using UnityEngine; using UnityEditor; namespace Unity.VisualScripting { public class VSSettingsAssembly { private const string completeLabel = "Regenerate Units"; private PluginConfigurationItemMetadata assemblyOptionsMetadata; private bool showAssembly = false; private const string titleAssembly = "Node Library"; private const string descriptionAssembly = "Choose the assemblies in which you want to look for units.\n" + "By default, all project and Unity assemblies are included.\n" + "Unless you use a third-party plugin distributed as a DLL, you shouldn't need to change this."; public VSSettingsAssembly() { assemblyOptionsMetadata = BoltCore.Configuration.GetMetadata(nameof(BoltCoreConfiguration.assemblyOptions)); } static class Styles { public static readonly GUIStyle background; public static readonly GUIStyle defaultsButton; public static readonly float optionsWidth = 250; static Styles() { background = new GUIStyle(LudiqStyles.windowBackground); background.padding = new RectOffset(20, 20, 20, 20); defaultsButton = new GUIStyle("Button"); defaultsButton.padding = new RectOffset(10, 10, 4, 4); } } public void OnGUI() { showAssembly = EditorGUILayout.Foldout(showAssembly, new GUIContent(titleAssembly, descriptionAssembly)); if (showAssembly) { GUILayout.BeginVertical(Styles.background, GUILayout.ExpandHeight(true)); float height = LudiqGUI.GetInspectorHeight(null, assemblyOptionsMetadata, Styles.optionsWidth, GUIContent.none); EditorGUI.BeginChangeCheck(); var position = GUILayoutUtility.GetRect(Styles.optionsWidth, height); LudiqGUI.Inspector(assemblyOptionsMetadata, position, GUIContent.none); if (EditorGUI.EndChangeCheck()) { assemblyOptionsMetadata.Save(); Codebase.UpdateSettings(); } if (GUILayout.Button("Reset to Defaults", Styles.defaultsButton)) { assemblyOptionsMetadata.Reset(true); assemblyOptionsMetadata.Save(); } LudiqGUI.EndVertical(); } if (GUILayout.Button(completeLabel, Styles.defaultsButton)) { UnitBase.Rebuild(); EditorUtility.DisplayDialog("Visual Script", "Regenerate Units completed", "OK"); } } } }