using System; namespace UnityEditor.Timeline { // Tells a custom [[TrackDrawer]] which [[TrackAsset]] it's a drawer for. sealed class CustomTrackDrawerAttribute : Attribute { public Type assetType; public CustomTrackDrawerAttribute(Type type) { assetType = type; } } /// <summary> /// Attribute that specifies a class as an editor for an extended Timeline type. /// </summary> /// <remarks> /// Use this attribute on a class that extends ClipEditor, TrackEditor, or MarkerEditor to specify either the PlayableAsset, Marker, or TrackAsset derived classes for associated customization. /// </remarks> /// <example> /// <code source="../../DocCodeExamples/TimelineAttributesExamples.cs" region="declare-customTimelineEditorAttr" title="customTimelineEditorAttr"/> /// </example> [AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = true)] public sealed class CustomTimelineEditorAttribute : Attribute { /// <summary> /// The type that that this editor applies to. /// </summary> public Type classToEdit { get; private set; } /// <summary> /// Constructor. /// </summary> /// <param name="type"> The type that that this editor applies to.</param> /// <exception cref="ArgumentNullException">Thrown if type is null</exception> public CustomTimelineEditorAttribute(Type type) { if (type == null) throw new System.ArgumentNullException(nameof(type)); classToEdit = type; } } }