using System; namespace UnityEngine.Rendering.PostProcessing { /// <summary> /// Use this attribute to specify a range between a min and a max value. /// </summary> [AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] public sealed class MinMaxAttribute : Attribute { /// <summary> /// The minimum limit of the user defined range. /// </summary> public readonly float min; /// <summary> /// The maximum limit of the user defined range. /// </summary> public readonly float max; /// <summary> /// Creates a new attribute. /// </summary> /// <param name="min">The minimum limit of the user defined range</param> /// <param name="max">The maximum limit of the user defined range</param> public MinMaxAttribute(float min, float max) { this.min = min; this.max = max; } } }