191 lines
6.3 KiB
C#
191 lines
6.3 KiB
C#
/*---------------------------------------------------------------------------------------------
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* Copyright (c) Unity Technologies.
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* Copyright (c) Microsoft Corporation. All rights reserved.
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* Licensed under the MIT License. See License.txt in the project root for license information.
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*--------------------------------------------------------------------------------------------*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEditor.Compilation;
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using UnityEditor.PackageManager;
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namespace Microsoft.Unity.VisualStudio.Editor
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{
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public interface IAssemblyNameProvider
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{
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string[] ProjectSupportedExtensions { get; }
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string ProjectGenerationRootNamespace { get; }
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ProjectGenerationFlag ProjectGenerationFlag { get; }
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string GetAssemblyNameFromScriptPath(string path);
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string GetAssemblyName(string assemblyOutputPath, string assemblyName);
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bool IsInternalizedPackagePath(string path);
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IEnumerable<Assembly> GetAssemblies(Func<string, bool> shouldFileBePartOfSolution);
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IEnumerable<string> GetAllAssetPaths();
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UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath);
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ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory, string[] systemReferenceDirectories);
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void ToggleProjectGeneration(ProjectGenerationFlag preference);
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}
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public class AssemblyNameProvider : IAssemblyNameProvider
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{
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ProjectGenerationFlag m_ProjectGenerationFlag = (ProjectGenerationFlag)EditorPrefs.GetInt(
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"unity_project_generation_flag",
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(int)(ProjectGenerationFlag.Local | ProjectGenerationFlag.Embedded));
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public string[] ProjectSupportedExtensions => EditorSettings.projectGenerationUserExtensions;
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public string ProjectGenerationRootNamespace => EditorSettings.projectGenerationRootNamespace;
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public ProjectGenerationFlag ProjectGenerationFlag
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{
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get => m_ProjectGenerationFlag;
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private set
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{
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EditorPrefs.SetInt("unity_project_generation_flag", (int)value);
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m_ProjectGenerationFlag = value;
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}
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}
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public string GetAssemblyNameFromScriptPath(string path)
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{
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return CompilationPipeline.GetAssemblyNameFromScriptPath(path);
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}
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public IEnumerable<Assembly> GetAssemblies(Func<string, bool> shouldFileBePartOfSolution)
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{
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foreach (var assembly in CompilationPipeline.GetAssemblies())
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{
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if (assembly.sourceFiles.Any(shouldFileBePartOfSolution))
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{
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var options = new ScriptCompilerOptions
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{
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ResponseFiles = assembly.compilerOptions.ResponseFiles,
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AllowUnsafeCode = assembly.compilerOptions.AllowUnsafeCode,
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ApiCompatibilityLevel = assembly.compilerOptions.ApiCompatibilityLevel
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};
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yield return new Assembly(assembly.name, @"Temp\Bin\Debug\",
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assembly.sourceFiles, new[] { "DEBUG", "TRACE" }.Concat(assembly.defines).Concat(EditorUserBuildSettings.activeScriptCompilationDefines).ToArray(),
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assembly.assemblyReferences,
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assembly.compiledAssemblyReferences,
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assembly.flags,
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#if UNITY_2020_2_OR_NEWER
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options,
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assembly.rootNamespace);
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#else
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options);
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#endif
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}
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}
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if (ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.PlayerAssemblies))
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{
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foreach (var assembly in CompilationPipeline.GetAssemblies(AssembliesType.Player).Where(assembly => assembly.sourceFiles.Any(shouldFileBePartOfSolution)))
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{
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var options = new ScriptCompilerOptions
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{
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ResponseFiles = assembly.compilerOptions.ResponseFiles,
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AllowUnsafeCode = assembly.compilerOptions.AllowUnsafeCode,
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ApiCompatibilityLevel = assembly.compilerOptions.ApiCompatibilityLevel
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};
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yield return
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new Assembly(assembly.name, @"Temp\Bin\Debug\Player\",
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assembly.sourceFiles,
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new[] { "DEBUG", "TRACE" }.Concat(assembly.defines).ToArray(),
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assembly.assemblyReferences,
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assembly.compiledAssemblyReferences,
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assembly.flags,
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#if UNITY_2020_2_OR_NEWER
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options,
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assembly.rootNamespace);
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#else
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options);
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#endif
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}
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}
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}
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public string GetCompileOutputPath(string assemblyName)
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{
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return assemblyName.EndsWith(".Player", StringComparison.Ordinal) ? @"Temp\Bin\Debug\Player\" : @"Temp\Bin\Debug\";
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}
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public IEnumerable<string> GetAllAssetPaths()
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{
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return AssetDatabase.GetAllAssetPaths();
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}
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public UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath)
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{
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return UnityEditor.PackageManager.PackageInfo.FindForAssetPath(assetPath);
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}
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public bool IsInternalizedPackagePath(string path)
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{
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if (string.IsNullOrEmpty(path.Trim()))
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{
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return false;
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}
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var packageInfo = FindForAssetPath(path);
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if (packageInfo == null)
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{
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return false;
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}
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var packageSource = packageInfo.source;
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switch (packageSource)
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{
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case PackageSource.Embedded:
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return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Embedded);
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case PackageSource.Registry:
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return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Registry);
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case PackageSource.BuiltIn:
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return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.BuiltIn);
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case PackageSource.Unknown:
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return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Unknown);
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case PackageSource.Local:
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return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Local);
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case PackageSource.Git:
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return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Git);
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case PackageSource.LocalTarball:
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return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.LocalTarBall);
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}
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return false;
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}
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public ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory, string[] systemReferenceDirectories)
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{
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return CompilationPipeline.ParseResponseFile(
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responseFilePath,
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projectDirectory,
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systemReferenceDirectories
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);
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}
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public void ToggleProjectGeneration(ProjectGenerationFlag preference)
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{
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if (ProjectGenerationFlag.HasFlag(preference))
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{
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ProjectGenerationFlag ^= preference;
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}
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else
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{
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ProjectGenerationFlag |= preference;
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}
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}
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public void ResetProjectGenerationFlag()
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{
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ProjectGenerationFlag = ProjectGenerationFlag.None;
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}
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public string GetAssemblyName(string assemblyOutputPath, string assemblyName)
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{
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return assemblyOutputPath.EndsWith(@"\Player\", StringComparison.Ordinal) ? assemblyName + ".Player" : assemblyName;
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}
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}
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}
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