.AddRange(node.literal.values);
if (isSucceeding) {
var result = false;
LSystemNodeLiteral childLiteral;
foreach(var child in node.getAllChildren()) {
if (child.literal == this.child) {
childLiteral = child.literal;
result = true;
variables_list.AddRange(child.literal.values);
break;
}
}
if (!result) {
variables = new float[0];
return false;
}
}
variables = variables_list.ToArray();
return true;
}
}
public class LSystemRuleParametricStochasticContext : LSystemRuleParametricStochastic {
LSystemContext context;
public LSystemRuleParametricStochasticContext(LSystemNodeLiteralVariable predecesor, MathExpressionComparison[] conditions, LSystemNodeGenerator[] consequents, float[] probabilities, LSystemContext context) : base(predecesor, conditions, consequents, probabilities) {
this.context = context;
}
public LSystemRuleParametricStochasticContext(LSystemNodeLiteralVariable predecesor, MathExpressionComparison[] conditions, LSystemNodeGenerator consequent, LSystemContext context) : base(predecesor, conditions, consequent) {
this.context = context;
}
public override bool is_aplicable(LSystemNode processed_node) {
if (processed_node.literal.name != predecesor.name || processed_node.literal.values_number != predecesor.values_number) {
return false;
}
var variables = new float[0];
if (!context.isAplicable(processed_node, out variables)) {
return false;
}
foreach (var condition in conditions) {
if (!condition.eval(variables)) {
return false;
}
}
return true;
}
bool is_aplicable(LSystemNode processed_node, out float[] variables) {
variables = new float[0];
if (processed_node.literal.name != predecesor.name || processed_node.literal.values_number != predecesor.values_number) {
return false;
}
if (!context.isAplicable(processed_node, out variables)) {
return false;
}
foreach (var condition in conditions) {
if (!condition.eval(variables)) {
return false;
}
}
return true;
}
public override LSystemNode rewrite(LSystemNode processed_node) {
var result = random.NextDouble();
int consequent_index = 0;
for (int i = 0; i < probabilities.Length; i++) {
if (result < probabilities[i]) {
consequent_index = i;
}
}
float[] variables;
if (is_aplicable(processed_node, out variables)) {
return consequents[consequent_index].eval(variables);
}
else {
return new LSystemNode(processed_node.literal);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
namespace ConsoleLSystem {
public class MathExpressionComparison{
MathExpression leftSide;
MathExpression rightSide;
Func<float, float,bool> comparisonFunction;
public MathExpressionComparison(MathExpression leftSide, MathExpression rightSide, Func<float, float, bool> comparisonFunction) {
this.leftSide = leftSide;
this.rightSide = rightSide;
this.comparisonFunction = comparisonFunction;
}
public bool eval(float[] variables) {
return comparisonFunction(leftSide.eval(variables), rightSide.eval(variables));
}
}
public class MathExpressionNode {
Func<float[], float[], float> function;
MathExpressionNode[] childNodes;
public MathExpressionNode(Func<float[], float[], float> function, MathExpressionNode[] childNodes) {
this.function = function;
this.childNodes = childNodes;
}
public float eval(float[] variables) {
var x = childNodes.Select(node => node.eval(variables)).ToArray();
return function(x, variables);
}
}
public class MathExpression {
private static Random random = new Random();
private static Dictionary<char, int> expression_hierarchy = new Dictionary<char, int>{
{'*', 3},
{'/', 3},
{'+', 1},
{'-', 1},
};
MathExpressionNode rootNode;
public float eval(float [] variables) {
return rootNode.eval(variables);
}
private static float negate(float[] children, float[] variables) {
return -children[0];
}
private static float mulitply(float[] children, float[] variables) {
return children[0] * children[1];
}
private static float divide(float[] children, float[] variables) {
return children[0] / children[1];
}
private static float add(float[] children, float[] variables) {
