using UnityEngine; using UnityEngine.Experimental.TerrainAPI; using UnityEditor.ShortcutManagement; namespace UnityEditor.Experimental.TerrainAPI { public class SmudgeHeightTool : TerrainPaintTool { #if UNITY_2019_1_OR_NEWER [Shortcut("Terrain/Select Smudge Tool", typeof(TerrainToolShortcutContext))] static void SelectShortcut(ShortcutArguments args) { TerrainToolShortcutContext context = (TerrainToolShortcutContext)args.context; context.SelectPaintTool(); TerrainToolsAnalytics.OnShortcutKeyRelease("Select Smudge Tool"); } #endif [SerializeField] IBrushUIGroup m_commonUI; private IBrushUIGroup commonUI { get { if( m_commonUI == null ) { LoadSettings(); m_commonUI = new DefaultBrushUIGroup("SmudgeTool", UpdateAnalyticParameters); m_commonUI.OnEnterToolMode(); } return m_commonUI; } } EventType m_PreviousEvent = EventType.Ignore; Vector2 m_PrevBrushPos = new Vector2(0.0f, 0.0f); [SerializeField] bool m_AffectMaterials = true; [SerializeField] bool m_AffectHeight = true; Material m_Material = null; Material GetPaintMaterial() { if (m_Material == null) m_Material = new Material(Shader.Find("Hidden/TerrainTools/SmudgeHeight")); return m_Material; } public override string GetName() { return "Transform/Smudge"; } public override string GetDesc() { return "Click to Smudge the terrain height in the direction of the brush stroke."; } public override void OnEnterToolMode() { base.OnEnterToolMode(); commonUI.OnEnterToolMode(); } public override void OnExitToolMode() { base.OnExitToolMode(); commonUI.OnExitToolMode(); } public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext) { commonUI.OnSceneGUI2D(terrain, editContext); // only do the rest if user mouse hits valid terrain or they are using the // brush parameter hotkeys to resize, etc if (!editContext.hitValidTerrain && !commonUI.isInUse) { return; } // update brush UI group commonUI.OnSceneGUI(terrain, editContext); // dont render preview if this isnt a repaint. losing performance if we do if (Event.current.type != EventType.Repaint) { return; } using(IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "SmudgeHeight", editContext.brushTexture)) { if(brushRender.CalculateBrushTransform(out BrushTransform brushXform)) { PaintContext ctx = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1); brushRender.RenderBrushPreview(ctx, TerrainPaintUtilityEditor.BrushPreview.SourceRenderTexture, brushXform, TerrainPaintUtilityEditor.GetDefaultBrushPreviewMaterial(), 0); } } } private bool m_ShowControls = true; public override void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext) { EditorGUI.BeginChangeCheck(); commonUI.OnInspectorGUI(terrain, editContext); m_ShowControls = TerrainToolGUIHelper.DrawHeaderFoldoutForBrush(Styles.controls, m_ShowControls, Reset); if (m_ShowControls) { EditorGUILayout.BeginHorizontal("GroupBox"); { EditorGUILayout.PrefixLabel(Styles.affect); m_AffectMaterials = GUILayout.Toggle(m_AffectMaterials, Styles.alphamap, GUI.skin.button); m_AffectHeight = GUILayout.Toggle(m_AffectHeight, Styles.heightmap, GUI.skin.button); } EditorGUILayout.EndHorizontal(); } if (EditorGUI.EndChangeCheck()) { SaveSetting(); Save(true); TerrainToolsAnalytics.OnParameterChange(); } } private void Reset() { m_AffectMaterials = true; m_AffectHeight = true; } public override bool OnPaint(Terrain terrain, IOnPaint editContext) { commonUI.OnPaint(terrain, editContext); if(!commonUI.allowPaint) { return true; } if(Event.current.type == EventType.MouseDown) { m_PrevBrushPos = editContext.uv; return false; } if (Event.current.type == EventType.MouseDrag && m_PreviousEvent == EventType.MouseDrag) { Vector2 uv = editContext.uv; if(commonUI.ScatterBrushStamp(ref terrain, ref uv)) { Material mat = GetPaintMaterial(); Vector2 smudgeDir = uv - m_PrevBrushPos; BrushTransform brushXform = TerrainPaintUtility.CalculateBrushTransform(terrain, uv, commonUI.brushSize, commonUI.brushRotation); Vector4 brushParams = new Vector4(commonUI.brushStrength, smudgeDir.x, smudgeDir.y, 0); mat.SetTexture("_BrushTex", editContext.brushTexture); mat.SetVector("_BrushParams", brushParams); //smudge splat map if (m_AffectMaterials) { for (int i = 0; i < terrain.terrainData.terrainLayers.Length; i++) { TerrainLayer layer = terrain.terrainData.terrainLayers[i]; if (layer == null) continue; // nothing to paint if the layer is NULL PaintContext sampleContext = TerrainPaintUtility.BeginPaintTexture(terrain, brushXform.GetBrushXYBounds(), layer); var brushMask = RTUtils.GetTempHandle(sampleContext.sourceRenderTexture.width, sampleContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat); Utility.SetFilterRT(commonUI, sampleContext.sourceRenderTexture, brushMask, mat); TerrainPaintUtility.SetupTerrainToolMaterialProperties(sampleContext, brushXform, mat); Graphics.Blit(sampleContext.sourceRenderTexture, sampleContext.destinationRenderTexture, mat, 0); TerrainPaintUtility.EndPaintTexture(sampleContext, "Terrain Paint - Smudge Brush (Texture)"); RTUtils.Release(brushMask); } } //smudge the height map if (m_AffectHeight) { PaintContext paintContext = TerrainPaintUtility.BeginPaintHeightmap(terrain, brushXform.GetBrushXYBounds(), 1); var brushMask = RTUtils.GetTempHandle(paintContext.sourceRenderTexture.width, paintContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat); Utility.SetFilterRT(commonUI, paintContext.sourceRenderTexture, brushMask, mat); TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat); Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, 0); TerrainPaintUtility.EndPaintHeightmap(paintContext, "Terrain Paint - Smudge Brush (Height)"); RTUtils.Release(brushMask); } m_PrevBrushPos = uv; } } m_PreviousEvent = Event.current.type; return false; } private static class Styles { public static readonly GUIContent controls = EditorGUIUtility.TrTextContent("Smudge Height Controls"); public static readonly GUIContent alphamap = EditorGUIUtility.TrTextContent("Materials"); public static readonly GUIContent heightmap = EditorGUIUtility.TrTextContent("Heightmap"); public static readonly GUIContent affect = EditorGUIUtility.TrTextContent("Targets", "Determines which textures the smudge operations will be applied to"); } private void SaveSetting() { EditorPrefs.SetBool("Unity.TerrainTools.Smudge.Heightmap", m_AffectHeight); EditorPrefs.SetBool("Unity.TerrainTools.Smudge.Materials", m_AffectMaterials); } private void LoadSettings() { m_AffectHeight = EditorPrefs.GetBool("Unity.TerrainTools.Smudge.Heightmap", true); m_AffectMaterials = EditorPrefs.GetBool("Unity.TerrainTools.Smudge.Materials", true); } #region Analytics private TerrainToolsAnalytics.IBrushParameter[] UpdateAnalyticParameters() => new TerrainToolsAnalytics.IBrushParameter[]{ new TerrainToolsAnalytics.BrushParameter{Name = Styles.heightmap.text, Value = m_AffectHeight}, new TerrainToolsAnalytics.BrushParameter{Name = Styles.alphamap.text, Value = m_AffectMaterials}, }; #endregion } }