using System; using System.Collections.Generic; namespace UnityEngine.TestTools.Logging { internal interface ILogScope : IDisposable { Queue<LogMatch> ExpectedLogs { get; set; } List<LogEvent> AllLogs { get; } List<LogEvent> FailingLogs { get; } bool IgnoreFailingMessages { get; set; } bool IsNUnitException { get; } bool IsNUnitSuccessException { get; } bool IsNUnitInconclusiveException { get; } bool IsNUnitIgnoreException { get; } string NUnitExceptionMessage { get; } void AddLog(string message, string stacktrace, LogType type); bool AnyFailingLogs(); void ProcessExpectedLogs(); void NoUnexpectedReceived(); } }