using NUnit.Framework.Interfaces; namespace UnityEngine.TestRunner { /// <summary> /// Interface for getting callsbacks on test progress directly from NUnit. This is available both in the editor and directly in the runtime. It is registered by using <see cref="TestRunCallbackAttribute"/>. /// </summary> public interface ITestRunCallback { /// <summary> /// A callback invoked when a test run is started. /// </summary> /// <param name="testsToRun">The full loaded test tree.</param> void RunStarted(ITest testsToRun); /// <summary> /// A callback invoked when a test run is finished. /// </summary> /// <param name="testResults">The result of the test run.</param> void RunFinished(ITestResult testResults); /// <summary> /// A callback invoked when each individual node of the test tree has started executing. /// </summary> /// <param name="test">The test node currently executed.</param> void TestStarted(ITest test); /// <summary> /// A callback invoked when each individual node of the test tree has finished executing. /// </summary> /// <param name="result">The result of the test tree node after it had been executed.</param> void TestFinished(ITestResult result); } }