using System; namespace UnityEditor.TestTools.TestRunner.Api { /// <summary> /// ITestRunSettings lets you set any of the global settings right before building a Player for a test run and then reverts the settings afterward. ITestRunSettings implements /// [IDisposable](https://docs.microsoft.com/en-us/dotnet/api/system.idisposable?view=netframework-4.8), and runs after building the Player with tests. /// </summary> public interface ITestRunSettings : IDisposable { /// <summary> /// A method called before building the Player. /// </summary> void Apply(); } }