using System; namespace UnityEngine.Rendering.PostProcessing { /// <summary> /// Use this attribute to clamp floating point values to a minimum value in the inspector. /// </summary> [AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] public sealed class MinAttribute : Attribute { /// <summary> /// The minimum value the field will be clamped to. /// </summary> public readonly float min; /// <summary> /// Creates a new attribute. /// </summary> /// <param name="min">The minimum value the field will be clamped to</param> public MinAttribute(float min) { this.min = min; } } }