using System; using System.Collections.Generic; using UnityEngine.Pool; namespace UnityEngine.EventSystems { public static class ExecuteEvents { public delegate void EventFunction<T1>(T1 handler, BaseEventData eventData); public static T ValidateEventData<T>(BaseEventData data) where T : class { if ((data as T) == null) throw new ArgumentException(String.Format("Invalid type: {0} passed to event expecting {1}", data.GetType(), typeof(T))); return data as T; } private static readonly EventFunction<IPointerMoveHandler> s_PointerMoveHandler = Execute; private static void Execute(IPointerMoveHandler handler, BaseEventData eventData) { handler.OnPointerMove(ValidateEventData<PointerEventData>(eventData)); } private static readonly EventFunction<IPointerEnterHandler> s_PointerEnterHandler = Execute; private static void Execute(IPointerEnterHandler handler, BaseEventData eventData) { handler.OnPointerEnter(ValidateEventData<PointerEventData>(eventData)); } private static readonly EventFunction<IPointerExitHandler> s_PointerExitHandler = Execute; private static void Execute(IPointerExitHandler handler, BaseEventData eventData) { handler.OnPointerExit(ValidateEventData<PointerEventData>(eventData)); } private static readonly EventFunction<IPointerDownHandler> s_PointerDownHandler = Execute; private static void Execute(IPointerDownHandler handler, BaseEventData eventData) { handler.OnPointerDown(ValidateEventData<PointerEventData>(eventData)); } private static readonly EventFunction<IPointerUpHandler> s_PointerUpHandler = Execute; private static void Execute(IPointerUpHandler handler, BaseEventData eventData) { handler.OnPointerUp(ValidateEventData<PointerEventData>(eventData)); } private static readonly EventFunction<IPointerClickHandler> s_PointerClickHandler = Execute; private static void Execute(IPointerClickHandler handler, BaseEventData eventData) { handler.OnPointerClick(ValidateEventData<PointerEventData>(eventData)); } private static readonly EventFunction<IInitializePotentialDragHandler> s_InitializePotentialDragHandler = Execute; private static void Execute(IInitializePotentialDragHandler handler, BaseEventData eventData) { handler.OnInitializePotentialDrag(ValidateEventData<PointerEventData>(eventData)); } private static readonly EventFunction<IBeginDragHandler> s_BeginDragHandler = Execute; private static void Execute(IBeginDragHandler handler, BaseEventData eventData) { handler.OnBeginDrag(ValidateEventData<PointerEventData>(eventData)); } private static readonly EventFunction<IDragHandler> s_DragHandler = Execute; private static void Execute(IDragHandler handler, BaseEventData eventData) { handler.OnDrag(ValidateEventData<PointerEventData>(eventData)); } private static readonly EventFunction<IEndDragHandler> s_EndDragHandler = Execute; private static void Execute(IEndDragHandler handler, BaseEventData eventData) { handler.OnEndDrag(ValidateEventData<PointerEventData>(eventData)); } private static readonly EventFunction<IDropHandler> s_DropHandler = Execute; private static void Execute(IDropHandler handler, BaseEventData eventData) { handler.OnDrop(ValidateEventData<PointerEventData>(eventData)); } private static readonly EventFunction<IScrollHandler> s_ScrollHandler = Execute; private static void Execute(IScrollHandler handler, BaseEventData eventData) { handler.OnScroll(ValidateEventData<PointerEventData>(eventData)); } private static readonly EventFunction<IUpdateSelectedHandler> s_UpdateSelectedHandler = Execute; private static void Execute(IUpdateSelectedHandler handler, BaseEventData eventData) { handler.OnUpdateSelected(eventData); } private static readonly EventFunction<ISelectHandler> s_SelectHandler = Execute; private static void Execute(ISelectHandler handler, BaseEventData eventData) { handler.OnSelect(eventData); } private static readonly EventFunction<IDeselectHandler> s_DeselectHandler = Execute; private static void Execute(IDeselectHandler handler, BaseEventData eventData) { handler.OnDeselect(eventData); } private static readonly EventFunction<IMoveHandler> s_MoveHandler = Execute; private static void Execute(IMoveHandler handler, BaseEventData eventData) { handler.OnMove(ValidateEventData<AxisEventData>(eventData)); } private static readonly EventFunction<ISubmitHandler> s_SubmitHandler = Execute; private static void Execute(ISubmitHandler handler, BaseEventData eventData) { handler.OnSubmit(eventData); } private static readonly EventFunction<ICancelHandler> s_CancelHandler = Execute; private static void Execute(ICancelHandler handler, BaseEventData eventData) { handler.OnCancel(eventData); } public static EventFunction<IPointerMoveHandler> pointerMoveHandler { get { return s_PointerMoveHandler; } } public static EventFunction<IPointerEnterHandler> pointerEnterHandler { get { return s_PointerEnterHandler; } } public static EventFunction<IPointerExitHandler> pointerExitHandler { get { return s_PointerExitHandler; } } public static EventFunction<IPointerDownHandler> pointerDownHandler { get { return s_PointerDownHandler; } } public static EventFunction<IPointerUpHandler> pointerUpHandler { get { return s_PointerUpHandler; } } public static EventFunction<IPointerClickHandler> pointerClickHandler { get { return s_PointerClickHandler; } } public static EventFunction<IInitializePotentialDragHandler> initializePotentialDrag { get { return s_InitializePotentialDragHandler; } } public static EventFunction<IBeginDragHandler> beginDragHandler { get { return s_BeginDragHandler; } } public static EventFunction<IDragHandler> dragHandler { get { return s_DragHandler; } } public static EventFunction<IEndDragHandler> endDragHandler { get { return s_EndDragHandler; } } public static EventFunction<IDropHandler> dropHandler { get { return s_DropHandler; } } public static EventFunction<IScrollHandler> scrollHandler { get { return s_ScrollHandler; } } public static EventFunction<IUpdateSelectedHandler> updateSelectedHandler { get { return s_UpdateSelectedHandler; } } public static EventFunction<ISelectHandler> selectHandler { get { return s_SelectHandler; } } public static EventFunction<IDeselectHandler> deselectHandler { get { return s_DeselectHandler; } } public static EventFunction<IMoveHandler> moveHandler { get { return s_MoveHandler; } } public static EventFunction<ISubmitHandler> submitHandler { get { return s_SubmitHandler; } } public static EventFunction<ICancelHandler> cancelHandler { get { return s_CancelHandler; } } private static void GetEventChain(GameObject root, IList<Transform> eventChain) { eventChain.Clear(); if (root == null) return; var t = root.transform; while (t != null) { eventChain.Add(t); t = t.parent; } } public static bool Execute<T>(GameObject target, BaseEventData eventData, EventFunction<T> functor) where T : IEventSystemHandler { var internalHandlers = ListPool<IEventSystemHandler>.Get(); GetEventList<T>(target, internalHandlers); // if (s_InternalHandlers.Count > 0) // Debug.Log("Executinng " + typeof (T) + " on " + target); var internalHandlersCount = internalHandlers.Count; for (var i = 0; i < internalHandlersCount; i++) { T arg; try { arg = (T)internalHandlers[i]; } catch (Exception e) { var temp = internalHandlers[i]; Debug.LogException(new Exception(string.Format("Type {0} expected {1} received.", typeof(T).Name, temp.GetType().Name), e)); continue; } try { functor(arg, eventData); } catch (Exception e) { Debug.LogException(e); } } var handlerCount = internalHandlers.Count; ListPool<IEventSystemHandler>.Release(internalHandlers); return handlerCount > 0; } /// <summary> /// Execute the specified event on the first game object underneath the current touch. /// </summary> private static readonly List<Transform> s_InternalTransformList = new List<Transform>(30); public static GameObject ExecuteHierarchy<T>(GameObject root, BaseEventData eventData, EventFunction<T> callbackFunction) where T : IEventSystemHandler { GetEventChain(root, s_InternalTransformList); var internalTransformListCount = s_InternalTransformList.Count; for (var i = 0; i < internalTransformListCount; i++) { var transform = s_InternalTransformList[i]; if (Execute(transform.gameObject, eventData, callbackFunction)) return transform.gameObject; } return null; } private static bool ShouldSendToComponent<T>(Component component) where T : IEventSystemHandler { var valid = component is T; if (!valid) return false; var behaviour = component as Behaviour; if (behaviour != null) return behaviour.isActiveAndEnabled; return true; } /// <summary> /// Get the specified object's event event. /// </summary> private static void GetEventList<T>(GameObject go, IList<IEventSystemHandler> results) where T : IEventSystemHandler { // Debug.LogWarning("GetEventList<" + typeof(T).Name + ">"); if (results == null) throw new ArgumentException("Results array is null", "results"); if (go == null || !go.activeInHierarchy) return; var components = ListPool<Component>.Get(); go.GetComponents(components); var componentsCount = components.Count; for (var i = 0; i < componentsCount; i++) { if (!ShouldSendToComponent<T>(components[i])) continue; // Debug.Log(string.Format("{2} found! On {0}.{1}", go, s_GetComponentsScratch[i].GetType(), typeof(T))); results.Add(components[i] as IEventSystemHandler); } ListPool<Component>.Release(components); // Debug.LogWarning("end GetEventList<" + typeof(T).Name + ">"); } /// <summary> /// Whether the specified game object will be able to handle the specified event. /// </summary> public static bool CanHandleEvent<T>(GameObject go) where T : IEventSystemHandler { var internalHandlers = ListPool<IEventSystemHandler>.Get(); GetEventList<T>(go, internalHandlers); var handlerCount = internalHandlers.Count; ListPool<IEventSystemHandler>.Release(internalHandlers); return handlerCount != 0; } /// <summary> /// Bubble the specified event on the game object, figuring out which object will actually receive the event. /// </summary> public static GameObject GetEventHandler<T>(GameObject root) where T : IEventSystemHandler { if (root == null) return null; Transform t = root.transform; while (t != null) { if (CanHandleEvent<T>(t.gameObject)) return t.gameObject; t = t.parent; } return null; } } }