Added all trees

This commit is contained in:
Bartosz Hejduk 2021-07-10 00:25:49 +02:00
parent a12fb28d27
commit dfdc446d72
162 changed files with 1739962 additions and 185271 deletions

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@ -71,8 +71,12 @@
</ItemGroup>
<ItemGroup>
<None Include="Assets\Samples\Terrain Tools\0.1.0-preview\Terrain Assets\ThirdPartyNotices.txt" />
<None Include="Assets\LSystems\TreeYoung.txt" />
<None Include="Assets\LSystems\Tree2.txt" />
<None Include="Assets\LSystems\Tree3.txt" />
<None Include="Assets\LSystems\TreeWinter.txt" />
<None Include="Assets\LSystems\TreeSpring.txt" />
<None Include="Assets\LSystems\TreeAtumn.txt" />
<None Include="Assets\LSystems\TreeSummer.txt" />
<None Include="Assets\LSystems\Tree.txt" />
<Reference Include="UnityEngine">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.1.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>

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@ -1,12 +1,9 @@
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(TurtleLSystem), true)]
[CustomEditor(typeof(TreeTurtle), true)]
public class TurtleEditor : Editor
{
TurtleLSystem turtleLSystem;
TreeTurtle turtleLSystem;
public override void OnInspectorGUI()
{
@ -25,7 +22,7 @@ public class TurtleEditor : Editor
}
void OnEnable()
{
turtleLSystem = (TurtleLSystem)target;
turtleLSystem = (TreeTurtle)target;
Tools.hidden = true;
}
@ -33,4 +30,4 @@ public class TurtleEditor : Editor
{
Tools.hidden = false;
}
}
}

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@ -0,0 +1,16 @@
#axiom
I(1,1)
#rules
I(a,b) : a == 1; b <= 5 -> R(0.7)I(1, b + 1)
I(a,b) : a == 1; b == 6 -> R(0.7)I(2, 0)
I(a,b) : a == 2; b == 0 -> B(0.5,1)I(2, b + 1)
B(a,b) : b < 10 -> N\(90)[-B(a,b+1)][L(0.2)]B(a,b+1)
R(a) : a < 1.5 -> R(a+0.14)
B(a,b) : a < 1 -> B(a+0.1, b)
L(a) : a < 3 -> L(a + 0.4)
#end rules

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#axiom
I(1,1)
#rules
I(a,b) : a == 1; b <= 5 -> R(0.7)I(1, b + 1)
I(a,b) : a == 1; b == 6 -> R(0.7)I(2, 0)
I(a,b) : a == 2; b == 0 -> B(0.5,1)I(2, b + 1)
B(a,b) : b < 10 -> N\(90)[-B(a,b+1)][L(0.2)\(90)L(0.2)]B(a,b+1)
R(a) : a < 1.5 -> R(a+0.14)
B(a,b) : a < 1 -> B(a+0.1, b)
L(a) : a < 3 -> L(a + 0.4)
#end rules

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#axiom
I(1,1)
#rules
I(a,b) : a == 1; b <= 5 -> R(0.7)I(1, b + 1)
I(a,b) : a == 1; b == 6 -> R(0.7)I(2, 0)
I(a,b) : a == 2; b == 0 -> B(0.5,1)I(2, b + 1)
B(a,b) : b < 10 -> N\(90)[-B(a,b+1)]B(a,b+1)
R(a) : a < 1.5 -> R(a+0.14)
B(a,b) : a < 1 -> B(a+0.1, b)
#end rules

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#axiom
I(1,1)
#rules
I(a,b) : a == 1; b <= 3 -> R(0.5)I(1, b + 1)
I(a,b) : a == 1; b == 4 -> R(0.5)I(2, 0)
I(a,b) : a == 2; b == 0 -> B(0.2,1)I(2, b + 1)
B(a,b) : b < 7 -> N\(90)[-B(a,b+1)][L(0.2)\(90)L(0.2)]B(a,b+1)
R(a) : a < 3 -> R(a+0.14)
B(a,b) : a < 1 -> B(a+0.1, b)
L(a) : a < 1.5 -> L(a + 0.4)
#end rules

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