using UnityEngine; using UnityEngine.Experimental.TerrainAPI; using UnityEditor.ShortcutManagement; namespace UnityEditor.Experimental.TerrainAPI { public class PinchHeightTool : TerrainPaintTool { #if UNITY_2019_1_OR_NEWER [Shortcut("Terrain/Select Pinch Tool", typeof(TerrainToolShortcutContext))] // tells shortcut manager what to call the shortcut and what to pass as args static void SelectShortcut(ShortcutArguments args) { TerrainToolShortcutContext context = (TerrainToolShortcutContext)args.context; // gets interface to modify state of TerrainTools context.SelectPaintTool(); // set active tool TerrainToolsAnalytics.OnShortcutKeyRelease("Select Pinch Tool"); } #endif private bool m_ShowControls = true; [SerializeField] IBrushUIGroup m_commonUI; private IBrushUIGroup commonUI { get { if( m_commonUI == null ) { LoadSettings(); m_commonUI = new DefaultBrushUIGroup( "PinchTool" ); m_commonUI.OnEnterToolMode(); } return m_commonUI; } } [SerializeField] float m_PinchAmount = 5.0f; [SerializeField] bool m_AffectMaterials = true; [SerializeField] bool m_AffectHeight = true; Material m_Material = null; Material GetPaintMaterial() { if (m_Material == null) m_Material = new Material(Shader.Find("Hidden/TerrainTools/PinchHeight")); return m_Material; } public override string GetName() { return "Transform/Pinch"; } public override string GetDesc() { return "Click to Pinch the terrain height. Click plus control to bulge."; } public override void OnEnterToolMode() { base.OnEnterToolMode(); commonUI.OnEnterToolMode(); } public override void OnExitToolMode() { base.OnExitToolMode(); commonUI.OnExitToolMode(); } public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext) { commonUI.OnSceneGUI2D(terrain, editContext); // only do the rest if user mouse hits valid terrain or they are using the // brush parameter hotkeys to resize, etc if (!editContext.hitValidTerrain && !commonUI.isInUse) { return; } // update brush UI group commonUI.OnSceneGUI(terrain, editContext); // dont render preview if this isnt a repaint. losing performance if we do if (Event.current.type != EventType.Repaint) { return; } Texture brushTexture = editContext.brushTexture; using(IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "PinchHeight", brushTexture)) { if(brushRender.CalculateBrushTransform(out BrushTransform brushXform)) { Material material = TerrainPaintUtilityEditor.GetDefaultBrushPreviewMaterial(); PaintContext ctx = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1); brushRender.RenderBrushPreview(ctx, TerrainPaintUtilityEditor.BrushPreview.SourceRenderTexture, brushXform, material, 0); // draw result preview { float finalPinchAmount = m_PinchAmount * 0.005f; //scale to a reasonable value and negate so default mode is clockwise if (Event.current.shift) { finalPinchAmount *= -1.0f; } ApplyBrushInternal(brushRender, ctx, commonUI.brushStrength, finalPinchAmount, brushTexture, brushXform); // restore old render target RenderTexture.active = ctx.oldRenderTexture; material.SetTexture("_HeightmapOrig", ctx.sourceRenderTexture); brushRender.RenderBrushPreview(ctx, TerrainPaintUtilityEditor.BrushPreview.DestinationRenderTexture, brushXform, material, 1); } } } } public override void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext) { EditorGUI.BeginChangeCheck(); commonUI.OnInspectorGUI(terrain, editContext); m_ShowControls = TerrainToolGUIHelper.DrawHeaderFoldoutForBrush(Styles.controls, m_ShowControls, Reset); if(m_ShowControls) { EditorGUILayout.BeginVertical("GroupBox"); { EditorGUILayout.BeginHorizontal(); { EditorGUILayout.PrefixLabel(Styles.targets); m_AffectMaterials = GUILayout.Toggle(m_AffectMaterials, Styles.materials, GUI.skin.button); m_AffectHeight = GUILayout.Toggle(m_AffectHeight, Styles.heightmap, GUI.skin.button); } EditorGUILayout.EndHorizontal(); m_PinchAmount = EditorGUILayout.Slider(Styles.pinchAmount, m_PinchAmount, -100.0f, 100.0f); } EditorGUILayout.EndVertical(); } if (EditorGUI.EndChangeCheck()) { SaveSetting(); Save(true); TerrainToolsAnalytics.OnParameterChange(); } } private void Reset() { m_PinchAmount = 5.0f; m_AffectMaterials = true; m_AffectHeight = true; } public void ApplyBrushInternal(IPaintContextRender renderer, PaintContext paintContext, float brushStrength, float pinchAmount, Texture brushTexture, BrushTransform brushXform) { Material mat = GetPaintMaterial(); pinchAmount = Event.current.control ? -pinchAmount : pinchAmount; //TODO - use shortcut system once it supports binding modifiers Vector4 brushParams = new Vector4(brushStrength, 0.0f, pinchAmount, Mathf.Deg2Rad * commonUI.brushRotation); mat.SetTexture("_BrushTex", brushTexture); mat.SetVector("_BrushParams", brushParams); renderer.