using UnityEngine; using UnityEngine.Experimental.TerrainAPI; using UnityEditor.ShortcutManagement; namespace UnityEditor.Experimental.TerrainAPI { //[FilePathAttribute("Library/TerrainTools/Stamp", FilePathAttribute.Location.ProjectFolder)] public class StampTool : TerrainPaintTool { #if UNITY_2019_1_OR_NEWER [Shortcut("Terrain/Select Stamp Tool", typeof(TerrainToolShortcutContext))] static void SelectShortcut(ShortcutArguments args) { TerrainToolShortcutContext context = (TerrainToolShortcutContext)args.context; context.SelectPaintTool(); TerrainToolsAnalytics.OnShortcutKeyRelease("Select Stamp Tool"); } #endif class Styles { public readonly GUIContent controls = EditorGUIUtility.TrTextContent("Stamp Tool Controls"); public readonly GUIContent description = EditorGUIUtility.TrTextContent("Left click to stamp the brush onto the terrain.\n\nHold control and mousewheel to adjust height."); public readonly GUIContent height = EditorGUIUtility.TrTextContent("Stamp Height", "You can set the Stamp Height manually or you can hold control and mouse wheel on the terrain to adjust it."); public readonly GUIContent down = EditorGUIUtility.TrTextContent("Subtract", "Subtract the stamp from the terrain."); public readonly GUIContent maxadd = EditorGUIUtility.TrTextContent("Max <--> Add", "Blend between adding the heights, and taking the maximum."); } private static Styles m_styles; private Styles GetStyles() { if (m_styles == null) { m_styles = new Styles(); } return m_styles; } [System.Serializable] class StampToolSerializedProperties { public float m_StampHeight; public bool stampDown; public float m_MaxBlendAdd; public void SetDefaults() { m_StampHeight = 100.0f; stampDown = false; m_MaxBlendAdd = 0.0f; } } StampToolSerializedProperties stampToolProperties = new StampToolSerializedProperties(); [SerializeField] IBrushUIGroup m_commonUI; private IBrushUIGroup commonUI { get { if( m_commonUI == null ) { LoadSettings(); m_commonUI = new DefaultBrushUIGroup("StampTool", UpdateAnalyticParameters); m_commonUI.OnEnterToolMode(); } return m_commonUI; } } public override string GetName() { return "Stamp Terrain"; } public override string GetDesc() { return "Left click to stamp the brush onto the terrain.\n\nHold control and mousewheel to adjust height."; } private void ApplyBrushInternal(IPaintContextRender renderer, PaintContext paintContext, float brushStrength, Texture brushTexture, BrushTransform brushXform, Terrain terrain) { Material mat = TerrainPaintUtility.GetBuiltinPaintMaterial(); float height = stampToolProperties.m_StampHeight / (terrain.terrainData.size.y * 2.0f); if(stampToolProperties.stampDown) { height = -height; } Vector4 brushParams = new Vector4(brushStrength, 0.0f, height, stampToolProperties.m_MaxBlendAdd); mat.SetTexture("_BrushTex", brushTexture); mat.SetVector("_BrushParams", brushParams); var brushMask = RTUtils.GetTempHandle(paintContext.sourceRenderTexture.width, paintContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat); Utility.SetFilterRT(commonUI, paintContext.sourceRenderTexture, brushMask, mat); renderer.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat); renderer.RenderBrush(paintContext, mat, (int)TerrainPaintUtility.BuiltinPaintMaterialPasses.StampHeight); RTUtils.Release(brushMask); } public override void OnEnterToolMode() { base.OnEnterToolMode(); commonUI.OnEnterToolMode(); } public override void OnExitToolMode() { base.OnExitToolMode(); commonUI.OnExitToolMode(); } public override bool OnPaint(Terrain terrain, IOnPaint editContext) { commonUI.OnPaint(terrain, editContext); // ignore mouse drags if(Event.current.type != EventType.MouseDrag && !Event.current.shift) { Texture brushTexture = editContext.brushTexture; using(IBrushRenderUnderCursor brushRender = new BrushRenderUIGroupUnderCursor(commonUI, "Stamp", brushTexture)) { if(brushRender.CalculateBrushTransform(out