return children[0] + children[1];
}
private static float subtract(float[] children, float[] variables) {
return children[0] - children[1];
}
//private MathExpressionNode parse(Dictionary<string, int> variableNames, string expression_string) {
// var read_characters = 0;
// var node = new MathExpressionNode();
// if (expression_string[0] == '(') {
// var length = LSystemFileParser.countParenthesisEnd(expression_string, '(', ')');
// if (length == expression_string.Length - 2) {
// return parse(variableNames, expression_string.Substring(1, length));
// }
// var left_child_node = parse(variableNames, expression_string.Substring(1, length));
// read_characters += length + 2;
// node.function = getFunction(expression_string[read_characters]);
// read_characters += 1;
// if (expression_string[read_characters] == '(')
// }
//}
private static MathExpressionNode parse(Dictionary<string, int> variableNames, string expression_string) {
expression_string = expression_string.Trim();
var expression_pos = -1;
var current_level = 1000;
for (int i = 0; i < expression_string.Length; i++) {
if (expression_string[i] == '(') {
var length = LSystemFileParser.countParenthesisEnd(expression_string.Substring(i), '(', ')');
if (length == expression_string.Length - 2) {
return parse(variableNames, expression_string.Substring(1, length));
}
//skip parenthesis
// if expression is covered in ( )
if (i == 0 && length == expression_string.Length - 2) {
return parse(variableNames, expression_string.Substring(1, length));
}
else {
i += length + 1;
continue;
}
}
int new_level;
if (expression_hierarchy.TryGetValue(expression_string[i],out new_level)) {
if (i>0 && !(i - 1 == expression_pos && expression_string[i] == '-')) {
if (new_level <= current_level) {
current_level = new_level;
expression_pos = i;
}
}
}
}
if (expression_pos > 0) {
var left_node = parse(variableNames, expression_string.Substring(0, expression_pos));
var right_node = parse(variableNames, expression_string.Substring(expression_pos + 1));
MathExpressionNode[] child_nodes = { left_node, right_node };
switch (expression_string[expression_pos]) {
case '*':
return new MathExpressionNode(mulitply, child_nodes);
break;
case '/':
return new MathExpressionNode(divide, child_nodes);
break;
case '+':
return new MathExpressionNode(add, child_nodes);
break;
case '-':
return new MathExpressionNode(subtract, child_nodes);
break;
default:
throw new Exception(String.Format("unknown operation {0} in {1}", expression_string[expression_pos], expression_string));
break;
}
}
else if (expression_string[0] == '-') {
MathExpressionNode[] a = { parse(variableNames, expression_string.Substring(1)) };
return new MathExpressionNode(negate, a);
}
else {
int index;
if (expression_string == "RANDOM") {
return new MathExpressionNode((float[] children, float[] arguments) => (float)random.NextDouble(), new MathExpressionNode[0]);
}
if (variableNames.TryGetValue(expression_string.Trim(),out index)){
return new MathExpressionNode((float[] children, float[] arguments) => arguments[index], new MathExpressionNode[0]);
}
else {
try {
float value = float.Parse(expression_string, NumberStyles.Any, CultureInfo.InvariantCulture);
return new MathExpressionNode((float[] children, float[] arguments) => value, new MathExpressionNode[0]);
}
catch (Exception) {
throw new Exception(String.Format("can't parse ``{0}``. It's not a number nor a known variable", expression_string));
}
}
}
}
public MathExpression(Dictionary<string,int> variableNames, string expression_string) {
rootNode = parse(variableNames, expression_string);
}
}
public class MathExpressionComparasionParser {
private static bool le(float a, float b) { return a < b; }
private static bool leq(float a, float b) { return a <= b; }
private static bool eq(float a, float b) { return a == b; }
public static MathExpressionComparison parse(Dictionary<string, int> variableNames, string expression_string) {
