# Changelog All notable changes to this package will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html). ## [3.0.2-preview.3] - 2020-11-04 ### Fixed - Fixed regression with SetHeight Flatten Tile option - Fixed brush mask filters with SetHeight painting ## [3.0.2-preview.2] - 2020-11-02 ### Added - Editor Analytics integration. - Fallback shader to the HDRP Visualization shader. - PNG/TGA heightmaps support level remapping and vertical flipping. - Create New Terrain supports heightmaps in Texture2D format. ### Changed - Changed the package name that's used to get core Universal Render Pipeline (URP) HLSL code from Lightweight to Universal. - Added missing Terrain visualization settings. - Removed Filter Stack Image assets. - Changed Base Map Maximum Distance to 20000 to match the range in the Terrain Inspector. - Terrain Toolbox splatmap modifications are now applied to Terrain only after you click **Apply To Terrain** in the Terrain Toolbox. ### Fixed #### Brushes - Brush sizes are clamped to a maximum based on texture size. ([1276290](https://issuetracker.unity3d.com/product/unity/issues/guid/1276290/)) - Clone tool correctly blends heightmap. - Clone tool clones alphamaps as well as height. - Clone tool correctly maintains clone position when you rotate the Scene Camera or click on the UI. - Corrected Smooth tool behavior when you paint near the edges of Terrain tiles so that it produces less discontinuities. ([1186005](https://issuetracker.unity3d.com/issues/terrain-tools-terrain-gets-terraced-when-smoothed-near-the-edge-of-the-terrain-tile)) - Removed artifacts that occurred when you used the Twist Brush. ([1276448](https://issuetracker.unity3d.com/issues/terrain-tools-twist-tool-certain-values-cause-value-spikes-in-the-heightmap)) - Added support for Brush Mask Filters to the Wind Erosion tool. #### Splatmaps - Corrected blending when you apply splatmaps from the Terrain Toolbox. - Fixed error thrown when you highlight a splatmap in the Terrain Toolbox. - Fixed Undo/Redo functions after you apply a splatmap to a Terrain from the Terrain Toolbox. - Fixed error thrown when you export a splatmap to a Terrain without selecting a Terrain. ([1240314](https://issuetracker.unity3d.com/issues/terrain-tools-terrain-toolbox-splatmap-export-to-terrain-throws-dividebyzeroexception-when-no-terrain-is-selected)) - Fixed Flip Adjustment on splatmap. ([1276204](https://issuetracker.unity3d.com/issues/terrain-tools-utilities-splatmap-flip-horizontal-and-flip-vertical-are-reversed)) #### Heightmaps - Corrected heightmap when you create Terrain using a RAW file type in the Terrain Toolbox. - Fixed Flip Axis when you use Import Heightmap to create Terrain. - Heightmaps can be exported in 8-bit mode from the Terrain Toolbox. ([1276244](https://issuetracker.unity3d.com/issues/terrain-tools-toolbox-utilities-export-heightmaps-heightmap-depth-always-resets-to-16-bit)) - Terrain Toolbox heightmap export properly remaps levels. #### Noise Editor - Noise Editor displays correctly when you use the Personal (light) theme. - Noise shader import works correctly on Linux. ([1188556](https://issuetracker.unity3d.com/issues/linux-adding-terrain-tools-package-makes-an-endless-loop-of-importing)) - You can now open only one Export Noise window at a time. ([1269540](https://issuetracker.unity3d.com/issues/terraintools-new-instance-of-export-noice-to-texture-window-is-created-every-time-even-though-another-is-already-open)) - Removed non-functional normalize option from the Export Noise UI. - Unique asset path is generated when you export noise. - Removed shader warnings from noise shaders. #### Terrain Splitting - Details and Trees are preserved when you split Terrain in the Terrain Toolbox. ([1248489](https://issuetracker.unity3d.com/product/unity/issues/guid/1248489/)) - Splitting Terrain with resolution of 33x33 warns the user and allows for an alternate split mode. ([1276273](https://issuetracker.unity3d.com/issues/terrain-tools-toolbox-utilities-splitting-terrain-with-heightmap-resolution-33-breaks-terrain-and-causes-error)) - Scenes now don't automatically save when you split Terrain in the Terrain Toolbox. #### Additional Fixes - Editing the Remap Curve in the Image Filter Stack no longer throws error. ([1254251](https://issuetracker.unity3d.com/issues/terraintools-nullreferenceexception-is-thrown-on-editing-the-remap-curve-in-the-image-filter-stack)) - Reverting to values in a Terrain preset now correctly reverts to saved values. - Base texture size now appears correctly in the Terrain Inspector drop-down menu for Terrains you create with the Terrain Toolbox. - Fixed toggle button behavior in the Terrain Toolbox, Brushes, and Brush Mask Filters. ## [3.0.1-preview] - 2020-02-06 - Removed test meta file ## [3.0.0-preview] - 2020-01-30 - Added Common Brush Controls and Brush Mask Filters to Paint Holes tool - Added Terrain Visualization tool support for Universal Render Pipeline - Added world space height support for Set Height tool - Fixed bugs for foldout UI - Toolbox Split Terrain tool bug fixing and added support for terrain holes - Added terrain holes support to Toolbox Heightmap resolution change ## [2.0.0-preview] - 2019-08-05 - Brush Mask Filter Stack and Filters - Added Brush Mask Filter Stack to each tool - New noise type "Strata" - Noise Filter - Noise Editor Window - Wind Erosion bug fixes. Looks great! - TerrainToolbox Material Updates - Can import splatmaps with the Terrain Toolbox - Bug fixing for Terrain Toolbox Gizmo - Terrain visualization utilies in Terrain Toolbox - Improved Paint Texture tool. Now uses brush controllers for size, rotation, etc. - Reorderable Layer List/Palette Assets - Eyedropper feature for Paint Texture Tool that selects the most prominent Terrain Layer in a given area - Fixed Mesh Stamp Tool - Rotation for Mesh Stamp now treats brush rotation and mesh rotation as one transformation - Fixed depth for Mesh Stamp - Moved Mesh to RenderTexture to public API for folks to use in their tools - Ability to generate noise based on input Texture. Noise Filter uses this to pipe the heightmap into the noise generation for another way of doing strata - Options to "Reset" brush settings to defaults added on the Tool foldout headers - Removed AssetDatabase.Refresh from static constructor of NoiseLib - LOTS of bug fixing ## [1.1.4-preview] - 2019-05-22 - Updating Mesh Stamp Tool to use Brush Controllers for size, rotation, etc. - Fix errors with Noise shader generation writing to read-only files and manually setting locale (so commas dont get used for decimals) ## [1.1.2-preview] - 2019-05-22 - Removing TestRunnerOptions.json ## [1.1.1-preview] - 2019-05-22 - Removed Samples directory ## [1.1.0-preview] - 2019-05-22 - Added more automated tests - Deprecated terrain material type for users on 2019.2 in terrain toolbox ## [1.0.0-preview] - 2019-05-17 ### This is the first release of *Unity Package \*. - Terrain Tools package released in preview: Terrain Tools package helps improve the workflow for creating Terrain in Unity. It includes a number of brand new sculpting Brushes, and a collection of terrain tools in a new Terrain Toolbox to help automate terrain workflows. - New sculpting brushes. - New Terrain Toolbox. - Initial package manual and documentations. ## [0.1.0-preview] - 2019-04-30 - Testing publish pipeline of Unity Package .