using UnityEditor; using UnityEngine; namespace Unity.VisualScripting { public class VSSettingsScriptReferenceResolver { private const string title = "Script Reference Resolver"; private const string buttonLabel = "Fix Missing Scripts"; public void OnGUI() { GUILayout.Space(5f); GUILayout.Label(title, EditorStyles.boldLabel); GUILayout.Space(5f); if (GUILayout.Button(buttonLabel, Styles.defaultsButton)) { ScriptReferenceResolver.Run(ScriptReferenceResolver.Mode.Dialog); } } public static class Styles { static Styles() { defaultsButton = new GUIStyle("Button"); defaultsButton.padding = new RectOffset(10, 10, 4, 4); regenerateLabel = new GUIStyle(EditorStyles.centeredGreyMiniLabel); regenerateLabel.wordWrap = true; } public static readonly GUIStyle defaultsButton; public static readonly GUIStyle regenerateLabel; } } }