//var operations = new string[]{ "<=", ">=", "<", ">"};
if (expression_string.Contains("<=")) {
var parts = expression_string.Split(new string[] { "<=" }, StringSplitOptions.None).Select(s => s.Trim()).ToArray();
return new MathExpressionComparison(new MathExpression(variableNames, parts[0]), new MathExpression(variableNames, parts[1]), leq);
}
if (expression_string.Contains(">=")) {
var parts = expression_string.Split(new string[] { ">=" }, StringSplitOptions.None).Select(s => s.Trim()).ToArray();
return new MathExpressionComparison(new MathExpression(variableNames, parts[1]), new MathExpression(variableNames, parts[0]), leq);
}
if (expression_string.Contains("==")) {
var parts = expression_string.Split(new string[] { "==" }, StringSplitOptions.None).Select(s => s.Trim()).ToArray();
return new MathExpressionComparison(new MathExpression(variableNames, parts[1]), new MathExpression(variableNames, parts[0]), eq);
}
if (expression_string.Contains("<")) {
var parts = expression_string.Split('<').Select(s => s.Trim()).ToArray();
return new MathExpressionComparison(new MathExpression(variableNames, parts[0]), new MathExpression(variableNames, parts[1]), le);
}
if (expression_string.Contains(">")) {
var parts = expression_string.Split('>').Select(s => s.Trim()).ToArray();
return new MathExpressionComparison(new MathExpression(variableNames, parts[1]), new MathExpression(variableNames, parts[0]), le);
}
throw new Exception(String.Format("comparison operation not recognized in {}", expression_string));
}
}
}

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
namespace ConsoleLSystem {
public class LSystemNodeLiteral {
public string name { get; }
public int values_number { get; }
public float[] values { get; set; }
public LSystemNodeLiteral(string name, int values_number) {
this.name = name;
this.values_number = values_number;
//in case it would be 0
values = new float[values_number];
}
public LSystemNodeLiteral(LSystemNodeLiteral other) {
this.name = other.name;
this.values_number = other.values_number;
//in case it would be 0
values = new float[this.values_number];
other.values.CopyTo(values, 0);
}
public static bool operator ==(LSystemNodeLiteral thisLiteral, LSystemNodeLiteral other) {
return thisLiteral.name == other.name && thisLiteral.values_number == other.values_number;
}
public static bool operator !=(LSystemNodeLiteral thisLiteral, LSystemNodeLiteral other) {
return !(thisLiteral.name == other.name && thisLiteral.values_number == other.values_number);
}
public override string ToString() {
if (values_number == 0) {
return name;
}
else {
StringBuilder sb = new StringBuilder(name, name.Length + values_number * 7 + 4);
sb.Append("(");
for (int i = 0; i < values_number; i++) {
var v = values[i];
sb.AppendFormat("{0:0.##}", v);
if (i < values_number - 1) {
sb.Append(",");
}
}
sb.Append(")");
return sb.ToString();
}
}
}
public class LSystemNode {
public LSystemNodeLiteral literal { get; set; }
public List<LSystemNode> children { get; set; }
public LSystemNode mainChild { get; set; }
private LSystemNode _parent;
public LSystemNode parent {
get { if (_parent is null) { return new LSystemNode(new LSystemNodeLiteral(" _ ", 0)); }
else { return _parent; } }
set { _parent = value; } }
public LSystemNode(LSystemNodeLiteral nodeLiteral) {
literal = nodeLiteral;
children = new List<LSystemNode>();
mainChild = null;
}
public LSystemNode(LSystemNodeLiteral nodeLiteral, List<LSystemNode> children, LSystemNode mainChild) {
literal = nodeLiteral;
this.children = children;
this.mainChild = mainChild;
}
public LSystemNode(LSystemNodeLiteral nodeLiteral, List<LSystemNode> children) {
literal = nodeLiteral;
this.children = children;
this.mainChild = null;
}
public List<LSystemNode> getAllChildren() {
var result = new List<LSystemNode>(children);
if (mainChild != null){
result.Add(mainChild);
}
return result;
}
public LSystemNode deep_copy() {
