Added parametric growing anabeana task
This commit is contained in:
parent
c4a240581b
commit
a11af3cb00
@ -0,0 +1,12 @@
|
|||||||
|
#axiom
|
||||||
|
l(1)
|
||||||
|
#rules
|
||||||
|
#L->lR
|
||||||
|
l(a) : a>= 1 -> l(0)r(0.5)
|
||||||
|
#R->Lr
|
||||||
|
r(a) : a>= 1 -> l(0.5)r(0)
|
||||||
|
#l->L
|
||||||
|
l(a) : a < 1 -> l(a+0.1)
|
||||||
|
#r->R
|
||||||
|
r(a) : a < 1 -> r(a+0.1)
|
||||||
|
#end rules
|
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 26c541885e070b74c8c955b8f2681864
|
||||||
|
TextScriptImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -1,15 +1,12 @@
|
|||||||
using System.Collections;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using ConsoleLSystem;
|
|
||||||
using System;
|
|
||||||
|
|
||||||
public class AnabaenaTurtle : TurtleLSystem {
|
public class AnabaenaTurtle : TurtleLSystem
|
||||||
|
{
|
||||||
private static readonly System.Random random = new System.Random();
|
protected override void initLiteralInterpretation()
|
||||||
protected override void initLiteralInterpretation() {
|
{
|
||||||
|
|
||||||
turtleInterpretation = new Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>>();
|
turtleInterpretation = new Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>>();
|
||||||
//turtleInterpretation
|
//turtleInterpretation
|
||||||
@ -27,4 +24,3 @@ public class AnabaenaTurtle : TurtleLSystem {
|
|||||||
turtleInterpretation.Add("R", (float[] args) => new Tuple<GameObject, Matrix4x4>(bigR, Matrix4x4.Rotate(Quaternion.Euler(0, 0, UnityEngine.Random.Range(-20, 20))) * Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))));
|
turtleInterpretation.Add("R", (float[] args) => new Tuple<GameObject, Matrix4x4>(bigR, Matrix4x4.Rotate(Quaternion.Euler(0, 0, UnityEngine.Random.Range(-20, 20))) * Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -0,0 +1,41 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class AnabaenaTurtleParametric : TurtleLSystem
|
||||||
|
{
|
||||||
|
|
||||||
|
Matrix4x4 AnabeanaParametricTransform(float age)
|
||||||
|
{
|
||||||
|
return Matrix4x4.TRS(
|
||||||
|
new Vector3(
|
||||||
|
0.1f + age * 0.1f,
|
||||||
|
0.0f,
|
||||||
|
0.0f),
|
||||||
|
Quaternion.identity,
|
||||||
|
new Vector3(
|
||||||
|
0.1f + age * 0.1f,
|
||||||
|
0.1f + age * 0.1f,
|
||||||
|
0.1f + age * 0.1f));
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void initLiteralInterpretation()
|
||||||
|
{
|
||||||
|
|
||||||
|
turtleInterpretation = new Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>>();
|
||||||
|
//turtleInterpretation
|
||||||
|
//loading required objects
|
||||||
|
var path = "Assets/Models/{0}.fbx";
|
||||||
|
//var bigL = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "bigL"), typeof(GameObject));
|
||||||
|
//var bigR = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "bigR"), typeof(GameObject));
|
||||||
|
var l = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "l"), typeof(GameObject));
|
||||||
|
var r = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "r"), typeof(GameObject));
|
||||||
|
|
||||||
|
//creating functions that are used for interpretation
|
||||||
|
turtleInterpretation.Add("l", (float[] args) => new Tuple<GameObject, Matrix4x4>(l, AnabeanaParametricTransform(args[0])));
|
||||||
|
turtleInterpretation.Add("r", (float[] args) => new Tuple<GameObject, Matrix4x4>(r, AnabeanaParametricTransform(args[0])));
|
||||||
|
//turtleInterpretation.Add("L", (float[] args) => new Tuple<GameObject, Matrix4x4>(bigL, Matrix4x4.Rotate(Quaternion.Euler(0, 0, UnityEngine.Random.Range(-20, 20))) * Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))));
|
||||||
|
//turtleInterpretation.Add("R", (float[] args) => new Tuple<GameObject, Matrix4x4>(bigR, Matrix4x4.Rotate(Quaternion.Euler(0, 0, UnityEngine.Random.Range(-20, 20))) * Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))));
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4bb2d4d5cae2fbf45b0aa3980c9a8e96
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user