using System; using System.Collections.Generic; using UnityEngine; public class Turtle3D : TurtleLSystem { public GameObject leaf; public GameObject flower; public float angle; protected override void initLiteralInterpretation() { turtleInterpretation = new Dictionary>>(); //turtleInterpretation var transformation = Matrix4x4.Translate(new Vector3(0.0f, 0.1f, 0.0f)) * Matrix4x4.Scale(new Vector3(0.05f, 0.1f, 0.05f)); var ltransformation = Matrix4x4.Translate(new Vector3(0.0f, 0.1f, 0.0f)) * Matrix4x4.Scale(new Vector3(1.0f, 1.3f, 1.0f)); turtleInterpretation.Add("&", (float[] args) => new Tuple(null, Matrix4x4.Rotate(Quaternion.Euler(angle, 0, 0)))); turtleInterpretation.Add("^", (float[] args) => new Tuple(null, Matrix4x4.Rotate(Quaternion.Euler(-angle, 0, 0)))); turtleInterpretation.Add("\\", (float[] args) => new Tuple(null, Matrix4x4.Rotate(Quaternion.Euler(0, -angle, 0)))); turtleInterpretation.Add("/", (float[] args) => new Tuple(null, Matrix4x4.Rotate(Quaternion.Euler(0, angle, 0)))); turtleInterpretation.Add("+", (float[] args) => new Tuple(null, Matrix4x4.Rotate(Quaternion.Euler(0, 0, -angle)))); turtleInterpretation.Add("-", (float[] args) => new Tuple(null, Matrix4x4.Rotate(Quaternion.Euler(0, 0, angle)))); turtleInterpretation.Add("C", (float[] args) => new Tuple(null, Matrix4x4.identity)); //Wildcard how to represent any other symbol turtleInterpretation.Add("L", (float[] args) => new Tuple(leaf, ltransformation)); turtleInterpretation.Add("F", (float[] args) => new Tuple(flower, transformation)); } }