using System; namespace UnityEngine.Rendering.PostProcessing { /// <summary> /// Use this attribute to clamp floating point values to a maximum value in the inspector. /// </summary> [AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] public sealed class MaxAttribute : Attribute { /// <summary> /// The maximum value the field will be clamped to. /// </summary> public readonly float max; /// <summary> /// Creates a new attribute. /// </summary> /// <param name="max">The maximum value the field will be clamped to</param> public MaxAttribute(float max) { this.max = max; } } }