using System; namespace UnityEngine.Timeline { /// <summary> /// Use this track to emit signals to a bound SignalReceiver. /// </summary> /// <remarks> /// This track cannot contain clips. /// </remarks> /// <seealso cref="UnityEngine.Timeline.SignalEmitter"/> /// <seealso cref="UnityEngine.Timeline.SignalReceiver"/> /// <seealso cref="UnityEngine.Timeline.SignalAsset"/> [Serializable] [TrackBindingType(typeof(SignalReceiver))] [TrackColor(0.25f, 0.25f, 0.25f)] [ExcludeFromPreset] public class SignalTrack : MarkerTrack {} }