namespace UnityEngine.Rendering.PostProcessing { /// <summary> /// Halton sequence utility. /// </summary> public static class HaltonSeq { /// <summary> /// Gets a value from the Halton sequence for a given index and radix. /// </summary> /// <param name="index">The sequence index</param> /// <param name="radix">The sequence base</param> /// <returns>A number from the Halton sequence between 0 and 1.</returns> public static float Get(int index, int radix) { float result = 0f; float fraction = 1f / (float)radix; while (index > 0) { result += (float)(index % radix) * fraction; index /= radix; fraction /= (float)radix; } return result; } } }