BrushTransform brushXform)) { PaintContext paintContext = brushRender.AcquireHeightmap(true, brushXform.GetBrushXYBounds()); ApplyBrushInternal(brushRender, paintContext, commonUI.brushStrength, brushTexture, brushXform, terrain); } } } return true; } public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext) { commonUI.OnSceneGUI2D(terrain, editContext); if(!editContext.hitValidTerrain && !commonUI.isInUse) { return; } commonUI.OnSceneGUI(terrain, editContext); Event evt = Event.current; if (evt.control && (evt.type == EventType.ScrollWheel)) { const float k_mouseWheelToHeightRatio = -0.0004f; stampToolProperties.m_StampHeight += Event.current.delta.y * k_mouseWheelToHeightRatio * editContext.raycastHit.distance; evt.Use(); editContext.Repaint(); SaveSetting(); } // We're only doing painting operations, early out if it's not a repaint if (evt.type != EventType.Repaint) { return; } if (commonUI.isRaycastHitUnderCursorValid) { Texture brushTexture = editContext.brushTexture; using(IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "Stamp", brushTexture)) { if(brushRender.CalculateBrushTransform(out BrushTransform brushXform)) { PaintContext paintContext = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1); Material material = TerrainPaintUtilityEditor.GetDefaultBrushPreviewMaterial(); brushRender.RenderBrushPreview(paintContext, TerrainPaintUtilityEditor.BrushPreview.SourceRenderTexture, brushXform, material, 0); // draw result preview { ApplyBrushInternal(brushRender, paintContext, commonUI.brushStrength, brushTexture, brushXform, terrain); // restore old render target RenderTexture.active = paintContext.oldRenderTexture; material.SetTexture("_HeightmapOrig", paintContext.sourceRenderTexture); brushRender.RenderBrushPreview(paintContext, TerrainPaintUtilityEditor.BrushPreview.DestinationRenderTexture, brushXform, material, 1); } TerrainPaintUtility.ReleaseContextResources(paintContext); } } } } bool m_ShowControls = true; public override void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext) { EditorGUI.BeginChangeCheck(); Styles styles = GetStyles(); commonUI.OnInspectorGUI(terrain, editContext); m_ShowControls = TerrainToolGUIHelper.DrawHeaderFoldoutForBrush(styles.controls, m_ShowControls, stampToolProperties.SetDefaults); if(!m_ShowControls) { return; } EditorGUI.BeginChangeCheck(); { EditorGUILayout.BeginVertical("GroupBox"); { float height = Mathf.Abs(stampToolProperties.m_StampHeight); height = EditorGUILayout.Slider(styles.height, height, 0, terrain.terrainData.size.y); stampToolProperties.stampDown = EditorGUILayout.Toggle(styles.down, stampToolProperties.stampDown); stampToolProperties.m_StampHeight = height; stampToolProperties.m_MaxBlendAdd = EditorGUILayout.Slider(styles.maxadd, stampToolProperties.m_MaxBlendAdd, 0.0f, 1.0f); } EditorGUILayout.EndVertical(); } if (EditorGUI.EndChangeCheck()) { SaveSetting(); Save(true); TerrainToolsAnalytics.OnParameterChange(); } base.OnInspectorGUI(terrain, editContext); } private void SaveSetting() { string stampToolData = JsonUtility.ToJson(stampToolProperties); EditorPrefs.SetString("Unity.TerrainTools.Stamp", stampToolData); } private void LoadSettings() { string stampToolData = EditorPrefs.GetString("Unity.TerrainTools.Stamp"); stampToolProperties.SetDefaults(); JsonUtility.FromJsonOverwrite(stampToolData, stampToolProperties); } #region Analytics private TerrainToolsAnalytics.IBrushParameter[] UpdateAnalyticParameters() => new TerrainToolsAnalytics.IBrushParameter[]{ new TerrainToolsAnalytics.BrushParameter{Name = GetStyles().height.text, Value = stampToolProperties.m_StampHeight}, new TerrainToolsAnalytics.BrushParameter{Name = GetStyles().down.text, Value = stampToolProperties.stampDown}, new TerrainToolsAnalytics.BrushParameter{Name = GetStyles().maxadd.text, Value = stampToolProperties.m_MaxBlendAdd}, }; #endregion } }