using System; namespace UnityEngine.Rendering.PostProcessing { /// <summary> /// Use this attribute to draw a trackball in the inspector. /// </summary> [AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] public sealed class TrackballAttribute : Attribute { /// <summary> /// Trackball modes. These are used to compute and display pre-filtered trackball vales in /// the inspector. /// </summary> public enum Mode { /// <summary> /// Don't display pre-filtered values. /// </summary> None, /// <summary> /// Display pre-filtered lift values. /// </summary> Lift, /// <summary> /// Display pre-filtered gamma values. /// </summary> Gamma, /// <summary> /// Display pre-filtered grain values. /// </summary> Gain } /// <summary> /// The mode used to display pre-filtered values in the inspector. /// </summary> public readonly Mode mode; /// <summary> /// Creates a new attribute. /// </summary> /// <param name="mode">A mode used to display pre-filtered values in the inspector</param> public TrackballAttribute(Mode mode) { this.mode = mode; } } }