/*--------------------------------------------------------------------------------------------- * Copyright (c) Unity Technologies. * Copyright (c) Microsoft Corporation. All rights reserved. * Licensed under the MIT License. See License.txt in the project root for license information. *--------------------------------------------------------------------------------------------*/ using System; using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEditor.Compilation; using UnityEditor.PackageManager; namespace Microsoft.Unity.VisualStudio.Editor { public interface IAssemblyNameProvider { string[] ProjectSupportedExtensions { get; } string ProjectGenerationRootNamespace { get; } ProjectGenerationFlag ProjectGenerationFlag { get; } string GetAssemblyNameFromScriptPath(string path); string GetAssemblyName(string assemblyOutputPath, string assemblyName); bool IsInternalizedPackagePath(string path); IEnumerable GetAssemblies(Func shouldFileBePartOfSolution); IEnumerable GetAllAssetPaths(); UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath); ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory, string[] systemReferenceDirectories); void ToggleProjectGeneration(ProjectGenerationFlag preference); } public class AssemblyNameProvider : IAssemblyNameProvider { ProjectGenerationFlag m_ProjectGenerationFlag = (ProjectGenerationFlag)EditorPrefs.GetInt( "unity_project_generation_flag", (int)(ProjectGenerationFlag.Local | ProjectGenerationFlag.Embedded)); public string[] ProjectSupportedExtensions => EditorSettings.projectGenerationUserExtensions; public string ProjectGenerationRootNamespace => EditorSettings.projectGenerationRootNamespace; public ProjectGenerationFlag ProjectGenerationFlag { get => m_ProjectGenerationFlag; private set { EditorPrefs.SetInt("unity_project_generation_flag", (int)value); m_ProjectGenerationFlag = value; } } public string GetAssemblyNameFromScriptPath(string path) { return CompilationPipeline.GetAssemblyNameFromScriptPath(path); } public IEnumerable GetAssemblies(Func shouldFileBePartOfSolution) { foreach (var assembly in CompilationPipeline.GetAssemblies()) { if (assembly.sourceFiles.Any(shouldFileBePartOfSolution)) { var options = new ScriptCompilerOptions { ResponseFiles = assembly.compilerOptions.ResponseFiles, AllowUnsafeCode = assembly.compilerOptions.AllowUnsafeCode, ApiCompatibilityLevel = assembly.compilerOptions.ApiCompatibilityLevel }; yield return new Assembly(assembly.name, @"Temp\Bin\Debug\", assembly.sourceFiles, new[] { "DEBUG", "TRACE" }.Concat(assembly.defines).Concat(EditorUserBuildSettings.activeScriptCompilationDefines).ToArray(), assembly.assemblyReferences, assembly.compiledAssemblyReferences, assembly.flags, #if UNITY_2020_2_OR_NEWER options, assembly.rootNamespace); #else options); #endif } } if (ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.PlayerAssemblies)) { foreach (var assembly in CompilationPipeline.GetAssemblies(AssembliesType.Player).Where(assembly => assembly.sourceFiles.Any(shouldFileBePartOfSolution))) { var options = new ScriptCompilerOptions { ResponseFiles = assembly.compilerOptions.ResponseFiles, AllowUnsafeCode = assembly.compilerOptions.AllowUnsafeCode, ApiCompatibilityLevel = assembly.compilerOptions.ApiCompatibilityLevel }; yield return new Assembly(assembly.name, @"Temp\Bin\Debug\Player\", assembly.sourceFiles, new[] { "DEBUG", "TRACE" }.Concat(assembly.defines).ToArray(), assembly.assemblyReferences, assembly.compiledAssemblyReferences, assembly.flags, #if UNITY_2020_2_OR_NEWER options, assembly.rootNamespace); #else options); #endif } } } public string GetCompileOutputPath(string assemblyName) { return assemblyName.EndsWith(".Player", StringComparison.Ordinal) ? @"Temp\Bin\Debug\Player\" : @"Temp\Bin\Debug\"; } public IEnumerable GetAllAssetPaths() { return AssetDatabase.GetAllAssetPaths(); } public UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath) { return UnityEditor.PackageManager.PackageInfo.FindForAssetPath(assetPath); } public bool IsInternalizedPackagePath(string path) { if (string.IsNullOrEmpty(path.Trim())) { return false; } var packageInfo = FindForAssetPath(path); if (packageInfo == null) { return false; } var packageSource = packageInfo.source; switch (packageSource) { case PackageSource.Embedded: return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Embedded); case PackageSource.Registry: return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Registry); case PackageSource.BuiltIn: return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.BuiltIn); case PackageSource.Unknown: return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Unknown); case PackageSource.Local: return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Local); case PackageSource.Git: return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Git); case PackageSource.LocalTarball: return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.LocalTarBall); } return false; } public ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory, string[] systemReferenceDirectories) { return CompilationPipeline.ParseResponseFile( responseFilePath, projectDirectory, systemReferenceDirectories ); } public void ToggleProjectGeneration(ProjectGenerationFlag preference) { if (ProjectGenerationFlag.HasFlag(preference)) { ProjectGenerationFlag ^= preference; } else { ProjectGenerationFlag |= preference; } } public void ResetProjectGenerationFlag() { ProjectGenerationFlag = ProjectGenerationFlag.None; } public string GetAssemblyName(string assemblyOutputPath, string assemblyName) { return assemblyOutputPath.EndsWith(@"\Player\", StringComparison.Ordinal) ? assemblyName + ".Player" : assemblyName; } } }