using UnityEngine; using UnityEngine.Experimental.TerrainAPI; using UnityEditor.ShortcutManagement; namespace UnityEditor.Experimental.TerrainAPI { //[FilePathAttribute("Library/TerrainTools/SetHeight", FilePathAttribute.Location.ProjectFolder)] internal class SetHeightTool : TerrainPaintTool { private static bool s_showToolControls = true; #if UNITY_2019_1_OR_NEWER [Shortcut("Terrain/Select Set Height Tool", typeof(TerrainToolShortcutContext))] static void SelectShortcut(ShortcutArguments args) { TerrainToolShortcutContext context = (TerrainToolShortcutContext)args.context; context.SelectPaintTool(); TerrainToolsAnalytics.OnShortcutKeyRelease("Select Set Height Tool"); } #endif [SerializeField] IBrushUIGroup m_commonUI; private IBrushUIGroup commonUI { get { if( m_commonUI == null ) { LoadSettings(); m_commonUI = new DefaultBrushUIGroup("SetHeightTool", UpdateAnalyticParameters); m_commonUI.OnEnterToolMode(); } return m_commonUI; } } Material m_Material = null; Material GetPaintMaterial() { if (m_Material == null) m_Material = new Material(Shader.Find("Hidden/TerrainTools/SetExactHeight")); return m_Material; } const string toolName = "Set Height"; [SerializeField] float m_TargetHeight; #if UNITY_2019_3_OR_NEWER private enum HeightSpace { World, Local } [SerializeField] HeightSpace m_HeightSpace; #endif private static class Styles { public static readonly GUIContent controlHeader = EditorGUIUtility.TrTextContent("Set Height Controls"); public static readonly GUIContent description = EditorGUIUtility.TrTextContent("Left click to set the height.\n\nHold Ctrl and left click to sample the target height."); public static readonly GUIContent space = EditorGUIUtility.TrTextContent("Space", "The heightmap space in which the painting operates."); public static readonly GUIContent flattenAll = EditorGUIUtility.TrTextContent("Flatten all", "If selected, it will traverse all neighbors and flatten them too"); public static readonly GUIContent height = EditorGUIUtility.TrTextContent("Height", "You can set the Height property manually or you can Ctrl-click on the terrain to sample the height at the mouse position (rather like the 'eyedropper' tool in an image editor)."); public static readonly GUIContent flatten = EditorGUIUtility.TrTextContent("Flatten Tile", "The Flatten button levels the whole terrain to the chosen height."); } public override string GetName() { return toolName; } public override string GetDesc() { return Styles.description.text; } public override void OnEnterToolMode() { base.OnEnterToolMode(); commonUI.OnEnterToolMode(); } public override void OnExitToolMode() { base.OnExitToolMode(); commonUI.OnExitToolMode(); } public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext) { commonUI.OnSceneGUI2D(terrain, editContext); // only do the rest if user mouse hits valid terrain or they are using the // brush parameter hotkeys to resize, etc if (!editContext.hitValidTerrain && !commonUI.isInUse) { return; } // update brush UI group commonUI.OnSceneGUI(terrain, editContext); // dont render preview if this isnt a repaint. losing performance if we do if (Event.current.type != EventType.Repaint) { return; } Texture brushTexture = editContext.brushTexture; using(IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "SetHeightTool", brushTexture)) { if(brushRender.CalculateBrushTransform(out BrushTransform brushTransform)) { Rect brushBounds = brushTransform.GetBrushXYBounds(); PaintContext paintContext = brushRender.AcquireHeightmap(false, brushBounds, 1); Material material = TerrainPaintUtilityEditor.GetDefaultBrushPreviewMaterial(); brushRender.RenderBrushPreview(paintContext, TerrainPaintUtilityEditor.BrushPreview.SourceRenderTexture, brushTransform, material, 0); // draw result preview { ApplyBrushInternal(paintContext, brushRender, commonUI.brushStrength, brushTexture, brushTransform, terrain); // restore old render target RenderTexture.active = paintContext.oldRenderTexture; material.SetTexture("_HeightmapOrig", paintContext.sourceRenderTexture); brushRender.RenderBrushPreview(paintContext, TerrainPaintUtilityEditor.BrushPreview.DestinationRenderTexture, brushTransform, material, 1); } } } } private void ApplyBrushInternal(PaintContext paintContext, IBrushRenderUnderCursor brushRender, float brushStrength, Texture brushTexture, BrushTransform brushTransform, Terrain terrain) { Material mat = GetPaintMaterial(); #if UNITY_2019_3_OR_NEWER float brushTargetHeight = Mathf.Clamp01((m_TargetHeight - paintContext.heightWorldSpaceMin) / paintContext.heightWorldSpaceSize); Vector4 brushParams = new Vector4(brushStrength * 0.01f, PaintContext.kNormalizedHeightScale * brushTargetHeight, 0.0f, 0.0f); #else float terrainHeight = Mathf.Clamp01((m_TargetHeight - terrain.transform.position.y) / terrain.terrainData.size.y); Vector4 brushParams = new Vector4(brushStrength * 0.01f, 0.5f * terrainHeight, 0.0f, 0.0f); #endif