using Unity.CodeEditor; using UnityEditor; using UnityEngine; namespace Packages.Rider.Editor { internal static class PluginSettings { public static LoggingLevel SelectedLoggingLevel { get => (LoggingLevel) EditorPrefs.GetInt("Rider_SelectedLoggingLevel", 0); private set => EditorPrefs.SetInt("Rider_SelectedLoggingLevel", (int) value); } public static bool LogEventsCollectorEnabled { get => EditorPrefs.GetBool("Rider_LogEventsCollectorEnabled", true); private set => EditorPrefs.SetBool("Rider_LogEventsCollectorEnabled", value); } /// /// Preferences menu layout /// /// /// Contains all 3 toggles: Enable/Disable; Debug On/Off; Writing Launch File On/Off /// [SettingsProvider] private static SettingsProvider RiderPreferencesItem() { if (!RiderScriptEditor.IsRiderInstallation(RiderScriptEditor.CurrentEditor)) return null; if (!RiderScriptEditorData.instance.shouldLoadEditorPlugin) return null; var provider = new SettingsProvider("Preferences/Rider", SettingsScope.User) { label = "Rider", keywords = new[] { "Rider" }, guiHandler = (searchContext) => { EditorGUIUtility.labelWidth = 200f; EditorGUILayout.BeginVertical(); GUILayout.BeginVertical(); LogEventsCollectorEnabled = EditorGUILayout.Toggle(new GUIContent("Pass Console to Rider:"), LogEventsCollectorEnabled); GUILayout.EndVertical(); GUILayout.Label(""); if (!string.IsNullOrEmpty(EditorPluginInterop.LogPath)) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel("Log file:"); var previous = GUI.enabled; GUI.enabled = previous && SelectedLoggingLevel != LoggingLevel.OFF; var button = GUILayout.Button(new GUIContent("Open log")); if (button) { //UnityEditorInternal.InternalEditorUtility.OpenFileAtLineExternal(PluginEntryPoint.LogPath, 0); // works much faster than the commented code, when Rider is already started CodeEditor.CurrentEditor.OpenProject(EditorPluginInterop.LogPath, 0, 0); } GUI.enabled = previous; GUILayout.EndHorizontal(); } var loggingMsg = @"Sets the amount of Rider Debug output. If you are about to report an issue, please select Verbose logging level and attach Unity console output to the issue."; SelectedLoggingLevel = (LoggingLevel) EditorGUILayout.EnumPopup(new GUIContent("Logging Level:", loggingMsg), SelectedLoggingLevel); EditorGUILayout.HelpBox(loggingMsg, MessageType.None); LinkButton("https://github.com/JetBrains/resharper-unity"); GUILayout.FlexibleSpace(); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); var assembly = EditorPluginInterop.EditorPluginAssembly; if (assembly != null) { var version = assembly.GetName().Version; GUILayout.Label("Plugin version: " + version, new GUIStyle(GUI.skin.label) { margin = new RectOffset(4, 4, 4, 4), }); } GUILayout.EndHorizontal(); EditorGUILayout.EndVertical(); } }; return provider; } private static void LinkButton(string url) { var style = EditorStyles.linkLabel; var bClicked = GUILayout.Button(url, style); var rect = GUILayoutUtility.GetLastRect(); rect.width = style.CalcSize(new GUIContent(url)).x; EditorGUIUtility.AddCursorRect(rect, MouseCursor.Link); if (bClicked) Application.OpenURL(url); } } }