using NUnit.Framework; using UnityEngine; namespace UnityEditor.Experimental.TerrainAPI { [TestFixture] public class ToolboxHelperTests { [Test] public void FlipTexture() { var texture = new Texture2D(2,2); texture.SetPixels(new []{Color.white, Color.black, Color.black, Color.black}); texture.Apply(); ToolboxHelper.FlipTexture(texture, true); var horizontalFlip = texture.GetPixels(); Assert.That(horizontalFlip[1], Is.EqualTo(Color.white)); ToolboxHelper.FlipTexture(texture, false); var verticalFlip = texture.GetPixels(); Assert.That(verticalFlip[3], Is.EqualTo(Color.white)); } } }