if (children.Count() == 0 && mainChild == null) {
return new LSystemNode(new LSystemNodeLiteral(literal));
}
else if (mainChild != null) {
var result = new LSystemNode(new LSystemNodeLiteral(literal));
result.mainChild = mainChild.deep_copy();
return result;
}
else {
var new_children = new List<LSystemNode>();
foreach (var x in children) {
new_children.Add(x.deep_copy());
}
return new LSystemNode(literal, new_children, this.mainChild.deep_copy());
}
}
private static LSystemNode deepestNode(LSystemNode node) {
while (node.mainChild != null) {
node = node.mainChild;
}
return node;
}
public LSystemNode newParent() {
return deepestNode(this);
}
public override string ToString() {
StringBuilder sb = new StringBuilder(literal.ToString());
var node = this;
while (true) {
foreach (var child in node.children) {
sb.Append("[");
sb.Append(child.ToString());
sb.Append("]");
}
if (node.mainChild != null) {
sb.Append(node.mainChild.literal.ToString());
node = node.mainChild;
}
else {
return sb.ToString();
}
}
}
}
public class LSystemEvaluator {
public LSystemNode lSystemString { get; set; }
public List<LSystemRule> lSystemRules { get; set; }
public LSystemEvaluator(LSystemNode startingString, List<LSystemRule> rules) {
lSystemString = startingString;
lSystemRules = rules;
}
private LSystemNode _rewrite(LSystemNode node) {
foreach (var rule in lSystemRules) {
if (rule.is_aplicable(node)) {
return rule.rewrite(node);
}
}
return new LSystemNode(node.literal);
}
//private void _rewrite_recursive(LSystemNode node, LSystemNode parent) {
// var new_node = _rewrite(node);
// parent.children.Add(new_node);
// new_node.parent = parent;
// var new_parent = new_node.newParent();
// foreach (var child in node.children) {
// _rewrite_recursive(child, new_parent);
// }
//}
private void _rewrite_recursive(LSystemNode node, LSystemNode parent) {
var new_node = _rewrite(node);
parent.children.Add(new_node);
new_node.parent = parent;
var new_parent = new_node.newParent();
foreach (var child in node.children) {
_rewrite_recursive(child, new_parent);
}
while (node.mainChild != null) {
new_node = _rewrite(node.mainChild);
new_node.parent = new_parent;
new_parent.mainChild = new_node;
new_parent = new_node.newParent();
foreach (var child in node.mainChild.children) {
_rewrite_recursive(child, new_parent);
}
node = node.mainChild;
}
}
public void rewrite() {
var new_root = _rewrite(lSystemString);
var new_parent = new_root.newParent();
foreach (var child in lSystemString.children) {
_rewrite_recursive(child, new_parent);
}
var node = lSystemString;
while (node.mainChild != null) {
var new_node = _rewrite(node.mainChild);
new_node.parent = new_parent;
new_parent.mainChild = new_node;
new_parent = new_node.newParent();
foreach (var child in node.mainChild.children) {
_rewrite_recursive(child, new_parent);
}
node = node.mainChild;
}
lSystemString = new_root;
}
//private void rewrite(ref LSystemNode currentNode)
}
//abstract class LSystemWordParser { }
//abstract class LSystemRulesParser { }
class A {
public int B { get; set; }
public A[] AA { get; set; }
}
class Program {
static void runParametric() {
Dictionary<string, int> variableIndex = new Dictionary<string, int> {
{"a", 0},
{"b", 1},
};
var predecesor1 = LSystemFileParser.parsePredecesor("B(a,b)");
var predecesor2 = LSystemFileParser.parsePredecesor("A(a)");
var condition1 = MathExpressionComparasionParser.parse(variableIndex, "a>b");
var condition2 = MathExpressionComparasionParser.parse(variableIndex, "a>5");
var builder = new LSystemWordGeneratorBuilder(variableIndex);
var consequent1 = (LSystemNodeGenerator)LSystemFileParser.parseWord("B(0,b)[A(a/2)]A(a/2)", builder);
var consequent2 = (LSystemNodeGenerator)LSystemFileParser.parseWord("B(a+3.5,b+1)", builder);
var consequent3 = (LSystemNodeGenerator)LSystemFileParser.parseWord("B(0,a)", builder);
var consequent4 = (LSystemNodeGenerator)LSystemFileParser.parseWord("A(a+1)", builder);
