#Basic concepts in visual scripting | **Note** | | :----------------------------------------------------------- | | For versions 2019/2020 LTS, download the visual scripting solution from the [Unity Asset Store](https://assetstore.unity.com/packages/tools/visual-bolt-163802). | There are four basic concepts in visual scripting that are used when building games. ###Type [Type](vs-types.md) is an attribute of data which informs the compiler on how to use the data. In scripting, everything is an Object: numbers, pieces of text, vectors, and Unity components are all objects. ###Variable [Variables](vs-variables.md) are containers to store values and data. Each variable has a name, a type, and a value. The value inside a variable can change during runtime. ###Graphs, states and machines [Graphs](vs-graphs-machines-macros.md) are visual representations of logic. They're at the core of visual scripting. ###Groups Create [groups](vs-groups.md) to organize the graph. Groups are boxes that surround units.