using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Timeline;
using UnityEngine.Playables;
using UnityEngineInternal; // for metro type extensions
namespace UnityEngine.Timeline
{
public partial class TimelineAsset
{
///
/// Allows you to create a track and add it to the Timeline.
///
/// The type of track to create. Must derive from TrackAsset.
/// Track to parent to. This can be null.
/// Name to give the track.
/// The created track.
///
/// This method will throw an InvalidOperationException if the parent is not valid. The parent can be any GroupTrack, or a supported parent type of track. For example, this can be used to create override tracks in AnimationTracks.
///
public TrackAsset CreateTrack(Type type, TrackAsset parent, string name)
{
if (parent != null && parent.timelineAsset != this)
throw new InvalidOperationException("Addtrack cannot parent to a track not in the Timeline");
if (!typeof(TrackAsset).IsAssignableFrom(type))
throw new InvalidOperationException("Supplied type must be a track asset");
if (parent != null)
{
if (!TimelineCreateUtilities.ValidateParentTrack(parent, type))
throw new InvalidOperationException("Cannot assign a child of type " + type.Name + " to a parent of type " + parent.GetType().Name);
}
var actualParent = parent != null ? parent as PlayableAsset : this;
TimelineUndo.PushUndo(actualParent, "Create Track");
var baseName = name;
if (string.IsNullOrEmpty(baseName))
{
baseName = type.Name;
#if UNITY_EDITOR
baseName = UnityEditor.ObjectNames.NicifyVariableName(baseName);
#endif
}
var trackName = baseName;
if (parent != null)
trackName = TimelineCreateUtilities.GenerateUniqueActorName(parent.subTracksObjects, baseName);
else
trackName = TimelineCreateUtilities.GenerateUniqueActorName(trackObjects, baseName);
TrackAsset newTrack = AllocateTrack(parent, trackName, type);
if (newTrack != null)
{
newTrack.name = trackName;
TimelineCreateUtilities.SaveAssetIntoObject(newTrack, actualParent);
}
return newTrack;
}
///
/// Creates a track and adds it to the Timeline Asset.
///
/// Track to parent to. This can be null.
/// The name of the track being created.
/// The type of track being created. The track type must be derived from TrackAsset.
/// Returns the created track.
///
/// This method will throw an InvalidOperationException if the parent is not valid. The parent can be any GroupTrack, or a supported parent type of track. For example, this can be used to create override tracks in AnimationTracks.
///
public T CreateTrack(TrackAsset parent, string trackName) where T : TrackAsset, new()
{
return (T)CreateTrack(typeof(T), parent, trackName);
}
///
/// Creates a track and adds it to the Timeline Asset.
///
/// The name of the track being created.
/// The type of track being created. The track type must be derived from TrackAsset.
/// Returns the created track.
public T CreateTrack(string trackName) where T : TrackAsset, new()
{
return (T)CreateTrack(typeof(T), null, trackName);
}
///
/// Creates a track and adds it to the Timeline Asset.
///
/// The type of track being created. The track type must be derived from TrackAsset.
/// Returns the created track.
public T CreateTrack() where T : TrackAsset, new()
{
return (T)CreateTrack(typeof(T), null, null);
}
///
/// Delete a clip from this timeline.
///
/// The clip to delete.
/// Returns true if the removal was successful
///
/// This method will delete a clip and any assets owned by the clip.
///
public bool DeleteClip(TimelineClip clip)
{
if (clip == null || clip.GetParentTrack() == null)
{
return false;
}
if (this != clip.GetParentTrack().timelineAsset)
{
Debug.LogError("Cannot delete a clip from this timeline");
return false;
}
TimelineUndo.PushUndo(clip.GetParentTrack(), "Delete Clip");
if (clip.curves != null)
{
TimelineUndo.PushDestroyUndo(this, clip.GetParentTrack(), clip.curves);
}
// handle wrapped assets
if (clip.asset != null)
{
DeleteRecordedAnimation(clip);
// TODO -- we should flag assets and owned, instead of this check...
#if UNITY_EDITOR
string path = UnityEditor.AssetDatabase.GetAssetPath(clip.asset);
if (path == UnityEditor.AssetDatabase.GetAssetPath(this))
#endif
{
TimelineUndo.PushDestroyUndo(this, clip.GetParentTrack(), clip.asset);
}
}
var clipParentTrack = clip.GetParentTrack();
clipParentTrack.RemoveClip(clip);
clipParentTrack.CalculateExtrapolationTimes();
return true;
}
///
/// Deletes a track from a timeline, including all clips and subtracks.
///
/// The track to delete. It must be owned by this Timeline.
/// True if the track was deleted successfully.
public bool DeleteTrack(TrackAsset track)
{
if (track.timelineAsset != this)
return false;
// push before we modify properties
TimelineUndo.PushUndo(track, "Delete Track");
TimelineUndo.PushUndo(this, "Delete Track");
TrackAsset parent = track.parent as TrackAsset;
if (parent != null)
TimelineUndo.PushUndo(parent, "Delete Track");
var children = track.GetChildTracks();
foreach (var child in children)
{
DeleteTrack(child);
}
DeleteRecordedAnimation(track);
var clipsToDelete = new List(track.clips);
foreach (var clip in clipsToDelete)
{
DeleteClip(clip);
}
RemoveTrack(track);
TimelineUndo.PushDestroyUndo(this, this, track);
return true;
}
internal void MoveLastTrackBefore(TrackAsset asset)
{
if (m_Tracks == null || m_Tracks.Count < 2 || asset == null)
return;
var lastTrack = m_Tracks[m_Tracks.Count - 1];
if (lastTrack == asset)
return;
for (int i = 0; i < m_Tracks.Count - 1; i++)
{
if (m_Tracks[i] == asset)
{
for (int j = m_Tracks.Count - 1; j > i; j--)
m_Tracks[j] = m_Tracks[j - 1];
m_Tracks[i] = lastTrack;
Invalidate();
break;
}
}
}
internal TrackAsset AllocateTrack(TrackAsset trackAssetParent, string trackName, Type trackType)
{
if (trackAssetParent != null && trackAssetParent.timelineAsset != this)
throw new InvalidOperationException("Addtrack cannot parent to a track not in the Timeline");
if (!typeof(TrackAsset).IsAssignableFrom(trackType))
throw new InvalidOperationException("Supplied type must be a track asset");
var asset = (TrackAsset)CreateInstance(trackType);
asset.name = trackName;
if (trackAssetParent != null)
trackAssetParent.AddChild(asset);
else
AddTrackInternal(asset);
return asset;
}
void DeleteRecordedAnimation(TrackAsset track)
{
var animTrack = track as AnimationTrack;
if (animTrack != null && animTrack.infiniteClip != null)
TimelineUndo.PushDestroyUndo(this, track, animTrack.infiniteClip);
if (track.curves != null)
TimelineUndo.PushDestroyUndo(this, track, track.curves);
}
void DeleteRecordedAnimation(TimelineClip clip)
{
if (clip == null)
return;
if (clip.curves != null)
TimelineUndo.PushDestroyUndo(this, clip.GetParentTrack(), clip.curves);
if (!clip.recordable)
return;
AnimationPlayableAsset asset = clip.asset as AnimationPlayableAsset;
if (asset == null || asset.clip == null)
return;
TimelineUndo.PushDestroyUndo(this, asset, asset.clip);
}
}
}