using System; namespace UnityEngine.Timeline { /// <summary> /// Use these flags to specify the notification behaviour. /// </summary> /// <see cref="UnityEngine.Playables.INotification"/> [Flags] [Serializable] public enum NotificationFlags : short { /// <summary> /// Use this flag to send the notification in Edit Mode. /// </summary> /// <remarks> /// Sent on discontinuous jumps in time. /// </remarks> TriggerInEditMode = 1 << 0, /// <summary> /// Use this flag to send the notification if playback starts after the notification time. /// </summary> Retroactive = 1 << 1, /// <summary> /// Use this flag to send the notification only once when looping. /// </summary> TriggerOnce = 1 << 2, } }