var rule1 = new LSystemRuleParametric(predecesor1, new MathExpressionComparison[] { condition1 }, consequent1 );
var rule2 = new LSystemRuleParametric(predecesor1, new MathExpressionComparison[] { }, consequent2 );
var rule3 = new LSystemRuleParametric(predecesor2, new MathExpressionComparison[] { condition2 }, consequent3 );
var rule4 = new LSystemRuleParametric(predecesor2, new MathExpressionComparison[] { }, consequent4);
var axiom = LSystemFileParser.parseWord("A(6)", new LSystemWordBuilder());
var rules = new List<LSystemRule> { rule1, rule2, rule3, rule4 };
var evaluator = new LSystemEvaluator(axiom, rules);
Console.WriteLine(evaluator.lSystemString.ToString());
for (int i = 0; i < 20; i++) {
evaluator.rewrite();
Console.WriteLine(evaluator.lSystemString.ToString());
}
}
static void runContext() {
var axiom = LSystemFileParser.parseWord("A(1)A(1)A(1)A(1)A(1)A(1)B(2)", new LSystemWordBuilder());
var predecesor = LSystemFileParser.parsePredecesor("A(a)");
var predecesor1 = LSystemFileParser.parsePredecesor("B(b)");
var contex = new LSystemContext();
contex.setOnlySucceeding(new LSystemNodeLiteral("B", 1));
var contex1 = new LSystemContext();
contex1.setOnlyPreceding(new LSystemNodeLiteral("A", 1));
Dictionary<string, int> variableIndex = new Dictionary<string, int> {
{ "a", 0 },
{ "b", 1 },
};
var builder = new LSystemWordGeneratorBuilder(variableIndex);
var consequent = (LSystemNodeGenerator)LSystemFileParser.parseWord("B(a)", builder);
var consequent1 = (LSystemNodeGenerator)LSystemFileParser.parseWord("A(1)", builder);
var consequent2 = (LSystemNodeGenerator)LSystemFileParser.parseWord("A(a+1)", builder);
MathExpressionComparison comparison = MathExpressionComparasionParser.parse(variableIndex, "a>b");
MathExpressionComparison comparison1 = MathExpressionComparasionParser.parse(variableIndex, "a<=b");
var rule = new LSystemRuleParametricStochasticContext(predecesor, new MathExpressionComparison[] { comparison }, consequent, contex);
var rule1 = new LSystemRuleParametricStochasticContext(predecesor, new MathExpressionComparison[] { }, consequent2, contex);
var rule2 = new LSystemRuleParametricStochasticContext(predecesor1, new MathExpressionComparison[] { comparison }, consequent1, contex1);
var rules = new List<LSystemRule> { rule, rule1, rule2 };
var evaluator = new LSystemEvaluator(axiom, rules);
Console.WriteLine(evaluator.lSystemString.ToString());
for (int i = 0; i < 20; i++) {
evaluator.rewrite();
Console.WriteLine(evaluator.lSystemString.ToString());
}
}
static void runFile() {
Console.WriteLine("Enter filepath:");
string filepath = Console.ReadLine();
var evaluator = LSystemFileParser.parseLSystem(new StreamReader(filepath));
Console.WriteLine(evaluator.lSystemString.ToString());
while (true) {
Console.ReadLine();
evaluator.rewrite();
Console.WriteLine(evaluator.lSystemString.ToString());
}
}
static void Main(string[] args) {
runFile();
//runContext();
//var Al = new LSystemNodeLiteral("Al", 0);
//var Ar = new LSystemNodeLiteral("Ar", 0);
//var Bl = new LSystemNodeLiteral("Bl", 0);
//var Br = new LSystemNodeLiteral("Br", 0);
//var root = new LSystemNode(Ar);
//var rule_list = new List<LSystemRule>();
//var result = new LSystemNode(Al);
//result.children.Add(new LSystemNode(Br));
//rule_list.Add(new LSystemRuleBasic(Ar, result));
//result = new LSystemNode(Bl);
//result.children.Add(new LSystemNode(Ar));
//rule_list.Add(new LSystemRuleBasic(Al, result));
//result = new LSystemNode(Ar);
//rule_list.Add(new LSystemRuleBasic(Br, result));
//result = new LSystemNode(Al);
//rule_list.Add(new LSystemRuleBasic(Bl, result));
//var evaluator = new LSystemEvaluator(root, rule_list);
//for (int i=0; i < 5; i++) {
// Console.WriteLine(evaluator.lSystemString.ToString());
// evaluator.rewrite();
//}
//Console.WriteLine(evaluator.lSystemString.ToString());
//var node = LSystemFileParser.parseWord("A[AA][A]AB(1,2)[A(1)]C", new LSystemWordBuilder());
