using System; using Unity.Cloud.Collaborate.Models.Enums; namespace Unity.Cloud.Collaborate.Models { internal interface IStartModel : IModel { /// <summary> /// Event that is triggered when the project status changes. /// </summary> event Action<ProjectStatus> ProjectStatusChanged; /// <summary> /// Returns the current project status. /// </summary> ProjectStatus ProjectStatus { get; } /// <summary> /// Request to turn on the service. /// </summary> void RequestTurnOnService(); /// <summary> /// Show the service page. /// </summary> void ShowServicePage(); /// <summary> /// Show login page. /// </summary> void ShowLoginPage(); /// <summary> /// Show no seat page. /// </summary> void ShowNoSeatPage(); } }