Added summer tree

This commit is contained in:
Bartosz Hejduk 2021-07-09 23:30:37 +02:00
parent 54577d086d
commit a12fb28d27
208 changed files with 213582 additions and 1167 deletions

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@ -72,6 +72,7 @@
<ItemGroup>
<None Include="Assets\Samples\Terrain Tools\0.1.0-preview\Terrain Assets\ThirdPartyNotices.txt" />
<None Include="Assets\LSystems\Tree2.txt" />
<None Include="Assets\LSystems\Tree3.txt" />
<None Include="Assets\LSystems\Tree.txt" />
<Reference Include="UnityEngine">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.1.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>

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@ -1,8 +1,10 @@
#axiom
I(2,1)
I(1,1)
S
#rules
I(a,b) : a == 1; b <= 5 -> R(1)I(1, b + 1)
I(a,b) : a == 2; b <= 2 -> R(1)I(1, b + 1)
I(a,b) : a == 3; b <= 5 -> R(1)I(1, b + 1)
I(a,b) : a == 2; b <= 5 -> R(1)I(2, b + 1)
S -> Z\(90)[-S]S
R(a) : a < 5 -> R(a+0.15)
#end rules

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@ -0,0 +1,18 @@
#axiom
I(1,1)
#rules
I(a,b) : a == 1; b <= 5 -> R(0.7)I(1, b + 1)
I(a,b) : a == 1; b == 6 -> R(0.7)I(2, 0)
I(a,b) : a == 2; b == 0 -> B(0.5,1)I(2, b + 1)
B(a,b) : b < 10 -> N\(90)[-B(a,b+1)][L(0.2)\(90)L(0.2)]B(a,b+1)
R(a) : a < 1.5 -> R(a+0.14)
B(a,b) : a < 1 -> B(a+0.1, b)
B(a,b) : a >= 1; b < 50 -> B(a,50)A(0.2)
L(a) : a < 3 -> L(a + 0.4)
A(a) : a < 1.2 -> A(a + 0.2)
#end rules

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@ -6,6 +6,8 @@ using T = System.Tuple<UnityEngine.GameObject, UnityEngine.Matrix4x4>;
public class TreeTurtle : TurtleLSystemEnvironment
{
public GameObject branch;
public GameObject leaf;
public GameObject apple;
public float angle;
private Matrix4x4 RootGrowth(float age)
@ -13,12 +15,12 @@ public class TreeTurtle : TurtleLSystemEnvironment
return Matrix4x4.TRS(
new Vector3(
0.0f,
0.3f,
0.2f,
0.0f),
Quaternion.identity,
new Vector3(
0.02f + age * 0.1f,
0.02f + age * 0.1f,
0.015f + age * 0.1f,
0.02f + age * 0.1f));
}
@ -27,13 +29,41 @@ public class TreeTurtle : TurtleLSystemEnvironment
return Matrix4x4.TRS(
new Vector3(
0.0f,
1.8f,
0.15f,
0.0f),
Quaternion.identity,
new Vector3(
0.01f + age * 0.2f,
0.5f + age * 0.5f,
0.02f + age * 0.12f));
0.015f + age * 0.1f,
0.05f + age * 0.1f,
0.015f + age * 0.1f));
}
private Matrix4x4 LeafGrowth(float age)
{
return Matrix4x4.TRS(
new Vector3(
0.02f,
0.0f,
0.0f),
Quaternion.identity,
new Vector3(
0.03f + age * 0.1f,
0.03f + age * 0.1f,
0.03f + age * 0.1f));
}
private Matrix4x4 AppleGrowth(float age)
{
return Matrix4x4.TRS(
new Vector3(
0.04f,
0.15f,
0.0f),
Quaternion.identity,
new Vector3(
0.03f + age * 0.1f,
0.03f + age * 0.1f,
0.03f + age * 0.1f));
}
private Func<float[], Matrix4x4> Roation(Vector3 axis)
@ -65,11 +95,15 @@ public class TreeTurtle : TurtleLSystemEnvironment
{ "^", (float[] args) => new T(null, Roation(Vector3.left)(args)) },
{ "&", (float[] args) => new T(null, Roation(Vector3.right)(args)) },
{ "f", (float[] args) => new T(null, Matrix4x4.Translate(Vector3.up * args[0])) },
{ "f", (float[] args) => new T(null, Matrix4x4.Translate(Vector3.left * args[0])) },
{ "I", (float[] args) => new T(null, Matrix4x4.identity) },
{ "S", (float[] args) => new T(null, Matrix4x4.identity) },
{ "R", (float[] args) => new T(branch, RootGrowth(args[0]))},
{ "B", (float[] args) => new T(branch, BranchGrowth(args[0]))},
{ "N", (float[] args) => new T(branch, BranchGrowth(1))},
{ "A", (float[] args) => new T(apple, AppleGrowth(args[0]))},
{ "L", (float[] args) => new T(leaf, LeafGrowth(args[0]))},
//Wildcard how to represent any other symbol
{ "*.*", (float[] args) => new T(branch, BranchGrowth(args[0]))}

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