//Console.WriteLine(node.ToString());
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class MatrixExtensions {
public static Quaternion ExtractRotation(this Matrix4x4 matrix) {
Vector3 forward;
forward.x = matrix.m02;
forward.y = matrix.m12;
forward.z = matrix.m22;
Vector3 upwards;
upwards.x = matrix.m01;
upwards.y = matrix.m11;
upwards.z = matrix.m21;
return Quaternion.LookRotation(forward, upwards);
}
public static Vector3 ExtractPosition(this Matrix4x4 matrix) {
Vector3 position;
position.x = matrix.m03;
position.y = matrix.m13;
position.z = matrix.m23;
return position;
}
public static Vector3 ExtractScale(this Matrix4x4 matrix) {
Vector3 scale;
scale.x = new Vector4(matrix.m00, matrix.m10, matrix.m20, matrix.m30).magnitude;
scale.y = new Vector4(matrix.m01, matrix.m11, matrix.m21, matrix.m31).magnitude;
scale.z = new Vector4(matrix.m02, matrix.m12, matrix.m22, matrix.m32).magnitude;
return scale;
}
}

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using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
using ConsoleLSystem;
using System;
public class Turtle2D : TurtleLSystem {
public GameObject obj;
public float angle;
protected override void initLiteralInterpretation() {
turtleInterpretation = new Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>>();
//turtleInterpretation
var transformation = Matrix4x4.Translate(new Vector3(0.0f, 0.1f, 0)) * Matrix4x4.Scale(new Vector3 (0.05f, 0.1f, 0.05f));
turtleInterpretation.Add("+", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(0, 0, -angle))));
turtleInterpretation.Add("-", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(0, 0, angle))));
//Wildcard how to represent any other symbol
turtleInterpretation.Add("*.*", (float[] args) => new Tuple<GameObject, Matrix4x4>(obj, transformation));
}
}

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using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
using ConsoleLSystem;
using System;
public class Turtle3D : TurtleLSystem {
public GameObject obj;
public float angle;
protected override void initLiteralInterpretation() {
turtleInterpretation = new Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>>();
//turtleInterpretation
var transformation = Matrix4x4.Translate(new Vector3(0.0f, 0.1f, 0)) * Matrix4x4.Scale(new Vector3 (0.05f, 0.1f, 0.05f));
turtleInterpretation.Add("+", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(0, 0, -angle))));
turtleInterpretation.Add("-", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(0, 0, angle))));
//Wildcard how to represent any other symbol
turtleInterpretation.Add("*.*", (float[] args) => new Tuple<GameObject, Matrix4x4>(obj, transformation));
}
}

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using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
using ConsoleLSystem;
using System;
abstract public class TurtleLSystem : MonoBehaviour
{
public string LSystemPath;
public uint steps;
public Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>> turtleInterpretation = new Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>>();
private List<GameObject> gameObjects = new List<GameObject>();
private Mesh getCylinder(int quality,float width,float length) {
Mesh mesh = new Mesh();
//mesh.triangles
var points = new List<Vector3>();
var normals = new List<Vector3>();
var indices = new List<int>();
for (float i = 0; i < quality; i++) {
points.Add(new Vector3(Mathf.Cos((i / quality) * 2 * Mathf.PI) * width, 0, Mathf.Sin((i / quality) * 2 * Mathf.PI) * width));
}
for (float i = 0; i < quality; i++) {
points.Add(new Vector3(Mathf.Cos((i / quality) * 2 * Mathf.PI) * width, length, Mathf.Sin((i / quality) * 2 * Mathf.PI) * width));
}
//points.Add(new Vector3(0,0,0));
//points.Add(new Vector3(0, length, 0));
for (float i = 0; i < quality; i++) {
normals.Add(new Vector3(Mathf.Cos((i / quality) * 2 * Mathf.PI) * width, 0, Mathf.Sin((i / quality) * 2 * Mathf.PI) * width));
}
for (float i = 0; i < quality; i++) {
