ZMWSLI0-SL2021-GR11/Projekt/MWSProjekt/Assets/Scripts/TurtleLSystemEnvironment.cs

268 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
abstract public class TurtleLSystemEnvironment : TurtleLSystem
{
public Environment environment;
// private LSystemEvaluator evaluator = null;
// private float nextStep;
public sbyte shadowStrength;
public int lookForLightAngle = 35;
public float lookForLightLength = 2.0f;
public Matrix4x4 lightDirection(Matrix4x4 transformation, Matrix4x4 resultTransformation, GameObject shape, LSystemNode node)
{
int minShadow = 10000;
Matrix4x4 bestTransformation = transformation;
int maxShadowTries = 20;
int shadowRotate = 360 / 20;
int shadowStrength_ = 0;
bool clearShape = false;
if (shape == null)
{
clearShape = true;
shape = new GameObject("ShadowConeShape");
}
GameObject instance;
Matrix4x4 new_transformation = transformation;
foreach (GameObject gameObject in GameObject.FindGameObjectsWithTag("ShadowCone"))
{
DestroyImmediate(gameObject);
}
Matrix4x4 objectTransformation = (transformation * resultTransformation);
int nr_shadow_str = 1;
if (environment.sendShadowToLSystem)
{
}
bestTransformation = transformation * resultTransformation;
if (environment.rotateTowardsLight)
{
minShadow = shadowStrength_;
if (shadowStrength_ / nr_shadow_str > 5.0f)
{
shadowConeLimiter++;
// transformation = Matrix4x4.Translate(gameObject.transform.position)*transformation;
for (int angle = 0; angle <= lookForLightAngle; angle += 10)
{
for (int i = 0; i < 360; i += shadowRotate)
{
shadowStrength_ = 0;
for (float length = 0.5f; length < lookForLightLength; length += environment.voxelSize * 0.5f)
{
new_transformation = (transformation * (resultTransformation * Matrix4x4.Rotate(Quaternion.Euler(0, i, 0)) * Matrix4x4.Rotate(Quaternion.Euler(0, 0, angle)) * Matrix4x4.Translate(new Vector3(0, length, 0))));
shadowStrength_ += (int)environment.shadowStrength(new_transformation.ExtractPosition() + transformation.MultiplyPoint(shape.transform.position));
// if(shadowConeLimiter % 10 == 0)
// {
// instance = Instantiate(environment.shape);
// instance.name = "ShadowCone";
// instance.tag = "ShadowCone";
// instance.transform.position = new_transformation.ExtractPosition()+transformation.MultiplyPoint(shape.transform.position);
// instance.transform.rotation *= transformation.ExtractRotation();
// }
}
if (shadowStrength_ < minShadow)
{
minShadow = shadowStrength_;
bestTransformation = (transformation * (resultTransformation * Matrix4x4.Rotate(Quaternion.Euler(0, i, 0)) * Matrix4x4.Rotate(Quaternion.Euler(0, 0, angle))));
}
}
}
}
if (minShadow > 220 * lookForLightLength * 2.0f)
{
bestTransformation = Matrix4x4.Translate(new Vector3(0, 0, 0));
}
}
if (clearShape)
{
DestroyImmediate(shape);
}
return bestTransformation;
}
public void evaluate()
{
base.evaluate();
}
public void evaluateAndPresent()
{
evaluate();
present();
// Debug.Log(evaluator.lSystemString.ToString().Length);
//x.name = "aaa";
//Instantiate(x,Matrix4x4.identity);
}
public void loadFile()
{
// nextStep = Time.time;
// clearObjects();
var sr = new StreamReader(LSystemPath);
evaluator = LSystemFileParser.parseLSystem(sr);
sr.Close();
turtleInterpretation = new Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>>();
initLiteralInterpretation();
}
public void present()
{
clearObjects();
createModelsRecursiveInEnviroment(evaluator.lSystemString, Matrix4x4.Translate(gameObject.transform.position / 2.0f));//Matrix4x4.identity);
}
void refreshShadows()
{
environment.Reset();
foreach (GameObject gameObject in GameObject.FindGameObjectsWithTag("LSystemLiteral"))
{
// if(!isParentThisGameObject(gameObject))
// {
environment.addShadow(gameObject.GetComponent<Transform>().position, shadowStrength);
// }
// else
// {
// if(isParentThisGameObject(gameObject, 2))
// {
// environment.addShadowPoint(gameObject.GetComponent<Transform>().position, 6);
