using UnityEngine; using UnityEngine.Playables; namespace UnityEngine.Timeline { /// <summary> /// Implement this interface on a TrackAsset derived class to support layers /// </summary> public interface ILayerable { /// <summary> /// Creates a mixer that blends track mixers. /// </summary> /// <param name="graph">The graph where the mixer playable will be added.</param> /// <param name="go">The GameObject that requested the graph.</param> /// <param name="inputCount">The number of inputs on the mixer. There should be an input for each playable from each clip.</param> /// <returns>Returns a playable that is used as a mixer. If this method returns Playable.Null, it indicates that a layer mixer is not needed. In this case, a single track mixer blends all playables generated from all layers.</returns> Playable CreateLayerMixer(PlayableGraph graph, GameObject go, int inputCount); } }