normals.Add(new Vector3(Mathf.Cos((i / quality) * 2 * Mathf.PI) * width, 0, Mathf.Sin((i / quality) * 2 * Mathf.PI) * width));
}
//for (int i = 0; i < quality; i++) {
// indices.Add(i);
// indices.Add((i + 1) % quality);
// indices.Add(quality * 2);
//}
//for (int i = 0; i < quality; i++) {
// indices.Add((i + 1) % quality + quality);
// indices.Add(i + quality);
// indices.Add(quality * 2 + 1);
//}
for (int i = 0; i < quality; i++) {
indices.Add((i + 1) % quality);
indices.Add(i);
indices.Add(i + quality);
indices.Add(i + quality);
indices.Add((i + 1) % quality + quality);
indices.Add((i + 1) % quality);
}
mesh.vertices = points.ToArray();
mesh.triangles = indices.ToArray();
mesh.normals = normals.ToArray();
return mesh;
}
private LSystemEvaluator evaluator = null;
private void parseRules(StreamReader sr) {
}
public void evaluate() {
for (int i=0; i < steps; i++) {
evaluator.rewrite();
}
Debug.Log(evaluator.lSystemString.ToString());
}
private GameObject prepeareGameObject(string name, GameObject gameObject,Matrix4x4 transformation) {
var instance = Instantiate(gameObject);
instance.name = String.Format("LSystem Literal {0}", name);
instance.tag = "LSystemLiteral";
instance.transform.parent = this.gameObject.transform;
instance.transform.position = transformation.ExtractPosition() + transformation.MultiplyPoint(instance.transform.position);
instance.transform.rotation *= transformation.ExtractRotation();
instance.transform.localScale = Vector3.Scale(transformation.ExtractScale(), instance.transform.localScale);
return instance;
}
void createModelsRecursive(LSystemNode node, Matrix4x4 transformation) {
while (node != null) {
Matrix4x4 new_transformation=transformation;
Func<float[], Tuple<GameObject, Matrix4x4>> interpretation;
var name = node.literal.name;
if (turtleInterpretation.TryGetValue(name, out interpretation) || turtleInterpretation.TryGetValue("*.*", out interpretation)) {
var result = interpretation(node.literal.values);
new_transformation = new_transformation * result.Item2;
if (result.Item1 != null) {
var instance = prepeareGameObject(name, result.Item1, new_transformation);
}
//gameObjects.Add(gameObject);
//remove scale, rather unnecesary
new_transformation = new_transformation * Matrix4x4.Scale(result.Item2.ExtractScale()).inverse;
}
foreach (var child in node.children) {
createModelsRecursive(child, new_transformation);
}
node = node.mainChild;
transformation = new_transformation;
}
}
private void clearObjects() {
//var objects = Resources.FindObjectsOfTypeAll<GameObject>().Where(obj => obj.name == "Name");
foreach (GameObject gameObject in GameObject.FindGameObjectsWithTag("LSystemLiteral")) {
DestroyImmediate(gameObject);
}
gameObjects = new List<GameObject>();
}
public void present() {
clearObjects();
createModelsRecursive(evaluator.lSystemString, Matrix4x4.identity);
}
abstract protected void initLiteralInterpretation();
public void loadFile() {
clearObjects();
var sr = new StreamReader(LSystemPath);
evaluator = LSystemFileParser.parseLSystem(sr);
sr.Close();
turtleInterpretation = new Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>>();
initLiteralInterpretation();
}
public void evaluateAndPresent() {
evaluate();
present();
Debug.Log(evaluator.lSystemString.ToString().Length);
//x.name = "aaa";
//Instantiate(x,Matrix4x4.identity);
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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{
"dependencies": {
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{
"dependencies": {
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"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
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"url": "https://packages.unity.com"
},
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"url": "https://packages.unity.com"
},
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},
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