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat); renderer.RenderBrush(paintContext, mat, 0); } public override bool OnPaint(Terrain terrain, IOnPaint editContext) { commonUI.OnPaint(terrain, editContext); if(!commonUI.allowPaint) { return true; } using(IBrushRenderUnderCursor brushRender = new BrushRenderUIGroupUnderCursor(commonUI, "PinchHeight", editContext.brushTexture)) { if(brushRender.CalculateBrushTransform(out BrushTransform brushXform)) { float finalPinchAmount = m_PinchAmount * 0.005f; //scale to a reasonable value and negate so default mode is clockwise if (Event.current.shift) { finalPinchAmount *= -1.0f; } Material mat = GetPaintMaterial(); //smudge splat map if (m_AffectMaterials) { for (int i = 0; i < terrain.terrainData.terrainLayers.Length; i++) { TerrainLayer layer = terrain.terrainData.terrainLayers[i]; PaintContext paintContext = brushRender.AcquireTexture(true, brushXform.GetBrushXYBounds(), layer); var brushMask = RTUtils.GetTempHandle(paintContext.sourceRenderTexture.width, paintContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat); Utility.SetFilterRT(commonUI, paintContext.sourceRenderTexture, brushMask, mat); paintContext.sourceRenderTexture.filterMode = FilterMode.Bilinear; brushRender.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat); brushRender.RenderBrush(paintContext, mat, 0); brushRender.Release(paintContext); RTUtils.Release(brushMask); } } if (m_AffectHeight) { PaintContext paintContext = brushRender.AcquireHeightmap(true, brushXform.GetBrushXYBounds(), 1); var brushMask = RTUtils.GetTempHandle(paintContext.sourceRenderTexture.width, paintContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat); Utility.SetFilterRT(commonUI, paintContext.sourceRenderTexture, brushMask, mat); paintContext.sourceRenderTexture.filterMode = FilterMode.Bilinear; ApplyBrushInternal(brushRender, paintContext, commonUI.brushStrength, finalPinchAmount, editContext.brushTexture, brushXform); brushRender.Release(paintContext); RTUtils.Release(brushMask); } } } return false; } private static class Styles { public static readonly GUIContent controls = EditorGUIUtility.TrTextContent("Pinch Height Controls"); public static readonly GUIContent pinchAmount = EditorGUIUtility.TrTextContent("Pinch Amount", "Negative values bulge, positive values pinch"); public static readonly GUIContent targets = EditorGUIUtility.TrTextContent("Targets", "Determines which textures the pinch operations target"); public static readonly GUIContent materials = EditorGUIUtility.TrTextContent("Materials"); public static readonly GUIContent heightmap = EditorGUIUtility.TrTextContent("Heightmap"); } private void SaveSetting() { EditorPrefs.SetFloat("Unity.TerrainTools.Pinch.PinchAmount", m_PinchAmount); EditorPrefs.SetBool("Unity.TerrainTools.Pinch.Heightmap", m_AffectHeight); EditorPrefs.SetBool("Unity.TerrainTools.Pinch.Materials", m_AffectMaterials); } private void LoadSettings() { m_PinchAmount = EditorPrefs.GetFloat("Unity.TerrainTools.Pinch.PinchAmount", 5.0f); m_AffectHeight = EditorPrefs.GetBool("Unity.TerrainTools.Pinch.Heightmap", true); m_AffectMaterials = EditorPrefs.GetBool("Unity.TerrainTools.Pinch.Materials", true); } #region Analytics private TerrainToolsAnalytics.IBrushParameter[] UpdateAnalyticParameters() => new TerrainToolsAnalytics.IBrushParameter[]{ new TerrainToolsAnalytics.BrushParameter{Name = Styles.pinchAmount.text, Value = m_PinchAmount}, new TerrainToolsAnalytics.BrushParameter{Name = Styles.materials.text, Value = m_AffectHeight}, new TerrainToolsAnalytics.BrushParameter{Name = Styles.heightmap.text, Value = m_AffectMaterials}, }; #endregion } }