#Nulls unit | **Note** | | :----------------------------------------------------------- | | For versions 2019/2020 LTS, download the visual scripting solution from the [Unity Asset Store](https://assetstore.unity.com/packages/tools/visual-bolt-163802). | Null units deal with the null value, which is scripting lingo for "nothing". ###The null unit The null unit always returns null as a value. Leaving a Unity object reference field empty ("None") automatically means null. ###Null Check The null check is a shortcut for a branch on an equality comparison with null. It can be useful to direct the flow in different directions depending on whether a value is null. For example, it can be used to handle a situation differently whether a transform has a parent in the hierarchy or not. ![](images/bolt-nulls1.png) ###Null Coalesce The null coalesce unit provides a fallback value in case the original input is null. For example, the null coalesce unit defines a default fallback audio clip in case the one on the audio source is missing. ![](images/bolts-nulls2.png)