namespace UnityEngine.EventSystems { /// <summary> /// Event Data associated with Axis Events (Controller / Keyboard). /// </summary> public class AxisEventData : BaseEventData { /// <summary> /// Raw input vector associated with this event. /// </summary> public Vector2 moveVector { get; set; } /// <summary> /// MoveDirection for this event. /// </summary> public MoveDirection moveDir { get; set; } public AxisEventData(EventSystem eventSystem) : base(eventSystem) { moveVector = Vector2.zero; moveDir = MoveDirection.None; } } }