using System.Collections; using System.Collections.Generic; using UnityEngine; public class GrowMultipleTrees : MonoBehaviour { public TurtleEnvironment[] trees; public int steps; // Start is called before the first frame update void Start() { trees = new TurtleEnvironment[9]; foreach(TurtleEnvironment tree in trees) { tree.loadFile(); } var mainTree = trees[0]; for(var j = 0; j < 3; j++) { var position = new Vector3(-1, 0, -1); for(var i = 0; i < 3; i++) { var newTree = mainTree; newTree.transform.position = new Vector3(j, 0, i); trees[i + j] = newTree; } } } // Update is called once per frame void Update() { } public void step() { for(int i = 0; i