// }
// }
}
}
bool isParentThisGameObject(GameObject gameObject, int depth = 3)
{
if (gameObject.transform.parent != null)
{
if (gameObject.transform.parent.gameObject == this.gameObject)
{
return true;
}
else
{
if (depth >= 0)
{
return isParentThisGameObject(gameObject.transform.parent.gameObject, depth - 1);
}
}
}
return false;
}
int objectCounter = 0;
int shadowConeLimiter = 0;
public int childrenCount(LSystemNode node, int depth = 3)
{
int c = 0;
if (node.children.Count > 0)
{
c += node.children.Count;
if (depth > 0)
{
foreach (LSystemNode child in node.children)
{
c += childrenCount(child, depth - 1);
}
}
}
return c;
}
public void createModelsRecursiveInEnviroment(LSystemNode node, Matrix4x4 transformation, int depth = 0)
{
// transformation *= Matrix4x4.Translate(gameObject.transform.position);
while (node != null && objectCounter < 25000)
{
Matrix4x4 new_transformation = transformation;
Func<float[], Tuple<GameObject, Matrix4x4>> interpretation;
var name = node.literal.name;
if (turtleInterpretation.TryGetValue(name, out interpretation) || turtleInterpretation.TryGetValue("*.*", out interpretation))
{
var result = interpretation(node.literal.values);
Debug.Log("D: " + node.literal);
new_transformation = new_transformation * Matrix4x4.Rotate(Quaternion.Euler(UnityEngine.Random.Range(-0.5f, 0.5f), UnityEngine.Random.Range(-0.5f, 0.5f), UnityEngine.Random.Range(-0.5f, 0.5f)));
new_transformation = lightDirection(new_transformation, result.Item2, result.Item1, node);
if (new_transformation == Matrix4x4.Translate(new Vector3(0, 0, 0)) && environment.cutBranchesWithMaxShadow)
{
Debug.Log(" children " + node.children.Count);
// node.literal.
if (childrenCount(node) < 5)
{
LSystemNode destroyNode = node;
if (destroyNode.parent != null)
{
destroyNode.parent.children.Remove(node);
if (destroyNode.parent.mainChild == null)
{
destroyNode.parent.mainChild = destroyNode.parent.children[0];
}
node = node.mainChild;
destroyNode = null;
// DestroyImmediate(instance);
objectCounter--;
}
continue;
}
}
if (result.Item1 != null && new_transformation != Matrix4x4.Translate(new Vector3(0, 0, 0)))
{
var instance = this.prepeareGameObject(name, result.Item1, new_transformation);
environment.addShadow(new_transformation.ExtractPosition() + transformation.MultiplyPoint(result.Item1.transform.position), (sbyte)(shadowStrength / 8.0f));
}
environment.addShadow(new_transformation.ExtractPosition() + transformation.ExtractPosition(), (sbyte)(shadowStrength / 8.0f));
environment.addShadow((new_transformation * Matrix4x4.Translate(new Vector3(0, 1, 0))).ExtractPosition() + transformation.ExtractPosition(), (sbyte)(shadowStrength / 8.0f));
//remove scale, rather unnecesary
new_transformation = new_transformation * Matrix4x4.Scale(result.Item2.ExtractScale()).inverse;
}
if (node != null)
{
List<LSystemNode> children_tmp = new List<LSystemNode>();
foreach (var child in node.children)
{
children_tmp.Add(child);
}
foreach (var child in children_tmp)
{
if (child != null)
{
createModelsRecursiveInEnviroment(child, new_transformation, depth + 1);
}
}
node = node.mainChild;
}
transformation = new_transformation;
}
}
private void clearObjects()
{
//var objects = Resources.FindObjectsOfTypeAll<GameObject>().Where(obj => obj.name == "Name");
// foreach (GameObject gameObject in GameObject.FindGameObjectsWithTag("LSystemLiteral")) {
// DestroyImmediate(gameObject);
//
// }
objectCounter = 0;
int removed = 1;
while (removed > 0)
{
removed = 0;
foreach (Transform child in this.gameObject.transform)
{
// environment.addShadow(gameObject.GetComponent<Transform>().position, (sbyte)-shadowStrength);
if (child.gameObject.tag == "LSystemLiteral")
{
DestroyImmediate(child.gameObject);
}
removed++;
// GameObject.Destroy(child.gameObject);
}
}
refreshShadows();
// gameObjects = new List<GameObject>();
}
}