var brushMask = RTUtils.GetTempHandle(paintContext.sourceRenderTexture.width, paintContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat); commonUI.GetBrushMask(paintContext.sourceRenderTexture, brushMask); mat.SetTexture("_FilterTex", brushMask); mat.SetTexture("_BrushTex", brushTexture); mat.SetVector("_BrushParams", brushParams); brushRender.SetupTerrainToolMaterialProperties(paintContext, brushTransform, mat); brushRender.RenderBrush(paintContext, mat, 0); RTUtils.Release(brushMask); } public override bool OnPaint(Terrain terrain, IOnPaint editContext) { commonUI.OnPaint(terrain, editContext); if(commonUI.allowPaint) { if(Event.current.control) { Terrain currentTerrain = commonUI.terrainUnderCursor; m_TargetHeight = currentTerrain.terrainData.GetInterpolatedHeight(editContext.uv.x, editContext.uv.y) + currentTerrain.GetPosition().y; editContext.Repaint(); SaveSetting(); return true; } else { Texture brushTexture = editContext.brushTexture; using(IBrushRenderUnderCursor brushRender = new BrushRenderUIGroupUnderCursor(commonUI, "SetHeightTool", brushTexture)) { if(brushRender.CalculateBrushTransform(out BrushTransform brushTransform)) { Rect brushBounds = brushTransform.GetBrushXYBounds(); PaintContext paintContext = brushRender.AcquireHeightmap(true, brushBounds); ApplyBrushInternal(paintContext, brushRender, commonUI.brushStrength, brushTexture, brushTransform, terrain); } } } } return true; } void Flatten(Terrain terrain) { Undo.RegisterCompleteObjectUndo(terrain.terrainData, "Set Height - Flatten Tile"); var ctx = TerrainPaintUtility.BeginPaintHeightmap(terrain, new Rect(0, 0, terrain.terrainData.size.x, terrain.terrainData.size.z), 1); Material mat = GetPaintMaterial(); float terrainHeight = Mathf.Clamp01((m_TargetHeight - terrain.transform.position.y) / terrain.terrainData.size.y); Vector4 brushParams = new Vector4(0, 0.5f * terrainHeight, 0.0f, 0.0f); mat.SetVector("_BrushParams", brushParams); var size = terrain.terrainData.size; size.y = 0; var brushMask = RTUtils.GetTempHandle(ctx.sourceRenderTexture.width, ctx.sourceRenderTexture.height, 0, FilterUtility.defaultFormat); commonUI.GetBrushMask(terrain, ctx.sourceRenderTexture, brushMask, terrain.transform.position, Mathf.Min(size.x, size.z), 0f); // TODO(wyatt): need to handle seams mat.SetTexture("_FilterTex", brushMask); mat.SetTexture("_MainTex", ctx.sourceRenderTexture); Graphics.Blit(ctx.sourceRenderTexture, ctx.destinationRenderTexture, mat, 1); TerrainPaintUtility.EndPaintHeightmap(ctx, "Set Height - Flatten Tile"); RTUtils.Release(brushMask); PaintContext.ApplyDelayedActions(); } void FlattenAll(Terrain terrain) { Terrain[] terrains = TerrainFillUtility.GetTerrainsInGroup(terrain); for(int i = 0; i < terrains.Length; ++i) { Flatten(terrains[i]); } } public override void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext) { EditorGUI.BeginChangeCheck(); commonUI.OnInspectorGUI(terrain, editContext); s_showToolControls = TerrainToolGUIHelper.DrawHeaderFoldoutForBrush(Styles.controlHeader, s_showToolControls, ()=> { m_TargetHeight = 0; }); if (s_showToolControls) { EditorGUILayout.BeginVertical("GroupBox"); { #if UNITY_2019_3_OR_NEWER EditorGUI.BeginChangeCheck(); m_HeightSpace = (HeightSpace)EditorGUILayout.EnumPopup(Styles.space, m_HeightSpace); if (EditorGUI.EndChangeCheck()) { if (m_HeightSpace == HeightSpace.Local) m_TargetHeight = Mathf.Clamp(m_TargetHeight, terrain.GetPosition().y, terrain.terrainData.size.y + terrain.GetPosition().y); } if (m_HeightSpace == HeightSpace.Local) { m_TargetHeight = EditorGUILayout.Slider(Styles.height, m_TargetHeight - terrain.GetPosition().y, 0, terrain.terrainData.size.y) + terrain.GetPosition().y; } else { m_TargetHeight = EditorGUILayout.FloatField(Styles.height, m_TargetHeight); } #else m_TargetHeight = EditorGUILayout.Slider(Styles.height, m_TargetHeight, 0, terrain.terrainData.size.y); #endif GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button(Styles.flatten, GUILayout.ExpandWidth(false))) { Flatten(terrain); } if (GUILayout.Button(Styles.flattenAll, GUILayout.ExpandWidth(false))) { FlattenAll(terrain); } GUILayout.EndHorizontal(); if (EditorGUI.EndChangeCheck()) { Save(true); SaveSetting(); TerrainToolsAnalytics.OnParameterChange(); } } EditorGUILayout.EndVertical(); } } private void SaveSetting() { EditorPrefs.SetFloat("Unity.TerrainTools.SetHeight.Height", m_TargetHeight); } private void LoadSettings() { m_TargetHeight = EditorPrefs.GetFloat("Unity.TerrainTools.SetHeight.Height", 0.0f); } #region Analytics private TerrainToolsAnalytics.IBrushParameter[] UpdateAnalyticParameters() => new TerrainToolsAnalytics.IBrushParameter[]{ new TerrainToolsAnalytics.BrushParameter{Name = Styles.height.text, Value = m_TargetHeight}, #if UNITY_2019_3_OR_NEWER new TerrainToolsAnalytics.BrushParameter{Name = Styles.space.text, Value = m_HeightSpace.ToString()}, #endif }; #endregion } }