using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEngine; using System.Collections; [CustomEditor(typeof(ProceduralTextureScript))] public class ProceduralTextureEditor : Editor { public override void OnInspectorGUI() { DrawDefaultInspector(); if (GUILayout.Button("Run")) { ((ProceduralTextureScript)target).runProcedrualTexturing(); } } }