using System.Collections.Generic; using UnityEngine; namespace UnityEditor.TestTools.TestRunner.TestRun { internal class TestJobDataHolder : ScriptableSingleton<TestJobDataHolder> { [SerializeField] public List<TestJobData> TestRuns = new List<TestJobData>(); [InitializeOnLoadMethod] private static void ResumeRunningJobs() { foreach (var testRun in instance.TestRuns.ToArray()) { if (testRun.isRunning) { var runner = new TestJobRunner(); runner.RunJob(testRun); } else { instance.TestRuns.Remove(testRun); } } } } }