using UnityEditor;
namespace Unity.Cloud.Collaborate.Settings
{
///
/// This class will act as a manager for the singleton.
///
internal static class CollabSettingsManager
{
// Project settings will be stored in a JSON file in a directory matching this name.
// const string k_PackageName = "com.unity.collab-proxy";
// static UnityEditor.SettingsManagement.Settings s_Instance;
//
// internal static UnityEditor.SettingsManagement.Settings instance =>
// s_Instance ?? (s_Instance = new UnityEditor.SettingsManagement.Settings(k_PackageName));
// The rest of this file is just forwarding the various setting methods to the instance.
// public static void Save()
// {
// instance.Save();
// }
public static T Get(string key, SettingsScope scope = SettingsScope.Project, T fallback = default)
{
return fallback;
//return instance.Get(key, scope, fallback);
}
// public static void Set(string key, T value, SettingsScope scope = SettingsScope.Project)
// {
// instance.Set(key, value, scope);
// }
//
// public static bool ContainsKey(string key, SettingsScope scope = SettingsScope.Project)
// {
// return instance.ContainsKey(key, scope);
// }
}
}