using UnityEngine.UIElements; namespace Unity.Cloud.Collaborate.Components { internal abstract class PageComponent : VisualElement { /// <summary> /// Current active status for this page. /// </summary> protected bool Active { get; private set; } /// <summary> /// Set active status of this page. /// </summary> /// <param name="active">True if the page is to be active.</param> public void SetActive(bool active) { Active = active; if (Active) { SetActive(); } else { SetInactive(); } } /// <summary> /// Set this page active. /// </summary> protected abstract void SetActive(); /// <summary> /// Set this page inactive. /// </summary> protected abstract void SetInactive(); } }