using System; using Unity.Cloud.Collaborate.Models.Enums; namespace Unity.Cloud.Collaborate.Models { internal interface IStartModel : IModel { /// /// Event that is triggered when the project status changes. /// event Action ProjectStatusChanged; /// /// Returns the current project status. /// ProjectStatus ProjectStatus { get; } /// /// Request to turn on the service. /// void RequestTurnOnService(); /// /// Show the service page. /// void ShowServicePage(); /// /// Show login page. /// void ShowLoginPage(); /// /// Show no seat page. /// void ShowNoSeatPage(); } }