using System;
using System.ComponentModel;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;

namespace Timeline.Samples
{
    // Represents the serialized data for a clip on the Tween track
    [Serializable]
    [DisplayName("Tween Clip")]
    public class TweenClip : PlayableAsset, ITimelineClipAsset, IPropertyPreview
    {
        public ExposedReference<Transform> startLocation;
        public ExposedReference<Transform> endLocation;

        [Tooltip("Changes the position of the assigned object")]
        public bool shouldTweenPosition = true;

        [Tooltip("Changes the rotation of the assigned object")]
        public bool shouldTweenRotation = true;

        [Tooltip("Only keys in the [0,1] range will be used")]
        public AnimationCurve curve = AnimationCurve.EaseInOut(0.0f, 0.0f, 1.0f, 1.0f);

        // Implementation of ITimelineClipAsset. This specifies the capabilities of this timeline clip inside the editor.
        public ClipCaps clipCaps
        {
            get { return ClipCaps.Blending; }
        }

        // Creates the playable that represents the instance of this clip.
        public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
        {
            // create a new TweenBehaviour
            ScriptPlayable<TweenBehaviour> playable = ScriptPlayable<TweenBehaviour>.Create(graph);
            TweenBehaviour tween = playable.GetBehaviour();

            // set the behaviour's data
            tween.startLocation = startLocation.Resolve(graph.GetResolver());
            tween.endLocation = endLocation.Resolve(graph.GetResolver());
            tween.curve = curve;
            tween.shouldTweenPosition = shouldTweenPosition;
            tween.shouldTweenRotation = shouldTweenRotation;

            return playable;
        }

        // Defines which properties are changed by this playable. Those properties will be reverted in editmode
        // when Timeline's preview is turned off.
        public void GatherProperties(PlayableDirector director, IPropertyCollector driver)
        {
            const string kLocalPosition = "m_LocalPosition";
            const string kLocalRotation = "m_LocalRotation";

            driver.AddFromName<Transform>(kLocalPosition + ".x");
            driver.AddFromName<Transform>(kLocalPosition + ".y");
            driver.AddFromName<Transform>(kLocalPosition + ".z");
            driver.AddFromName<Transform>(kLocalRotation + ".x");
            driver.AddFromName<Transform>(kLocalRotation + ".y");
            driver.AddFromName<Transform>(kLocalRotation + ".z");
            driver.AddFromName<Transform>(kLocalRotation + ".w");
        }
    }
}